- Change it in Core options, restart the Core, enjoy :sanic: speeds in GoldenEye
- GLide64 is hardcoded to lowest accuracy in this build, so don't complain about render issues with it, will add options later, see next point.
- No Core options for GLide64 are exposed right now, make sure you set Resolution to 640x480 if you use it. That option is only intented for GLideN64 currently, but it has some side-effects on GLide64 ri...
2020-09-03 20:01:08 +0000 UTC
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Make sure you read it, it contains important informations.
2020-06-27 00:59:50 +0000 UTC
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I will have some progress reports on my recent Projects coming within a few days, so stay stuned.
Just wanted to give a little headsup.
It's more Reverse engineering related than emulator related, but it should spawn some cool stuff in the future ;)
Tho some neat mupen stuff is brewing up too!
If you are on the Discord you probably got the teasers already.
If you aren't, don't forget to join and link your Patreon in your Account settings: 2020-04-27 10:10:46 +0000 UTC
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Mupen64Plus-Next v2.0.5 is now available on the libretro buildbot!
Grab it while its hot!
This is a intermediate release before pulling in the latest updates.
Interrupt scheduling was reworked upstream, this fixes some sync issues (like audio in Doom64) and probably others.
My Majora's hotfix got reverted as it should be no longer required.
Pokemon Snap should now also work, currently the red dot will only appear with Interpreter's tho (thanks logan for that find upstrea...
2020-04-15 10:59:18 +0000 UTC
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Hey folks,
If you missed the tweet, the time has finally come!
With the help of flyinghead my port was merged into the libretro repository.
I wanted to do it since a while but I got crazy over tabs and line endings, heh.
From now on (its already on the bot!) you will get to always enjoy the latest Flycast version on Switch!
On top of that we fixed the Shader issue with certain vertices, flyinghead spent quite some time actually getting it to reproduce on the hw he as available ...
2020-03-27 15:59:16 +0000 UTC
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I think all is said sufficiently in the blogpost, so additionally: I am gonna target v2.1 for the thr renderer stable release as well improved romhack support without losing any accuracy.
Might be the time now that I take a short break from mupen, I think there are some PPSSPP and Flycast updates due as well some surprise releases when I find the time for it... ;)
Also I still have pcsx and beetle-psx with dynarec upcoming, that will be the time I will release the parallel-rsp variant f...
2020-02-19 22:53:15 +0000 UTC
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The last few days I worked on DD support, you can find the current branches on my gitlab/github.
This build has fixed uncached code execution in new_dynarec which enables Zelda Dawn & Dusk to run (DD version, not the romhack variant).
For F-Zero Expansion VI Clock must be forced to 1500 and LLE RSP must be used.
Here is also a build with (GLideN64+) Parallel-RSP, written by themaister, that I worked on porting to aarch64 & thus Switch which will work with it:
2020-02-14 21:03:12 +0000 UTC
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Happy new year folks!
Hope you guys had fancy holidays.
I just wanted to quickly drop by and say that I am back from my winter vacations.
Currently back in the office with a GIANT backlog of work, it will probably take a week before I start to get back into my rythm, so stay tuned for more updates.
Thanks for your continued support, especially in times when I can't be as active as I'd like to be.
2020-01-08 11:53:45 +0000 UTC
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I guess I'm due to give some updates, lately the focus has been on re-working the entire libretro infrastructure.
This will allow us to do more automated testing, faster release cycles (We should be able to shave a few hours off the total build process) as well it's the infrastructure for the upcoming Steam release, which currently also waits for it.
Meanwhile theres Flycast, PPSSPP, MupenNX and some other cores as demo of this on my Discord (with GitLab int...
2019-11-26 21:23:29 +0000 UTC
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Just a quick fix for this old Issue.
More infos: https://twitter.com/m4xwdev/status/1189135943372099584
2019-10-29 11:33:49 +0000 UTC
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Hey guys,
Just wanted to let you know, lots of stuff is happening behind the scenes.
Will do some progress reports in a week or so, if you are on the Discord, you might know already, but no spoilers otherwise.
2019-10-18 09:13:59 +0000 UTC
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Make sure to enable threaded renderer in the core options, its not enabled by default in that build (it will be when its on the bot).
2019-09-24 21:46:34 +0000 UTC
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My Flycast fork has just been added to the bot!
You can expect a preview on the next nightlies, this also gives me some time to do proper cleanup!
It will include my latest fixes which according to testers, fixed nearly all leftover texture Issues!
More details follow after PR + me finishing Links Awakening ^^
2019-09-24 13:55:31 +0000 UTC
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(This also updates the old link)
2019-09-15 11:47:35 +0000 UTC
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Hey folks,
emuMMC has been updated, featuring full 9.0.0 support, it will ship with the next hekate/Atmosphere releases!
Due to some HID changes, I will need to provide new builds for PPSSPP, these will be released ASAP after the next libnx release, assuming I am home from work.
I will also fix RetroArch when the time comes, it will be working on the nightlies afterwards.
Also 9.0.0 updated the gamecard reader's ASIC firmware, it's the same situation as back with 4.x
...
2019-09-12 12:29:39 +0000 UTC
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Hey,
it's been a while since some updates happened, so here we go.
Lately have been making shifts till 8pm at work due to 2 new projects, this kinda slowed down progress hard. So, I don't have that much news to share.
Currently working on hwhax for Mariko, this takes most of my attention for the time being.
Work on PPSSPP will continue over the next weeks (got distracted by the standalone port... oops), once I have a stable setup for Mariko.
I also still have ...
2019-09-02 14:21:32 +0000 UTC
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The public release has been updated to include ad-hoc multiplayer.
For instructions please look through the PPSSPP forums!
2019-07-26 15:12:46 +0000 UTC
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Foreword for Patrons:
First and foremost, thanks for your continued support! I planned to release the test version here on Friday, but I got hung up in real life so I didn't find time to post it here.
Don't forget you get most of your benefits on the Discord!
PPSSPP Standalone Switch Public Beta by m4xw
============================================
This is the first Standalone Release for PPSSPP.
It's based on my libretro port with some few distinctions:
-Incl...
2019-07-22 11:35:57 +0000 UTC
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Hello Patrons!
With emuMMC closing in on the finish line, I want to ask you all where I should shift my focus towards.
Please note that this poll is only a indication for me since it's quite high prio for me to finish the PPSSPP port for upstream support.
2019-07-03 10:19:15 +0000 UTC
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Hello Patrons!
This post is a bit late, but here is the code for emuMMC, which is basically a emuNAND solution for Horizon with more advanced features.
I have been working on it in secret for the past half year, between the emu dev.
Currently it can be used with Atmosphere 0.9.0 and soon hekate (yet to be re...
2019-06-17 13:14:40 +0000 UTC
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The GLideN64 update bounty is finally finished!
The new version is currently being rolled out, it supports Android armv7/aarch64 (already on the bot), Windows x86/64, Linux x86/64, ODroid, Switch (Horizon), and RPi (some fixes left to do).
It features GLN64 in Version 4.0!
If you are a supporter you can already get a preview from the RetroNX Discord!
There are still some Issues for some Platforms (longer loading times, also Linux has a Issue ...
2019-05-20 20:19:18 +0000 UTC
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-Added Vertex JIT Core option (turning it off fixes some games currently)
-Added Disable slow Framebuffer effects Core option (Speedhack)
-Increased Savestate Chunk size to 4MB (speeds up savestate load, ~2sec)
-Band-Aid for Savestate load + Save (no more opening menu for them to work)
-Renamed "IR JIT" to "IR Interpreter"
-Removed Threaded IO Core option (non-functional)
-Removed Non-Buffered Rendering Core option (non-functional)
-General system stability improvements t...
2019-04-23 12:32:11 +0000 UTC
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Updates
==========================================
Added JIT and JIT Vertex Decoder Support
- When loading Savestates with JIT, make sure to instantly open the RetroArch Menu again and wait for it to complete loading
- This is a libretro specific bug (not switch port related) and will be fixed later on
Temporary fix for Video Playback with new FFMPEG versions, please re-download!
^If you encounter Issues with this recent FFMPEG temp...
2019-04-15 11:32:34 +0000 UTC
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After a lot of work, I am very happy to share this with all of you.
Currently it only supports "IR JIT" (which is basically a more optimized Interpreter) and "Interpreter", proper JIT (dynarec) support is still in the works.
Audio & Video support works, many core options cause Issues tho.
It is mandatory to "Close Content" after changing an...
2019-04-05 10:49:01 +0000 UTC
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Just for completion, here is DosBox SVN incl. the aarch64 dynarec.
This core was improved in a cooperation with https://www.patreon.com/rsn8887 , radius (aka. fr500) and me.
I hope you all will enjoy it, it will go on the bot after some last fixes, also mupen next with jit patches will soon be on the bot too ;)
Thanks for all your continued support!
2019-03-25 10:15:45 +0000 UTC
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Fixes Resident Evil 2, Rogue Squadron, Indiana Jones and others!
Changelog in the README
2019-03-19 23:42:19 +0000 UTC
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After a lot of work, here is a little preview of the upcoming big update (not including LLE Plugins just yet)!
Note: This is the JIT version, Kernel patches are required!
Also Windows x64 Version: https://m4xw.net/nextcloud/index.php/s/2stZjmH5mZo9jZp
A change-log will be written once I am finished with my work, this pulls in several years and thousands of commits of changes.
Fa...
2019-03-14 11:29:29 +0000 UTC
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-Adds timestamp and version to logs
-Games and profile changes now always trigger a reset to stock values, even for games that would not change clocks on their own
https://github.com/retronx-team/sys-clk/releases/tag/0.11
2019-03-07 17:56:03 +0000 UTC
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This is an unofficial Nintendo Switch port of the Fox Interactive / Rebellion Developments game, Aliens Versus Predator Gold.
Note: Requires the full game (AvP Gold or AvP 2000), both GOG or Steam work.
If you use AvP 2000, go there https://icculus.org/avp/files/etc/ and download english.txt, rename it to language.txt and put it with the assets into the same Folder as the NRO...
2019-02-28 20:23:56 +0000 UTC
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