Hi,
1.00 DEV has been distributed in the beta channel. First round of issues fixed already. Thanks to Ryuke, Sadik, Sean MacDonald and kicks6666 for early feedback.
Now I'll get to NSFW & Story. Might be able to make some spin off wallpaper in the process :) which are less boring than code
y.v.
2023-09-04 07:12:58 +0000 UTC
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Hi,
today I finished integration of T'Ris into the Mess Room and some basic interactions so I can get a playable V1.00 DEV version to the Beta Channel later today. The DEV Version will have
- Player base on Tenaris
- Voron station docking
- Bot analyzer expansion
- Precursor level in voron space
and a bunch of other mechanics stuff
I'll add Khelara and Nimhe for the final release too to the mess room. As the Mess Room is off duty, it is f...
2023-09-03 10:46:44 +0000 UTC
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Hi,
today I successfully finished the warehouse multiverse export / import! (see screens 1,2)
- you can use the MV Pod on the ship cargo terminal _or_ on the new warehouse terminal
- if you use it on the warehouse terminal up to 900t (wares, subsys, modules, bots(!)) are transferred to the multiverse (one click)
- next game you enter the warehouse for the first time, its shelves are filled from the multiverse
Works nicely, although this was hardcore c...
2023-09-01 15:52:09 +0000 UTC
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Hi,
Version V0.9c has just been released officially here on Patreon!
You can get the PC & Mac download links in the updated Release Notes post below:
https://www.patreon.com/posts/space-journey-x-87874704
Submit Bug Reports and Suggestions to Discord Server:
https://discord.gg/QD4dH6fuGF
<...
2023-09-01 05:54:16 +0000 UTC
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Hi,
today I compiled the V0.9c Official Patreon Release. After testing the newer CRQ I will publish it early tomorrow 1st Sep in time for the weekend :)
As to V1.00DEV, I integrated the Mess Hall today, made the Replicator and a few cocktails that can be integrated into the Gameplay. They could be sold at the Space Bar for immersion but they cost Energy Pods, so it is not a 100% profit business...
While testing the code navigating around the ship, I fo...
2023-08-31 07:36:19 +0000 UTC
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Hi,
today I integrated the new ship and player base locations into 1.00DEV. Regarding the Mess Room I decided against "tacking on" a lazy sign in the hallway and implemented an entire new ship deck (Deck Green / 3). Ample space for new passengers :)
To go along with that, I had to rewrite the entire turbolift routine. While at it, I added a nice "T" turbolift shortcut which will bring up the Deck Selection from anywhere on the ship (Screenshot 2).
That effort has unfortunate...
2023-08-30 08:28:20 +0000 UTC
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Hi,
I have by now mostly finished the V1.00 Player Base mechanics and am working on the other locations (screenshot is the Voron Station, a bit Tron-Like, EDIT: Updated with better lighting) while in parallel collecting feedback on V0.90 early access.
Tomorrow I'll finish integrating the minor reported issues into V0.9 and test & prepare it for Official V0.90 Release on Patreon on 1st of September
Overall I have totally underestimated the effort that we...
2023-08-29 07:45:14 +0000 UTC
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Hi,
today I progressed a bit with V1.00 DEV, with implementing the warehouse on your player base. You can stock up to 1,000 t of goods there and transfer them to and from your ship.
I also implemented the starting rooms for the base and navigation between them (Entrance/Trophy Hall, Warehouse, Trade Dock).
Not sure I can finish the Trade Dock Features (autobuy, autosell) for V1.00 already, but they definitely will be prepared. Wouldn't it be nice to mark certain items for au...
2023-08-27 08:41:40 +0000 UTC
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Hi,
after a detour for bug hunting in V0.9 EA2 (see separate post) I continued with the revised sandbox state machine, which switches between interior <-> planet surfaces <-> space locations.
Switching seems to work (not full migrated everything yet). I can approach Tenaris, confirm "Land on Base" and then switch to surface mode (see screenshot) and take off into orbit again.
Made a few testing buildings and decided to use the normal in-game menu rather tha...
2023-08-25 11:48:35 +0000 UTC
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Hi,
- ==================
EDIT: I'm really attacked by some tenacious space bugs :)
If you are in Arellarti Plaza with T'Ris to talk to the Pet Owner in the Find Seraphine Quest, you must talk with him about "Rumours" before you return to the ship, or T'Ris will be "gone" (CR-0561)
Issue can also be recovered if you go alone outside after T'Ris is gone and talk to the pet owner.
Will fix it soon for EA2c, but for the time being please observe ...
2023-08-25 06:51:47 +0000 UTC
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Hi,
today I don't have a nice wallpaper or NSFW screenshot but rather a post from the depths of SW design.
As you might remember, for V1.00 the player base should be one major element. While thinking about it I noticed that my lazy implementation of the current room-to-room or room-to-space sandbox comes back to bite me.
I should have done a proper sandbox state machine to begin with but coded the transitions "procedural" if you will. With a third location kind besides "inte...
2023-08-24 07:46:38 +0000 UTC
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Hi,
as it is not possible to pin posts in Patreon, I'll summarize the latest Release Info every now and again for quick reference. I'll tag these posts with 'Release Schedule' for quicker search.
- 24.08. V0.9a Early Access 2 (Posted)
- 02.09. V0.9 Official Patreon Release
- 15.09. V0.9 Public Release
- =====================================
- 30.08. V1.00 DEV1 (for Beta testers, mec...
2023-08-24 07:11:09 +0000 UTC
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Hi,
Please find the Phase 2 Early Access links for version V0.9b below one day ahead of schedule. Thanks to all the testers of Early Access 1 to make this possible!
Enjoy and Thank You For Your Support!
========= BUGFIX UPDATE / COMPATIBLE / USE THIS =============
Version 0.9_EA2b
PC: https://drive.google.com/file/d/16WnaKYzPSqOsFgPdvyC0vApRyQ...
2023-08-24 07:02:17 +0000 UTC
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Hi,
today I made the first version of the Mess Hall. Even added a nook for the Replicator, which might become relevant to create all those cocktails :)
As to disciplining, Mess Hall might be relevant. I thought if you had a drink or two too many with members of the crew they might show up late for morning muster, providing opportunity for discipline :)
Of course you'd need to get the cocktail combo right that might motivate some crew member to have one too many :) Minigame...
2023-08-23 07:16:33 +0000 UTC
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Hi,
I sorted through all the collected items and not-yet implemented features and made a first Plan for V0.10 considering a bunch of NSFW items long overdue.
Mechanics Main Features
- Bot analyzer
- Basic Player base (minimum features, ie. warehouse incl. multiverse access)
Quest/NSFW Main Features
- Disciplining
- T'Ris NSFW Action
- On-board Location: Mess Hall
- Seraph...
2023-08-22 07:14:52 +0000 UTC
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Hi,
as the work on that module progressed quicker than I thought, I finished the Bot-Analyzer upstream in V0.10 today (mostly). The statistical data has been in the code for some time, so it was only a matter of visualization.
- two bots can be picked from lab cells for analysis
- feature is unlocked if you invest in Yutani Bot Corp...
- some mouseover info will be added to components
- no color comparison coding (it looked a bit messy, so i stayed with wh...
2023-08-21 14:00:17 +0000 UTC
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Hi,
tomorrow I will finish integrating all Early Access 1 Issues / Fixes into Early Access 2.
For players playing Early Access one at the moment an important information:
- Audra NSFW scene not reachable (appreciation counter doesn't progress properly with slave rescue)
- Galaxina Special 8 not shown in gallery
Both items will be retroactively fixed with EA2 in compatible way, so just have a look at these interactions with EA2 again.
Early acce...
2023-08-21 06:49:31 +0000 UTC
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Hi,
considering there's a lot of wealthy players I thought a base might be nice. I also received that idea from quite a few players now. Played a bit around with isometric elements today in Blender.
Here's the outline
- On Tenaris
- Relaxation area for the crew
- Trophy room
- Expansion: Wharf/dock for visiting traders
- Expansion: Warehouse to store 1000t of goods (autoforward through multiverse...)
- Expansion: autobuy feature wharf/d...
2023-08-20 14:55:17 +0000 UTC
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Hi,
Today only a boring list to begin with :)
V0.90 early access is running reasonably stable. There are a bunch of minor / avoidable issues which all can be fixed save game compatible in Early Access 2 (see list of EA1 issues above).
Those who are marked "Backmerge" are already done upstream in V0.10 and need to be merged into V0.9.
And I forgot: Increase immobilizers available as "special offers"
Thanks to everyone who submitted the issues.
2023-08-19 07:58:56 +0000 UTC
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Hi,
as there have been a bunch of questions regarding bot creation, I was thinking about adding a "Bot Analyzer" feature to the lab. You can see a mockup in the image. Please ignore the actual values, they are just for illustration.
- two bots from the lab could be selected
- a breakdown and comparison of value and bonus multipliers is carried out
- better aspects are coloured
The game data is mostly prepared for it so it will not be overly complicate...
2023-08-18 17:16:00 +0000 UTC
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Hi,
the Early Access Phase 1 links have been sent out to all VIP Patrons.
- please allow 30 minutes for Patreon message delivery
- if there are download issues or you didn't get your link, please msg me
Enjoy and thanks for your support
y.v.
PS: In Day 75 I added a bunch of cargo cloak modules and dynamics modules to your cargo. So don't forget to pimp up your system before the first battle :)
2023-08-18 06:41:18 +0000 UTC
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Hi, here is the (updated) release notes post for V0.9c ( = Official Patreon Release).
Thanks to all the Beta & Early access Players for finding and putting up with issues.
- This release is not save game compatible with V0.8 or earlier for technical reasons. Use the multiverse pod for your items and start a new game at progress point of your choice
- This release is fully save game compatible with previous V0.9 releases.
Main New Features
2023-08-18 06:30:49 +0000 UTC
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Hi,
regarding V090 BETA there was a last minute major issue uncovered. I fixed it yesterday and tested the changes today. Everything seems ok, so I packaged the V090 Early Access 1 distribution just now.
After some integration testing today the links will go out to
- VIP Patrons on 18th and for
- All-Access patrons on 25th
- Official Release on Patreon is 02.09.
Caveat: The major fix possibly killed V090 BETA saves compatibility, sorry to the te...
2023-08-17 11:25:28 +0000 UTC
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Hi,
first of all a big thanks to everyone heading over to itch.io and giving SJX a very positive rating! This helps greatly to keep the Edge-lords in these forums at bay :)
The character on the wallpaper is Verity, Veronica the Barkeeper's adventurous sister which you need to rescue from the Krell in V0.9 :) Future content with her not ruled out :)
Beta is running well, a few more issues popped up but nothing major / unsolvable so far. Schedule for Early access in August loo...
2023-08-16 09:03:45 +0000 UTC
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Hi,
since yesterday the BETA is running. The main quest was completely playable from zero with no blocks or logical issues! Big thanks to feedback on BETA to the testers so far!
There are a few minor issues (4 so far) to straighten out but it looks good for an on time release of VIP Early Access on 18th and the follow on releases on 25th and 2nd. Will do the full play through from zero today to find a bit more issues.
The banner is from an in-game scene in the main que...
2023-08-15 06:22:27 +0000 UTC
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Hi,
as some of you might know I have an official developer page over at itch.io. There the public versions of Space Journey X and Princess And The Tower can be downloaded.
If you happen to have an itch.io account anyway and enjoy playing Space Journey X, it would be great if you could leave a (hopefully 5 star) rating on the Game Page (star rating link is on top right) if you feel it is worth that...
2023-08-14 12:28:58 +0000 UTC
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Hi,
today the Beta was finished just in time. The next two or three days the Beta Testers have the opportunity to have a look at the version and I'll do a full play through before the Early Access on 18th.
Hopefully no major issue will show up. I changed a bunch of low level design issues (weird and unnecessary recursion risks, day closing routine triggers, etc ...) to avoid stability problems further down the line and hope didn't break anything by doing so.
Thanks also to a...
2023-08-14 12:21:37 +0000 UTC
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Hi,
I was just about to do the final render for Nimhe / V0.9 and can't really make up my mind regarding the lighting. The cold lighting fits Nimhe better but, well, is cold.
How would you prefer to see Nimhe's Sex-Animation?
Thanks for your last minute vote!
I'll fix the renders tomorrow morning depending on the outcome.
y.v.
2023-08-13 17:28:10 +0000 UTC
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Hi,
today I finished the code for Space Journey X V0.9. From tomorrow I'll do a play-through of the new content while also tying up some loose ends.
V0.9 Major New Features
- Revised Favour System (Public / Private Favours)
- Bot Configurator Overhaul (GUI Unification)
- Bot Cargo Manager (Stasis Pods With Preview)
- Cloaking Capability for the Ship
- Side Mission (Audra NSFW)- Slave Rescue
- Side Mission (Veronica NSFW...
2023-08-12 08:06:51 +0000 UTC
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Hi,
today I integrated a bunch of NSFW scenes and side activities (Audra gets a tour of the ship, Nimhe walks, TypeJ program extension, ...).
You can see a minor spoiler in the screen shot above. The cargo voucher system also enables me now to unlock bonus features, such as e.g. a Type-j program extension Nimhe provides in return for a valuable cargo item... (screenshot 2)
Will probably need another two days to finalize the code (still missing Galaxina Special 8 - Robot Upri...
2023-08-10 16:15:54 +0000 UTC
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