A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodori
Achieved: 44 pomodori
Today's highlight was receiving final artwork from Victoria for ten new Lifepath avatar outfits. They look great! I worked on the Analyst recruitment path and made some good progress on it.
No game dev tomorrow, as I am doing a mud run for charity (be...
2018-11-17 20:38:41 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
- Coding remaining university passages (done)
I coded in the Graduation passages today. Lifepath university is complete (although still needs a polishing run through – e.g. headers and avatar outfits are not yet implemented. I'm planning to do "polishing" tasks like that...
2018-11-16 20:12:35 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
- Coding remaining university passages (very nearly done)
I coded one of the two remaining university sections today, Final exams. The agent's final grade is determined by a dice roll, which is modified based on the player's previous Lifepath choices.
I spent longer on...
2018-11-15 19:19:13 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
- Coding remaining university passages (nearly done)
I needed another passage to separate out the Kink Vignettes, so I added a new scene today where the PC is approached by an agency recruiter while at university.
I also coded in the passages handling the PC’s romantic relationships while s...
2018-11-14 17:27:53 +0000 UTC
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Your humble crab didn't attempt higher education, so there are some details I've had to research about university in order to put the lifepath together (like where students live, what they do, what university even is, etc). Dissonant Soundtrack says that it's cute.
One thing I can't really get a straight answer to is: how many years does a university degree typically last in the following countries? The answer will affect how many relationships the game generates w...
2018-11-14 16:06:19 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
- Added university hobbies passages (done)
Early finish (and start) today as I have a work meeting to get to. I coded in the Hobbies passages today, which allow the character to pick up some extra-curricular skills.
There is some logic built around earlier player choices, so high-achievers wh...
2018-11-13 15:02:15 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
- Added university fitness passages (done)
I started late, but had a really fun day today. I coded the passages where you set your agent's keep-fit technique at university: Star Athletes can join the track team (with a unique avatar outfit), others can join the gym or a running club (ditto), ...
2018-11-12 21:54:08 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodori
Achieved: 35 pomodori
I added the college cheerleader passages today (for US & Canadian agents). In a first for the game, the avatar outfit was based entirely on a player suggestion; thanks, Falloutbabe!
2018-11-11 16:57:29 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached
Pomodoros I-VIII
- Added university part-time job passages (done)
- Cleaned up parent relationship status code (done)
- Coded more university workflow (done)
You can now choose one of two part-time jobs for your agent to have in university: office administrator or lifeguard. Each one has an avata...
2018-11-08 17:31:05 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
- Debugging Kink Vignette code (done)
- Rewrote the Exhibitionist Kink Vignette because I wasn't happy with it (done)
- Specified new avatar art requirements to Victoria (done)
The Kink Vignettes are now done and in the game code, so the game will have five new sex scenes when you pla...
2018-11-07 19:43:56 +0000 UTC
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Quick dev test version featuring working Kink Vignettes. After you arrive at university, the game will generate a Kink Vignette for you to play through – this is a short, sexy scenario which corresponds with one of the five Kinks in the game.
When university is fully built up, you'll encounter five separate Kink Vignettes. For now, you can see them all just by using the back button to generate a different Kink Vignette.
Current Kink Vignettes:
- Rough sex with a o...
2018-11-07 18:51:03 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
- Coding Kink Vignettes into the game (done)
All five Kink Vignettes complete. I need to do a bit of debugging tomorrow (since currently using the back button during a Kink Vignette can fuck it up), then I'll release a dev version for Operators and above to test them and provide feedback.
2018-11-06 20:28:34 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VII
- Coding Kink Vignettes into the game
The Kink Vignettes are the new sex scenes in the Lifepath. They're now 60% implemented; I should finish the rest tomorrow. The new Lifepath is getting closer and closer to release, can't wait to share it with you guys. :-)
2018-11-05 20:57:21 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodoros
Achieved: 22 pomodoros
Really enjoying game dev right now! The new structure feels much better and I'm really excited about the next release, which will be Soon™.
2018-11-04 18:34:12 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Monday: 1 pomodoro
Tuesday: 2 pomodori
Wednesday: 6 pomodori
Thursday: 6 pomodori
I had a really difficult start to the week. I just couldn’t find my mojo. At first I put it down to sadness over my dog, but I also recognised that I sometimes feel this way wh...
2018-11-01 22:18:48 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodoros
Achieved: 17 pomodoros
Thanks for being patient with me this week, guys, and for all the messages of support both here and in PMs. I really appreciated them all.
This week I wrote five new sex scenes for the Lifepath. Next week's target is to catch up and get the Beta out...
2018-10-28 17:31:27 +0000 UTC
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Hey guys! My dog is really unwell, and is likely to have to be put down if the new meds he's on don't have a good effect tomorrow. I am officially a Sad Crab.
I will continue to work on the game when he's asleep, but development is likely to slow down for the next few days whatever happens (e.g. today I was only able to do 2 pomodoros).
Thanks to everybody who has sent me kind words, both here and in private messages. I really appreciated them all. :-)
Final...
2018-10-22 18:00:02 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodoros
Achieved: 46 pomodoros
The Beta is nearly ready, but I haven't been able to get everything done this weekend because my poor dog is very unwell and I've needed to spend more time with him than usual. We've been able to get him to eat small amounts of food but it's not looking good. &n...
2018-10-21 16:12:28 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VII
More work on the Lifepath, it's nearly ready for Beta release now. I wanted to do more today, but my dog is refusing to eat and having trembling fits, so I've had to stop to take care of him. If he's still bad tomorrow I may not be able to get the Beta out as expec...
2018-10-20 19:19:17 +0000 UTC
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Thanks everybody for your feedback on new agent nationalities. Time to vote for the nationality we'll implement next!
I've also added an option for holding off implementation of this feature until after Bangkok, since that was a concern raised by several fans.
You can vote for more than one option in this poll.
2018-10-19 10:31:54 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-XV
We're busy beavering away on the game, aiming to get a Beta out to Analysts+ by the end of the week. I did 8 pomodoros on Wednesday and 7 yesterday.
Link to current task list
2018-10-19 10:15:33 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VII
- Writing & design
- Added the elite and regular university tables for all five nations
Solid day today. Hyneman built something really cool that will speed up the coding in of skill lists later in the week (our previous way of doing this was very time consuming). We did some ...
2018-10-16 18:14:26 +0000 UTC
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We hit our second funding target! You guys are amazing. :-)
The story as set up is limited to agents from countries that are part of the UKUSA (Five Eyes) agreement: the US, UK, Canada, Australia & New Zealand.
Now we've hit the funding target, we intend to introduce some new nationalities into the mix. The story justification will be that she's lent to Five Eyes by her home agency, so the new nationalities have to be Western allies. In addition, until we intr...
2018-10-15 20:04:52 +0000 UTC
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2018-10-15 19:46:05 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-V
- Writing
- Added a Swiss finishing school for elite agents
- Added a gap year option for elite and upper middle class agents
I got five pomodoros in today. I have managed to keep the rest of my week pretty light, so far, and will spend it all polishing and writing and getting the ...
2018-10-15 19:34:56 +0000 UTC
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This is a very choppy testing version, but I'm releasing it because there wasn't a dev test last week and there are some new little features to try out:
- Functionality for pre-university relationships besides the agent's first serious relationship
- First serious relationship can now be another woman (to test this, make sure your agent's only Kink is Bisexual)
- Casual relationships and one night stands can now generate female partners some of the time (to ...
2018-10-15 19:28:51 +0000 UTC
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I was planning to get a Lifepath Beta out tonight, but even though I worked hard it's not ready. I'm sorry for missing the target. :-(
My plan is now to get a dev test version out to Operators+ tomorrow, with a Beta for Analysts+ later in the week.
The delay was caused by me having to work more than usual at my real job this week, and certain things just taking longer to put together than I'd hoped for. Like I said yesterday, I need to ...
2018-10-14 18:07:26 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
I'm back, bitches! I am going to have a serious think about ways I can possibly quit my real job, because taking two solid days out from game dev yesterday and the day before has made me feel like I'm really stressed and behind schedule.
Anyway, I did some solid work o...
2018-10-13 21:47:20 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
I had another really good day, writing content for the agency recruitment scenes in the Lifepath. Unfortunately, I have a couple of challenging days coming up at my real job, so I'm not sure how much time I'll be able to get in on the game tomorrow or Friday. I prom...
2018-10-10 19:17:25 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IV (Monday)
- Created master documents tracking all required writing snippets and arrays. (The docs are called Lemony Snippets and Array of Sunshine, because people like puns.)
Pomodoros V-XII (Tuesday)
- Writing! :-)
2018-10-09 16:18:02 +0000 UTC
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