I've noticed a lot of people are having some common bugs/quirks using my resourcepack, so I decided to make a post just for it.
#1 If the block textures aren't tiling properly and there are some weird texts on placed-down grass blocks, you need to set "Quality Settings > Connected Textures" to Fancy for optifine users. Or for fabric users you need to install the "Continuity" mod.
#2 If your mobs appears glitched ou...
2021-01-24 11:49:44 +0000 UTC
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Ever since I started organizing the packs into several folders on mediafire, I've had people commenting/messaging that they can't download the files or they don't want to pay for premium (even tho you can still click on each file inside the folders and download them individually for free). So imma make a poll to see how many people are having a hard time with it.
The reason I switched to mediafire instead of using googledrive is because my googledrive space is running ...
2021-01-15 00:33:34 +0000 UTC
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- added parallax occlusion mapping (POM) support for the following blocks:
bookshelves, noteblock/jukebox, lectern, redstone lamp, smithing table, cartography table, loom, furnace, smoker, blast furnace, dispenser, dropper, chiseled stone bricks, carved pumpkin/jack-o-lantern, bee nest/hive, chiseled nether bricks, lodestone, piston base, end portal frame, observer, barrel (1)
potion shelves, scroll shelves, food baskets, egyptian hieroglyphs for chiseled sandstone (2)...
2021-01-02 03:09:30 +0000 UTC
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- added food baskets texture+model to petrified oak slab (2)
- added straw nest texture to dry dead horn coral fan in any non-ocean type biomes (2)
- added christmas chest/double chest texture (1)
- added thatch texture to birch slab/stairs/pressure plate in any plains, forest, swamp, taiga, or mountain biomes (3)
- added natural sea lantern texture to any ocean type biomes (2)
- added log wall texture to double dark oak slabs (2...
2020-12-02 02:43:22 +0000 UTC
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- changed tudor frame white plaster texture to double diorite slab and removed biome restrictions
- added tudor frame yellow plaster texture for double smooth sandstone slab
- added tudor frame mud texture for double granite slab
- added tudor frame wood texture for double spruce slab
- added tudor frame brick texture for double brick slab
- added potion shelves texture for double oak slab
- added scroll shelves texture for double dark oak slab
- added candles model+textu...
2020-11-02 03:01:51 +0000 UTC
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- added elytra texture
- added leather armor texture
- added iron frame to stained glass
- added tudor frame plaster to double smooth quartz slab in any plains, forest, flower forest, birch forest, dark forest, taiga, and mountains biomes
- made the crimson/warped roots and vines and sprouts glow in the block properties file
I have been busy with real life job last month, so there's not a lot of new features added in this update.
The new iron framed staine...
2020-10-02 02:13:36 +0000 UTC
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I often play with the conquest reforged mod and resourcepack which is in 32x res, so I tried downscaling my pack to 32x to see how it would look in such low res. Turns out it's actually kinda nice, also looks slightly stylized.
Decided to share it here and make it free to download as a "demo" version of my pack, also as an alternative for the people who can't run my 128x/256x versions.
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You can download the pack here (works with...
2020-10-02 02:12:09 +0000 UTC
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Was messing around with the new datapack custom world generation feature added in 1.16.2, made some tweaks/improvements to vanilla terrain generation:
- made every tree trunk use the wood block(six-sided bark) instead
- made every oak tree use the big oak tree shape
- changed birch tree shape to spruce tree and slightly taller
- lilypads generates in the birch forest biome
- podzol patches generate in the jungle biome
- large fern generates in the jungle biome
- lilyp...
2020-10-02 02:12:00 +0000 UTC
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I made this user-interface-only overlay pack back in 1.7.10, decided to update it to 1.16.2+ format (can still be used for older 1.14/1.15/1.16 versions)
The overall style is basically dark gray boxes and colored dots, with some animated RGB rainbow bars. This pack is mostly for experienced players who's already used to the various health/armor/hunger system and such, and don't want the screen to be cluttered with large icons.
I use this pack fo...
2020-09-02 06:01:01 +0000 UTC
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- added all netherite tool textures
- added all netherite armor textures
- added all chainmail armor textures
- added all potion textures
- added all fishing rod textures
- added ender pearl/eye textures
- added all iron golem health stage textures
- added honey block texture
- added extra grass to the top and sides of grass block
- added random leaves block as small bushes to grass
- added more bushy model to double-tall flowers
- added back banner/shield pat...
2020-09-02 02:17:37 +0000 UTC
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I want to know how many people are actually using the 256x version in comparison to the 128x version
2020-08-27 09:44:32 +0000 UTC
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Yep, reusing the same build again
This time I used worldedit to swap the palette to 1.16 nether theme with the various new blocks
You can download the map here (1.16):
https://drive.google.com/file/d/1uYd997U6IauLmGn9VjtOcEk-eZBZdins/view?usp=sharing
Feel free to copy/modify the map or use it in your own projects.
2020-08-02 02:25:13 +0000 UTC
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- added crimson/warped nylium, stem, fungus, vines, roots, planks, doors, trapdoors, signs
- added warped wart block
- added shroomlight
- added blackstone, gilded blackstone, polished blackstone, chiseled polished blackstone, polished blackstone bricks, cracked polished blackstone bricks
- added cracked nether bricks, chiseled nether bricks
- added crying obsidian
- added netherite block
- added lodestone
- added respawn anchor
- added target block
- added basal...
2020-08-02 01:32:42 +0000 UTC
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- added bee nest texture
- added bee hive texture
- added honeycomb texture
- added all wooden/stone/iron/golden/diamond tool textures
- added bow texture
- added crossbow texture
- added all arrow textures
- added trident texture
- added random 3d crystal models to redstone, emerald, and diamond ore
- added random 3d mushroom models
- added diamond armor texture
- added random stalactite models to granite, diorite, and andersite block
- changed iron ore te...
2020-07-02 05:01:25 +0000 UTC
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Still no stable 1.15 optifine release, so here're the new item texture I made so far.
All wooden, stone, golden, iron, and diamond tools done. Plus all draw stages and variants of bows, crossbows, and arrows. And item and entity texture for trident. I've also customized the item models slightly so most of them look 50% thinner, and appear bigger when placed in itemframes.
Downloads (including the new cracked stonebricks texture set) :
2020-06-02 01:03:11 +0000 UTC
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* Textures not uploaded yet *
There's still no stable 1.15 optifine yet but it's been too long, so I started working on the new block textures anyway. Made the honey comb, bee nest, and bee hive texture. I haven't made the honey block texture yet because it's semi-transparent and kinda bugged out with ptgi shader atm.
Reworked cracked stone bricks so the cracks look nicer
Also started making some item textures like finishing up rest of the sword textures....
2020-05-14 01:14:09 +0000 UTC
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I've spent some time reorganizing all the extra textures into a separate addon resourcepack since it's taking so long for a stable 1.15 optifine to come out. Made normal gray concrete, light gray concrete, and gray glazed terracotta textures in place of the old asphalt road textures in the basic pack. I've also shortened the pack names a bit so they're easier to read in the pack list.
You can download them here:
2020-04-28 03:55:36 +0000 UTC
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Made a quick build with one of my favorite architecture style to test out the resourcepack and ptgi shader. I love to watch how lights bounce around the red sandstone walls, wanted to share it here because why not :P
Inspired from Indian step wells, the game "Journey", and the game "Monument Valley"
*Update*
Also made a quick jungle palette swap version using worldedit, inspired from the game series "Tomb Raider" and "Uncharted". File reuploaded to the same l...
2020-04-08 14:19:31 +0000 UTC
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- added iron golem texture
- added command block textures
- added spanish moss texture for vines in any swamp biomes
- added thick hanging vines texture for vines in jungle_hills biome
- added rooted forest floor texture for podzol in dark_forest, jungle, or swamp biome
- added overlay textures for grass, sand, red sand, dirt, coarse dirt, and gravel
- added damage indicator particle texture as blood drops
- changed mycelium to have more purplish tint
- moved wet mud t...
2020-04-03 03:33:16 +0000 UTC
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- added conduit texture
- added all boat textures
- added end crystal texture
- added natural bedrock texture
- added random stalactite model to stone block
The natural bedrock texture only shows below y=5 in overworld, or in any nether/end biomes
Added some random stalactite formation to normal stone block to spice up natural caves a bit, but they might mess up the looks of existing maps/builds, so I might remove them in the future depending on feedback.
<...
2020-03-27 01:36:41 +0000 UTC
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- added all coral and coral fan textures with some random models
- added cartography table
- added sea pickle texture
- added dragon egg texture
- added turtle egg texture
- added bubble particle texture
- added lava particle texture
- changed bubble coral block texture
Finally done all the 1.14 utility blocks and all the natural sea blocks yay! Milestone moment~
Added bubble, flame, and lava particles with 2 random variants each.
The 256x version ...
2020-03-20 02:10:55 +0000 UTC
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- added armorstand texture
- added fletching table texture
- added all shulker box textures
- added frosted ice texture (temporary ice created by frost walker enchantment)
- added block destroy animation
- added dried kelp block texture
- added animated water for cauldron
- added golden armor
- removed golden trims on iron armor
This update is actually quite heavy because of the shulker box textures.
Wasn't sure if I should go with more man-made or...
2020-03-13 04:46:08 +0000 UTC
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- added cake texture and random strawberry/chocolate flavor variants
- added spawner texture
- added normal red nether brick texture in nether biome
- added observer texture
- added loom texture
- changed some banner pattern so they look nicer/smoother
Making those cake texture made me so hungry lol, currently there's 50% chance of normal vanilla cake and 25% strawberry 25% chocolate
Made a small bakery test scene to showcase the cakes and other textures in my ...
2020-03-06 03:57:18 +0000 UTC
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- added smoker texture
- added blast furnace texture
- added banner texture and all patterns
- added ender chest texture
- added normal purpur block texture in any end type biomes
- added purpur pillar texture
- added cactus bottom texture
- added placeholder nether portal texture
- changed lit furnace texture
The banner patterns are procedurally generated, so the shapes aren't really the best but I cba to hand drawn them all (yet).
Wasn't sure if I sh...
2020-02-28 03:17:58 +0000 UTC
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- added end portal frame texture
- added smithing table texture
- added stonecutter texture
- added lectern texture
- added itemframe texture
- changed the diamond parts in enchantment table to metallic
- added placeholder upscaled vanilla textures for the rest of missing textures
Since the pack is nearing completion, I've added upscaled vanilla textures as placeholders for rest of the missing blocks. Now you don't have to load another complete pack under m...
2020-02-21 07:08:06 +0000 UTC
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- added carved pumpkin and jack o lantern texture
- added dispenser texture
- added dropper texture
- added peony texture
- added wither rose texture
- added chorus plant, chorus flower, and dead chorus flower texture
- changed cobblestone and mossy cobblestone side texture
- changed redstone lamp to only glow at the glass part
FINALLY! All farmable crops, plants, and flowers are done!
Used some overlay texture to make jack o lantern only glow at the holes, ...
2020-02-14 02:49:24 +0000 UTC
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- added tnt texture
- added sweet berry bush texture + model
- added lilac texture
- added nether wart block texture
- added jukebox top texture
- added basic placeholder texture for all stained glass
- changed jungle log texture
- changed palm bark jungle log variant texture and the biomes it shows up
- changed flowing lava texture
- changed furnace model with 3d openings
- changed natural sandstone biomes
- some more subtle tweaks and changes cba to list out...
2020-02-07 05:02:24 +0000 UTC
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- added random mayan hieroglyph textures for chiseled stone bricks in any jungle biomes
- added random egyptian hieroglyph textures for chiseled sandstone in any desert biomes
- added palm tree bark texture for jungle log in any biomes other than jungles
- added brewing stand texture with random potion color and random rotated model
- added beacon texture
- added rose bush texture
- changed blockstate + model for bamboo so the tip will be thinner and have proper top texture<...
2020-01-31 06:05:57 +0000 UTC
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- added enchanting table texture
- added repeater texture
- added comparator texture
- added blood drips as unpowered redstone wire texture
- added powered redstone wire texture
- added random hanging tendrils model for netherrack
- added random pile model for nether quartz ore
- added prismarine texture
- added cocoa texture
- added random model offset for nether warts
Shat out this quick update before I go on vacation.
The powered/unpowered redsto...
2020-01-21 07:48:15 +0000 UTC
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- added end stone texture
- added bone block texture
- added coal block texture
- added nether wart texture
- added lily of the valley texture
- added random extra arms to cactus model
Made the final growth stage of nether warts animated to go along with the animated netherracks.
Added random extra branches/arms to cactus just for fun, might remove/change in the future. Need to enable the "Detail Settings > Alternate Blocks" option to see the f...
2020-01-17 03:32:39 +0000 UTC
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