Hi folks,
I came to a more solid conclusion on how I'll be proceeding with the game. I will most likely not be working with Unity for the next version of the game. From the documentation I've looked at and the opinions I've heard, Unity is much more code dependent than Construct 2, and learning a new code language is definitely NOT the thing that will make this game come out faster. If there was a scale for complexity of an engine, Scratch would be a 1, rpgmaker would be a 3...
2018-01-11 23:33:40 +0000 UTC
View Post
Hi everyone, I would have gotten this post out earlier, but my internet was out all day :/ (More time to work, am I right?)
So this post will be explaining a lot of changes with this Patreon, and the work I'll be doing from now on. With regards to the new engine, I'm currently stuck between two options, Construct 2 (left) and Unity (not left). My current plans are to work on a demo of how a Spanquest style game is made in either one, and then publish them here for your opinions.
Wh...
2018-01-10 23:13:25 +0000 UTC
View Post
Hypothetically, how would you feel if after this next update I looked at changing game engines?
I ask this because of what I have planned for the game being very tedious or time consuming to do in RPGmaker. It's not that it's impossible, but it certainly isn't easy. I think that if I switch to a engine that gives me better flexibility, I'd be able to work on the game better and turn out a greater project in the end. This would NOT be a cancelling of SQ2, but a transition.
In the me...
2018-01-08 20:23:38 +0000 UTC
View Post
Hi everyone. This is a progress report on the game that will cover a few issues that have come up as well as what to expect for the next update.
At the moment, I've finished over half of the quests that I wanted to ensure were complete for the next update. This is the result of actually not much work, my time has unfortunately been occupied by many things aside from the game. But a reflection I've made while making these last few additions is that the speed at which I'm able to add new content...
2018-01-08 18:09:24 +0000 UTC
View Post
My new years resolution is to give up on game making.
Jk, I'm actually working on it right now. But, there's not much to say beyond that. I have to leave a little surprise here and there... I hope everyone had a good NY and didn't die from drinking or from crashing into others after drinking and driving.
2018-01-01 19:50:38 +0000 UTC
View Post
Happy Holidays!
And merry post-Christmas. Naturally, I don't have much to report on with the new game since I'm away with family and don't have my computer or any of my game files and software with me on my current laptop. To compensate for this lack of tools, I've dedicated the free time I would have had to work on my game to instead do extensive planning and brainstorming for content to come, so that when I do return to my lair I'll have everything planned out and can go right into the...
2017-12-27 03:48:13 +0000 UTC
View Post
Might as well post this one as well, finished it yesterday evening. It was tricky getting the angle of the boob right.
2017-12-18 17:41:49 +0000 UTC
View Post
Hey peeps. I'm still in the thick of it with finals, but I've been doing some gradual work on those new interface graphics I mentioned, since I could not manage to do any coding/eventing after reading a physics textbook for 6 hours a day. I tried a lot of different poses and stuff, but ended up being most satisfied with this post that is remarkably similar to the last one, but is a bit more elevated and has more of a focus on the booty. This is probably the best looking piece of art I've ever do...
2017-12-17 03:28:18 +0000 UTC
View Post
Yo folks. A quick post on some future work I have planned. As you all probably know by now, the first full version of the game will be split into two updates with the first being primarily events and systems and the second being presentation, graphics, and other design elements. One thing I've wanted to update for a while since I got this new version going is the picture component of the interface. I didn't think all of the aspects of it through, and ended up with something that isn't real...
2017-12-10 14:08:44 +0000 UTC
View Post
Hi again everyone, today so far I've changed a few things and have done about a third of the testing for the core of the next update.
One of the first things is I added an option to remove references of child spanking from the game for those who aren't a fan. This includes the opening tutorial scene, which now has an alternative involving two bratty teenagers. That was the primary extent of the testing being done today, along with some other issues and the new time keeping method, which ...
2017-12-09 17:23:50 +0000 UTC
View Post
Hi folks.
I used this afternoon to change up the system I use for passive healing and event changes. See, before I tracked "time" in the game from the amount of rooms you changed over time, so once you entered a room, time would freeze until you left (with the exception of some events). Well I finally got around to switching this over to a step based system, it was actually much more simple than I thought. Now time instead freezes if you stay still (with some exceptions), but if you star...
2017-12-09 03:21:32 +0000 UTC
View Post
Great news everyone!
I think I came up with a solution to the issue I've been having with the text system I have in the game currently. So the big problem was I have been trying to balance the variability of the lines used with the detail those lines possessed. I wanted to simultaneously have both the sandbox styled spanking scenes along with the unique and interesting scenes which are more structured, and for a while the whole idea seemed to be just too much work for both. Right now I'm actua...
2017-12-05 15:34:15 +0000 UTC
View Post
Happy December everyone!
Since I've been making more and more progress with the game, the time for the next update is slowly approaching. I can't get an accurate date on when it will actually happen, but with finals coming around the end of the month, and the holidays happening right after, it can be either quite soon, or quite far away. But what I can give is a summary of what content to expect from the next updates, and how they will be formatted.
The next update to come out will...
2017-12-02 20:30:04 +0000 UTC
View Post
Hi everyone. Seeing as I don't have anything special to talk about now while I work on the game still, I figured I should address a little issue I have been thinking about.
Some of you might remember in the old version of the game, where I had a handful of characters from other games or anime series appear in the various towns that I had completed. There were Finn and Fiona from adventure time in the big treehouse outside of Tungsten, Alibaba, Alladin, and Morgiana from Magi and Shantae ...
2017-11-30 01:03:56 +0000 UTC
View Post
Happy Thanksgiving to everyone in the States. And to everyone outside of the US, Happy Thanksgiving too!
This post is to illustrate something I realized with how rpgmaker handles variables and datatypes. For whatever reason, even though javascript (what rpgmaker runs on) can use decimals, rpgmaker itself always simplifies numbers to the first digit place. I was aware of this for a while, back when I was working on the old version even. However, its significance only became clear recently. You ...
2017-11-23 16:49:36 +0000 UTC
View Post
Hey everyone,
Out of curiosity, I decided to write out the full equation that is used to calculate damage in the game when you spank someone. There are a lot of variables present, but you should be familiar with them all. S is the strength of the spanker, while H is the hardness you choose (light, medium, or hard). I is the implement level you use (0 for your hand, 1 for a light implement, 2 for a heavy one), U is your underwear defense and T is your top layer defense. I should not...
2017-11-23 05:52:20 +0000 UTC
View Post
Hello again my peeps.
It's the start of my, and many others, Thanksgiving vacation, and I intend to spend a lot of time on the game with the break I have. I felt that I should do a progress report on what has been done and what will be coming.
First, since the last update I've rebalanced some spanking mechanics and made the damage a spanker can cause more varied, I've changed the progression of a spanking during quests to be more customizable, I set ways to limit the amount of opti...
2017-11-22 14:19:45 +0000 UTC
View Post
WAT!? Another post so soon? Oui, I realized I had something to post about so I'm going too, enough said.
Even with my schedule as busy as it is, I managed to get into a rhythm of finishing a custom scene a day. Small progress is better than no progress, ja? I've been experimenting with how much control you'll be having in these scenes too. Taking into account if you started without clothes or underwear on before the scene began, how the scene ended and how it will affect their reactions, and s...
2017-11-15 23:08:00 +0000 UTC
View Post
It's been a while everyone, and I felt I should get out another progress report by now. It's been hard to find time to work on the game with my schedule, but I've been doing what I can to make improvements. In preparation for the final stretch of work needing doing before the next update comes out, I've been making a list of all of the custom events I plan on having with all of the characters. While doing so, I was able to brainstorm a few more ideas in addition to the ones I already had in mind...
2017-11-13 21:20:36 +0000 UTC
View Post
Yo people, good evening. Or whatever time you're reading this. Today I was able to finish the changes to the damage system I had talked about. To summarize, now strength is a stat that ranges from 1-10, and you start at 5. Damage is now determined by taking your strength, applying a modifier if you're using an implement, another modifier if the target has clothing on, and choosing soft, med, or hard spanks gives a -1, 0, or +1 to your strength respectively before any changes, and damage is added...
2017-11-04 02:57:16 +0000 UTC
View Post
Hi everyone, it's been a bit since I last posted. I've been crazy busy lately, and still am so I haven't had any time to post let alone do anything worth posting about. But yesterday I had some free time and was able to play around with some changes I've been making. This is mainly regarding the improvements to the spanking system I mentioned a few posts ago. What is difficult about this is that the changes I'm making involve separate parts that need to be changed and updated as I make changes t...
2017-11-02 13:53:37 +0000 UTC
View Post
Good news, yesterday I was able to make that adjustment to fun spankings so that the spankee doesn't start off so apathetic, and it only took like 2 hours! This included adding an adjustment so that fun spankings now have a possibility to be overdone, and hurt the spankee. You'll know when this happens when you see the reaction dialogue change (also already done) to something along the lines of "I'm not having fun anymore", and their emotion indicator shows a frowny face. Ending the spanking at ...
2017-10-26 14:42:01 +0000 UTC
View Post
Hi everyone, another mid-univeristy post.
I've been working on planning out an updated system for scene changes during a spanking that builds on the old system. Currently, the scene tends to follow a progression that is always the same: bare top layer, bare underwear, switch to implement. Often a spanking always ends with the player bared and getting spanked with something, no matter their choices. That's because the actions the player takes always adds to the limit which determines if these c...
2017-10-25 12:32:29 +0000 UTC
View Post
Hey everyone, it's been a while.
I wish I had the energy to set up something witty or interesting, but to say that I'm busy would be an understatement. I'm actually in class right now, and spent the last 5 hours on a report, and will be spending the next 4 hours in a lab to set up another report next week. I also have another set of exams next week that I'll need to study for. AND I have to finish the transition from my old to my new apartment. So please understand if updates are still slow fo...
2017-10-24 17:28:02 +0000 UTC
View Post
Hi again my loyal subjects, time for a "real talk" post.
I've gotten a pretty good amount of responses to my last poll, and a lot of good information for later too. Some has been more... inconsistant, like the question on how exhausted the player should get, the middle 6 options all have the same amount of votes... There isn't a way to balance that out. Either way, another issue for another day. What this post is about, is related to the last response question at the end. Most of those have be...
2017-10-20 21:38:00 +0000 UTC
View Post
Hey folks. I have a new poll for yall, this time it's about balance. No, not on a tightrope, but the balancing of the values and variables in the game. For you all this just means questions like "How long do you feel a spanking should last?" or "How effective are implements?". The results from this poll will be used to adjust the values that go into the game to ensure I create an experience that would fall in line with what most people would enjoy. Thanks for voting.
Also, strawpoll...
2017-10-18 18:31:17 +0000 UTC
View Post
Hi people, it's me again.
I wanted to just to a chill update about the game since the latest demo seems to be a successful build for the most part. I mentioned this last demo would be the last version I put out for a while. The main reason for that is that the beginning of this week for me was/is incredibly busy. Only until tomorrow ends can I rest easy when it comes to my schoolwork. The other reason is that I'm going to be moving this weekend. It will only take a day for move all of my stuff...
2017-10-18 00:11:26 +0000 UTC
View Post
Hi again everyone. This latest demo doesn't add any content, but is another fix of the problems people mentioned before. What has been addressed are the errors with implement gifting, sound effects while wearing a diaper and getting spanked, some instances of the interface bug, and most instances of the blinking bug. Now the deal with the blinking issue, is that I had enabled a portion of a plugin which caused blinking to automatically be applied to every text box in the game. I turned this off ...
2017-10-15 12:25:19 +0000 UTC
View Post
Okay so I really want to fix this issue with the pictures not showing, but since I can't even experience the bug no matter what I do, there is a limit to how much I can fix. To resolve this, I made an in depth poll that I ask anyone who has come across this bug specifically to fill out. I don't want to just continue development from here on out and leave the players who can't enjoy the game in the dust. It's a little long, but I think I covered all of the potential issues/information that I can ...
2017-10-14 12:03:35 +0000 UTC
View Post
We're just sticking with 7, okay? I'm not going back to count how many versions I've put out already.
This version should fix pretty much everything people were commenting on. The only things I can't guarantee were fixed are the issues with the interface not loading properly and the "width of null" thing that sometimes occurs. However, to address both of those I also included a new version of the game. One which is meant to be run in a browser. Now this may effect performance of the game if yo...
2017-10-14 00:52:38 +0000 UTC
View Post