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Tutorial 194: Simple Rig

Sorry for getting this one out late. As you all know it's been a tough few months. Anyway, thanks for your support as always!

Rigs are not only for 3D characters. They can be used in a multitude of situations—from simplifying animation to automating repetitive tasks. Rigs make animating objects easier. Rather than dealing with a ton of keyframes, or complex elements, you can break complex motions down to a single control. It also makes it so that there's less potential for error. So w...

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Tutorial 194 Project File

 Hi everyone! Thank you all for your support. We really appreciate it! Anyway, grab the project files for 194 here.

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Quick note

Hi everyone! It's hard to even type an exclamation point at this moment I'm so tired. If you saw my tweet today—and I'm sorry I didn't mention it here first as I try to do that—we got pinched by client requests this week. Sev, bless him, even thought yesterday that he might be able to get a tutorial done today. And I told him not to even try.

We were working all day yesterday and then some. I got out here around 8 am, he arrived shortly after. We basically sat here, with only a few ...

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Tutorial 193 project files + BTS

Hi everyone! Sorry for the delay on this. We filmed something yesterday with a friend, and hopefully that will make it on our channel at some point. Aside from that it was also a busy week, and it doesn't look like that's going to end. So, I hope this was all worth the wait. Thank you as always for your support and your patience!

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Tutorial 190: Sierpinski

Man, we had a busy week, so our apologies that this couldn't come out sooner, but we hope it was worth the wait!

In building something for a client last week, I came up with an interesting movement using our generative paths from Tutorial 190: Cicada. At the same time I was doing more experiments with L-systems and so I c...

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Tutorial 192 Project File

Hi everyone! Thank you all for your support. We really appreciate it! Anyway, grab the project files for 192 here.

Also, we recorded a BTS of the creation of the thumbnail. It's a little long, but Sev and I took that long to make it. So if you're curious about our process, maybe this will shed some light on it for you. And maybe it'll help you feel like you're not alone when you spend an hour trying to make something rela...

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Tutorial 192: Scan Rig

In this week's Cinema 4D tutorial, we're going to use Redshift's incandescent shader in order to make a scanner rig to use on any 3D object in Cinema 4D.


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Elements - August 2019

Sorry we ran out the clock on this one, but thank you for sticking with us! You can grab elements here. The description explains what's available.

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Tutorial 191 Project File

Hi everyone! Thank you all for your support, especially those that have replied to our post about our schedule change with so much positivity. We really appreciate it! Anyway, grab the project files for 191 here.

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Tutorial 191: Grid Generation

Sorry for the delay on this one. We're working on something currently and the client has changed direction on our client a ton. So, because Sev was mainly dealing with that—and the fact that everyone in his family seems to be born in August—and it was his week to do a tutorial so I had to scramble a bit! Luckily, I was already working on this for something else and it just so happens it might find its way into a project I'm working on now, so two birds meet one stone!

I've experimen...

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Schedule Announcement

Please keep this on the DL until it becomes public knowledge around November. You can tell your friends, but swear them to secrecy. Tell them if they talk they owe you $20.

Hi guys! First off, thanks for your support, and thank you for helping us to grow! We appreciate you guys so much for investing in what we're trying to build. It really means a lot to us.

I'll try to not duplicate too much of what we said in the video above!

So, as we're sure you've notic...

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Tutorial 190 project file

Hi! Thanks for your support! Here's the project file for 190!

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Tutorial 190: Cicada

Hi everyone! We're going to be making some more generative art inside of After Effects this week. If you try this out, tweet us @workbench_tv!

I was working on some other ideas for this week's After Effects tutorial, and I wasn't really getting anywhere. So I took some time to do other things and just take a break. Wednesday morning, I was rowing and while I row, I watch videos on YouTube. Great Big Story just published an 2019-08-22 16:31:24 +0000 UTC View Post

Tutorial 189 project files

Hi! Thanks for your support, patrons! This C4D zip includes our C4D setups and the AE zip file contains the setup for the thumbnail and the original renders from our machine. Grab them here!

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Tutorial 189: Real Glitches

Hi guys! Sorry for the late upload on this one. We've been working around the clock on a project that has sat waiting on a final script for a month or two. So of course, we had to make it happen. So, after like 180 hours in a week, we didn't have much extra time. Still, we're not too late!

In this week's Cinema 4D tutorial, we're going to exploit OpenGL rendering errors in order to make some glitches that we can use in After Effects later on, or even as 2D/3D animations in their own rig...

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Tutorial 188 project files

Hi! Thanks for your support! Get the project file for 188 here!

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Tutorial 188: Isopush

Hi everyone! Thanks for your support. We've got another one out early for you guys! It's about moving isometric art layers so you can position them accurately. I hope it saves you guys some time. I built a preset that will be coming out for Journeyman + patrons that has already saved me tons of time on just boards for one project.

Moving things at angles that aren't multiples of 90° is a pain. There aren't really any guides for isometric projection. It's not even easy to draw isometric...

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Tutorial 187 project files

Hi guys! Thanks for your support. Get your project files here!

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Tutorial 187: Triggering Animation in Cinema 4D

Hi guys! It's been a long day over here at Workbench HQ. Did I say day? I mean year. It feels like it's January 2022. Anyway, here's our tutorial. Even though we've been slammed, we still have some high quality stuff for you.

In this week's tutorial, we use objects in Cinema 4D to trigger the animation of other objects—without keyframing. This technique is pretty versatile, as it relies on blending objects inside of a cloner. While you can use effectors' falloff to achieve some of thi...

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Elements - July 2019

Hi! Thanks for your support! Sorry we're a bit late, but I thought yesterday was the last day of the month so we're still good! This month's complex elements are a bit different to grab. Instead of making a version of the product for each tier, I've put them all in one so I don't have to upload some of the stuff twice.

This month's elements include some animated mattes that look like a 3D bucket render and a ton of elements built on a grid that can be used with things like card dance to...

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Elements inbound!

Hi guys! This month we actually had a decent head start on our files. Unfortunately, there hasn't been time to get them all finished and also prepped to get it all up for you. One of the cool things we're sending out are the elements to build the image above, and we're also including the R&D project.

I have to get some boards out today and finish some revisions, then I'll be hammering on getting this going. It should hopefully be posted today. If, however, it ends up being tomorrow,...

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Tutorial 186 project files

Hi guys! Thanks for your support! Here are the project files for 186. Get 'em while they're hot!

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Tutorial 186 Behaviors

Hi guys! I wanted to get this one out yesterday, but I had to reshoot the back half because I messed something up in my code. So here it is a little bit early. Thanks for your support!

In this week's After Effects tutorial, we explore building a Cinema 4D-like effector by setting up behaviors based on positioning of layers. In our first example of a very wildly inaccurate Apollo mission example, we use distance to illustrate a burn of the Command Module. I also mentioned that this was i...

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Tutorial 185: Digital Count Down

  Hey guys,  In this week's tutorial, we create a grid of splines and deform them with a MoText Object. This setup is simple but the base can be used and deformed in a matter of ways to create anything from FUI elements to Backgrounds.  



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Tutorial 185 Project Files

 Hi guys! Thanks for your support. You can grab the project files for 185 here.

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Tutorial 184 Project Files

Hi guys! Thanks for your support. You can grab the project files for 184 here.

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Tutorial 184: CSV-Based Graphs

Hi guys, here's the latest tutorial. I'm sorry it wasn't early, but I think Sev's will be way earlier than normal. I'm on vacation next week, so you know what that means—I have a billion things left to do before I leave!

This week, we're exploring using a CSV file to generate graphs in After Effects. Building a CSV allows for a lot of interesting things, one of which is the ability to use data to drive animation. In our case, a cool side effect of using a CSV is that you can change th...

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Tutorial 183 project files

 Hi guys! Thanks for your support! Grab the project file for 183 here

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Tutorial 183: Outbreak

 Hey guys, In this week's tutorial we use Cinema 4D's Fields along with Redshift to make a growing viral look. 


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Elements - June 2019

Sorry for the delay on this one. We're still working on a huge editing project. On the plus side, I already have some things partially built for next month so those rewards should come sooner than the end of the month. Thanks for your support!

This month's Complex Elements include a few C4D setups, a setup for a look in After Effects, and a preset to build a quick white to black gradient in a shape layer so you can quickly build a map for a camera blur. See their readme files for more i...

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