Christmas 2024
Merry Christmas guys!
Thanks for all of your support over another year, and I hope you all have a great 2025!
- Cosy Creator
2024-12-24 15:49:31 +0000 UTC View Post
Merry Christmas guys!
Thanks for all of your support over another year, and I hope you all have a great 2025!
- Cosy Creator
2024-12-24 15:49:31 +0000 UTC View PostHey guys!
0.11 Is now complete and ready to play!
The update contains an additional 25,000 words, 1420 renders, and 69 videos, covering day 26 (Wednesday). It will cover some nice fun/sexy slice of life content, as well as some significant character progression and revelations with a few of the girls.
WARNING: This update will probably break saves - unfortunately it's a consequence of the new renpy engine version. If you start a new game though, you'll be gi...
2024-12-15 17:53:48 +0000 UTC View Post
Hey guys!
Just a very short status update for you this time!
With everything else finished, rendering has gone very smoothly since the last dev log, and I've completed another 400 renders. That puts the total at a little over 1000 now, and means I'm comfortably on course for the mid-December release.
Speaking of the release, assuming everything goes well, I'm aiming for the 15th; so pencil that in as the tentative release date! And that's really all I have for you this time....
2024-11-24 19:01:25 +0000 UTC View Post
Hey guys, welcome to dev log 42.
I've had a very productive couple of weeks once again, with my efforts being split between a few different tasks this time.
First, the UI work that I showed you in the last dev log is now complete, with all of the bugs (hopefully) ironed out. Unfortunately, I've discovered that old saves will probably stop working. I spent a good amount of time trying to remedy this issue, but it seems that it's not actually being cause by the new UI, rather it's a...
2024-11-10 19:08:04 +0000 UTC View Post
Hey guys, welcome to dev log 41!
It's been another productive couple of weeks. To start with, I've finished another two hundred renders for 0.11, which is shaping up to be a very fun update! But on top of that, a bunch of my time has been devoted to finishing up the new UI, which is now in the final testing and tweaking phase of the process. Which means, it's time to show it to you all! There isn't much more to say about that, so I'll let the picture do the talking:
Main Menu:
Hey guys, it's dev log time again!
As usual during the rendering phase of the development process, I don't have a tonne to report. In the last couple of weeks I've finished a dozen more videos and another 200 renders for 0.11. This is a slightly slower rate for renders than I usually report in these two week periods, but that's because I've also done more than 100 character renders for various parts of the UI work that is currently going on.
Speaking of the UI, it's starting to lo...
2024-10-13 20:03:41 +0000 UTC View Post
Hey guys, it's dev log time again!
First, I'll start by mentioning that the attached images are not from the update! They are a custom render kindly commissioned by one of you, and the commissioner was happy to share - so enjoy the Redhead Harem!
Right, on to the dev log. The big news this time is that I've finished writing 0.11! And also, it went way longer than anticipated again, with the single day update still coming to around 25,000 words... So much for my plan for a fast dev...
2024-09-29 17:11:29 +0000 UTC View Post
Hey guys, it's time for the first dev log of 0.11.
First, as I usually do after an update, I want to start by welcoming all of the new supporters that joined with the release of 0.10 - Thank you! I really appreciate you being here, and I hope you all enjoyed the update! If you stick around, you'll soon get used to hearing from me in these dev logs, as I put them out every other Sunday.
So, on to the main topic of the day: 0.11. I'm already making good progress. I've finished plann...
2024-09-15 19:10:39 +0000 UTC View PostHey guys!
0.10 Is now complete and ready to play!
I've mentioned the size of this update before, but here are the final totals: 32k words, 1900 renders, and 31 videos. That makes this the longest ever update! Are you getting tired of me saying that every update yet?
For desktop players, this update should be just the same as usual, so you can probably skip reading this part and go right to the downloads if you want. But this one is a little d...
2024-09-01 16:29:38 +0000 UTC View Post
Hey guys, it's time for the final dev log of the 0.10 development cycle!
So the main news is that I've set a release date; I'm aiming for September 1st. Assuming that no unforeseeable catastrophes crop up, that should give me plenty of time to finish off the content and sort the android issue I've mentioned previously (more on that below). Actually, I could probably get it done a week earlier, but I don't want to set the deadline too tight and then be left rushing too much at the end! 2024-08-11 17:49:36 +0000 UTC View Post
Hey guys, it's short dev log time!
As I'm sure most of you can guess, I'm still in the depths of the rendering process, so there isn't much interesting to report on. Since the last time I spoke to you all, I've completed another 400 renders, pushing the total finished over 1000 now. This also means I've finished the first of the two days (day 24), which came to 960 renders. Using that to estimate the rest of the update, I'm guessing I have around 800 left to go; but as long time followe...
2024-07-28 17:27:47 +0000 UTC View PostHey guys, time for a very short dev log!
Once again, I'm happy to report that the last couple of weeks have been very productive - I've completed an additional 350 renders, created a few more of the new characters (there are a lot to make this time!) and finished one of the two big animated scenes that will be in 0.10, comprising 16 animations.
Despite this pretty decent rate, I'm beginning to think the release date is a little further out than I expected, so don't be surprised if...
2024-07-14 18:08:52 +0000 UTC View Post
Hey guys!
As I said last time, this will only be a short dev log, as I'm currently wading through the massive task of rendering the update. With that in mind: things have gone pretty well over the last couple of weeks. I've completed around 300 renders, and I've begun work on some of the new characters that will feature in the update (one of which can be seen with Akari in the preview render above!). With all of cute girls I make, I inevitably get requests to make them a love interest ...
2024-06-30 19:04:57 +0000 UTC View Post
Hey guys!
Welcome to another dev log, I hope you're all doing well!
This post will contain a brief rundown of which characters get content in the next update, so if you're particularly sensitive to spoilers you may want to skip it - though nothing major will be given away!
So, with that said, I can now give you all a bit more information about 0.10. To start, it's fully written, and it's going to be yet another record breaking update in terms of length, coming in at 31,000 ...
2024-06-16 19:03:24 +0000 UTC View PostHey guys, it's dev log time again!
First of all I want to start by welcoming all of the new supporters that have joined since the release of 0.9, the reaction to which has been particularly positive, so thank you all for the amazing feedback!
Now, on to the dev log:
Those of you that have been around for a while will probably have noticed a pattern emerge, where I release a 0.0.1 patch for the public version, which usually includes quality of life updates such as work on the...
2024-06-02 18:54:02 +0000 UTC View PostHey guys!
0.9 Is now complete and ready to play.
As usual, the content ballooned beyond my expectations, with the totals coming to 24k words, 1355 renders, and 41 videos, making this the longest ever update by every metric - I hope you enjoy it, I think it's a real fun one, with a few revelations and a lot of hot scenes!
Please let me know if anything doesn't work and I'll try to get it fixed ASAP, and if you have any other feedback feel free to leave it here or on discord. ...
2024-05-19 15:59:35 +0000 UTC View Post
Hey guys, 0.9 is nearly upon us!
That's the main news for this dev log, but I'll go into a little more detail: The last couple of weeks have been very productive, and I've completed another 450 renders, bringing the total up to around 1100 so far. I estimate that I have roughly 150 left to do, so I'm well on track to meet my target of a May 19th release date - meaning exactly one week from now!
There really isn't much more to say about 0.9 right now, so instead I'll leave you with...
2024-05-12 16:59:26 +0000 UTC View Post
Hey guys, time for another short check in!
Development of 0.9 has been progressing well, and in the two weeks since the last dev log I've completed another 350 renders, bringing the total to around 650 so far. I've also done the lion's share of the animation for the update, with 27 video loops finished. Add in a couple of short scenes that I've yet to animate, and that means this update will be the most animated one yet!
There's an outside shot I could still meet my target of a Ma...
2024-04-28 17:05:35 +0000 UTC View Post
Hey guys, a very short dev log this time!
In the last one I mentioned that a lot of my time was going into 0.8.1 and the improvements to the earlier content - well that's now complete, and it went out for the public release last weekend (I also updated the post here, if any of you want to grab it!)
That leads me onto my current task: rendering 0.9. Progress is going quite quickly so far, with the current render count sitting around 300. I'm thinking the total should be in the 11...
Hey guys, time for a short mid-update dev log!
I've now finished all of the writing for 0.9, and the final word count comes in around 22,000 words, so it's definitely on the longer side. As you can probably guess from the above, I'm now in the most time consuming part of the process: rendering, so there isn't a great deal to say about that.
I mentioned last time possibly putting 0.8.1, with the minor fixes, QoL features, and improved renders up on patreon this week. But when I wen...
2024-03-31 17:30:47 +0000 UTC View PostHey guys, it’s time for another dev log!
To start, welcome to all the new faces that have joined since the release of 0.8, there are quite a few of you this time, and I really appreciate your support! I do these dev logs every other Sunday between releases, so you'll hear from me like this every so often.
As usual after an early access release, I've had a busy couple of weeks working on typos (thank you all for pointing them out!), and quality of ...
2024-03-17 20:35:29 +0000 UTC View PostHey guys!
0.8 Is now complete and ready to play, I hope you all enjoy it!
Turns out my estimate of 800 renders was short (as usual), and the final count came in at 998!
Please let me know if anything doesn't work and I'll try to get it fixed ASAP, and if you have any other feedback feel free to leave it here or on discord. I'll speak to you all in the first dev log of 0.8 in a couple of weeks!
MEGA:
Hey guys!
Welcome to the first dev log of 0.8, and also of 2024. For those of you who have recently joined with the release of 0.7, thank you, and welcome! I do these dev logs every other Sunday.
That's not the only thanks I want to give this time though, as the 7th of January marked the one year anniversary of Cosy Cafe's 0.1 release. There are so many more of you here supporting me than I ever imagined there would be when I was creating that first release, and I just want to let...
2024-01-14 21:53:47 +0000 UTC View PostHey guys!
0.7 Is now complete and ready to play, I hope you all enjoy it!
Please let me know if anything doesn't work and I'll try to get it fixed ASAP, and if you have any other feedback feel free to leave it here or on discord. Other than that, I hope you all had a great Christmas, and I'll speak to you all in the first dev log of 0.8 in a couple of weeks!
Merry Christmas guys, I hope you all have a good one!
Thank you all for supporting me over the last year!
- Cosy Creator
2023-12-24 11:12:50 +0000 UTC View Post
Hey guys, time for another short dev log.
The last couple of weeks have been very productive! I've completed roughly 400 more renders ( bringing the total up to ~600), created all of the new environments required for the update, and finished the animations for the longer of the two animated scenes.
I'd been hoping to release just before Christmas, but seeing how much there is left to do it looks like it's going to be just after, and I don't want to rush for the sake of a few days....
2023-12-10 18:11:47 +0000 UTC View PostHey guys!
A bit of an unusual one for you this time, as I'd normally be further along by the second dev log in an update and have some renders to show you, but writing hasn't quite gone the way it usually does.
In short, I've written way too much - 30,000 words in total (for context, 0.6 was 14,000).
Throughout the writing process, I knew 0.7 was going to be the longest update yet, there are just so many plot lines happening in the aftermath of the Hamilton party that it was...
2023-11-12 19:13:26 +0000 UTC View Post