XaiJu
ABDLSwallow

ABDLSwallow

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ABDLSwallow posts

Seeing the light ahead!

Heya,

I'm finally seeing the light ahead ! I've made very good progress this week. The level is now totally playable and I just have to make sure everything is correcty linked together. I'm basically rounding things around the edges, balancing stuff and tweaking things. I'm also ensuring the level close up nicely, even if I don't have any good answer to how to allow you to go back to it after completion without messing up some event sequence. 

My main fear is that there's pro...

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Cleaning up critical path

Hey everyone,

I made a lot of progress but it's quite hard to show up. I'm doing a lot of elements linking, coding and other "boring" stuff so I don't have anything flashy to show.

I've finally finished the entirety of the "critical path" for the level 02. This mean, right now, you could jump in and play through it from start to finish ,and everything would work. Sound amazing, but I still have a lot of polishing and side stuff to add : Balancing NPC, handling the rewards and side...

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Bug-Reports (and general issues/feedback with the game)

Heya everyone,

Since things are a big boring in term of game dev (mostly back-end stuff, coding things and working on technical stuff), I think this is a good point to make things a bit more formal on the bug-report side. 

I re-worked a bit how I'm gonna work on bugs and issues starting now, so it's the perfect moment to give you some directions about how to report a bug so I can be really efficient.

This doesn't mean I won't reply on Patreon, of course, but the comment...

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Next Update ETA

Heya,


I'm a bit later than usual. Sorry about that, my internet was cut for a few days and I'm just getting back to it. Gladly I could still make progress even without it, so I though it would be a good time to update you on progress advancement.

So, as you may have guessed, this update take a longer time than usual to get released. Up until now, I was releasing a lot of small chunk of content, so it was easy to just stop, release an update then get on with it. Sadly, t...

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Sneaking through

Hey everyone,


I spent the last few days designing and building a new NPC behaviour that allow me to make an NPC react and move through stimulus. This was quite a long ride, but the result is really nice and smooth ! 

This will be really helpfull in the hospital level, as I need guards and nurses patrolling and ready to catch bad babies trying to sneak through. 

...

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Seeing the world from below

Hey everyone,

The hospital level will be the place where you'll be able to unlock your third skill, and one that could make you see the world in a different light : the ability to crawl. 

This skill will be really usefull, as it will get a few purposes.

First, some of you may have noticed that there's some unreachables places in the world, because the ceiling is too low. Crawling will allow you to pass under theses area and see what's behind.

2022-11-07 20:41:28 +0000 UTC View Post

Level 02 sneak peek : the pediatric ward

Hey everyone,

So, now we're getting to the juicy part ! The hospital host a pediatric ward, and it seem that there's some shady stuff going on. 

My goal here was to make something that would be adapted for (big) babies, but with the slight uneasy feeling of an hospital ward. So, while there's some stuff to take care of littles ones, everything is a bit sterile and white, like this play room or the care room.

2022-11-03 19:17:34 +0000 UTC View Post

Level 02 sneak peek : the orthopedic ward

Heya everyone,

The next area that I want you to peek at is the orthopedic ward. We're finally getting to some hospital stuff !

This part of the level will be closed at the beginning, and you'll have to do some actions to unlock it. It will hold a new skill, similar to the pushing skill in the haunted house.


For this area, I wanted to give a feel of being hosted by a rich ...

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Hospital clothes

Heya everyone,

I've nearly finished filling the hospital level with props. I bought another batch of assets to give it more variety and visually pleasing. So, I think starting next week I'll be able to get to the last finishing touch of the level : creating all the logic behind the level progression. 

To celebrate that, I decided to add a few hospital-themed clothes ! First, you'll be able to discover a nurse tunic and a mask, that you may use to sneak in some restricted area...

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Level 02 sneak peek : the main bridge

Hey everyone,


Today I wanted to show you another area of the next level :  the main bridge. This is sort-of a crossroad between a lof of key locations that connect the two main part of the level together. Since you're gonna walk here and there a few time, I wanted to make sure this got (a bit like the cafeteria) a wide and open feel. There's windows everywhere, and you can peek at the city below. 

2022-10-24 15:27:47 +0000 UTC View Post

Level 02 sneak peek : the cafeteria

Hey everyone,

Today, I wanted to show you a bit around the next level, starting with what will be a central and a rest place, the cafeteria.

The idea behind this part of the level, is that you'll pass near or through it multiple time during your adventure. It will be a safe place, because at the time of your visit it's closed and no staff is around. This mean you're free to go around and steal some food if you need to replenish!

2022-10-20 19:39:56 +0000 UTC View Post

Adding colors

Hey everyone,

Today, I want to show you something lighter to get the head out of level design a bit. 

It's been a long time since I gave a bit of love to the clothing shop. So, the next update will give you a lot of stuff to buy ! I already showed you some new clothes, but I'm also adding colors variants in the already-existing shop. 

Since it was getting a bit cramped, I rewamped a bit the GUI so you can switch between Top, Underwear, or bottom.

Obviously, i...

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Level 02 Layout

Heya everyone,

Just a quick udpate today since I don't have a lot of exciting things to show up. 

I'm finally done with the general building of the hospital level. On the featured pic, you can see how it's a massive area, and how it compare to the existing hospital (far left) and the haunted house (above).

Of course, there's a lot of things that happen in that hospital that warrant a size this big.  I tried to mix some stuff that you expect to see in an hospital, w...

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Baby stuff

Heya everyone,

I'm still working on some cosmetic in between building the level. On that side, I'm about 2/3 done with the general layout so it's progressing, not as fast as I want but going forward nonetheless.

The last fews day, I worked in and out on an onesie and a baby rattle, so you can have more baby stuff to look forward to. 


I'm quite happy with the result f...

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Building level

Hey everyone,

It's building time ! Theses last few days, I did about 1/4 of the basic structure of the level 02. And it's really massive, already about the size of the mansion.

It's a good occasion to rant a bit about my design philosophy. Up until now, I was mostly building interior without windows (because obviously the map is located elsewhere as the overworld), and sometimes without even a ceiling. This to achieve two main goals: 

  • Speedup design and building p...

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Some cosmetics

Heya,

I finished planning the global map for the next level - it's gonna be huge and intricate ! I will begin the build tomorrow, and this will be a couple week build I think. I tried to improve a lot on the level design side so you can play an interesting level full of different mechanisms (diaper-related of course).

In the meantime, I wanted to work a bit on cosmetics. I added a ponytail hair for the boy, and also added a glasses model. It's not too hard to add, so I think I'll ...

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What's next?

Heya everyone,

I hope you enjoyed the last update! 

The last few releases were quite focused on getting all the systems and features straight, as well as adding some side content. 

Now, it's time to dive deep into the next big piece of content, the second major level! As you may have guessed, most of the action will take place in the hospital.

So, while the haunted house was divided in two part, one for each big maturity level,and you never get to play the ot...

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Bug-fix update

Heya,

As usual with an update, you found some pretty nasty bugs. So, here's the mandatory bug-fix update so you can enjoy the game without being locked at some point.

The following bugs are corrected :

  • The teacher should now properly recognize that you've wet on purpose.
  • Fainting should not softlock you anymore.

This last one was a little bit tricky. Fainting and getting greeted by the nurse is a long sequence of event with a lot of checks. I defin...

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Update 7

Hey everyone,

I just updated itch with the new release. As usual, I spend the day fine tuning some things, correcting bugs. As always, I'll listen closely to your review and be ready to correct any major bugs you encounter.

I'm a bit bummed about this release, because I had a few unexpected things that happened over the week end, and consequently I lacked a bit of time to add some details I wanted to push on. Namely, I didn't add NPC accident event as much as I wanted, or some lit...

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Giving some hints

Hey everyone,

So all is left before the update is filling up some NPC with dialogs ! All of the main events are in place and working, and I'm only left with some fillers dialogs for background NPC. It's still a little work though, because each one need to have all the states accounted for.

So today I wanted to focus on a little GUI panel that I created : the to-do list. I got the word from some of you that at some part in the game, you can feel a bit lost. The best example for tha...

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Time for check up !

Heya,

I'm nearly finished with the side quest part that I want to get done by that update. As said earlier, I think all is looking quite good for an update early next week. I just have to build some side dialogs, flesh out some random events and add some little touchs. And of course, debugging.

So, today I wanted to show you one of the little touch I was working on. In the hospital, you'll be able to ask nurse Martha to check you up.

She'll perfom some checks and react accor...

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The cafeteria

Hey everyone,

I'm still going hard at creating logic for the main quest. I'm trying to do things a bit more involving than usual where an NPC tell you "okay, just go here now" and meld some fun little events with the help of the scripts I created. Spare me a bit here, I'm not disclosing a lot of pics because the release is close and I don't want to spoil too much. 

In-between crafting stories, I'm still adding little things. Here, I just added a cafeteria in the campus. It's ...

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Progress Update

Heya,

I don't have ground-breaking news today. I'm currently programming all the story logic, tying up NPC events, and of course, writing dialogs for all the news NPC.

It's a good time to see where we are headed on progress on this update.


As you can see, the story logic and tie-up are all that's left in my roadmap. It's still a lot of work, but I'm confident I'll be able...

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Smalls improvements

Hey everyone,

After my pass on NPC, I focused some work on the player to bring some awaited features.

The first one is that now, the main character will react to an accident with a small bubble. The reactions will change depending on if you wet, mess, wear a diaper or not, if this is a first accident, and also if you did it willingly or not...

Which bring me to the long-awaited op...

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Working on NPC

Heya,

I spent the last few days working on NPC-related event. And like every new stuff, I encountered some roadblocks and slow-down on the way. Not a big deal, of course, but as always I want to have a scalable system that I can apply to every NPC if need, and not hand-crafted events for one.

So, the first event that I created is a random accident. The idea is that some NPC will have a visual accident sometimes, which will change their dialogs; and may be linked to others events l...

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The hospital

Heya everyone,


So I've began to flesh out the hospital area. It will be a quite important zone, as this is where you'll get transported if you happen to faint from starvation. You will also be able to meet again the doctor from the starting area in his office.

But there's more to it, as this will also host the second major level. I'm quite liking the idea to propose a deeper an...

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Building some restrictions

Hey everyone,

I finished building the school building this weekend, and before getting to the next place, I made some changes to some area-wide effect.

When I made the haunted house, some of you told me that it was strange to get put in diaper by the ghost nurse as punishement but still be able to take it out at will. So I made an area-wide effect that I can activate at will that prevent the player to change out of a diaper. You can still put any other piece of clothes fine, but y...

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After-School activities

Heya,

So after a lot of bug fixing, I'm finally back at creating new content ! 

My main focus the last days was to build the after-school club building. It will be a nice little place, filled with a lot of various activities, like a drawing clubroom, or a cinema club.

It's a multi-floor building, just like the next level will be, so it's a good training for me to start with a s...

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Small bug-fixes update

Hey everyone,

I wanted to release a quick bug-fixes update to solve out the most annoying bugs encountered in the last release. It's not that much but I got the most "game breaking" ones. So, the following got fixed :

- Fixed the "black screen" bug after talking for the second time to the child ghost.

- The lab game should reset without the need to restart the game if you talk to the assistant. 

- The "starving" animation should properly reset when you've ate enou...

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Next plans and roadmap for next update

Hey everyone,

Thanks for all your reviews about the last update. I hope you enjoyed it ! 

I took a few day off this week to vent out a bit, and  now I'm planning the next actions.

Aside the usual bug-fixes that have to be taken care of, here's the next steps :

  • Continue to build the next pieces of content that are needed for the story follow up . Last update was mostly focused on exterior, now I need to continue the lab and the others interior that will ...

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