Keeping it short this time. Here’s Kitty’s new intro scene from Project Evo. A little polish, a little phasing, as we get closer to the finish line.
We’re aiming to drop this month. Still finishing colours on the main art and locking in some game systems, but it’s all coming together.
Rogue’s reveal coming later this week.
Talk soon,
GG
2025-09-01 20:00:09 +0000 UTC
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The obvious question here is how. How do we run two projects without screwing everything up? Fair question, and I don’t blame anyone for asking it. So let me break it down.
First up, SU comes first. That hasn’t changed. SU is a beast that demands SR7’s full focus when he’s on it. Every release is planned, built, and pushed out by him running the show. That cycle is still the backbone of what we do.
Now here’s where Project Evolution is different. Evo is lean. The asset n...
2025-08-26 19:34:28 +0000 UTC
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It’s been a busy few weeks over here at Gunsmoke Games. Between kicking off the pivot, replying to some of your concerns, and showing off our first character design, we’ve had our hands full.
But game dev continues. We’ve officially got our first internal alpha up and running! It’s still early and needs a bunch of systems added, but it’s real, and it’s happening.
I’ve mentioned before that we’ve been building some tools in the background, and we’re getting close ...
2025-08-19 20:00:09 +0000 UTC
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You validated it, Project Evolution: First Class is chapter 1!
From start to finish, you ran the loop with us, and now the game has its identity, and this is just the beginning.
You validated it. The name of our next game is Project Evolution: First Class, and that’s just chapter one. This all started as a test, could we build a fun, small game in four months? Along the way we brought in lean development principles, and you proved iteration works ...
2025-08-16 20:00:05 +0000 UTC
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It’s time for your first peek at one of the new character designs in Project Powerslave, say hello to Kitty Pryde.
This project isn’t about building something massive. It’s about building better. We’re using this rough draft to test a small-game pipeline that you, our supporters, will be helping shape from the ground up. Every vote, comment, and idea will be fueling what comes next.
So far, you’ve helped us validate our first big idea (a title), and you...
2025-08-13 15:30:49 +0000 UTC
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We’ve made it to the final stage of our lean startup loop, and now it’s your turn to help validate our thinking. The $20 tier set the rules, the $10 tier filled the list with ideas, and now this tier will put our top contenders to the test. We’ve narrowed it down to three strong options, and your votes will show us if we’re on the right track or if we need to loop back and rethink. Click the poll, pick the one that excites you most, and help us see if our hunch holds up.
2025-08-11 16:43:23 +0000 UTC
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Alright, the $20 crew has done their part and locked in the rules for our title hunt. Now it’s your turn to make some magic happen.
Here’s the mission:
Come up with title ideas for our game (formerly known as Project Powerslave) that follow the guidelines below. We’re aiming for catchy, memorable, and safe from the usual landmines.
What to Avoid:
Alright, team, here we go—this is the first pass through our new development loop, and you're at the top of the pyramid. If you’re in this tier, you’re not just supporting us, you’re helping shape the identity of the game.
Today’s Problem: We Need a Title
Project Powerslave is our working name, but it won’t fly long term. Here's why:
Our last post stirred up a mix of reactions. Some of you were cautiously optimistic. Others? Not thrilled. Especially around the idea of juggling SU with a new project. And we get it — when people support something, they want to know they’re still getting that thing.
So let’s talk clearly about what Project Powerslave is, isn’t, and how you fit into it.
It’s a First Draft — On Purpose
This first release i...
2025-08-05 16:38:40 +0000 UTC
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A small experiment and a big opportunity for us AND you.
In recent months, we’ve been quietly building something... Different. Not bigger. Not flashier. Just leaner. Project Powerslave (name pending), is not meant to blow you away on day one. It's meant to test ideas, explore tone, and invite feedback quickly.
So, what is it?
We asked ourselves: Can we build a working prototype of a game in 4 months? Can we learn what works wi...
2025-08-03 16:59:28 +0000 UTC
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So, another month has zipped by and we’re closing in on the next build. But, as requested, here’s a little update on life outside of Patreon and work, well, at least for some of us.
Let’s start with SR7, who’s been absolutely feral getting this upcoming build together. I figured when I asked him what he’d been up to, I’d get the usual, Path of Exile 2, binging Satisfactory again, maybe rewatching some 90s cartoons for the tenth time. But no. This time around, he’s...
2025-07-30 16:11:49 +0000 UTC
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Here you go, the last teaser with something we have been cooking up. We will do the big reveal and write up next Sunday. So stay tuned!
2025-07-27 13:00:10 +0000 UTC
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SU Android build 100 has been optimized. More content, same 1.0 GB size.
Henshin spent months optimizing it, image by image. It’s packed with more.
Heads up, Ren’py loads everything at once. If your device has less than 1GB of free RAM, it might crash or take a while to load.
If it runs, you’re in for a smoother ride.
If it crashes, your phone just
might not be built for it.
Give it a try. No cost. No catch. Just content.
2025-07-22 15:00:54 +0000 UTC
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Here we go, teaser #3. We have had some great guess last week, but still no one guessed correctly yet.
2025-07-21 17:31:55 +0000 UTC
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Last week, we shared a behind-the-scenes image and update with our Patrons, where we mentioned our focus on organizing game assets and keeping a tighter grip on project scope.
This week, we made solid progress. While we did end up adding more assets (we couldn’t help ourselves), we also sorted everything into clear categories: what we want and what we need. Thanks to that, we’ve now hit about 60% completion on the asset side.
We’re just sli...
2025-07-18 15:39:33 +0000 UTC
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Hey everyone, here is the early teaser #2. Post your guesses below!
2025-07-14 13:32:44 +0000 UTC
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It’s been two months, and this is our first progress update.
We recently finished our first full estimate of the assets (art, backgrounds, etc.) we’ll need for the upcoming build. The list is big, but we’ve planned carefully. We added a 10% time buffer for unexpected work, and another 20% buffer in case we decide to swap in extra or alternative backgrounds.
This approach helps us stay focused and avoid over-promising. In simple terms, we’re building lean. That means we’r...
2025-07-09 16:21:23 +0000 UTC
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So for the month of July we're going to slowly give more clues to what the next build will be. The above image has been smudged quite a lot, but as we move forward week by week, we will give more clues!
2025-07-06 20:54:23 +0000 UTC
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Every month, we go through a little mutation of our own. Some Patrons discover us and join the squad, while others move on to new adventures. That’s the natural cycle of Patreon life. But this year, we want to keep things a little more transparent, a little more hyped, and a lot more us. So here’s our attempt at keeping everyone, new and veteran, on the same page.
Recap Time
We’ve come a long way, and we wouldn’t be here without you.
Exactly 10 years ago this month, SR7 came to me raving about a game made by some guy named Akabur. I’d never heard of him, but the way SR7 described it? I was in. That night, we dropped everything we were doing and dove headfirst into the world of western erotic games aka porn games.
I spent two weeks submerged in the wild west that was ULMF and 4chan. Those were the main hubs back then. If you know, you know. The r...
2025-06-19 23:48:16 +0000 UTC
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Whenever I sit down to write one of these posts, I’m always a bit anxious about how things might be taken out of context. Over the past 10 years, I’ve had hundreds of DMs from SR7 asking, “Why didn’t you say it more clearly?” even when I’ve tried desperately to be clear. The truth is, I’m often writing these based on limited information, and sometimes I just can’t share more than I know at that moment.
That said, the past couple of weeks really forced us to rip the band-...
2025-06-12 15:11:09 +0000 UTC
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Asset Pack 48
Asset Pack 48.7z
Asset Pack 48.zip
2025-06-09 23:45:18 +0000 UTC
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2025-06-02 19:21:54 +0000 UTC
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Hey Everyone,
We’ve been getting absolutely bombarded with questions about "the main game", and honestly, fair enough. We haven’t been super clear about what’s happening on that front, and our recent shift in direction has definitely caused some confusion. So let’s clear the air.
So… what’s going on with the Unity version?
Here’s the deal: we’ve officially shifted gears. The Unity version has taken a backseat to wo...
2025-05-28 18:19:44 +0000 UTC
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Hey Everyone,
We’ve been getting a ton of questions lately about standalones—what they are, how they fit into Something Unlimited, and what exactly we’re trying to do with them. Every time we drop one, like Gotham, we get a wide spectrum of feedback. Some people absolutely love the new direction, others call us morons, and a whole bunch fall somewhere in between. Often confused and frustrated, with comments like, “You haven’t released any...
2025-05-21 18:35:52 +0000 UTC
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Here we are again everyone! Another town hall for everyone to join up on.
Where: Discord
When: 6:00 pm CDT
Invite: https://discord.gg/ZfNsZR3b?event=1372659080249999531
2025-05-15 19:36:02 +0000 UTC
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Hi Everyone,
It’s been a solid two weeks since the release of Gotham 0.51, and we've been busy wrapping up final thoughts on that build while also kicking off planning for the next one.
First off, we're going to make a much stronger effort around communication moving forward. I’ll be the first to admit we dropped the ball on Patreon updates prior to the release, and for that, we’re truly sorry.
Reflecting on Gotham 0.51
We distributed ...
2025-05-15 19:33:54 +0000 UTC
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Hey everyone,
First off, we just want to say we’re really sorry this build took longer than it should have. We know a lot of you were expecting it much sooner, and you absolutely deserved better communication along the way too. We hear you.
We’re not here to make excuses, just to own it and let you know we’re taking it seriously. We're making changes behind the scenes to make sure updates (and updates about updates) happen more smoothly going forward. You’re supp...
2025-04-28 20:07:26 +0000 UTC
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Teasers are available for $1.00
Mmmmm. Where have you been, Babs?
Seems we haven't seen each other in months? Better make that up to me
The girls of SU are getting well acquainted, snug, and making up with plenty of skinship. Even better, some new real estate has opened up and has the softest beds, the most comfy blankets, and headboards that are entirely silent. The doors open within... 6 hours. We are back and the wait is literally hours away! B...
2025-04-28 14:23:14 +0000 UTC
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Hurray! As of one minute ago Henshin deployed the first test build to the team!!
2025-04-26 19:43:25 +0000 UTC
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