I wasn't quite done with Waterdeep Dragon Heist yet...
Given that all of my maps were created to support all seasons (and as a result, campaign remixes), it would be amiss not to include Brandath Crypts for you all. This map is a repurpose of a Dyson Logos map that The Alexandrian grabbed to remake for a penultimate encounter in the remix (aka a vault entrance). As such it wasn't quite as 'documented' as the rest of the maps so I filled it in with tombs, dirt and cobwebs to ...
2021-09-24 13:01:03 +0000 UTC
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I'm afraid you might not get a lot of re-use out of this pack as they are all quite specific to this layout - but perhaps some of the 3D pillars could be used to pop out a map elsewhere for you.
Also note that I am now running Dungeondraft Carnal Cambion (v 1.0.2.4) which includes the change to include object light blocking. I have no idea if it is backwards compatible or not - especially in maps (like this one) that have it turned on.
Map files, assets, and...
2021-09-20 13:05:01 +0000 UTC
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Fulfilling an IOU to all my awesome Patrons that I promised a month or two ago - this is a big thank you for supporting me through this adventure! This is a free post - meaning it is locked to patrons only (theres gotta be some perks, right!?) - but you won't be billed your pledge amount for this one. Note for newly subscribed Patrons waiting for the file share email: this will not trigger that email to be sent out.
This is a revised Vault of Dragons /...
2021-09-20 13:01:03 +0000 UTC
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The additional download files for Patrons can be found here or from the Master Map Index or the Waterdeep Dragon Heist Index.
This is my interpretation of Extradimensional Sanctum from the module ...
2021-09-17 15:00:00 +0000 UTC
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Some alchemy assets (vials, beakers, funnel), alabaster bookshelves (I had to google what alabaster was first), marble tables (both black and white), and some map specific items (such as the Zhentarim floor inlay or the ice sarcophagus) round out this pack. Most of the alchemy assets are colorable to make them easier to re-use later!
One other quick note: this map was built in 1.0.1.3 Awakened Dryad - I'll be updating to 1.0.2.4 Carnal Cambion for the next map
Additional fil...
2021-09-17 13:05:00 +0000 UTC
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Here we are - the end of the Waterdeep Dragon Heist official maps, the end of the villain lairs, but not the end of maps I'll be producing for Waterdeep. THANK YOU!! I cannot thank my amazing patrons enough for supporting this series of maps and making them available to everyone.
For my Patrons, be sure you hop over here and vote on what adventure I should tackle next. Before I get there however I will ...
2021-09-17 13:00:09 +0000 UTC
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Autumn - see winter post for more details!
Files. You will find the zip files attached below for all 6 levels (+roof), both day and night, in Roll20 Free, Roll20 Paid and Foundry VTT formats. Roll20Free is a .jpg < 5MB, Roll20Paid is a .jpg < 10MB, while Foundry formats are dd2vtt files. Roll20 maps are at 70 and 140 px per grid cell respectively and the Foundry files are 100px. There is also a DM overlay (transparent PNG image keyed to the source b...
2021-09-06 13:20:00 +0000 UTC
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Spring - see winter post for more details!
Files. You will find the zip files attached below for all 6 levels (+roof), both day and night, in Roll20 Free, Roll20 Paid and Foundry VTT formats. Roll20Free is a .jpg < 5MB, Roll20Paid is a .jpg < 10MB, while Foundry formats are dd2vtt files. Roll20 maps are at 70 and 140 px per grid cell respectively and the Foundry files are 100px. There is also a DM overlay (transparent PNG image keyed to the source book) f...
2021-09-06 13:15:01 +0000 UTC
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The additional download files for Patrons can be found here or from the Master Map Index or the Waterdeep Dragon Heist Index.
This is my interpretation of Kolat Towers from the module Wa...
2021-09-06 13:10:00 +0000 UTC
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A few new assets to line things up with the book - stone tables and bookshelves, the 6 staffs that are in K12, and the forcefield path effect for the perimeter. Also the shingled roof in both sizes for the main and outer towers.
Zip file below includes the Dungeondraft map files (for all 4 seasons and day/night), the DD asset pack, and the raw png assets.
2021-09-06 13:05:01 +0000 UTC
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Appearing abandoned to passers-by, the towers contain mysteries to be unraveled...
Winter - we made it!
This map was a monster with 6 levels (+ roofs) across 4 seasons. The map itself in the source book had some peculiarities to reconcile and the grid and sizing was a bit of a challenge. Across all of this I've done my best to reproduce it as closely as possible to the book.
2021-09-06 13:01:03 +0000 UTC
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The additional download files for Patrons can be found here or from the Master Map Index or the Waterdeep Dragon Heist Index.
This is my interpretation of the Scarlet Marpenoth from the modu...
2021-08-30 15:00:00 +0000 UTC
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I had initially considered including the Scarlet Marpenoth in with the Eyecatcher map - in hindsight I'm very glad I separated it out as this map was unlike any others I've done previously for WDH, given how mechanical and technological the ship is. Lots of custom asset work to get this one to completion!
Engines, pipes, ducts, control panels, switches, metal decks, metal chairs, metal tables and of course the hull of the ship itself were created to make this map match the source ...
2021-08-30 13:05:01 +0000 UTC
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The Hunt for Scarlet Marpenoth...
Details were vague on the overall appearance of the Scarlet Marpenoth. I knew it was red; I knew it was mechanical in nature. I also knew I wanted it to be badass looking enough that your players will probably try and commandeer and keep it (sorry in advance!) I se...
2021-08-30 13:01:02 +0000 UTC
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We are in the final stretch of Waterdeep Dragon Heist (crazy!) - I just put the finishing touches on the Scarlet Marpenoth map (it is one badass submarine!! - will be released Monday) and then I just have Kolat Towers and the Extradimensional Sanctum remaining in the 'by-the-book' WDH Series. I also owe all of you (my fantastic patrons!) an alternate Vault of Dragons (just the lowest level, it'll be a free Patron only release - in more of an Alexandrian described layout). Finally ...
2021-08-28 14:01:02 +0000 UTC
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Out in the harbour the flagship of Sea Maidens Faire is anchored – the Eyecatcher. Whether by invite of Zord himself or under more furtive means, exploring the ship will prove interesting and intriguing for your players.
This is the Winter variant of the map, should you be running a remix of the WDH campaign and need to visit Zord on his flagship in snow, sleet, and icebergs of winter. I have to add I am thrilled with how this map came out with the waves, ...
2021-08-19 13:20:00 +0000 UTC
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The additional download files for Patrons can be found here or from the Master Map Index or the Waterdeep Dragon Heist Index.
This is my interpretation of the Eyecatcher from the module ...
2021-08-19 13:10:01 +0000 UTC
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I initially started looking at doing some wave assets back on the Mistshore map but ended up scrapping them as it was a hugely complex map already. This map I had a little more time to experiment with waves and spray/foam around the boat and decided to put together a wave asset pack.
The pack includes 5 large waves, 3 smaller (not fully cresting) waves, and a large assortment of frothing and foaming assets to add contrast to water maps and make them seem more fluid.
T...
2021-08-19 13:05:00 +0000 UTC
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Out in the harbor the flagship of Sea Maidens Faire is anchored – the Eyecatcher. Whether by invite of Zord himself or under more furtive means, exploring the ship will prove interesting and intriguing for your players.

As per the source book this one is separate from the Hellraiser and Heartbreaker maps as it's in a new location (1 mile out in the harbor). I left lots of room aro...
2021-08-19 13:00:08 +0000 UTC
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Sometimes things just need to be a little grittier. Is the tavern really that clean? Does the abandoned cellar really look that spotless? A quick comparison above of "without" the added dirt on the left, with the assets on the right. Assets are sized 'small' and 'large' to fit a variety of spaces when combined with the scale slider.
Here is a collection of 30+ semi-transparent overlays that you can drop into your maps as well as some different shapes of colorable blobs...
2021-08-15 02:35:27 +0000 UTC
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A winter's fair? Why not! The harbor has iced over in the dead of winter and the ships are here to stay for now - much to the delight of Waterdavians who are eeking a few extra nights of debauchery out of the fairs presence.
Files. You will find the zip files attached below for all 6 levels, both day and night, in Roll20 Free, Roll20 Paid and Foundry VTT formats. Roll20Free is a .jpg < 5MB, Roll20Paid is a .jpg < 10MB, while Foundry formats are dd2vtt files....
2021-08-13 14:20:01 +0000 UTC
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The fog rolls off the harbor while the fair continues on the pier and ashore, giving it an eerie vibe. Perfect. Keeping posts separate to make the tags work better.
Files. You will find the zip files attached below for all 6 levels, both day and night, in Roll20 Free, Roll20 Paid and Foundry VTT formats. Roll20Free is a .jpg < 5MB, Roll20Paid is a .jpg < 10MB, while Foundry formats are dd2vtt files. Roll20 maps are at 70 and 140 px per grid cell ...
2021-08-13 14:15:01 +0000 UTC
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The additional download files for Patrons can be found here or from the Master Map Index or the Waterdeep Dragon Heist Index.
This is my interpretation of Sea Maiden's Faire and the Heartbre...
2021-08-13 14:10:01 +0000 UTC
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I learned a really good way not to build maps this time. Multi-level overlays are not ideal.
Amazingly this map uses only 1 new custom assets - I was still (somehow) short on time so I tended to hack together some assets rather than redrawing them from scratch. But it's hard to hack together a gilded elven figurehead of a ship - so there you have it.
Of course, files below include the Dungeondraft map files for all seasons/variants, the asset pack, and the raw asset pn...
2021-08-13 14:05:00 +0000 UTC
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Finally! My sincere apologies for the delay between maps (moving houses is a chore - I'd much rather be making maps!!)
Welcome to the Sea Maidens Fair - perhaps your players will take in the sights or get distracted by a game of chance - or are they on a mission and head straight for the ships? This is the first map for Chapter 7, Maestro's Fall - with the flagship Eyecatcher coming next (as it's anchored out in the harbor).
The two ships are the officially mapped parts of t...
2021-08-13 14:01:03 +0000 UTC
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Hello!
I just wanted to post a quick update to keep everyone in the loop as to when to expect the next villain lair map for WDH (the Heartbreaker and Hellraiser at port map, for Maestro's Fall). I would hate for anyone to be left stranded before a session if you were waiting on the map.
I'm in the middle of moving houses right now and the boxes to unpack seem endless. I'm hoping to have my office back up and running shortly so I can get back to making maps - but it may be an...
2021-07-25 13:58:18 +0000 UTC
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The additional download files for Patrons can be found here or from the Master Map Index or the Waterdeep Dragon Heist Index.
This is my interpretation of the Temple of Asmodeus from the mod...
2021-07-15 15:00:00 +0000 UTC
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Wow - I am blown away by the support for my maps and how quickly this has grown. Thank you, thank you, thank you!!! To everyone who has supported me as we've taken this journey around Waterdeep, I am so thankful for your support. We have a few maps left in Waterdeep Dragon Heist, and then we'll be on to new adventures.
Make sure you stop by my discord server as I'll be continuing the conversation on there about what adventure comes next and asking for Patron inp...
2021-07-15 14:57:15 +0000 UTC
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Visit a creepy cult temple, get creepy cult assets.
Fairly small pack this time around, especially getting to the end of the WDH series and being able to reuse so many assets - but this map includes a new sarcophagus, the statue of Asmodeus, and some variations on previous art and mirror assets.
Zip file below includes DD Asset pack, DD map file, and the raw assets. If using the DD map file, note that this map also includes the Gralhund asset pack from earlier as I fo...
2021-07-15 13:05:01 +0000 UTC
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[TYCH FROM THE FUTURE HERE: Check out that post number (patreon..com/posts/...666)! If that's not a win, I don't know what is. Hail Satan!]
Beneath the Villa, the temple awaits...
After the complexity above, the temple beneath the villa itself was fairly straightforward for mapping, but I'm glad I separated it out and didn't add a further set of maps to the levels and seasons of the villa.
This map is 2 levels, with the second level being the one players arrive on fir...
2021-07-15 13:01:05 +0000 UTC
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