XaiJu
DV

DV

patreon


DV posts

Poses for AI; Placeholders for first playables, until we do the polished ai ones..

I 'could' quite literally draw it all traditionally, but this is an experiment done in and with AI. How fast can it be built with AI for this sort of project with 31 sprites for the character's every pose? How many sprites can we push? Now, one thing I can't allow is AI to choose the poses; I did these to replace the poses. also have drawings. The amount of AI might be super small in the end, kitbashing and redrawing the faces for mouth flaps. Maybe I found ...

View Post

Progress Update #1

As a reminder I work on off time but this will track stuff; A full pre-prod roundup. We have a timeline and a ways to go, a north sort to speak.

Trello: https://trello.com/b/uoAYQKfS/ninas-leap-project-board

Game Design Document: https://docs.google.com/document/d/1rb4cod...

View Post

We Have A Trello Board! +1st Trello Update!

https://trello.com/b/uoAYQKfS/ninas-leap-project-board

This is a ticket in Trello I want to tackle right now; they are not the exact ones I have to work on, but for V0.1, we can start having some very basic functionality this and/or next week to give my patreons something to chew. Something in Q1 and Q2 is sound; most of the sound is getting done in this first playable. You can scroll and use...

View Post

Everyone: poll #5 Game Length

V1 has a time box like Persona games which inspire it you have to choose what to do an be good at it making.

Time boxing creates possibilities, adding more days in V2, and etc. but also makes the game have a fail state, I want the genetic injection on Nina to stop working, with that growth stops.


View Post

Paid only: poll #4 How Much Strategy?

Now with all tasks laid down I'm prioritizing so...

Who here likes deep strategic Life Sim Loops

View Post

All 405 tasks split

I split on tasks that should take 1-4 days each, so as to keep it easy to track.

GOALS
Some production ground rules to explain: Rule #1: As a software rule, we use only 20% of anything. You only use 20% of Microsoft Word; few use macros, for example. This is the law of Pareto.

Rule #2: It's always better to choose to create. 20 out of 100 tasks, rather than picking 2 out of 10.

Rule #3: Breaking down a problem into much smaller problems and picking what ma...

View Post

Paid only: poll 2 - Nina Posts

For paid patreons I want to know what is more important

its a lot of options so I might get 1 vote on 3, its to know from you what you are looking the most forward to. Game will advance as the timeline was shown. i.e. I'm at work until 6 pm today so I can ask stuff right now. Also always suggest.

View Post

Paid only: poll 1 - ART Posts

I want to create at least some extras for the Patreon. Also, I came to realise that if I do not post on my social media, we don't get new supporters. I aim to post and release content at least once a month for random arts, even while making games, so I want to know what it is 'you'  want. While Patreon is more reasonable, this is not an 18+ patreon, so I will not post any nudity or anything too explicit until we have a full game or way more patreons. When that happens, I will set this pa...

View Post

Dream Girl Set

From backlog, I say 80 percent of these never posted too.

View Post

Game Loop: Definition

Version 3.1 Revisions include better color coding and more check-out systems separating overtime more too. giving more pliability to special events. Hoping no more work on that.


I'm renaming Molly to Emi 


View Post

GAME LOOP DEFINITION: Wake Up and Smell the Growth

Update so I removed this Graph is outdated this is V1 of this. I made a post to update.

One thing Nina's Leap is, a video game, so we have a game loop established for 1) addiction and 2 Entertainment. Below its a detailed breakdown of it.


  • Pre-Day Check-In:
    • The game evaluates Nina's current size against her size from the previous day, initiating the morning sequence.
    • Potential status CGs or text alerts about inven...

      View Post

Case Study: Emma's Growth vs. Nina's Leap


Overview:In crafting Nina's Leap, we've closely analyzed Emma's Growth, a game that resonates with our vision yet exhibits certain limitations we aim to overcome. While Emma's Growth lays a solid foundation in the female transformation genre, we've identified key areas for improvement, leveraging these insights to enhance gameplay, narrative, and player engagement in Nina...

View Post

Poll: Expansion Types Preference


As we plan for future updates and expansions to our game, we highly value your input and want to ensure that we're delivering content that resonates with you. We're considering different expansion types, and we'd like to know your preferences to guide our decision-making process.

Please indicate yo...

View Post

TIMELINE COMPLETED: Beta Release in Q3, First playable on Q2

What you can expect and the plan so far for development. Week by Week, and month by month from now on.


Quarter 1: Continued Foundation and Initial Development (Weeks 1 to 12, up to March)

Context: Solo development focus is on stabilizing the project post-layoffs and laying down the groundwork for core game mechanics.

Weeks 1-4 (January):

  • Recovering and recalibrating post-layoffs, reassessing the project t...

    View Post

Boring production things

These take super long to make. The bigger tasks have to be broken down into smaller tasks, and then pick from the pile which of the smaller tasks is more important. That is the best way to do scrum. For example, it is more important to have Nina in the game before creating a bikini event for patreons only with custom clothes and debug tooling. It's more important to have an eating mechanic, but that mechanic is more important to be able to eat for it, etc. It's a much larger product than I ho...

View Post

Are you ok with heavy duty production posts?

I'm doing a lot of task wrangle-ing and want to know if you want me to post spreadsheets on sheets. We're moving to scrum/agile. One cool thing about that is that anything I do, you can basically show (not all of it), but it can have more visual results instead of waiting for a giant piece of software.

I'm learning on it, so maybe any agile experts can help if anything seems out of wack, but it's boring shit that will cover any gameplay event situation and visual. The game never expande...

View Post

Task distribution and trello announcement

Every task begins like, Nina need to

  1. EARN tips at the bar based on appearance.
  2. VISIT doctor for body modification consultations.
  3. RECEIVE random tips amount after work shifts.
  4. MAKE decision to work or take a day off.
  5. WATCH animations showing earnings after shifts.
  6. CHECK character growth progress each morning.
  7. USE eating<...

    View Post

Mobile vs. PC: Bridging the Divide with Precision and Adaptability

In our quest to redefine user interface (UI) design across mobile and PC platforms, we prioritize aesthetic elegance and seamless functionality. Drawing from personal experiences of UI frustrations, our vision is clear: to craft an experience that is visually appealing and plays smoothly on both platforms.

Our approach leverages a unified system, PC versions may experience awkward zooms, and mobile versions will enjoy enhanced usability—the trade-off is strategic.

...

View Post

How important is to play in mobile

We have a mobile mode that transitions to an anime-like conversation where we see two characters on screen and swap between them. The game will run on the browser in a Unity player instance, which allows for a full-screen mode, like Youtube with its videos. I will save on the computer or cell with the itch.io account, or whatever I can do to save; we will explore that in the future.

Regular conversation (PC VERSION)

2024-02-07 00:28:23 +0000 UTC View Post

Development#3: January roundup irl updates, spending.

Heavy month. There have been a lot of layoffs in the tech sector, not a part of it, so far.

A bit of a scare made me put my nose to that. I took last week after the poll to focus on this. Sorry if there hasn't been more to show; I've been busy. My goal is to work on this full time I have to make this shine.


Optimizing goals/What I used the money for this month:

I finally caved, and bought Texture Packer for $109 EUR, the license, been using the tr...

View Post

Development #2: Automatic Phone to Wide screen Tech

For anyone playing the game online later, you can load it from your phone, tablet, PC, or Steam deck. The game has tech I developed for safe-keeping your device and turning into the device you have the phone and PC UIs swap in real time.

Compatible with:

- Phones: from 6:16 (fold) to 15:16 (square like)

- Tablets: like iPads (rotating should change to phone and PC modes)

- Screens: 16:9 all the way to CRT 4:8 monitors

- Ultrawide monitors View Post

Development #1 - Animations Start

We're getting animations in, lets celebrate Persona 3 Reload is already out with some sleek stuff.

View Post

Twitter drab #1 (6)

reposting here

View Post

What do you think about the latest

Drawing-ton posts for paid and members. Comment on any improvements you'd like and what you didn't.


Edit! 

DMs are open if you have anything to say please.

View Post

Extra curricular. Extras (29)

More, some blondies, and dark hair ones

View Post

deepvesper-real-2.safetensors (model drop)

I'm excited to share my most advanced and cherished AI model, Real 2. This model represents months of meticulous refinement and is tailored for creating stunningly realistic and beautiful images. It excels in generating faces with delicate features, slim figures, and gracefully handles larger chest sizes with fewer errors.

Usage

Real 2 is complex and may require some practice. For optimal results, try combining it with "Hyper Breasts Lora" or "Hyper Fusion Loras" ...

View Post

Extracurricular. Patreon's Choice Drawing-ton (22)

Didn't know if Nina's Leap style or my twitter's so have both

View Post

Art Poll - lets make stuff

My patreons are important and want to treat to something what do you want making other polls for characters



View Post

Character for drawing-ton

Pick a character to create a ton of images of (patron only)

View Post

Thanks For Pledging! December costs

We are at $37 USD. It's just been a month. Thank you so much! I want to inform you or say something about our spending, but please do understand one thing... I paid out of pocket because I love this and believe in this project, but this patreon is showing it might shoulder the financial burdens by a lot. I'm so thankful for it, and excuse what seems like mad spending. I have my reasons for all of it.

I spent $203+ for all arts, +$20 on gpt plus, +$20 on chat.nbox.ai, +$10 on copilot for...

View Post