I've actually been enjoying working with Forgotten Adventures' winter assets so much that I think I'll be a little sad once I've finished the areas I can justify covering in snow. Such is life, I suppose!
Just to follow up on my last post, this is the last full map I'll be posting that won't trigger the 'per map' payment system on my Patreon - going forward, every full map I post will charge my Patrons the amount stated by their current tier, so make sure to review your membership and ...
2021-10-26 19:02:46 +0000 UTC
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Edit 01/02/2022: Updated to standardize formats and style, and made some other minor visual improvements.
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I really like snowy landscapes in fantasy media, so I've been looking forward to working with Krezk and the other snowy areas featured in the module, though since I'd never built a wintery map with Forgotten Adventures assets, I was concerned as to how difficult I might find it. In the end, it was actually pretty ...
2021-10-22 18:24:23 +0000 UTC
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Continuing with my previously mentioned vehicle tokens, this is a token for the Black Carriage players can encounter along the Old Svalich Road. I've made variants with/without horses, interior/exterior, and day/night, to give you as much freedom as possible. If requested, I can also include a token for just the roof!
I think at this point I've finished work on Berez for the moment - I will ...
2021-10-19 16:13:34 +0000 UTC
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There's not a lot to the standing stones in Berez in the module as it's written, but DragnaCarta's Curse of Strahd Reloaded guide breathes some much needed life into the area. As such, I'm providing multiple versions to reflect the stages of the guide - a simple map of the area, a map with the runes revealed, and a map with the magical weave linki...
2021-10-17 16:45:10 +0000 UTC
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A little while back, there was some conversation in the Curse of Strahd Discord regarding tokens for the Black Carriage on the Old Svalich Road. Prompted by this conversation, I decided to make tokens for some of the vehicles in the module - the Black Carriage, Ezmerelda's Wagon, the boats from Lake Zarovich (the versions provided with my map are pretty basic compared to the boats as they appeared in the map itself). To kick off these tokens, this is Ezmerelda's Wagon! Honestly, this and the ...
2021-10-14 16:54:03 +0000 UTC
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You can download all my previous Curse of Strahd maps, including my original Complete Curse of Strahd Map Pack (done in the default Dungeondraft style and featuring every map from the module) and my Curse of Strahd 2.0 map pack here, but eventually, all my maps will be available through zip files attached to the posts!
To avoid having too many tag sections on my page, I'm go...
2021-10-09 22:28:53 +0000 UTC
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Edit 18/01/2022: Updated to standardize formats and style!
Original Post:
You can download all my previous Curse of Strahd maps, including my original Complete Curse of Strahd Map Pack and my Curse of Strahd 2.0 map pack here. The Curse of Strahd 2.0 map pack is still underway, but I will occasionally be updating the maps to be consi...
2021-10-06 14:49:47 +0000 UTC
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I've made Baba Lysaga's Creeping Hut available as a token - since it can move around, I felt it would make more sense this way than built into the map. If there's enough interest, however, I can make a version of my Swamp Encounter map to bake the token into.
I've made a few variants of this token - with/without the light of the Winery Gem, with/without the roof, and a version that is the ro...
2021-10-01 13:50:18 +0000 UTC
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While the previous map was for the approach to Berez, this is for any combat encounters that might occur away from any of the major landmarks. I'm also going to put together a token for Baba Lysaga's Creeping Hut, rather than a regular map, since the Hut can move.
I recently noted I was going to change my file output, but unfortunately, I feel like, personally, I'm losing too much quality by exporting the WebP and UVTT files at 128 pixels per square - as such, I'll be switching to 200 ...
2021-09-29 15:35:44 +0000 UTC
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I'm still figuring out how best to represent the Bogs of Berez with the assets I'm using now, but this is where I'm at right now - this was a trial run of sorts for Berez proper. I hope you like it!
My maps are made with assets from Forgotten Adventures, Tom Cartos, and AoA...
2021-09-26 13:35:29 +0000 UTC
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So, this was a big one. I couldn't even tell you how many hours this took over the last two weeks, but I am thoroughly exhausted. I've been a little anxious about how long it's been since I posted my last map, so last night I sat down for a six hour map-making marathon and finished it off.
With my first version of Argynvostholt, several months back now, I learned a lot about making better use of layers in Dungeondraft. This time around, I think the biggest lesson was that the next time...
2021-09-21 14:14:10 +0000 UTC
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Hi folks!
I just wanted to post a preview of the first floor of Argynostholt for my patrons, as this one is taking a little longer than usual and I wanted to keep you updated - this is a large area, and I'm trying out some new things with it. Because of the increased attention to detail (and the learning curve that presented), finishing the first floor has taken much longer than expected, but the rest of the map should be a much smoother process.
I'm pretty happy with how this h...
2021-09-14 17:41:33 +0000 UTC
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Hi folks!
I'm just posting to give you, my Patrons, an opportunity to voice your opinions on a few things.
I've spoken to some of the folk in the Curse of Strahd Discord, and they had some suggestions for how to proceed with my maps going forward. If you have any other ideas (or any concerns regarding the ideas below), please share them!
To summarize:
1: I may switch from PNG to WebP fo...
2021-09-08 17:11:08 +0000 UTC
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Edit 03/07/2022:
An updated version of this map can be found here.
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You can download all my maps for free here, and you can find this specific set 2021-09-07 17:40:46 +0000 UTC
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My maps are made with assets from Forgotten Adventures, Tom Cartos, and AoA, and they come with grid/gridless, day/night, PNG/UVTT, and full-size/70 pixels per square size variants.
2021-09-04 18:15:25 +0000 UTC
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As was the case with the Vistani Camp, where I divided it into the camp itself and Kasimir's Hovel, I'll be splitting Yester Hill into several parts - the Berserker Cairns on the hillside, the Druid's Circle, and the Grove of the Gulthias Tree.
My maps are made with assets from2021-09-03 16:59:09 +0000 UTC
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Edit 06/02/2022: Thanks to u/The_Ugly_DM on Reddit, who has provided his single-scene Foundry VTT build for this location! You'll need to use the Adventure Importer/Exporter, Levels, and the Better Roofs modules to use h...
2021-09-01 17:53:58 +0000 UTC
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Taking a short break from module-specific maps, I decided to make a map for a random encounter along the Old Svalich Road, which should suffice for any random encounter in a dark forest location. I've also made the map available without treetops, and I've provided the trees as a transparent background should you want to use the treetops as an overhead tile in Foundry.
My maps are made with assets from Forgot...
2021-08-24 18:10:12 +0000 UTC
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Edit 02/02/2022: Updated to standardize formats and style, and made some other minor visual improvements. Provided a version with and without the rowboats, and updated the boat tokens you can download here. There's no UVTT file for this map, since there are no walls, and I had to export it at 160px to account for how long the map is.
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Edit 11/01/2022:
<...
2021-08-22 17:59:01 +0000 UTC
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The second, more substantial part of my divided Vistani Camp map. You can find Kasimir's Hovel here. It's unlikely your players will need a battlemap that features the insides of Luvash's wagon or the treasure wagon, but you never know. I didn't include horses in any of these maps as I know a lot of DMs prefer to be able to control tokens for animals (and I have been asked to leave animals...
2021-08-21 17:24:41 +0000 UTC
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Edit 31/01/2022: Updated to standardize formats and style, and made some other minor visual improvements.
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You can download all my maps for free here, and you can find this specific set 2021-08-18 17:25:51 +0000 UTC
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Edit 31/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I've included WebP files for the crates (and a broken variant for them), for extra player immersion!
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You can download all my maps for free here, and you can find this specific set 2021-08-17 16:05:35 +0000 UTC
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Edit 30/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I also redrew the token for Nikolai Wachter's corpse, as although my drawing skills are lacking, it's still an improvement over the original, which was drawn using the Pattern Shape Tool and Path tools in Dungeondraft.
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You can download all my maps for free 2021-08-14 15:58:32 +0000 UTC
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Edit 28/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I've also included WebP files for the rug Victor uses to hide his teleportation circle, and for the chandelier in the dining room.
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Today we have the Burgomaster's Mansion - with a variant for the attic revealing the magic circle hidden under the rug. I'll be starting on the Watchterhaus next I think - it should ...
2021-08-09 15:01:08 +0000 UTC
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Hi folks!
It was recently brought to my attention that some of the UVTT files for the Curse of Strahd 2.0 maps aren't working as intended. That is, any maps with multiple levels featuring walls or lighting were only carrying the wall and lighting information for the base layer.
The good news is that this was discovered quite early on, so fixing it wasn't as much effort as it could have been, but it does mean that I needed to change my process a little bit, and unfortunately, it ...
2021-08-07 22:25:31 +0000 UTC
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Edit 31/01/2022: Updated to standardize formats and style - honestly, there's a lot I'd like to do differently with this one, but the work required in updating it would be on par with just making it from scratch. So, naturally, that's what I plan to do - I'm going to make a new town square map that will fit for Vallaki, with variants for the festival, market stall, with/without the stocks on the north side, and perhaps even a variant for the fall of Vallaki, should things get...
2021-08-04 17:21:09 +0000 UTC
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Edit 28/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I will probably come back to this area later though, as I feel Vallaki would likely have a larger church than Barovia, and the grave assets available with the version of Forgotten Adventure assets when I originally made this map are not as good as what I currently use, but the current pack is incompatible with this file!
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2021-07-31 17:58:08 +0000 UTC
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Edit 06/02/2022: Thanks to u/The_Ugly_DM on Reddit, who has provided his single-scene Foundry VTT build for this location! You'll need to use the Adventure Importer/Exporter, Levels, and the Better Roofs modules to use h...
2021-07-30 17:48:50 +0000 UTC
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Edit 20/01/2022: Updated to standardize formats and style made some other minor visual improvements, and added a WebP file for the trees and their shadows, so you can set them as overhead tiles in Foundry!
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So, we've finally made it to Vallaki - I'm aware there are a lot of areas that justify maps in Vallaki, so I'm going to be putting my head down for a bit, and I'll try to power through it quickly. Bear with me!...
2021-07-27 16:56:28 +0000 UTC
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Edit 19/01/2022: Updated to standardize formats and style, and added a WebP file for the trees and their shadows, so you can set them as overhead tiles in Foundry!
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It's unlikely your players will find themselves engaging in combat at the megaliths by Old Bonegrinder, but this was pretty simple to put together, and it's an area I quite like, myself. I've also included the Forest Fane shrine under the boulder in the cen...
2021-07-24 17:00:54 +0000 UTC
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