Hey folks! The calendar looks a little light this month, but I strive to pack the scheduled items with value. Truth is, I've got a lot going on lately, including home renovation projects. Hyper Echelon has come back to the forefront of priorities, as we endeavor to create an awesome bundle of merchandise, along with the physical copy of the game. Can't disclose anymore at the moment, but will keep you filled in on the progress of this project, and you might even get to see some behind the sce...
2023-07-03 16:56:25 +0000 UTC
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Dropping a little dev update before rolling out the July Schedule. Started building out the upper area around the temple, designing new buildings and details. The wall around the temple was surprisingly difficult to keep consistent proportion and convincing perspective for all orientation of blocks. This kind of 3/4 top down projection isn't real perspective, but so long as everything follows the same rules and looks consistent, the illusion of depth is maintained. One thing the town is still...
2023-07-01 14:33:21 +0000 UTC
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Here's a gif version of the animation loop. Please give a view on Youtube for the plus audio version. https://youtu.be/iWzZvxmQ_Bs
2023-06-29 16:06:23 +0000 UTC
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Here are the final Drifters in all their lofty glory. It was a pleasure to focus on some of my favorite subjects, which are flying machines and cloudscapes. Also kept on Slynyrd brand with my typical skewed side view projection. While the elements stick to my familiar tool kit, it was still a good challenge for me to come up with unique variations that are all consistent in form and style. In a few cases, I took inspiration from nature, but for the most part I was purely playing with geometry...
2023-06-28 16:29:47 +0000 UTC
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Speed, reliability, and great views on this flight. Please remain seated until final touchdown. Complete gallery incoming soon.
64x64px(canvas) 128x128px(frame)
22 colors
Photoshop
2023-06-27 16:35:33 +0000 UTC
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Hey hey, anybody remember the concept album project I was working on early 2022? Well, I finally took it off the shelf and gave it some love this month. The static artwork was pretty much done for this scene, so my recent work includes all the animation. As for the music, I had a solid composition, but I had to bust my audio engineering chops to get the many instruments in balance. I'm far from pro in this department, but I learn new tricks and improve with each track.
This would have...
2023-06-23 17:02:34 +0000 UTC
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Polished up some final details on the town, and put together a little animation to show some steps in the process from the initial vector draft. Thanks to the precise grid based draft, I was able to focus on the details of the pixel art with much of the design and layout already established. Look how close I stuck with the plan! I wasn't so sure about this approach after spending over a week just on the vector draft, but it's made the pixel portion a pure joy, and most importantly, I'm happy ...
2023-06-16 23:05:35 +0000 UTC
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Head in the clouds, never want to come back to earth.
64x64px(canvas) 128x128px(frame)
18 colors
Photoshop
2023-06-13 16:02:07 +0000 UTC
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Getting back into the grind with another coat of details to the town layout. Added some minor decorative structures in the form of a gateway and columns. Livened up the pub with more details and color. Peppered the grass and dirt textures with more variation. Added age and wear details to the hospital. Made some revisions to a couple of the trees so they fit better in the 16x16px tile map. It's best for them to fill out to the edges of the tiles as much as possible to avoid gaps or odd overla...
2023-06-10 14:49:01 +0000 UTC
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My goal with Minis is always to make a consistent series, while balancing variations to make each design stand out on its own. It's like a puzzle where each design informs the other on what shapes and colors can compliment without being too redundant. Color choice is perhaps the most impactful to the overall feel of a piece. Notice how the designs share many of the same colors, but all have a distinct palette with a different main background color. You can also see this approach in other Mini...
2023-06-06 14:45:08 +0000 UTC
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Hey folks! Swinging into another month of pixels with gamedev back at top priority. Along with regular devlogs, I will also be finishing up the Drifters series this month. I'd love to slip in a long overdue episode of Pixelcast, but the schedule is pretty full. If no impromptu this month I'll have to officially schedule something in July. At the moment, Beast Planet is my main drive.
Thanks always for the support of my awesome Patrons!
2023-06-02 17:44:00 +0000 UTC
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Just like building an artificial Christmas tree. You got this!
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2023-05-30 13:27:31 +0000 UTC
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Any kind of leaf style seems to work well with this method. What other styles can you come up with?
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2023-05-30 13:27:16 +0000 UTC
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Return of the modular method.
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2023-05-30 13:26:39 +0000 UTC
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This download includes tutorial 122-124 psd files.
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2023-05-30 13:18:49 +0000 UTC
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This download includes all the assets featured in the tutorials of Pixelblog 44. Assets are png files in native resolution.
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2023-05-30 13:18:36 +0000 UTC
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Tree hugger special. Top down style.
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2023-05-30 13:18:10 +0000 UTC
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You can now recreate the terrestrial planets from Our System one stitch at a time! Thanks to Adina Feinstein for creating these stellar patterns. Jovian planets maybe coming later.
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2023-05-22 14:20:49 +0000 UTC
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Things are popping! Check out the progress on the town layout. New additions include the Hospital, central plaza, pub, and updated the Hunter's Hall with more color and details. I've also refined the some of the topography features and added water tiles. Come take a dip in the hot springs after a long hunt.
I slightly reduced the contrast of the drop shadows to blend better with the ground. Depending on the environment, shadow colors may need to change color. For example, in a dark ca...
2023-05-16 17:19:51 +0000 UTC
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Fly with confidence.
64x64px(canvas) 128x128px(frame)
20 colors
Photoshop
2023-05-09 21:15:45 +0000 UTC
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Steady progress on the world design this week. I completed another major building exterior, the outer wall, several plant designs, and cleaned up several details as I expand the total map area. Quite pleased with the way things are shaping up in terms of looks, and workflow.
I'm swapping some concepts for logistic reasons. The trapezoid shaped building will contain the shops and Mecha-Kynte services, while the unique building with the flying buttresses will be the Hunter's Hall.
<...
2023-05-05 22:41:58 +0000 UTC
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Hey folks! It's the golden time of the year when fair weather fills me with a giddy sense of anticipation. What adventures does summer have in store this year? Sure, I'll touch some grass, but I'm mostly looking forward to working on Beast Planet. Recent development on the world design has me especially enthralled with the project, to the point it's all I want to do these days. This is good, as it requires obsession to make a game. Furthermore, I will continue pushing BP this month with a cou...
2023-05-02 22:50:32 +0000 UTC
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Heya! Got some actual pixel art to show off this week. I've further fleshed out the village layout, expanded the outer forest area, and filled in more details. With the vector draft now entailing all of the HUB area, I've begun to translate it into pixel art. I have to say, the draft is really helping speed up the process of creating the pixel art. This is the Hunter's Guild, where you will be able to get rewards for completing quests, info on new quests, and Mecha-Knyte services. Still exper...
2023-04-28 23:03:07 +0000 UTC
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The world continues to grow. I've completed the town layout, sans npcs, and have started building the forest that nestles around the perimeter. This is where you will start out from your humble cabin in the woods, as a wannabe Beast Hunter with nothing more than a shotgun. Here you can do some laid back scavenging while practicing your aim on easy fodder. Best save up for a coveted Mecha-Knyte before venturing far beyond this sacred forest where the real monsters roam.
I'm doing my be...
2023-04-21 20:11:30 +0000 UTC
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To live in the clouds...
64x64px(canvas) 128x128px(frame)
18 colors
Photoshop
2023-04-18 18:22:51 +0000 UTC
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Continuing my deep dive into environment design this week. Specifically, I've been fleshing out concepts in Adobe Illustrator. The vector graphics allows me to quickly design layouts with all pertinent information. Everything is to scale of the final graphics, so it can smoothly be translated into pixel art with the design preserved. With much of the design load already established, I should be able to focus on quality details and clustering without stressing over the layout. Also, it's very ...
2023-04-14 19:22:56 +0000 UTC
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After making the latest Pixelblog, I've been inspired to progress the environments in Beast Planet. The game takes place in a world ravaged by a massive nanotech mutation, which twists and alters familiar forms into an alien landscape. However, not all of the planet is scarred by the malignancy, and pockets of god made nature await discovery. So, I've been playing with both exotic and natural tree designs. Gotta have trees! Also, refining the red rocks tiles and testing some new layouts. &nbs...
2023-04-07 20:16:58 +0000 UTC
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Each new design inspires more possibilities while establishing the overall aesthetic. I'm quite fond of this one, as it brings fresh form and color to the series. Furthermore, I was inspired to mix up the colors of the previous designs, so each has a unique sky/canvas color. Hope you like it!
64x64px(canvas) 128x128px(frame)
14 colors
Photoshop
2023-04-05 19:04:23 +0000 UTC
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Hey folks! Hope you've been enjoying the content. I sure had fun making more top down tiles for the latest Pixelblog. This recent lesson is particularly relevant to development of Beast Planet. If you've been following the devlogs, you may have noticed a striking similarity to the Beast Planet environments. Yup, I'm taking my most recent experience on the game and translating the knowledge into educational content for the masses. It's kinda what I do. But I can't claim to be a pure giver. Ult...
2023-04-03 16:04:00 +0000 UTC
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At last, we move on to some new textures beyond grass and dirt.
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2023-03-29 13:36:32 +0000 UTC
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