A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodoros
Achieved: 29 pomodoros
This week we developed moar Lifepath. We:
- Coded the university system into the game
- Designed and wireframed the rest of the Lifepath (Operator, Analyst, Failed Operator paths)
I wasn't able to get in as many pomodoros this week d...
2018-10-07 20:48:23 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-V
- Finished designing all the Lifepath passages.
I finished the designs for the Analyst & Failed Operator Lifepath backgrounds today. Next week will be focused on implementing the designs. The aim is to get a Beta version of the completed Lifepath out to Analysts and higher next weekend...
2018-10-06 20:32:24 +0000 UTC
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Please answer the survey to help Joint Task Force Neptune's HR department.
What is the nationality of your "canon" or favourite agent?
Note: this won't affect how much content we write for the nationalities; we're committed to supporting all featured nations equally. We're just interested in which are popular, and which are niche.
2018-10-05 18:47:32 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-V
- Finished designing the Operator recruitment path.
I'm at my real work all day tomorrow (to say sorry for losing about twenty grand because I was concentrating on making a video game instead of actually doing my job – oops), but I'm now well on track for finishing all the remaining design work...
2018-10-04 22:07:07 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IX
- Task organisation and designing Operator recruitment path.
I had lots of work in my real job over the past couple of days, but was able to get some work in on the Lifepath. I'm going to try and get all the designs for the remaining passages finished this week, then spend next week purely codi...
2018-10-04 10:31:27 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-X
- Coding university system into the game.
Finally got the university code implemented into the Lifepath. This was complex code, and I made it even more complex by “helpfully” taking on a portion of the work. I ended up writing some code that was incompatible with Hyneman’s earlier work (because ...
2018-10-02 08:55:06 +0000 UTC
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I wanted to code some new university clique outfits into this version, but Victoria wasn't able to send me the Illustrator file in time for me to do the conversions. Sneak peek above – what do you think?
This dev testing version has the working screens for each of the 4 years at university (and graduation), and a play-through of the new Kink Vignette system. You'll notice lots of placeholder text, but hopefully this will give you an idea of how the structure will al...
2018-10-01 20:19:29 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodoros
Achieved: 40 pomodoros
Today: 7 pomodoros
- Finished coding the university system (Code RPG system into the game +17%)
This week we developed moar Lifepath. We added:
- Academic performance calculation for each year of univers...
2018-09-30 20:09:14 +0000 UTC
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I was planning to get a dev test version out for Operators+ today with all the university functionality, but unfortunately I don't think it will be ready until tomorrow.
All the university code is working now, but I also want to add some new artwork and content so the experience will be a bit more enjoyable for you, and I'm running out of daylight so I think I will need a day more than I thought. :-( Sorry for the delay.
2018-09-30 16:34:03 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IX
- Coding university system into the game.
The university romance system seems to be working now! Tomorrow I'll do some testing and polishing, and we'll push out a dev test version for Operators and above.
The Lifepath should be completed in 7-14 days. At that point we'll put out a B...
2018-09-29 18:48:16 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VI
- Coding university system into the game.
Fixed all of yesterday's problems. There are some minor ones left (like the game mixing up your agent's boyfriends) that will require a logic overhaul to fix, but it's 2100, so I'll do it tomorrow with fresh eyes.
2018-09-27 19:56:23 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VII
- Coding university system into the game.
We nearly got all the university code working today, but it's not quite working enough for me to mark it down as completed (a few kinks still need to be ironed out). I expect we'll finish this tomorrow and start making progress on the agency recruitmen...
2018-09-26 16:50:08 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
- Finished designing the university system.
Each university year now offers player decisions on academic effort, part-time work, extra-curricular hobbies, and casual/serious/one night stand relationships. The agent will graduate from her university with a grade based on a dice roll and her In...
2018-09-25 21:02:31 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodoros
Achieved: 40 pomodoros
This week we developed moar Lifepath. We added:
- Added the option to pick your agent's early experiences with alcohol, drugs & sex
- Created and tested a new workflow method to speed up development
- Added the option for your agent t...
2018-09-23 20:17:36 +0000 UTC
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Operators, here's this week's dev testing version! Please be aware that this version is really rough beyond the last scene you saw last week – you should only run it if you're curious about how some new systems are being organised. Otherwise, wait for next week's dev test version, which should be the complete university experience.
This version is a rough layout with lots of placeholder content and no new artwork. I'm uploading it anyway, sinc...
2018-09-23 16:27:01 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
- Coded the "University Year 1" screen into the game. (Code RPG System into the Game +2.5%)
- Designed the "Lifepath University Year 2" and "Lifepath Graduation" pages.
University now has a working relationship generator for each year. Your agent can be in a serious ...
2018-09-23 09:20:29 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
- Coded the "University Acceptance" screen into the game. (Code RPG System into the Game +2.5%)
- Designed the "Kink Vignette" system, which presents the agent with opportunities to explore the game's starting Kinks in 5 separate mini-scenarios set at her university.
The Kink ...
2018-09-22 09:04:19 +0000 UTC
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Small (but important) update. Our code walrus Hyneman fixed a critical bug that could grey out both options during the backstage casting couch scene, preventing you from continuing the game.
Get the free public version from Discord or the Patron-only version here.
2018-09-21 10:58:35 +0000 UTC
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You probably assumed I would already have done this, but today I drew a chart of all the screens that are needed to implement the Lifepath, and accurately assessed what percentage of the work is still remaining.
It turns out that my estimate of 86% was optimistic. In fact, only 38% of the screens are done. There's still a lot of work to do before release. :-(
I’m really sorry to have overestimated the progress. ...
2018-09-20 20:19:34 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
- Implementing Lifepath & S.U.R.P.S. into the main game code. (Code RPG System into the Game +2%)
Specified some new artwork requirements, and added the option to set your agent's teenage experiences with alcohol, drugs, and sex. Still to be implemented is the agent's
2018-09-17 14:45:17 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodoros
Achieved: 30 pomodoros
This week we developed moar Lifepath. We added:
- Two unique outfits for the "age 16" avatar (Alpha Female & Star Athlete)
- "First job" functionality
- "First boyfriend" functionality
- The "age 18" avatar, who inherits the c...
2018-09-16 20:11:26 +0000 UTC
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Operators, here's this week's dev testing version! This version now has:
- New outfits for the "Alpha Female" and "Star Athlete" cliques. (These cliques aren't available to all agents: to unlock Star Athlete, your agent needs Coördination 2+, to unlock Alpha Female she needs Attractiveness + Extraversion 2+).
- First boyfriend functionality: the ways your agent can meet her first serious BF can change based on her skills, lifepath choices, and if she Likes Older Men (to...
2018-09-16 17:10:14 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-XIV (10 today, 3 yesterday, 1 Tues)
- Implementing Lifepath & S.U.R.P.S. into the main game code. (Code RPG System into the Game +5%, Code New Character Sheet into the Game +10%)
I got in a solid day after two not-so-solid days yesterday and Tues. (Lots of interruptions from my ...
2018-09-13 18:37:11 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IV
- Implementing Lifepath & S.U.R.P.S. into the main game code. (Code RPG System into the Game +2%)
We started work on the Lifepath's "first boyfriend" code today. Boyfriend names are generated based on nationality and age: the idea is that an NPC's name can mark them ...
2018-09-10 20:38:41 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodoros
Achieved: 39 pomodoros
This week we developed the Lifepath. We added:
- Age 16 avatar with tailored hair/eye/skin colours
- Three outfits for this avatar (Default/Rock Chick/Cheerleader)
- The ability to choose teenage skills and high school cliques
- Se...
2018-09-09 11:04:02 +0000 UTC
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Operators, here's today's dev testing version! This version now has a working skill roll (for U.S. & Canadian agents only) – the agent can attempt a cheerleader tryout. If she's successful, you'll see her in a unique new outfit. :-)
Please let me know your thoughts about how the skill roll is presented and how it plays out, or any thoughts you have in general. One of the benefits of your level of support is that you get to give us feedback on...
2018-09-08 17:21:13 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IV
- Implementing Lifepath & S.U.R.P.S. into the main game code. (Code RPG System into the Game +5%)
I fixed a problem with yesterday's code (it was incorrectly applying a certain modifier, due to a logic error), and added the cheerleader tryout Lifepath scene and outfit/hairstyle. &n...
2018-09-08 17:16:23 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-XI
- Implementing Lifepath & S.U.R.P.S. into the main game code. (Code RPG System into the Game +5%)
Moar Lifepath work. Big day today! I coded Skill Families into the game, so an agent who is already a good dancer will get a bonus when she tries to learn a new type of dan...
2018-09-07 19:15:39 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
- Implementing Lifepath & S.U.R.P.S. into the main game code. (Code RPG System into the Game +5%)
Moar Lifepath work. Today we added skills for agents who don't belong to a clique, and also set up functionality for secondary attributes.
Secondary attributes a...
2018-09-06 18:17:10 +0000 UTC
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Hi, Operators! Today's dev version is mostly logic and skill changes (and fixes to some bugs ID'd by Falloutbabe). There isn't a huge amount of new content, so I made the decision not to waste your time with a dev version that might be disappointing.
I'm planning to do another dev release tomorrow, which should have a cheerleader outfit, the game's first skill roll, and hopefully some functionality around the "first boyfriend" section of the lifepath.
My question is – ...
2018-09-05 19:54:28 +0000 UTC
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