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paladox

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August 10th Progress Update

Lost my morning. >.< Noon will have to do then.

Anyways, I fixed the "skip event" option during the doc's events. There was an issue with repeated dialogue and I also noticed another issue where the next night events wouldn't transport the player to the proper map before firing the event. Both of those things are fixed now.

During Jenn's events, I noticed I had the delay way too long so that the player would hear the pregnancy jingle. I all but eliminated it (shouldn't even be no...

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August 9th Progress Update 2

I worked on some stuff that's needed for a new (optional) storyline event. I may try to work on that event some more later tonight or maybe in the morning.

Aside from that I'm a little unsure what to hit next. There's always the portrait replacements though and I need to tweak the "skip event" stuff in the Tower a bit. Some of Sienna's portraits are there as well, so that would kill 2 birds with 1 stone.

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August 9th Progress Update

I cleaned up Sienna's skill tree, and you can pretty much level any of her skills or just focus on her magic or whatever. A "melee" build might even be possible with her, although she's much better at being well-rounded, and Vallerie pretty much fills the melee role by the time you can do much of anything with the skill trees anyway.

To balance things out a bit, I'm going to give Sienna a 10% reward of each child's quest reward. So if they get 100 Magic, then Sienna would get 10 Magic. W...

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August 08 Progress Update 2

The skill/stat tree updates are now 100% finished (excluding quest reward balances). This actually had the biggest effect on Sienna's skill tree, which now has more blank space than Taylor Swift. x]

I'll probably look into reducing the size of her skill tree, or just redesign it in such a way that players can choose exactly what they want. Of course, if it's too linear then it's not really a tree anymore and it takes the fun out of it. I'll just have to think about it.

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August 8th Progress Update

I worked on the skill tree overhaul and I'm pretty much 40% done with it now.

I've been thinking about nodes that are unlocked with quest rewards, and I think I'll have those count as double the typical node. Like a normal node would give +20 Vigor, but if it's behind a locked quest node then it will give +40 Vigor. This does not include default nodes that are blocked off due to character stigmas. 

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August 7th Progress Update

While working on the last two trait trees I noticed that the trait trees aren't exactly balanced properly. I did have somewhat of a balanced system in place, but ultimately you would spend quite a more upgrade orbs in one character's tree than you would in another. So I've decided to change this for the most part. 

So now  every character will have a total of 55 stat-based nodes. Sienna's tree will still have more nodes, obviously, because of her skills. Spells (when applicable) &...

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August 5th Progress Update

I played in The Tower a bit, and quickly decided it needs a LOT of portraits to be updated. Some of the dialogue probably isn't the best either. I avoided all that at first. :D   And went to the new sub area to try it out. I love the atmosphere there and had fun exploring it. I did get stuck on the switch puzzle of level 2, and added a couple extra switches to solve the issue.

After that, I worked on updating Sienna's portraits for the various dialogues in The Tower, and the ni...

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August 5th Progress Update

I couldn't really sleep, so I guess some night work will have to do. I went ahead and finished one of those last 2 skill trees I mentioned previously (not that it's much of a skill tree, but more of a "+stats" tree). I also finished changing the equipment restrictions for all the characters. I'll probably leave the temp characters' equipment as-is so that players won't inadvertently lose rare equipment. That would be pretty sucky. xP

And I added Forge Stones to the merchant's basic invent...

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August 4th progress Update

Hand expressions aside, Bebecake has finished Seven's portraits.
https://i.imgur.com/1SDtqe1.png

I've got half of Seven's portraits set up and in-game now. The hand expressions will allow me to get the rest of them, and some new ones will also allow me to add some more story content for her. Yay!

I also decided what to do about the new weapons system. It'll be a lot like the other accessories, but a bit diff...

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August 3rd Progress Update 2

I decided to take some time to work on a skill tree, and while trying to figure out the formula I had used for character stats (what a doozy!), I managed to record the exact percentages, which should help in the future (not that there's many left, but oh well!).

While doing this, I pondered weapons yet again. I think I'll use the same weapon type (5 levels of it) for all characters (except temporary party members), and change things quite drastically. This will pretty much make things ex...

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August 3rd Progress Update

Just playing through mostly. I'm in The Tower now. On the way I did notice some things that needed fixing and took care of them (like the wands inflicting "wand break" on enemies, which would normally lead to losing wand durability, which isn't a thing anymore). I skipped a lot of the fights in the caves. Surprisingly there has been no issue regarding Sienna's sprite appearance/clothing. I thought there would be something during the first Jenn scene, but I guess not..?

I also had to chang...

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August 2nd Progress Update

Where did August the 1st go? Anyways-
Shoulder's feeling better this morning. Yay!
As for actual progress, I decided the best way to find everything that needs fixing is to just start playing. Immediately I noticed some events not firing. Doh! So I had to separate some event pages into another event. I'm not sure why this was necessary, but I'll have to keep in mind that an event with multiple pages that autorun, based on previous pages setting variables, is not something the game engine e...

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Shoulder Pain

I woke up today with a kink in my shoulder. The kind where it's painful to tilt your head up to take a drink. It's gotten much better though, so hopefully it will be gone in the morning. I'm going to go ahead and get some sleep and hopefully wake up early so I can work on the game.

Also, I lost a patron. Not sure what to think of that. Maybe someone doesn't like gummy/slime bears? I may never know. Nobody ever tells me why they leave. They just... leave. xP

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August 1st Progress Update

I had to go through all the enemies today and update their resistance to "wand break" as I've since used that status for something else entirely (and wands don't break anymore). Well this entailed looking at all the enemies' resistance to mystical damage and matching it up with their resistance to stat reductions. Only a few enemies won't correlate their stat reduction resistance with their mystical damage resistance (Internal, for example). It took a while to update this, but at least it's done...

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July 30th Progress Update

Well I really had to give this one some thought. It's simple enough to have a common event that changes Sienna's sprite based on what she's wearing, but it's something else entirely to tell it "NO!" when you don't want that to happen. I wanted to just reuse the global boss/event trigger that I pretty much use to stop time from passing during a lot of events, but that wouldn't work out well in boss rooms. "I want to be nude during this boss fight- What!? Why u no work! RAAAGE!" Okay maybe it's po...

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July 28th Progress Update

I split the kids rooms off from Sienna's, so there shouldn't be any lag issues with either one now. I also linked all 3 areas (2 residential, and main hall) to Sienna's room.

I also started the process of changing the doors to be more expedient (they won't open/close now, just immediately send you to the other side). The other doors in the game will remain as they were since most are only used once. If there are any that get used a lot then I'll change those as well.

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July 27th Progress Update 2

I decided to work on splitting up the Abyss Hub a bit, so I took all the dungeon entrances and moved them to a new map:

https://i.imgur.com/P2PmPgW.png

These events aren't the primary issue since they only made up about 10% of the total events in The Hub. I'll need to move all the kids events to a new map as well. I know some have complained about their doors in the past, so I'll be doing away with those or ch...

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July 27th Progress Update

I'm feeling a bit lost/lacking direction this morning. I did replace a few boss reward chests with the updated rewards. It would probably be a disappointment to get the old stuff like Rogue's Sash and Memento now, considering they can't be upgraded. Well the memento would probably still be nice, considering the double exp. I need to slow down the rate of leveling anyway though. :)

Hopefully later on I'll feel more inspired/motivated to work on something in particular. 

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July 26th Progress Update

I decided to start working on rearranging the Abyss Hub, so first I decided the shop should be moved into the new jewelry combining map. Once I placed him there I decided to streamline his selection. If I can get them down enough, then you'll be able to select which of the 4 categories you're interested in. This means the one-off items will now be chests in the room that you can pay to open.

I believe I've already removed the food gambling options a while back, but I'll be adding a "rando...

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July 25th Progress Update

Well the internet was down for a couple days, but during that time I've managed to finish adding secret stuff to The Mines. Now all 10 levels, for every primary section of The Abyss, are pretty much complete (bugs aside). 

I haven't decided what to work on next, but I'll keep you updated. :)

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July 23 Progress Update

I decided to go ahead and add some secret rooms to The Mines, and I worked on a new "gem cache" type of secret for there as well. Well it's not really a secret, since it will be glaring at you from the walls. The gems also twinkle once revealed, but I'm sure they won't have a chance to do so for long. xP

I finished adding secret stuff up to level 3. I'll continue with the other levels next time.

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July 22nd Progress Update

I'm curious, has anyone experienced any lag in The Mines? I've got a lot of events there, typically well over what I should have on any map (175 in the first level, and I usually try to have 100 or less per level).

Well anyway, I'm wondering because this kinda conflicts with me wanting to add secret rooms and other stuff to The Mines, and I'm thinking the lag is only because my computer is super outdated. If it's just me then it doesn't matter so much because I plan on upgrading my compu...

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July 20th Progress Update

I worked on The Crypts a bit, adding a few secret rooms to the early levels. I also went through about 60% of the enemy groups removing the old sprite wound script. In case you're wondering, there's a hairpin that will prevent wounds.

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July 19th Progress Update

I finished up with the hidden passages in The Vinery and then went on to The Dungeon. I added a few hidden rooms there as well. I also replaced the mantle from The Mines with the new fire outfit. Lastly I added the outfit for the Crypts, but still want to add some hidden rooms there, replace the cracked walls, etc..

While making a new enemy group I noticed that I need to update all the enemy groups, such that they no longer check for the sprites that prevent wounds & those that cause...

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July 18th Progress Update

I've been working with The Vinery, added the new outfit (actually twice, but the extra outfit is more difficult to get) there as well as more rooms, which include the new ring/hairpin chests. About halfway done with that for The Vinery.

I'll probably be adding a dialogue option or something where you can reroll a ring in exchange for some gold, gems, or such. I might include an option where you can make it a specific ring, which would cost extra. I don't really want to torture players (t...

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July 17th Progress Update

Good morning everyone! I worked on a new event yesterday, a bit, and this morning I've been going through The Dungeon levels and replacing the cracked walls with a new makeover, adding a room or two here and there with the new chests, etc..

I also worked on some of the old clothing stuff, removing outdated stuff and basically trying to make sure there's nothing that would change Sienna's appearance, in compliance with the new clothing system.

I also played around with updating th...

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July 15th Progress Update

Mostly just replacing a lot of Sienna's Portraits for a variety of events in The Tower. There's quite a few of them.

I'm a little sad that I'm missing a few emotions from Bebe's versions. Namely Sienna's fierce and sad emotions. I'll have to rectify that sometime. Hopefully a few more portraits for Sienna won't be too costly.

I'm also realizing that I need to get Kendra's face sets as well.

I may wait on most of the dialogue stuff until I get the proper portraits done. Th...

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July 13th Progress Update

Happy Friday the 13th everyone! Well I think I have the "skip event" option done for all of the nightly doctor visits/scenes in The Tower. You should be able to skip the doctor visit, and then you have the option to skip Jennifer's scenes as well.

The doc's event is super complicated, so hopefully I haven't done anything to make it mess up.

Well that was my biggest hurdle with the skip event stuff. All the others (mostly boss conversations) should be much easier. I also still nee...

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July 11th Progress Update

I tossed a few bones into the Necropolis and then I went through all the events from chapter 1, replaced the portraits with new ones (Sienna, Rosevynne, and Jenn), and also enabled the "skip event" option for those events as well. On to the Toward! err- Tower. :)

I also sent Bebe a commission for Seven's faceset. Not sure when she might be able to do those, but I'm looking forward to it. :D

The current ones are lovely, of course, and some of Mavis' best work IMO, but they just don'...

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July 10th Progress Update

I wasn't in the mood to do the dialogue stuff just yet, so I decided to work on a new area. 

For some time I was hoping to find some nice custom bone walls and floors and use, but either nobody has made anything like that or I just wasn't looking in the right places. That's fine though, because I'm pretty happy with the result here:  https://i.imgur.com/5ooggCS.png

That's The Necropolis section of The Aby...

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