Hello everyone,
As promised, here's the last post mortem post about SoV3!
Since I focus my posts around images, I'll talk about the three things I can show you. In order of importance :p
So I'll start with the Um'Qwans. I probably mentioned it back in the days but orcs in SoV3 are not called "Orcs". First because I wanted something a bit more original in terms of naming and secondly because I wanted a way to fuse two representati...
2022-12-23 15:03:00 +0000 UTC
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Hello everyone,
Because I want to make things properly and don't want to reveal the brothel update before we've completely finished making the UI (yeah it's still not finished, the last 10% are always the hardest to do.) I thought I'd come back with the pixel gallery. But instead of screenshots, I'm bringing a huge gif to show you how it looks for real.
https://mega.nz/file/hslygJra#CuHYANEc6eYU0pSpq2IcEMFbcYXImiofQ0yQwz4B-qI
Unfor...
2022-12-19 11:17:54 +0000 UTC
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Hello everyone,
Time for the 4th post about SoV3. Today we're going to talk about two things: the intro and Ayame.
Last saturday during the streaming I played SoV3 because I hadn't touched the game ever since its release (so almost two years ago.) It was interesting because there are many small details I had forgotten (and I wanted to have them back in mind to write the novel.)
But I wanted to talk about the content of that part of the game b...
2022-12-13 12:12:36 +0000 UTC
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Hello everyone,
It's time to come back to The Hunter 2 for a bit.
I won't hide that I'm shoehorning a bit more than I originally planned ("a bit more" being sarcastic.) Because among the things we're adding in this update, we've created a complete pixel gallery. Did that delay the rest? Completely. Hime cursed me for several generations due to how RPG Maker handles that stuff poorly and she had to spend a lot of time on it. It's not COMPLETELY finished as the...
2022-12-08 12:54:41 +0000 UTC
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Hello everyone,
Let's continue our little travel in SoV3's (dead) journey :D
As I said last time, I'll keep on with the party characters. And I won't surprise many people by talking about Aleksia. And considering the amount of stuff I can share about her, she might be the only one featured in that post ^^'
Let's start by her original design
2022-12-04 17:15:03 +0000 UTC
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Hello everyone,
Please wait a little longer for the TH2 posts. You'll understand why it took long when you'll see everything. With the whole thing about SoS, Fanbox etc... the next TH2 update is going to be very big so it takes a bit more time ^^'
Anyway, I saw a bunch of people subscribing to the lowest tier when I released the first post about SoV3. Looks like it interests more people than I though :p
So I'll make you wait for TH2 with thos...
2022-11-29 15:14:52 +0000 UTC
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Hello everyone,
While I do have more stuff to share on TH2, I'd rather wait to have the visual elements that go with them before showing them to you. So meanwhile, I thought it would be a good idea to make a serie of posts about what Slice of Venture 3 should have been.
After all, it would be sad that all the prework we've worked on with PeakJump stayed on my hard drive forever without anyone seeing them. SoV3 is dead, long live SoV3 :D
And w...
2022-11-26 12:00:15 +0000 UTC
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Hello everyone,
Time to go back to real business. We can't aford to keep staying down forever, right? :)
I'm going to reveal some new outfits for Kaya.
As most of you already know it, I didn't take the road of the first game with completely customizable outfits. But I did add myself extra work with dungeon-related outfits (since they imply redoing all the battle animations in the future for each new creature/outfit x)). That's why those are g...
2022-11-20 15:25:26 +0000 UTC
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Hello everyone.
Just a very quick message to warn you about Fantia. Don't bother going there. I've already been asked to remove my content because it's uncensored. So I won't be able to use the site.
For now, Fanbox and SubscribeStar remain the only choices. We'll see how things evolve (notably on Fanbox), but neither Fantia nor Ci-En are an option :/
Let's cross fingers that Fanbox will leave me be ^^'
2022-11-19 09:01:19 +0000 UTC
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Hello everyone,
Some of you already know what will be the topic of that post but stay around, I have MUCH more to say than just the Pixiv problem.
Considering it's very easy for people writing too much like me to get scattered around such a problem, I'll try to organize my post in categories to make things clearer (and also force me to focus on one element at a time.
1) The FANBOX problem
The first bits of information arrived on Tuesday and they...
2022-11-17 12:22:31 +0000 UTC
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Hello everyone,
Before going back to the posts about the brothel, I wanted to make this little post.
You'll have to forgive me but I can't help but spend time on stuff to improve tiny bits of the game even if I know this is going to make me late :/
What I want to show isn't really "tiny" but it's nowhere near as important as the brothel.
Basically it's a combination of two things: changing the icon system & removing the d...
2022-11-12 11:03:22 +0000 UTC
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Hello everyone,
It's time to talk about the new brothel.
I prefer warning you right now. I have a single image to share with you and it's VERY barebone.
The reason is that Hime always work on programming before moving to UI. Coding-wise, it's more or less done. There are probably things to tweak but the majority is done. And we've put the work on the UI on the side for now as there are many small things I asked her ^^'
I'd like to add s...
2022-11-06 18:15:25 +0000 UTC
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Hello everyone,
Unfortunately, due to how things are evolving I don't have pictures to share for the moment.
That's why I decided to reveal a part of the content of the upcoming update in terms of story and H content. Needless to say that if you want to keep the surprise, I'd advise you against reading anything further ^^'
-----------------------------------------------------------------------------------------
Some of you ma...
2022-10-23 12:45:15 +0000 UTC
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Hello everyone,
As promised, SoSEL v0.2's release post is now accessible to everyone for free. Feel free to scroll down a bit, the original post has been updated!
2022-10-11 09:46:59 +0000 UTC
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Hello everyone,
As I mentionned a couple of posts ago, the next update is for The Hunter 2 and you were asked whether you wanted a normal update or a smaller one.
The normal update won by far, which pleases me quite a lot because I was expecting the small update to win (but I guess the whole thing about the result not changing PeakJump's speed played in t...
2022-10-06 09:39:29 +0000 UTC
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Hello everyone,
I won't beat around the bush: while the first days of delay weren't caused by me, the full week of delay right now is COMPLETELY because of me. No need to lie, the reason is simple, I wanted to work on TH2 over SoSEL so I delayed it just because I was more motivated to work on TH2.
Sorrymasen :x
But hey, it's here!
For those of you who were there for the release in December, you know the game is supposed to be...
2022-09-28 18:25:37 +0000 UTC
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Hello everyone,
It looks like I didn't foresee things properly with the update of Slice of School Extra Lessons. Not necessarily in terms of work but more in terms of IRL things to do, so I'm sorry, but I'm late ^^' (At least, the updates on the match-3 aren't finished anyway so we needed more time no matter what.) I'd love to release it tomorrow but seeing how things are going on, I'd say it's a safer bet to plan Thursday or Friday :x
Anyway, I've...
2022-09-19 13:55:51 +0000 UTC
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Hello everyone,
I'll quickly ditch the only piece of information about future releases right now: The update of Slice of School - Extra Lessons is planned to be released around the end of next week (The 18th or the 19th).
Now that's out of the way, let's go for the rest.
I've been wanting to write a post like this at some point and now feels like the proper moment to do so. The title sums it up the best way po...
2022-09-11 11:01:05 +0000 UTC
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Hello everyone,
The post of the release of Slice of School v0.2 is now accessible to the $5 tier!
I should warn you though: if you're willing to wait a couple of days, I'll release somewhere between thursday and wednesday the Japanese version. The game is exactly the same since both languages are inculded in the game. But I'll take that chance of that update to have a fresh version with the patch content and a few little extra corrections. So if you want a "p...
2022-08-30 13:29:04 +0000 UTC
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Hello everyone,
I hope you're enjoying the Slice of School latest release.
I'm writing this post to keep you updated about the different things planned for the future.
First of all, about Slice of School
I don't know if I ever mentionned it, but might as well clear things properly. Originally, the game was supposed to be worked on until the end of 2022 (that was the date PeakJump and I were suppose to part ways.)...
2022-08-23 09:19:32 +0000 UTC
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Hello everyone,
A short post to tell you that I'll have to postpone the release of Slice of School for a couple of days. Nothing terrible, it's just that in terms of timing, we did everything so that the game would be ready before the end of the month and it probably won't be the case. Considering it's barely been one month since the TH2 update, it's understandable. The problem also comes from the fact that I have to leave for August (like every August) on Monday so I have to...
2022-07-28 11:48:31 +0000 UTC
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Hello everyone,
As promised here's a second post about the upcoming scenes. Once again :
THIS POST IS HEAVILY SPOILERING
2022-07-25 11:09:56 +0000 UTC
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Hello everyone,
I'll start with a big trigger warning: THIS POST IS HEAVILY SPOILERING
So if you want to keep yourself free from spoilers, you can leave, I won't talk about anything else than future scenes.
-----------------...
2022-07-14 10:07:59 +0000 UTC
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Hello everyone,
Even though there is still technically one last patch to release for The Hunter 2, I wanted to make a post to explain a bit what's planned for Slice of School.
First of all, I'd like to clarify one thing. Some of you might think that taking 2 months and a half for a TH2 update is (too) long and that it works against the progression of Slice of School's development. Well this couldn't be wronger. Those of you who've been following me for a long...
2022-07-04 09:00:32 +0000 UTC
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Hello everyone!
Time for the last post before the release.
As an update I'm close to finishing it. I should need a couple of days. However, there's the testing behind and that might take a bit longer than usual considering this update is definitely bigger than usual. Brothel put aside, it's simply the biggest update I've ever done to the game (you'll see it easily if you read the changelog.) So you can expect a release for the end of the coming week (I have n...
2022-06-19 07:55:07 +0000 UTC
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Hello everyone!
As I said last time, I'm making a little funding point so you can have an idea of where I stand.
As always, you need to remove the usual 10% on each site (+$20 on SS for the money transfer.)
It m...
2022-06-17 09:16:03 +0000 UTC
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Hello everyone,
After a bit of digging I realized I had enough to make two posts before the release (some things I thought I had shown were actually not shown ^^'). This is perfect, that'll make a round number of 10 logs.
Last time I showed you Kaya's new outfit. Today I'm going to show you two things: the inventory revamp and the last extra characters.
Let's start by the thing most of you don't care about: the inventory 8D
2022-06-11 08:59:12 +0000 UTC
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Hello everyone,
I'm starting to lack interesting stuff to show, unfortunately ^^' I probably have stuff to show for two posts (including this one) before I run out of interesting pics ^^'
Since we're in June, now, might as well use that post to show the most interesting thing I have left: Kaya's new outfit (and how everything will work.)
I probably mentioned it at some point (or not, I don't remember :x) But throught the experience...
2022-06-01 08:15:15 +0000 UTC
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Hello everyone!
This post won't be very long. I'm going to show you a new character as well as something I find pretty neat.
Last time, I showed you a girl, so now I'm showing you a guy. A hobo (another one, yeah :x) This is the last one for now. I thought 3 guys was a good number to vary personalities and situations. Now it doesn't ...
2022-05-23 10:53:26 +0000 UTC
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Hello everyone,
Today I'm going to talk about maps, mainly. But stay until the end, I'll have a little surprise.
You see, mapping in RPG Maker is probably what can be have the highest range of different result between creators by giving them the same 2D assets. You have people not even trying and for whom the map is just a mean to reach points, you have people trying to make something at least somewhat good-looking, and you have people doing their best to mak...
2022-05-17 09:19:10 +0000 UTC
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