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adeptussteve

adeptussteve

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adeptussteve posts

Patreon Public Build Release 11.04.2025

Welcome all!

Here is the release of the public build for April. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.

MEGA (Classic direct download link ~17Gb)
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Build Release 11.04.2025 Announcement and Changelog

The April build release is almost ready!

This cycle we have achieved some big things. On the character front, we have now implemented a great deal of hair physics for all human characters and we are looking forward to you checking them out. The world map has been seeing some great progress with the blockout of the forest around the Pearl Village, the pillar region and Umbar forest coming together nicely. Our design and animation teams have been blasting through the combat content workin...

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Member Testing Build Release April

Welcome all!

Here is the release of the Member Testing build for April. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.

MEGA (Classic direct download link ~17Gb)

G...

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Build Release 04.04.2025 Announcement and Changelog

Welcome to the April test build 

This cycle we have achieved some big things. On the character front, we have now implemented a great deal of hair physics for all human characters and we are looking forward to you checking them out. The world map has been seeing some great progress with the blockout of the forest around the Pearl Village, the pillar region and Umbar forest coming together nicely. Our design and animation teams have been blasting through the combat content working o...

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Development Update 28.03.2025

Hello everyone, welcome to this week's progress report. 

Level:
Level artists are hard at work on the Lake Village's interiors, placing props and improving the look and feel of the different houses to better visualize their professions and social standing. Meanwhile, work on the architecture of Adûn is nearing its end. The next phase will focus on set dressing and adding more details to enrich the area.
Over at Pearl Village and the Umbar Mountains, the team...

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Wild Life Community Announcement: The Path to Our Destination 1.0

Dear Wild Life Community,

We hope you are all doing well.
We are excited to share an important update with you. But before that, we believe it is a good idea to take a quick look back at the path behind us, so you can understand where we are coming from.

Reflecting on Our Path
Wild Life started as a humble Patreon project with just two of us—Steve and Chris—dreaming of crafting an open-world sexy RPG. As our community grew, so did...

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Development Update 14.03.2025

Hello everyone, welcome to this week's progress report.

Level: 
This week, we returned to the Lake Village to kick off work on the A Blockout. Our team created a first batch of blockout props and imported them into the project. On the Warrior Village side, we received the first work-in-progress meshes for the houses, which are now under review for feedback. In parallel, the level artists utilized tools developed by Tech Art to begin adding more details to...

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Development Update 07.03.2025

Hello everyone, welcome to this week's progress report.

Level: 

We completed our first batch of meshes for the global category, which covers assets that aren’t tied to any specific location. We also revisited the exterior areas of the Alpha Camp to add some cables. In parallel, we continued work on architecture in regions like Adûn and Apoc to bring them up to the "A Blockout" standard. We also started creating the blockout props for Lake Village and Pearl...

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Development Update 28.02.2025

Hello everyone, welcome to this week's progress report.

Level: 
Over the course of this week, the environment team continued adding wear and tear texture details to assets in the Alpha Camp. In parallel, we prepared everything for the full production of the Warrior Village meshes, introduced new tools for our level artists, and also started work on spaceships, shuttles, and statues for the Lizard Settlements.

2025-02-28 12:14:14 +0000 UTC View Post

Patreon 10$ Build Release 21.02.2025

Welcome all!

Here is the release of the 10$ build for February. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.

MEGA (Classic direct download link ~17Gb)

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Patreon Public Build Release 21.02.2025

Welcome all!

Here is the release of the public build for February. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.

MEGA (Classic direct download lin...

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Build Release 21.02.2025 Announcement and Changelog

The February build release is almost ready!

Coming out of the Christmas vacations we immediately got to work and these are the areas we want to highlight for you:

The Alpha Camp is coming very close to its final state, the living containers’ interior design has made some great visual improvements and now looks very cozy, most of the models for the Alpha Camp are finished or very close to being finished.

The Warrior Village blockout is making some very good progress, as wel...

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Member Testing Build Release 14.02.2025

Welcome all!

Here is the release of the Member Testing build for February. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.

MEGA (Classic direct download link ~17Gb)

2025-02-14 10:42:16 +0000 UTC View Post

Build Release 14.02.2025 Announcement and Changelog

Welcome to the February test build 

Coming out of the Christmas vacations we immediately got to work and these are the areas we want to highlight for you:

The Alpha Camp is coming very close to its final state, the living containers’ interior design has made some great visual improvements and now looks very cozy, most of the models for the Alpha Camp are finished or very close to being finished.

The Warrior Village blockout is making some very good progress, as well. ...

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Development Update 07.02.2025

Hello everyone, welcome to this week's progress report.

Level: 
Our work continues in the same areas as last week, with the Warrior Village getting closer to a finished A-Quality Blockout, and the next batch of final assets for the Alpha Camp has been implemented.
Parallel to that, we have started work on the Grassland region; by adding a bigger variety of blockout plants and trees and small rocks and pebbles to the landscape, we are bringing the area to the ...

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Development Update 31.01.2025

Hey all, welcome to this week's progress report.

Level: 
In the last couple of weeks, work on the A-Quality blockouts has continued, with more progress being made on Adûn and its architecture. The next location we have started working on is the Warrior Village.
Parallel to these tasks, we have continued full production efforts on Alpha Camp props, and tech art is supporting our level artists to further accelerate the process of building our world map.

...

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Development Update 17.01.2025

Hey all, welcome to this week's progress report.

Level: 
This week, we put additional work into the last missing cave and continued our efforts on the A-quality blockout for Adûn. The rest of the team focused on the final asset production for the Alpha Camp props, while Tech Art worked on supporting tools to speed up the process of populating the world with props and foliage.

2025-01-17 13:09:35 +0000 UTC View Post

Development Update 10.01.2025

Happy start into 2025 everyone!

We hope you had a great holiday time and new year celebrations and arrived in 2025 in good health and company 🙂
Here we are all pumped to get this year going. There is a lot on the horizon and one of the first steps we are taking this year is to map out all the remaining steps left to do to finish the development for Wild Life and make a roadmap for you so you know better what's coming.

As some of our team members are still enjoying some longe...

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Development Update 19.12.2024

Hey all, welcome to this week's progress report.

This is the last report of 2024 and most of our team have already gone into their well deserved Christmas holidays. It was a great year and we made some awesome progress in all areas thanks to your invaluable support. It's a great pleasure to build this game for you and with you. We are sure 2025 is going to be a very productive year and we are pumped to see this project make immense progress towards the finish line with you.

The ne...

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10$ Build Release 13.12.2024

Welcome all!

Here is the release of the public build for December. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.

MEGA (Classic direct download link ~17Gb)

2024-12-13 12:18:13 +0000 UTC View Post

Public Build Release 13.12.2024

Welcome all!

Here is the release of the public build for December. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.

MEGA (Classic direct download link ~17Gb)

2024-12-13 12:17:23 +0000 UTC View Post

Build Release 13.12.2024 Announcement and Changelog

The December build release is almost ready!

With this release, we have finally completed the B Blockout Phase, establishing all major points of interest such as villages, caves, and dungeons. 
This is a pivotal moment in the journey towards crafting the complete open world of Wild Life.

Over the course of the year, the entire environment team has collaborated closely with our designers to build locations across the World Map. 
As outlined before, t...

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Member Testing Build Release 06.12.2024

Welcome all!

Here is the release of the Member Testing build for December. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.

MEGA (Classic direct download link ~17Gb)

GoF...

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Member Test Build Announcement 06.12.2024

Hello everyone,

The December member-tier testing build is almost ready!

The time has come to show you an early version of our new combat system we’ve been working on for some time now. While still a work in progress, this update will give you a first glimpse into the direction we’re taking combat in Wild Life and the foundations we’re building for the future. Please keep in mind that this is still rough around the edges and will evolve with every new bu...

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Development Update 29.11.2024

Hey all, welcome to this week's progress report.

Level: 
The Level department has completed their work on overhauling Apoc, updating its design to reflect its origins as a Lizard settlement, and is now occupied by the scum and villainy of Kerpal.
The landscape received extra attention, especially the large mountain range that separates the desert from the fertile parts of the island.
Additionally, we refined the canyon areas in the desert, while the 3D art...

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Development Update 22.11.2024

Hey all, welcome to this week's progress report.


Level: 

This week, we finalized the Umbar B Quality Blockout, so the design department can start implementing quests and routines. We also completed work on the last large-scale cliff meshes, which will be added to the world map early next week. For the rest of the week, we focused on the landscape, with particular attention to the canyons, the desert, and cleaning up the coastal areas as well as exp...

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Development Update 15.11.2024

Hey all, welcome to this week's progress report.


Level: 

This week, we continued our work on the Umbar blockout, focusing on roads and the various workshops of Umbar's craftsmen. The landscape pass, with most of the testing completed, is now in full production, and the current step involves improving the transitions between cliff meshes and the ground terrain.

We also continued the development of the homes for the Warrior Village and an inter...

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Development Update 08.11.2024

Hey all, welcome to this week's progress report.


Level: 

We've started testing the Nanite landscape to assess performance impact and explore features like tessellation for enhanced terrain fidelity. While work on the landscape continued, we brought the first iteration of the redesigned Umbar buildings into the world map to gather team feedback on scale and appearance.

2024-11-08 13:48:29 +0000 UTC View Post

Development Update 01.11.2024

Hey all, welcome to this week's progress report.


Level: 

We finally finished the cleanup process for the landscape mesh in preparation for detail work, ranging from large mountain erosion lines to water flow paths and small creeks. In the coming weeks, until December, we will focus on the overall appearance of the landscape, including all inland water bodies and the implementation of Nanite for the landscape. Additionally, we will reintroduce featu...

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Development Update 25.10.2024

Hey all, welcome to this week's progress report.


Level: 

We worked together with code and game design to develop a tool that will help our designers to distribute collectable resource items across the world map easily.

We are also working on a set of mesh decals that will help us add details to the Alpha Camp so it will have that nice sci-fi look to it.

For Umbar we wanted to change the design philosophy for its buildings and architectu...

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