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crushstation

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Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-VII

  • Implementing new avatar art (ongoing)

I coded in all the age 18 avatar outfits today – hallelujah!  Agency outfits start tomorrow.

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Last week's pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodori
Achieved: 44 pomodori

Hi everybody!  I was too sick to post this on Sunday, but I'm back in action now.  Last week I did 44 pomos, working on avatar artwork.

I did 10 more pomos today and completed the following avatar outfits:

  • Track team gear for sporty ag...

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Merry Sickmas

Guys I have flu or some shit blegh.  I feel terrible.  Just posting to let you know I'm still alive.  I will be with family for the next 2 days and will get back on game dev the day after boxing day.  I wish you all a happy and healthy Christmas.

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Sick Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-V

  • Implementing new avatar art (ongoing)

I'm lucky enough to very rarely get sick, but while watching a festive film* last night I started coming down with some kind of Man Flu (or maybe Crab Flu).  It can't be real flu because – after a lie-in and lots of complaining to my girlfriend – ...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-X

  • Implementing new avatar art (ongoing)

Moar avatar outfits!  I added most of the university outfits today:

  • No clique casual
  • Rock chick casual
  • Alpha female casual
  • Sports star casual
  • College cheerleader (now recoded for American agents only aft...

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Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-IX

  • Implementing new avatar art (ongoing)

So many outfits!  In the last few days, the following avatar outfits have been coded into the game:

  • Teen gymnast
  • Teen swim team
  • Teen kickboxer (suggested by AlleyKatt)
  • First job: pizza delivery
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Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-XII

  • Implementing new avatar art (ongoing)

Moar clothes, hairstyles & makeup!  I also created a cool new minor feature today, a hair dye layer for agents who have highlights.  This uses transparent gradients to blend any colour of hair dye onto any colour of natural hair.

It's curren...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-VIII

  • Implementing new avatar art

Moar work in Illustrator!  I coded in lots of avatar outfits today and will do moar tomorrow.  There are going to be lots of new clothes and looks in the Lifepath, which is a small taste of what's to come in open-world Bangkok.

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End of week pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodori
Achieved: 49 pomodori

I've had a frustrating couple of days handling an unexpected task!  Some of the Kink Vignettes show the 18-year old avatar in various stages of undress, but when we built the avatar it was never intended to actually feature in any sex scenes, so we didn't have any ...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-VIII

  • Implementing new avatar art

I spent the day in Illustrator, coding in some new avatar outfits.  Meanwhile, Hyneman is working on implementing the relationship tables.  My eyes hurt from being glued to a screen all day, so I'm gonna take the evening off.  My day is clear tomorrow so ...

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Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-X

  • Prepping dev test release version (100%)

Okay, the final pre-release dev version is out to Operators+!  While they give feedback and report on bugs (thanks for 2 bug reports already Lara, I think I fixed them both), we'll be polishing the game up to release standard.

Here'...

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12 Dec dev test version

Here's a new dev version for my lovely Operators and Handlers.  It allows you to generate a customisable backstory for your agent from birth, through childhood, university, recruitment into the intelligence community either as an analyst or a field agent, and her training and agency career up to the start of the game.

Things that are not in it yet:

  • Avatar outfits past age 18 (drawn but not implemented)
  • Relationship tables, which are customisable lists of your agent's ...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-VIII

  • Prepping dev test release version (80% done)

Thanks for your patience, everybody.  The final pre-release dev test version is nearly ready for release, and I'm really pleased with how it feels now.  

I'm clear up until 3PM tomorrow, so I'm gonna get an early night tonight, and get a...

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End of week pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodori
Achieved: 24 pomodori

I didn't get anywhere near as much time in this week as I wanted to due to the problems at my real job, which means that I'm not as far ahead as I wanted to be.

That said, I got a couple of really solid dev days in today and yesterday.  It's 1747 on Sunday â€...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-VIII

  • Prepping dev test release version

I'm back, bitches!  It felt so great to be working on the game again today, after several frustrating days away from it.

I'm currently prepping the dev test version for release.  This will be made available to Operators and above in the next few da...

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Delay

I got 3 pomos in today, then got distracted by an emergency at my real job.  I tried to fix it today, but at 20:14 it's obvious that I need to work on it tomorrow as well, and I have a meeting on Friday afternoon there to discuss a different matter.

This means I'm unlikely to get any more dev time in until Saturday.  :-(  I thought it was best to let you know rather than go radio silent for the next two days.  This is partly because I worked so many hours o...

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Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-V

  • Writing & coding Operator backstory missions (95% done)

Nearly finished the Operator backstory missions.  Next steps once they're done:

  • Code in "Failed Operator" path (this is a combination of the Operator and Analyst paths, so should be straightforward).
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End of week pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodori
Achieved: 59 pomodori

Today I did 13 pomodori and got the Operator backstory missions to 66% complete.  I ended up adding another Kink Vignette-style sex scene to this path; this time an optional workplace affair with an embassy intern.

The next solid dev day I get in on this shou...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-VIII

  • Writing & coding Operator backstory missions (33% done)

More work on the Operator backstory missions today.  Moar tomorrow!

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Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-VIII

  • Writing & coding Operator backstory missions (20% done)

Started on the Operator backstory missions, the last major part of Lifepath content.  Depending on her age, an agent on the Operator path can either be thrown straight into the Bangkok mission as her first assignment, or she can be p...

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Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-X

  • Writing & coding Operator training passages (100% done)

The Operator training passages are now complete.  What I expected to be a couple of passages summarising the final training exercise turned into an extended vignette, set in Norway, when I worked out a way to include a multi-passage nud...

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Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-X

  • Writing & coding Operator training passages (85% done)

I'm making steady progress.  I wanted to get the Operator training passages finished today, but after 10 pomodori my brain is too fried to do a final push; I need a break (and also to catch up on some things from my real job :-( ).

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-X

  • Writing & coding Operator recruitment passages (done)
  • Writing & coding Operator training passages (33% done)

At the risk of annoying raska42 (just kidding raska :-D ), here's another pomodoro report!  Today I started work coding in the Operator path and managed ...

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End of week pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodori
Achieved: 52 pomodori

Today I finished writing and coding in the Analyst mission cycle.  Next on the list is to code in the Operator path, which will hopefully not take long.  I'll keep you updated here, of course.

2018-11-25 17:56:22 +0000 UTC View Post

Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-XI

  • Writing & coding Analyst backstory passages (89% done)

Nearly finished writing and coding in the Analyst back story.  I've really enjoyed writing and researching it – hope you guys like it when it's in the game!  As I hinted yesterday, these scenes are more serious than sexy; y...

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Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-X

  • Specified 7 new avatar outfits to Victoria (done)
  • Planned Analyst backstory cycle (done)
  • Writing & coding Analyst backstory passages (33% done)

I've enjoyed writing some spy stuff today!  Agents who are Analysts will be assigned to certain roles (like Cyber Threat Analysis...

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Kink Vignette ideas

The Kink Vignettes are a series of short, sexy scenes that take place while the agent is at university. They’re supposed to be some of the agent’s most memorable sexual experiences – the crazy shit she did (or nearly did) while she was a student.

Every agent will experience 5 Kink Vignettes. Right now there are five:

  • The agent ends up in bed with a lover who enjoys hurting her boobs.
  • The agent is goaded into kissing another girl during a game of spin the bottle.
  • ...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-XII

  • Coding Analyst recruitment path (100% done)
  • Coding Analyst training passages (100% done)

Today I finished coding in the Analyst recruitment path, and the passages that cover the PC's training once she's been recruited.  I broke one of my own rules by doing more than 8 pomodoros – w...

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Transparency

You guys are funding the game’s development (because you rock), so I feel that it’s important to always be transparent with you about the way I’m working.  I love you guys, and would never take your support for granted.

1.4 will be out soon, but it has taken way longer than I imagined it would.  I've just got my head down working on it now, since it's so close to release, but once it's out I plan to do some serious reflection on my working prac...

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Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IX

  • Coding Analyst recruitment path (50% done)

I survived my mud run!  I wasn't able to do any dev yesterday because my real job threw up some problems that I had to deal with.  I have meetings there all day tomorrow, but the rest of my week will be free for Female Agent.

Today...

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