Hi. I am sending a link with a list of current and previous versions of plugins to download. Please refer to the 'Plugins Info' file as you will find important information there.
Link to files
2023-07-29 15:24:17 +0000 UTC
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------> Informations about animations:
In the project, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this...
2023-06-12 02:08:55 +0000 UTC
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Important information!
In the project, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate mater...
2023-04-15 13:35:40 +0000 UTC
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There were no additional prizes for the third tier patrons. I decided that as an accessory I will share my music which I also create. The package will contain about 30 songs from various musical genres (including Ambient, Melodic Dubstep, Future Bass, Post Rock, Chillout and more). Songs can be used for commercial purposes on all platforms.
I hope you will like them :)
2023-04-15 13:21:50 +0000 UTC
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Download (Win x64)
2023-04-15 12:32:01 +0000 UTC
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Hi. At the urging of several people, I have decided to attempt to migrate the climbing system to the default ALS project. Please be aware that not all functions have been tested and errors may occur. What should definitely work are:
- Climbing Ledge
- Walking On Narrow Floor
- Zipline
Work on IWALS 2.8 is still ongoing.
2023-04-05 13:12:33 +0000 UTC
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Important information!
In the project, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate mater...
2023-02-25 11:52:24 +0000 UTC
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Important information!
In the project, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate mater...
2022-12-23 16:55:35 +0000 UTC
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I wonder if the next updates should appear on version 5.1. That’s why I’m asking you better option is change project version to 5.1, or stay with Unreal Engine 5.0.
2022-11-19 15:33:48 +0000 UTC
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Moving the project to 5.1 version. If you want to enable project in the latest version of the program, it is necessary to replace the 'HelpfulPlugin' files in the 'Plugins' directory. Download IWALS 2.5.2 for version 5.0 and then in the 'Plugins' directory, remove the plugin and replace the folder with these files: download (Current version 1.4). Then start UE5.1, c...
2022-11-17 19:51:18 +0000 UTC
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You can read more detailed information about this version of the project at this post: https://www.patreon.com/posts/ue5-interaction-72733978?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator
Important information!
In the project, not all animations wil...
2022-11-14 12:45:12 +0000 UTC
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If you have any questions about the project, please post them on the Discord server. I am not able to answer every question, and the Patreon messaging system only makes it difficult. Maybe someone else knows the answer about your question.
Link to server
2022-10-05 13:26:45 +0000 UTC
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Important information!
In the project, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). ...
2022-10-01 17:14:16 +0000 UTC
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Attention! The method I used is not perfect. There are problems with, for example, the fingers. The main reason for this is that the UE4 skeleton is not fully compatible with Metahuman. But the UE5 skeleton does, which allows you to easily retarget from UE4 skeleton to UE5 skeleton to Metahuman Render Mesh. Unfortunately, the process using two FullBodyIK nodes, which may burden the processor a bit. A very important element is that the UE5 skeleton must be 'stretched' in order to be proportion...
2022-08-31 22:08:39 +0000 UTC
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Important information!
In this version, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without th...
2022-07-31 22:46:27 +0000 UTC
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Unfortunately, there will be no updates this month. June is my time for pass and exams. For this reason, I had little free time. Fortunately, the holidays have started, which means that I can spend more time on Unreal Engine. I am currently trying to fix and modify a DLC component. I plan to add a swimming system as well, although I still have to think it over to be sure that I can handle it. But I also wanted to ask you what would you like to see in the next update?
I know there were a...
2022-07-01 00:04:10 +0000 UTC
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What's new in version 2.3:
1) added back the grandes system from 4.26 version.
2) New reload animations have been added for individual rifles
3) New more detailed recoil animations
4) New overlay poses prepared for a specific weapon model - Previously, the overlay
poses was prapared only for M4A1 rifle model. Now there are several of them.
...
2022-06-05 13:35:49 +0000 UTC
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I just wanted to inform you that the new project update will only be available on UE5. I think it should appear between June 4th and 7th.
2022-05-30 22:28:11 +0000 UTC
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1) Minor Climbing System Update (CMC component):
- A new left / right movement method has been introduced. Basic is based on the sequence and animation dependent of time. The second method is based on position interpolation. In the component details panel, and the 'config' tab, there is a parameter where you can select the movement method.
- Faster jumping between actors. The next ledge is computed moments before the jump sequence is complete, allowing ...
2022-04-30 15:19:07 +0000 UTC
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I have good news. I was able to run a project with the ability to control the ALS character. Thanks to the help of friends, it was possible to establish that one of the main reasons why the program crashed was the Overlay States in ALS_AnimBP. The second major problem was with ALS_BaseCharacterBP, namely the grenade system. After removing PhysicX_Vehicles, Grenade system and Overlay States from the project, you can run the project correctly (even with the PowerIK plugin on if you have it inst...
2022-04-11 13:31:22 +0000 UTC
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Unfortunately, I have bad news. I was unable to run the project on the UE5 version. I tried disabling PowerIK, PhysicXVehicles plugins, and even copying files to another project. Unfortunately, every time I run any blueprint, the program crashes. I have one more idea, but I doubt it will work :(
2022-04-07 10:35:48 +0000 UTC
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Important information!
In this version, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without th...
2022-03-31 11:00:34 +0000 UTC
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News in 2.1 version:
- - Grenades System (Grenades System is new mechanic in project. You have two variables to control system in ALS_BaseCharacter. First is 'Grenades Structure' - This variable holds most of the information about the type of grenade. You can add a new item, but you must also add a new Enumerator in 'ALS_ThrowableObjectType' Tutorial . Nex...
2022-02-01 01:12:07 +0000 UTC
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News in 2.0 version:
- Jumps Sequences (Automatic jump matching)
- New Ladder System (It using new ladder actor (Ladder_Generator_v2)
- Rebuilt Cover System code (Animation Locomotion is same , but new code in component)
- Fixed FootLock when player has press inputs keys fast.
- Fixed HostagePose For Human AI
- Fixed issue with multi-reload at the same time
2021-12-22 12:44:51 +0000 UTC
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Project is not replicated!
Attention! This update has quite a few changes to the ALS_BaseCharacterBP code and animation blueprints. Some systems have been compressed for optimization, and unnecessary items (RopeClimbing) have been removed. Currently, the LadderClimbing is not working.Timelines of the DynamicClimbingComponentV2 component has been moved to a new actor - DCS_Timelines.
Main changes:
- Archery system (Max number of ...
2021-11-08 19:26:25 +0000 UTC
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Climbing Default Control:
- Start Hanging = InAir + AxisInput (Default WASD)
- Drop To Ledge = OnGround + AxisInput + CTRL
- Short Move L/R = A/D without SHIFT
- Start Finding Ledge = SHIFT + AxisInput
- Jump To Next Ledge = SHIFT + AxisInput + SPACE
- Mantle = SPACE without AxisInput
- Turn 180 = ForwardAxisInput (Def W) without SHIFT
- Forward Move FH = SHIFT + ForwardAxisInput
- EndClimbingMode = CTRL
- V...
2021-10-07 17:23:07 +0000 UTC
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Important information!
In this version, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without ...
2021-09-01 19:29:28 +0000 UTC
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Hi . I would like to inform you that there will be no new update this month. I made myself a little free time. Also, sorry for not responding to comments too often. I haven't been active for a while and in addition there are quite a lot of you and I can't keep up with the messages. I've been working on other projects, including version 1.6 for UE5. But, unfortunately, not everything works properly on this version of the engine. The early version of UE5 is still underdeveloped, which is likely...
2021-07-25 09:51:24 +0000 UTC
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- Zombies Characters and AI (work with Advanced Locomotion System) Included:
- Attack
- Following patrol path
- Optymalization (LODs states)
- Movement (Jumping , Mantle , Vault , Fall Damage)
- Cinematic (Sequencer Kills)
- Sense of sight and hearing
- Dynamic Animations settings
- New Pushing Object system (Currently working only on flat ground!)
- Rebuilt Picking Ammo system (Additional with widgets)
- A...
2021-07-08 15:03:30 +0000 UTC
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