XaiJu
VerehrER

VerehrER

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VerehrER posts

It is delayed again

I am really sorry.

I explained in discord.

I am going to copy paste it here... 


VerehrER — Today at 7:19 AM

It is delayed again

I was a little burnout this week so didn't catch the plan

I also added some new maps and features to make the questline a bit longer

it is almost done, there some new things I never mentioned

but also some part of the new content didn't quite go smoothly as I expected

apart from the main quest (Reynold), many new features in v0.7 will only be experimental, so won't be too much content related to it, like prison, it is very early stage

so please lower your expectation a little

so I don't get too stressed out

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September Reward

You saw it in discord.

A if-scene.

It is the artist's idea.

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I need 10 more days

Hello everyone, September is almost over, and I feel it's necessary to update you on my current progress.

Although things are going well, I may have overestimated my speed. There are only 5 days left, and I now realize there's still a lot to be done and polished.

Many of these tasks were not planned a month ago. I find that I often get caught up in developing new content or making the planned content more complicated.

(For example, I've added a new "BOSS", very strong and very cool. You'll definitely want to avoid him!)

I think you might not fully understand just by me saying it, so I need to finish version 0.7 as soon as possible.

If I'm set on updating by the end of the month, I may have to skip some less important content first and gradually update it in the first half of next month.

I'm even contemplating now whether to continue polishing something I'm not quite satisfied with, as it has already taken up a whole day yesterday.

If I were to give you 100% cool new content, but if it's to be updated by the end of the month, it may only be 70%.

So I've decided to give myself a little more time, regardless.

An extra ten days should be enough for me.

...

...

...

I hope you all won't cancel your Patreon support! I haven't played games for two months!

Never slacked off!

Thank you!

***

***

***

各位好,九月快结束了,我觉得我有必要说明一下目前进度。

目前的进展虽然还好,但我可能过分预估了我的速度(好像之前也发生过同样的事情)。

还有五天时间,但我现在发现还有很多需要完成与打磨的东西。

很多并非是一个月前计划好的。我发现我总是沉迷于开发新的内容,或者把原本计划中的内容变得更复杂。

(比如我又加了一个新的“BOSS”,非常强,非常酷,各位一定会“躲”着他)

我觉得光说你们可能不会明白,所以还是要尽快把v0.7版本完成才行。

如果确定要在月底更新,我可能会先跳过一部分比较没那么重要的内容,然后放在下个月上旬慢慢更新。

我甚至还在思考要不要继续打磨一个我不太满意的东西,它已经花了我昨天一天的时间。

如果说我想给你们100%新内容,但如果要月底更新的话,可能只有70%。

所以我决定,不管了,我要多给自己一点时间。

额外的十天时间对我来说应该够了。

……

……

……

希望大家不要取消Patreon支援!我已经两个月没有打游戏了!从未偷懒!

感谢!

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Discord

Okay, I create a discord channel.

But it is mainly for bug report and maybe some progress post, nothing big.

Eveyone can join, please be kind to each others, because I probably do not have enough time to moderate it.

Thanks.

Link Below:

https://discord.gg/h5MPjpdUAW

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To everyone waiting for the update

V0.7 will likely be updated next week (it could also be the week after, but I'll try to finish it by next week).

It was originally scheduled to be updated this week, but as you know, I've added a lot of new stuff.

The amount of story content in this update will be twice as much as the entire Yukimura storyline (currently), even more than I initially planned! There are also many special story scenes that I felt would be a waste not to include, so I've added them as well. I've inadvertently spent more time on this than anticipated, and I apologize.

*

By the way, I saw my work being discussed on some strange forums today.

Ahem, It's not a big deal, but I couldn't bear to read the comment section... there were just too many bug reports, more than I could ever imagine. I can't directly reply to them (which will make it awkward very definitely). Perhaps I should create a public bug report site? I'm not sure which platform to use, though.

I apologize for the numerous bugs in my game; I'm doing my best to avoid them, but due to my lack of skills and experience, some bugs are truly unexpected.

*

Here are some known issues that I'm aware of:

  • The game currently lacks a lot of guidance. For instance, it's not explicitly stated from the beginning that "you can't seduce in torned clothing." Conditions for successful seduction are also unclear.
  • Some skill limitations and designs are not quite reasonable. For example, the "allowing exhibiting in combat" skill is not very useful at the moment. I plan to adjust and improve it in future updates.
  • H scenes that have been experienced once should have a skip option. I will include this in V0.7.
  • The key layout is not very clear. I think I need to update a complete key map within the game to make it less confusing.
  • Some H scenes trigger conditions are unclear, such as belly punch and gang*ang captures in a near-fainting state.
  • Linking HP and Stamina doesn't seem like a great idea. Some people have expressed this view, and I sometimes feel the same. Being unable to run and attack when Luna has low HP does affect the combat experience. Perhaps I should change it in the next update.
  • There still seems to be some bugs in pushing the minecart?
  • I need to add a function to teleport between maps save points.

I'm also aware of many other issues; it's just that I have too much work piled up in front of me to resolve them quickly, and sometimes I simply forgot. However, I will slowly and eventually address these problems.

*

If you have any suggestions, please let me know.

Also, if there's anything you're not satisfied with, don't worry about my feelings—tell me. I'll feel worse if you don't. And yes, not fixing bugs when there are bugs also makes me uncomfortable too.

******

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******

V0.7最快会在下个星期更新(也有可能下下个星期,我会努力在下个星期完成的),它本来是在这个星期更新的,但是你知道的,我又加了很多东西。

这次更新的剧情量将会是整个雪村(Yukimura)剧情的两倍之多,比我一开始计划的要更多!

而且还有很多特别的演出,因为我实在觉得不做进来就太浪费了,所以就做了。

一不小心就花了更多的时间,很抱歉。

*

顺便一说,我今天在某些奇怪的论坛上看到了我的作品。

这其实没什么,主要是我实在看不下去评论区了……因为bug报告的帖子实在是太多了,我根本无法忍受,原来还有这么多bug!我竟然都不知道!我又不好直接回复他们,或许我可以创建一个公开的bug报告网站?但我不确定要用什么平台。

很抱歉我的游戏bug很多,我已经很努力地在避免bug了,但由于我技术与经验不足的原因,有一些奇怪的bug我实在是意想不到。

*

还有一些目前我已经有自知之明的重要问题:

  • 目前游戏缺乏很多引导,比如“破衣状态无法诱惑”并没有在一开始明确告知玩家,这主要是我完全忘记了。还有诱惑成功的条件也有一些不明显。
  • 一些技能的限制和设计不太合理,比方说,“在战斗中露出”这个技能,目前用处不是很大。我有计划在以后的更新中逐渐调整改进。
  • 体验过一次的H事件需要添加跳过的选项,这个我会在V0.7中更新。
  • 按键布局不是很明晰,我想我需要更新一张完整的键位图在游戏当中。
  • 有一些H的触发条件不是很明确,比如腹击,濒死状态下被抓捕的多人Sex。
  • HP与Stamina挂钩似乎并不是一个很好的选择,至少我看到有一些人是这么觉得的,其实我有时候也这么觉得。在HP很低的时候,露娜无法奔跑和攻击会很影响战斗体验。或许我应该在下次更新中改变它。
  • 推矿车似乎还是有一些bug?
  • 我需要加一个地图保存点之间互相传送的功能。

其实还有很多问题我是知道的,只是堆积在我面前的工作量实在太多,我没办法很快去解决这些问题。

但不管怎么说,这些问题我都会慢慢解决的。

*

如果各位还有什么建议请告诉我,当然,如果有不满意的地方也请告诉我,不要在意我的心情,不告诉我我会更难受。

还有bug也是,不修好bug我浑身不舒服。

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Late August Reward


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August Progress Report

Uncensored on Cien

Hello everyone.

This is the August report that's unintentionally delayed for two days into September, my apologies.

The next update will be version v0.7. The content for the v0.7 update will be more substantial than before, so let's tease some of it here.

*

The first very important new content is—

Reynold's Storyline and Special Missions:

After Luna decides to help Reynold and defeats the Flame Knight, Reynold will ask Luna to assist him in becoming the legion commander of the Empire's Third Legion, replacing Flame Knight Kregmann.

Luna needs to help Reynold assassinate three key figures without getting caught.

This part will include multiple new maps and some new types of enemies, and it is the main content for the v0.7 update.


The new content also includes side quests in the Hidden Village - treasure hunting in the Lost Kingdom.

Additionally, Luna can commission the blacksmith to enhance her weapons in the Hidden Village, increasing her base attack power.


New Prison Gameplay:

If conditions are met, Luna will be imprisoned after being defeated.

Luna needs to escape by either sneaking or seducing.


New Companion System:

Luna can get support NPCs in Reynold's storyline who can assist in combat and also attract the enemy’s attention.

After learning special skills, you can turn the enemies you've seduced into companions.


******

各位好,好久不见。

这是不小心迟了俩天到了九月份才发的八月报告,非常抱歉。

下一次更新是v0.7版本,v0.7更新的内容会相比之前都要多,所以在这里提前跟大家透露一些内容。

第一个非常重要的新内容是——

雷诺德的故事剧情与特别任务:

在露娜决定帮助雷诺德,并击败炎骑士之后,雷诺德会要求露娜协助自己成为帝国第三军团的军团长,接替炎骑士克雷格曼的位置。

露娜需要帮助雷诺德刺杀三名要员,而不能被发现。

这一流程会涉及数个新地图,几种新敌人,是v0.7主要更新的内容。

新内容还包括隐蔽之村的支线任务,寻找失落王国的宝藏。

此外,露娜也可以在隐蔽之村中,委托铁匠初强化自己的武器,可以增加基础攻击力。

新增监狱玩法:

露娜在被击败后,如果条件成立,会被关押至监狱当中。

露娜需要通过一些办法(潜行或者诱惑)逃脱。

新增同伴系统:

露娜在雷诺德的剧情当中可以获得支援NPC,可以在战斗中提供帮助,也可以用于吸引敌人的注意。

学习特殊的技能后,也可以将被诱惑的敌人变成自己的同伴。

H内容请在Ci-en上查看。 

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Failed to catch the deadline

Unfortunately I can't make the deadline this month.

The next update will be postponed to Septemper.

I am sorry for everyone joined Patreon this month, I will still give out Augest reward illustrations tomorrow, which is not a lot, but better than nothing.

Also I will be writing a detailed report on what is going to be new in the v0.7 update, which will be including Reynold's main quest, Hidden village side quest, Companion, Imprison mechanic, weapon enhancement, 2 new types of enemy,  3-5 new maps, new skill, and a bunch adjustments to the existing gameplay.

I am not going to spoiler any new H contents for now.

There are still a lot needed to be done and many things determined to be changed.

I hope you all can understand, thanks.

******

非常不幸,我无法再月底前赶完进程。

下次更新将推迟到九月。

对这个月加入Patreon的各位感到非常惭愧,不过明天我还是会发8月奖励图,虽然不多,但总比没有好。

另外,我还会更新一份关于 v0.7 更新中的新内容的详细报告,其中包括雷诺的主要任务、隐村的支线任务、同伴、囚禁机制、武器强化、2 种新类型的敌人、3到5张新地图、新的技能以及对现有游戏玩法的大量调整。

咳咳,暂时不打算剧透任何新的H内容。

还有很多事情需要做,很多事情需要改。

希望大家能够理解,谢谢。

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A small small update on stagger effect

Enemy now has a little shaking effect when hit (when not poise broken)

Didn't plan on doing this, but had a sudden inspiration.

I think, when facing high-poise enemies, this should enhance some hit feedback.

******

敌人被命中会有一点点晃动的效果(当没有被破除韧性时)。

没有计划做这个,但突然灵光一现。

我想,当面对高韧性的敌人时,这样应该能加强一些受击反馈了。

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About the update in the end of Augest

Hello everyone, I've been busy with new content, so I haven't posted for a week.

I really wanted to show you our new H animations (a simple version, not live2d, similar to the H animation for doggy style), but I feel that constant spoilers might ruin the surprise, so I decided against it.

Today, I want to talk about this month's update.

With just over a week left, I'm a little uncertain if I can make it on time.

This update will include new story quests (especially Reynold's plot), and some new maps. Since the game currently includes three languages (with the possibility of adding Korean), it will take some time for translation work, which I'm not doing myself, so it generally takes longer (and I usually start writing the script after I'm done coding everything).

I don't want to release it unfinished and give you an incomplete story experience, so if I can't make it, the update will likely be postponed to next month.

Just letting you know here.

Here are some random thoughts.

About the new NPC vs NPC framework, and the Follower & Companion system.

Initially, Reynold's story was to unlock the gameplay of support companions, but after completing Reynold's subsequent storyline, it seemed unnecessary for the time being.

So the next update might not unlock the companion support gameplay.

I want to introduce it in a more dramatic way, like in a quest where you need to escort or protect a friendly target, instead of Reynold suddenly telling you that you can have some support, and then not needing it in subsequent quests (you'll know why).

Since I'm still working on Reynold's questline, I probably won't have time to add such a more dramatic task.

So, just explaining it here again.

Apart from Reynold's side story, there will be some other new things, but I'll leave that for later.

***********

大家好,因为一直在忙于新内容所以一个星期没有发帖。

本来很想给大家看一看我们新做的H动画(简易版,不是live2d,就像那个卖春后入的动画一样),但我觉得老是剧透是不是会有点破坏惊喜感?所以想想还是算了。

今天我想提一下关于这个月的更新。

因为还剩一个多星期了,而我有点不确定是否能够赶上。

因为这次更新会包含新的故事剧情任务(特别是雷诺德的剧情),还有一些新的地图关卡,因为目前游戏包含三种语言(很可能还会增加韩语),所以需要一些时间进行翻译工作,而翻译嘛,并不是我自己在做的,所以一般会需要更多时间(而且我一般会在焦头烂额写完各种代码后才开始写剧本)。

我不是很想在没做完的情况下发布出来,给大家一个不完整的剧情体验,所以如果赶不上的话,那大概率更新会放在下个月。

所以在这里说明一下。

以下是一些碎碎念。

关于新的NPC vs NPC框架,以及Follower & Companion系统。

本来是在雷诺德的剧情中解锁有关支援同伴的玩法,但前段时间在完成了雷诺德后续的故事剧本后,发现似乎暂时不必要的情况。

所以下次更新可能不会解锁支援同伴的玩法。

因为我想要用一种比较戏剧化的方式开启,比方说,在一个任务当中,需要护送或者保护一个友方目标。而不是雷诺德突然告诉你,你可以得到一些支援,结果却在之后的任务中用不上支援(你到时候就知道为什么了)。

鉴于我还在制作雷诺德的任务支线,所以多半没有时间增加那样更加戏剧化的任务。

所以,再在这里解释一下。

除了雷诺德的支线故事以外,还会有其他一些新东西,这些就到时候再说吧。

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Temporarily Adopting a Faster Drawing Method

Uncensored on Cien

***

So, before the official release, I decided to use this faster method for drawing CG.

I found that our skills are constantly improving during ongoing development, and some of the past illustrations seem unsatisfactory when compared.

To avoid this situation happening again, we decided to update the CG illustrations used for beta testing through a simpler and faster drawing method before the game development is near completion, and to polish each CG that is confirmed not to be modified again in the final stage.

In this way, we can prevent not only waste drawing, improve efficiency, but also present the best side to everyone in the end.

What do you think?

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暂时采用一种更快速的画法

在正式发售之前,我们决定先暂使用这种更快速的方式绘画CG。

因为我发现,在持续的开发途中,我们的技术和能力也同时在不停提升,而一些过去的插画在比较之下,就显得有些无法让我满意了。

为了避免这种情况再次发生,我决定在游戏开发临近完成之前,先通过更简单更快速的绘画方式更新用于beta测试的CG插画,并在最后的阶段重新对每一个确定不会再修改的CG进行打磨。

这样,不仅可以预防废稿,提高效率,也可以在最后将最好的一面展现给大家。

各位怎么看?

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Small update, I'm adding butt play in the next update

also butt experience, since many people asking for it

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NPC supporter & Yukimura and Reynold portrait art rework

Hello everyone, I'd like to briefly report on our current progress today.

The gameplay framework for NPC-to-NPC combat that I started building last week has essentially been completed, and I can now give a little showcase.

With this new combat framework, I can produce more intriguing stories and content. Of course, this also allows for some unexpected H elements.

What's been decided upon so far: After entering Reynold's storyline and meeting certain criteria, players can request support from Reynold. He will dispatch his personal guards to assist Luna in combat.

NPCs acting as companions will automatically target and attack enemies and will also slowly regenerate health outside of battles.

If a support companion dies, you'll need to rest and then request support from Reynold again.

This is just one gameplay element. Moving forward, I will be adding more types of companions, and there will be more battles and gameplay styles where you might need the help of companions. Stay tuned!

In addition, we've redrawn the character art for Yukimura, also including Reynold, given he's one of the pivotal characters.

----------------------------

各位好,今天简单地汇报一下目前的进展。

我在上个星期开始构建的NPC相互战斗的玩法框架已经基本完成,现在可以稍微展示一下了。

根据这个新的战斗框架,我可以制作更多有意思的故事与内容,当然,也可以做到一些意想不到的H要素。

目前已经决定的内容:在进入雷诺德的故事线后,并达成某种条件后,可以向雷诺德请求支援。他会派出亲兵协助露娜战斗。

作为同伴的NPC,会自动攻击敌对目标,并且会在战斗外缓慢恢复生命值。

支援同伴如果死掉了的话,需要重新在休息后向雷诺德请求支援。

以上是其中一种玩法,当然后续还会添加更多种类的同伴,也会有更多或许需要同伴帮助的战斗与玩法。敬请期待。

除此之外,我们还对雪村的立绘进行了重新绘制,同时也包括雷诺德,毕竟他也是重要的角色之一。

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Original Luna's Outfit rework

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What do you think about more outfit choice?

Because I now have the number of Patreon supporters I have only dreamed of.

SO

what do you think if I add more outfit choice? (like a latex bodysuit)

But it also mean I have to redo and modify ALL existing CGs and illusts correspond to it, which is probably a big workload.

To be clear, art is not done by me, so gameplay and story side will not be affected.

However, new illust and CG could take longer than before.

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New outfit & portrait art for Luna

What do you think?

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New progress on enemies vs each other

I have to say, npc vs npc make significant impact on frame rate. 

Global damage zone require every npc run though the code per frame to check if it is hit, which is not good when there are too many enemies on the screen.

I am still trying to optimize it, haven't found a better way. 

However, it doesn't affect current gameplay, because it needs at least 20+ enemies all attacking on screen to see 10-20 frame drop. 

But if you got a crappy cpu it is going to be worse... sadly, I am sorry.

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我不得不说,npc对战对帧率影响很大。

全局伤害要求每个NPC每帧都要运行代码来检查它是否被击中,当屏幕上有太多敌人时,就可能会卡。

还在试着优化,但还没找到更好的方法。

不过,目前还不会影响游戏本身,因为至少需要20个以上的敌人都在屏幕上大乱斗攻击才能看到大概10到20帧下降。

但如果你有一个很烂的CPU,情况会更糟……那就非常遗憾了。

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Made this today

Preparing for new skills and mechanics

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Do you think the bosses are too difficult?

Just a quick poll, I need to decide how to adjust their difficulty.

Give me your thought in the comment below.

If you think all of them are too difficult, choose which one you think is most difficult, and then choose the 4th option.

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一个简单的投票,我需要决定怎么调整BOSS的难度。

如果有什么想法请写在评论区里。

如果你觉得都很难,可以先选择你觉得最难的,然后再选第四个选项。

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V0.5.F & V0.6.F Bug Fix Report

I'm sorry, the main reason for these bugs is that when I'm modifying and adjusting some function codes, I sometimes forget their original special ordering or requirements, resulting in errors in originally normal functions. Because I'm always learning and optimizing the code structure (to optimize the game frame rate), when adding new mechanisms, I also improve the old mechanisms.

For instance, the bug that made it impossible to talk to NPCs across a table, which was fixed in v0.6.3, was a result of my adjusting the object activation code to allow for minecart control in combat, inadvertently causing the conversation start for NPCs across the table to fail.

Similarly, in v0.6.5, the Flame Knight boss could revive. This was due to me completely remaking the method of enemy refresh, saving me the effort of having to individually record the all ID of every map and enemy for refresh, but this also resulted in the Flame Knight boss being automatically refreshed by the system.

There are many similar instances, so each update brings with it many unexpected bugs. I hope you all can understand.

Once again, thank you all very much for your support and testing.

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对不起,出现这些bug的主要原因是,我在对一些功能代码进行修改和调整的时候,有时候会遗忘掉它们原本的特殊排序或者要求,以至于造成原本正常的功能出错。因为我一直都在学习并优化代码结构(优化游戏帧率),所以在添加新机制的时候,也会对原本的机制进行改进。

比方说,在v0.6.3中修复的无法越过桌子与NPC对话的bug,是因为我调整了对象启动的代码,以实现在战斗中操控矿车,结果不小心导致桌对面的NPC对话判定失效。

再比如,v0.6.5中炎骑士BOSS会复活的问题,是因为我完全重做了敌人刷新的方法,让我不用再额外花费大量时间记录每一张地图和敌人的ID来进行刷新,结果这也造成了炎骑士BOSS也被系统自动刷新的问题。

类似的情况还有很多,所以每次更新都会有很多意想不到的bug,希望各位能够理解。

再次非常感谢各位的支持和测试。

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V0.5.F & v0.6.F

  • Fixed bug where defeated by boss, boss music will play in regular combat, and unable to seduce.
  • Bug that cause lightning slash to hit twice.

v0.6.9f

  • Fixed the issue where repelling the Crystal Mage did not properly deal damage to the crystal.

V0.5.28e & v0.6.9e

  • Fixed an issue where the game would error out when the magic cast by Yukimura hits during the battle with Flame Knight.
  • Fixed the issue where Skill 1 (Thunder Slash) would still consume skill points when it's released while locked on but does not hit the target (due to the locked-on enemy dying or the lock-on becoming invalid).

V0.5.28d & v0.6.9d

  • Fixed an issue where enemies would cause an error after casting magic beyond a certain number of times.
  • Reduced the normal attack damage of the Flame Knight and increased some of its magic damage.
  • Reduced the damage dealt by all enemies in the castle area.

V0.5.28b & v0.6.9b

  • Fixed the issue where enemies couldn't step into the tall grass.
  • Fixed an issue where opening the H interface would cause an error when body development reaches 100.
  • Fixed an issue where the lock-on function would occasionally cause errors during battles with the Crystal Mage.
  • During prostitution Sex, enemies no longer move or attack the player.
  • Fixed an issue where the final fireball trap on the long bridge in the dungeon failed to stop.
  • Adjustment: Increased the damage of Skill 1 (Thunder Slash) and allows the player to quickly use this skill to hit the enemy directly (without a straight line) when locked onto an enemy.

V0.5.28 & v0.6.9

  • Fixed the issue in v0.5.27 where the image of Yukimura was unintentionally missing.
  • Fixed the problem of regular soldiers can be endlessly charmed during battles.
  • Fixed the error that occurred when spawning enemies after the alert value was full.
  • Fixed the problem where damage to the crystal before starting a fight did not initiate the boss battle.
  • Fixed the issue where the Lightning Dash forcibly interrupted enemy actions.
  • Fixed the problem where monsters had an overly long reaction distance.
  • Increased the probability of blue fire elementals appearing during boss fights, and the chance is even higher when the player's skill points are at zero.
  • Lowered the health of the Crystal Mage, as well as the amount of healing to the crystal.
  • Increased the damage to the crystal when repelling the Crystal Mage.
  • Reduced the casting speed of the Fireball spell.
  • Lowered the health of the Flame Knight.
  • Slightly reduced the attack frequency of the second stage Flame Knight.
  • Removed the soldier reinforcements from the second stage of the Flame Knight boss fight.

V0.5.27 & v0.6.8

  • Fixed the issue where H loop animation sometime could not end.
  • Fixed the issue where you could backstab indefinitely.
  • Fixed the issue where Lati's rescue assassination was triggered incorrectly.
  • Adjusted the frequency of summoning fire elements in the Crystal Boss Fight.
  • Adjusted the speed and damage of the knight's heavy slash.
  • Adjusted the effective chase distance, if the distance exceeds 6 squares and the player is not visible in the field of vision, they will exit the battle and start searching.
  • Adjusted the logic of seduction. When seducing fails, or a charmed enemy is attacked, it cannot be seduced again (can be refreshed by switching maps).
  • Newly added: After learning the skill of exhibiting in battle, you can now charm enemy in battle (when there is only one enemy).
  • Newly added: Skills - Luna can charm following enemies: Crossbowmen, Shieldmen, Cavalry, Knights.

In v0.6.6, a number of bug fixes and adjustments were made.

  • Fixed the issue where fire elemental summons could not be killed.
  • Fixed the problem of stone pillars not being destructible.
  • Fixed the issue of the invincibility frame not working when the Crystal Mage is fleeing.
  • Fixed the error that occurs when re-challenging the Crystal Mage.
  • Fixed the problem of the Flame Knight resurrecting after being defeated.
  • Added a new skill allowing players to carry 8 healing potions.
  • Outside of battle, sprinting only consumes stamina in dungeons.
  • Adjusted the frequency of the Crystal Mage's crystal enhancements, and now killing a fire elemental will also damage the crystal.
  • Adjusted the operation of prostitution, no longer requiring Luna to face away from the charmed target.

v0.6.4

  • fixed a bug that I caused in v0.6.3 by typing the wrong code, which would report an error when attacking enemies.

v0.6.3

  • fix where rejecting sekuhara by charmed enemies could result a error.
  • fix where Slimeking Boss fight do not trigger Boss HP bar, and do not end battle state after defeating it.
  • fix where you couldn't talk to npc over table

v0.6.2

  • Now the save files for v0.5.x should be usable. Remember to rest immediately after loading the game to refresh the map.
  • Still don't recommend using the old save, but you can test and let me know, I will try fixing it anyway.

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V0.5.F & v0.6.F

  • 修复了被BOSS击败后,在普通战斗中BOSS音乐响起,以及无法诱惑的问题。
  • 修复了雷电斩可能会命中两次的问题

v0.6.9f

  • 修复了击退水晶法师对水晶未能正常造成伤害的问题

V0.5.28e & v0.6.9e

  • 修复了与炎骑士战斗时,雪村释放的魔法命中导致报错的问题。
  • 修复技能1(雷电斩)在锁定释放未命中(锁定的敌人死亡或锁定失效)后依然消耗技能点的问题。

V0.5.28d & v0.6.9d

  • 修复了敌人释放魔法超过一定次数后会报错的问题
  • 降低了炎骑士的普通攻击伤害,并上调了一些魔法伤害
  • 下调了城堡区域所有敌人造成的伤害

V0.5.28b & v0.6.9b

  • 修复了敌人无法踏进高草坪的问题。
  • 修复了当身体开发度到达100时,打开H界面报错的问题。
  • 修复了与水晶法师战斗时,锁定功能几率报错的问题。
  • 卖春Sex中,敌人不再行动与攻击玩家。
  • 修复在地牢中,长桥火球机关最后未能停止的问题。
  • 调整:增加了技能1(雷电斩)的伤害,以及允许玩家在锁定敌人时,快速释放该技能直接命中敌人(无需直线)。

V0.5.28 & v0.6.9

  • 修复了v0.5.27中雪村图像意外丢失的问题。
  • 修复了士兵可以在战斗中无限诱惑的问题。
  • 修复了警戒值满值后刷新敌人报错的问题。
  • 修复了在开始战斗之前对水晶造成伤害并不会进入BOSS战的问题。
  • 修复了雷电冲刺会强制打断敌人行动的问题。
  • 修复了怪物的反应距离过远的问题。
  • 增加了BOSS战中,蓝色火元素出现的概率,并且当玩家技能点为0的时候,概率更高。
  • 降低了水晶法师的血量,以及对水晶的治疗量。
  • 击退水晶法师时,对水晶造成的伤害提高。
  • 降低了火球术的释放速度。
  • 降低了炎骑士的血量。
  • 略微减少二阶段炎骑士的攻击频率。
  • 删除了炎骑士BOSS战中二阶段的士兵增员。

V0.5.27 & v0.6.8

  • 修复了H循环动画有时无法结束的问题。
  • 修复了可以无限背刺的问题。
  • 修复了拉缇的救助刺杀错误触发的问题。
  • 调整了水晶BOSS战召唤火元素的频率。
  • 调整了骑士重斩的前摇与伤害。
  • 调整了追逐有效距离,当超过6格距离后,如果视野中无法发现玩家则退出战斗。
  • 调整了诱惑逻辑,诱惑失败时,或诱惑状态的敌人被攻击后将不能再被诱惑(可通过切换地图刷新)。
  • 新增:学习战斗中露出的技能后,可以诱惑战斗中的目标(当只有一名敌人时)
  • 新增:技能 - 可以诱惑敌人:弩手,盾兵,骑兵,骑士

v0.6.6 调整并修复了很多bug。

  • 修复了火元素召唤生物无法被杀死的问题。
  • 修复了石柱无法被破坏的问题。
  • 修复了水晶法师在逃跑时无敌帧没有生效的问题。
  • 修复了重新挑战水晶法师时出错的问题
  • 修复了炎骑士会在击败后重生的问题
  • 增加了新技能,允许玩家持有8瓶恢复药水。
  • 非战斗中,冲刺只有在地牢中才会消耗体力。
  • 调整了水晶法师强化水晶的频率,并且现在如果杀死火元素,也会对水晶造成伤害。
  • 调整了卖春的操作,不再要求露娜背对着被魅惑的目标。

v0.6.4

  • 修了一个我在v0.6.3因敲错代码搞出来的bug,会在攻击敌人时报错。

v0.6.3

  • 修复了如果拒绝被魅惑中的敌人骚扰,则会出现错误的问题。
  • 修复了史莱姆王战斗没有BOSS血条UI的问题,也修复了结束战斗后无法退出战斗状态的问题。
  • 修复了无法隔着桌子与NPC对话的问题。

v0.6.2

  • 现在v0.5.x的存档应该可以使用了,记得在读档后立马再次休息已刷新地图
  • 仍然不建议使用旧的保存,但你可以试试,毕竟是beta,不管怎样如果不行我都会尝试修一下

View Post

Time to fix the game (now fixed)

Good... afternoon! I am awake, and I saw all your bug reports. Gonna fix them all today!
Also I am going to increase the total flasks you can carry so fighting bosses can be easier.

I am also changing back the no consuming stamina out of battle feature and only disable it in the dungeon.

If you have any other idea o advice pls let me know.

View Post

WoS Beta v0.6.F.1 beta Download here

Discord 

To access the underground prison, you need to talk to Lati after defeating the Flame Knight.

关于如何进入地下监狱,你需要在击败炎骑士后与拉提对话

v0.6.F update

  • Fixed the issue where after being defeated by the BOSS, the BOSS music played during regular battles, and the problem of being unable to seduce.
  • 修复了被BOSS击败后在普通战斗中BOSS音乐响起,以及无法诱惑的问题。

View Post

WoS Beta v0.6.X & v0.5.2X Update and more

Hello everyone!

I didn't expect to catch the end-of-month deadline, so I didn't have to accidentally drag it for half a month like last time, haha.

I'm too tired and don't feel like chatting, so let's get straight to this update.

There are two versions in this update, v0.5.2X and v0.6.

The former is the last free update, adding and optimizing some H scenes, as well as some other content.

v0.6 is the main update this time and will only be provided to paid supporters. Thanks for your support! For those who do not support me, I'm thankful for just following me! Please look forward to the full content on the release day!

New features and changes in version V0.6 are as follows:

  • New H: Sexual harassment Kiss
  • New H: Belly punch - when Luna's belly is completely bulged (whether it is semen or slime), you can trigger belly punch by going to the warehouse of Outer Garrison Camp. It can also be triggered in battle later.
  • New H: After learning certain skills, you can prostitute to charmed enemies.
  • New H: Exposing a certain position to the mysterious merchant will trigger H scene.
  • New H state: Climax - after climax, you will fall into the debuff of slow action and more.
  • Battle H modification: In battle, tempted enemies will mainly sexually harass Luna, and only perform capture H under certain conditions.

Function addition and modification:

  • Projectile - Bow and arrow, magic
  • New enemy: Crossbowman
  • Linked battle: Now when the player is discovered by the enemy, it will also activate the enemies within a certain distance nearby to attack you together.
  • Fire elemental (summoned enemy) modification: Now when the player approaches the fire element, they will receive a small amount of burn damage and accumulate burn values. When it is full, it will enter the burn debuff and continue to lose hp for a certain period of time.
  • Skill switch: Allows players to hold down the Space and S keys to switch learned skills. If using an old save file, this function is activated after rest.
  • Support from Yukimura: After completing all the tasks in Yukimura, when challenging Flame Knight, Yukimura will appear and help players defeat the enemy.

Main update content (limited to paid supporters):

  • Added a total of 15 maps inside the castle.
  • Added some special encounter performances.
  • Added an underground prison dungeon.
  • Added a special BOSS battle, located at the deepest part of the dungeon.

Some other modifications:

  • The game difficulty is increased, and the enemy's field of view in the castle is farther.
  • Running out of combat requires stamina again.
  • Increased the effect of heartbeat: Excitement will affect the heart rate, and the heart rate will affect the recovery speed of stamina and the attack speed.

Planned new content:

  • Still working on naked mode
  • Luna's stealth escape from the dungeon (originally this dungeon area was for this in this update, but I used it for the new BOSS battle halfway, so I plan to create a new one later)
  • New plot related to the prison dungeon (currently not implemented).
  • New plot of Crystal Cave.
  • New plot of Forest Secret Realm.
  • Snowy mountain area and the final volcano area.

Actually, I have optimized a lot of things, but I can't remember some of them, so I won't write them.

I will continue to work hard to optimize and improve the game, so please continue to support.

If you encounter a bug, please report to me immediately! This game may encounter various strange bugs due to a lot of modifications to the ace engine itself!

Thank you very much for your support and support.

************************************************************************************************

中文

各位好!

真是没想到,我竟然赶上月底死线了,不用再像上次那样一不小心拖了半个月,哈哈哈。

因为太累了,实在不想唠嗑了,所以就直接开始介绍一下这次的更新吧。

这次更新有两个版本,v0.5.20与v0.6。

前者是最后一次免费更新,增加与优化了一些H演出,以及一些其他内容。

v0.6是这次主要的更新,只会提供给各位付费支援者,感谢支持!没有付费支援的各位,仅仅是关注我也很感谢!完整的内容请期待发售的那一天吧!

新版本V0.6版本的新内容和变动如下:

  • 新增H:性骚扰Kiss
  • 新增H:腹击演出,当露娜的肚子完全鼓起来后(不管是精液还是史莱姆),前往Outer Garrison Camp的仓库能够触发腹击play。此后在战斗中也能触发。
  • 新增H:学习特定技能后,可以向被魅惑的敌人卖春。
  • 新增H:对神秘商人露出特定位置会触发H。
  • 新增H状态:高潮,高潮后会陷入动作缓慢的debuff。
  • 战斗H修改:在战斗中,被诱惑的敌人会主要对露娜进行性骚扰,只有在特定条件下才会进行捕捉H。

功能添加与修改:

  • 抛射物 - 弓箭,魔法
  • 新增敌人:弩手
  • 连携战斗:现在当玩家被敌人发现之后,也会连带激活其附近一定距离内的敌人一同攻击你。
  • 火元素(召唤物敌人)修改:现在当玩家靠近火元素之后,会受到少量灼烧伤害,并积累灼烧值,满值后会进入灼烧debuff,在一定时间内持续掉血。
  • 技能切换:允许玩家按住空格与S键位来切换已学习的技能。如果使用旧档,该功能在休息后激活。
  • 雪村的支援:当完成雪村全部任务后,挑战炎骑士时,雪村会出现并帮助玩家击败敌人。

主要更新内容(付费支援限定):

  • 新增城堡内部地图共15张。
  • 新增了一些特殊的遭遇演出。
  • 新增地下监狱地牢。
  • 新增特殊BOSS战,位于地牢最深处。

其他的一些修改:

  • 游戏难度上调,城堡中的敌人视野更远。
  • 非战斗中奔跑重新需要体力。
  • 上调心跳影响力:兴奋度会影响心跳速度,心跳速度会影响体力恢复速度与攻击速度。

计划中的新内容:

  • 露娜的潜行逃脱地牢(本来这次更新的地牢区域是用于这个的,但中途被我用于新的BOSS战了,所以打算之后重做一个)
  • 监狱地牢相关的新剧情(目前未能実装)。
  • 水晶洞窟的新剧情。
  • 森林秘境的新剧情。
  • 雪山区域,以及最后的火山区域。

其实我还优化了很多有的没的,但是我有点想不起来了,所以就不写了。

我会继续努力优化完善游戏的,还请各位继续支持。

如果遇到bug请马上向我汇报!本作因为大量修改ace引擎本身,可能会遇到各种奇怪的bug!

非常感谢各位的支援和支持。

View Post

Will release new update in two days

Hey guys, v0.6 update will be out in two day, which is exclusive to patreon only.

There is still a public demo update v0.5.20 for free, it will contain some new H scenes (will give details in the update report), but no new maps like complete castle interiors and new gameplay (prison dungeon).

However, when I have it list on DLsite's upcoming works, all castle maps will be included.

Not much else to say here, just letting you all know I am still working on it. I will give more details in the update report later.

Hope I can catch the deadline, I have been known as a promise-breaker because I often can't get my work out on time... really sorry D:

*******

大家好,v0.6版本将在两天后发布,这个版本仅限 Patreon 用户。

同时,也有一个免费公开的更新 v0.5.20,会包含一些新 H (详细内容将在更新报告中提供),但没有新地图,比如完整的城堡内部区域,以及新的游戏玩法(监狱地牢)。

不过,到时候扔在DLsite预告发售上时,所有城堡区域会包括在内。

没有其他要说的了,只是想让大家知道我还在继续努力赶工。

完整的更新内容之后我会在更新报告中详细列出的。

希望能赶上,我发现我被戏称为一个鸽子人,因为经常拖更... 真的很抱歉 D:

View Post

Magic projectile test

just a test video

View Post

I made Projectiles today!

Finally.

Now you will be facing various ranged enemies who can really mess you up.

View Post

Update: WOS v0.5.18 and Frame Rate Optimization

This version made some optimizations to the enemy AI, as well as some bug fixes.

Upon inspection, it seems that the pathfinding feature of a third-party script, under specific settings, forces each enemy to carry out a large amount of calculations. After adjusting this feature, the frame rate can probably increase by about 10 frames when there are too many enemies on the screen (30+).

However, I can't guarantee that this optimization will work for all players, and if your CPU is too old, this tweak might not be very effective for you.

It would naturally be the best if it could maintain around 60 frames stably.

…But normally, I guess no one would spawn more than 30 enemies, right?

Also slightly increased the difficulty of the Boss Flame Knight.

v0.5.18 Update:

In v0.5.17, after adjustments, the AI pathfinding capability has become a lot dumber. 

After a second check, it was found that the previous adjustment was a one-size-fits-all approach, which was not ideal. 

So I adjusted it again, retained the long-distance pathfinding capability, and made some code limitations to avoid a large number of enemies piling up and making repeated, bloated route calculations. 

The frame rate should now be more stable than before. 

******

v0.5.18 bugfix

  • Fixed a bug where the Boss HP bar of the Slime King disappears after capturing the player.
  • Fixed a bug where Luna's pixel character did not return to normal state after breaking free from the slime.
  • Fixed the path calculation failure of Yukimura in the armory.

******

帧率优化

这一版对敌人AI做了一些优化,以及一些bug修复。

经过检查,似乎是第三方脚本的自动寻路功能,在特定设置下,会强迫每一个敌人进行大量的计算。我在调整该功能后,当画面中存在大量敌人(数量30+)的时候,帧率大概能够提升10帧左右。

不过我并不能保证此优化能够对所有玩家起效,如果你的CPU太古老,可能效果也不会太好。

如果能稳定保持在60帧左右那自然是最好的。

……但一般情况下,我想也没人会把敌人刷到30人以上吧?

顺便稍微加强了一点炎骑士BOSS。

v0.5.18 更新:

v0.5.17在经过调整后,AI寻路能力变笨了。经过二次检查,发现之前的调整属于一刀切的方法,不太理想。

所以我重新进行了调整,保留了长距离寻路能力,并做了一些代码上的限制,避免大量敌人堆积进行重复臃肿的路线计算。

现在的帧率应该比之前更加稳定了。

******

v0.5.18 bugfix

  • 修复了史莱姆王在抓住玩家后血条消失的bug。
  • 修复了挣脱史莱姆的束缚后露娜的像素小人没有恢复正常的bug。
  • 修复了在军械库中,雪村的路线计算失败的问题。

View Post

Special verison for Paid Supporters Scheduled for This Month

Hello, this is VererhER.

I noticed a significant increase in supporters at the beginning of this month. It seems like I've been recommended somewhere, which is a pleasant surprise. Regardless, I am deeply grateful for your support.

The bug-fixing phase is nearing completion. Even though I still need to focus on creating new content, I've decided to update a special verison within this month as a reward for my paid supporters in gratitude for your contributions.

This special version will include not only the usual bonus illustrations but also some exclusive game content that I can't reveal just yet.

Of course, I won't spend too much time on the special verison as the completion of the game remains the primary goal. I hope you could continue to support me, as that will be my greatest motivation.

Please looking forward to it, thank you very much.

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付费支援特别版今月预定 

大家好,我是VererhER。

 我发现,这个月初增长了许多支援用户,似乎是在哪里被推荐了出去?这让我受宠若惊。但不管怎么说,非常感谢各位的支持。 

目前修bug的阶段已经接近尾声,尽管我还需要抓紧制作新内容,但我还是决定,为了感谢各位的付费支援,我会在今月内更新一个特别版本,作为回报给付费支援者门的奖励。 

除了一如既往的特典插画以外,还包括一些特别的限定游戏内容,现在还不能说。 当然,

我不会在特别版中耗费太多的时间,最终还是以完成游戏为主,也希望各位能够继续支持,这将会是我最大的动力。 

尽情期待,同时,非常感谢。

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Fixed bugs report for v0.5.16

The game is still a test verison and has many bugs. We apologize for the inconvenience.

游戏还在测试阶段,有很多bug,非常抱歉。请在这里报告任何发生的错误。

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Obviously, people who didn't join the patreon tier cannot comment. I just found out this for the first time. In that case, please report bugs on Ci-en! You can use Chinese, English, or Japanese. Please prioritize using your native language!

显然,没有加入tier的各位是无法评论的,我第一次知道。既然如此,还请各位在ci-en上汇报bug吧!语言中文英文日文皆可!请一定要优先用自己的母语!

→ Ci-en 

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  • Fixed a situation where the minecart could get stuck in a certain position.
  • Fixed a crash that could occur due to a script error in the enemy lock-on system under certain circumstances.
  • Fixed an image missing error in the Slime birth H.
  • Text modifications.
  • Fixed the incorrect icon display for estrous and poison state.
  • Fixed a bug where, if the player forgot to pick up the armory key, the key would disappear.
  • Fixed a bug in Relic Stele where the stone sphere could not be attacked.
  • Fixed the issue where the enemy locking mechanism would occasionally result in an error during battles with the Flame Mage.
  • Fixed the issue where the BGM wouldn't stop playing after defeat and also resolved the potential problem of consecutive defeat animations leading to the loss of Souls.
  • Fixed the bug where it was not possible to attack from a certain position in the Mage's Cabin.
  • Fixed the issue of invisible walls on the way to Crystal Cave.

v0.5.14 +

  • Added a new H skill that allows the player to permanently charm enemies, preventing them from refreshing with rest.
  • Fixed the bug where consuming a stamina potion doubled the stamina consumption while running.

v0.5.16 +

  • Fixed the issue where the "Poise" value was not properly assigned to enemies when they weren't in battle.
  • Fixed the problem of pixel animation errors that may occur when the player switches maps while being knocked back.
  • Fixed a bug that would cause the game to crash when the last enemy on the map is killed while locked on.
  • Modified the "Protection From Lati" skill: it does not trigger during sprinting.
  • Added a new skill: locking onto enemies no longer slows down movement speed.

Known issue:

  • Luna may enter an infinite penetration state after being parasitized by a slime, unable to end properly, unable to save. The specific cause has not yet been found.

已修复的bug:

  • 矿车在特定位置可能卡死的情况。
  • 特定情况下因为敌人锁定系统script错误出现的闪退。
  • 史莱姆出产H中出现的图像缺失错误。
  • 文本修改。
  • 修复了媚药和中毒状态错误的图标显示。
  • 修复了玩家如果忘记了捡武器库钥匙,钥匙会消失的bug。
  • 修复了Relic Stele中石球无法被攻击的bug。
  • 修复与炎之魔法师战斗时,锁定敌人机制概率报错的情况。
  • 修复了战败后BGM没有停止的情况,同时也修复了可能连续出现战败动画并导致失去Souls的情况。
  • 修复了在Mage's Cabin中某个位置无法攻击的bug。
  • 修复了去往Crystal Cave的路上存在空气墙的问题。

v0.5.14 +

  • 新增了一个H技能,允许玩家永远魅惑敌人,敌人不再因为休息而刷新魅惑状态。
  • 修复了使用体力药水后,奔跑体力消耗双倍的bug。

v0.5.16 +

  • 修复了敌人在未进入战斗状态时,【刚体值(Poise)】未能正常赋值的情况。
  • 修复玩家在被击退时切换地图可能导致像素动画出错的问题。
  • 修复了锁定敌人时,击杀地图上最后一个敌人后导致游戏崩溃的bug
  • 修改技能【拉缇的守护】:奔跑冲刺时不会触发。
  • 增加了一个新技能:锁定敌人不再减慢移动速度

已知问题:

  • 露娜在被史莱姆寄生后,可能会进入无限抽插状态,无法正常结束,无法保存。目前未能找到具体原因。

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June Reward!

4 illust for this month. Thank you all for the support.

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