Hello! meet Zoey: our new character. Zoey is a Blake's neighbour and she's very excited about this fact. Zoey works as a photographer, she's a political activist, she loves books and music, does a lot of sport stuff, and in general might find a lot in common with Blake. She's also a girlfriend of some of the previously introduced characters, which might lead to some interesting (if not outright awkward) situations. While Zoey herself doesn't have a route, hanging out with her may take Blake t...
2020-03-10 12:20:28 +0000 UTC
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Going somewhere, sexy?
Hey! Good day to you. It's time for another progress report.
Since last week I've released the new public version, I've spent the first half of it waiting for bug reports. There weren't many, but some things had to be tweaked. Then we had Blake's hairstyle poll, so I had to wait until it ends to start making Blake's renders. Of course, I was able to render pictures without Blake in the meantime, but as you can imagine there's not that many of those. All in a...
2020-03-08 10:31:30 +0000 UTC
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Hey!
Well, the poll for new Blake's haircut is over and it seems that the redhead option won in a pretty confident fashion. Congratulations everyone who voted for it, and for the rest: this wasn't your last time, so stay tuned! Here's a little example of how it's gonna look like. The lights are a bit off, it's gonna be somewhat different under the sunlight, but overall it's close to the truth. It should also be noted that his waist is now thinner, while butt and thighs are thicker. Just...
2020-03-06 14:02:53 +0000 UTC
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Version 0.4 is finally released for everyone! As always, you can find it in my Mega folder. This time along with (slightly) compressed packages. Yay!
And here's the «changelog» (as much as VN even needs a changelog): 50000 new words, 78 renders (54 with sex or nudity), 9 backgrounds, 170 sprites, 5 new characters.
So… that's kinda it. Enjoy!
2020-03-02 10:13:06 +0000 UTC
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Hey.
As you already know, Blake has been sporting his current, relatively androgynous haircut for quite some time. I think it's time to make a step forward. I've been trying to find a good new haircut for him for quite some time and I believe that I've found it. Here is the Imgur album with Blake's new style in three new colours. Or you can take a look at the attachments to this post. You can vote for one that you prefe...
2020-03-02 09:54:47 +0000 UTC
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Hello! This is yet another progress report. I guess since I've just released the test version of v0.4 I have nothing to report really. Just the numbers: 50000 new words, 78 new renders, 9 backgrounds, 170 sprites and 5 new characters. Basic stuff.
So now the question is what are we going to have in v0.5. Well, I can't promise it right now, but I think this time we'll be able to get it much faster. After the ending that v0.4, it's only natural that the things are going to slow down a lit...
2020-03-01 11:09:55 +0000 UTC
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Hi, everyone! The new test version of Shattered is released and ready to download. Again: no Android port this time, as it will be released along the public version. Same goes for the compressed versions. Sorry, it's just takes too much time!
As always, I'll be expecting any sort of feedback from you, but what interests me the most are the bug reports. Any missing pictures, typos, broken variables, or just weird stuff in general. Tell me about it. I also included the latest walkth...
2020-02-28 07:45:38 +0000 UTC
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«Oh, hey, Blake. Got any plans for tonight? Because I do.»
Another week, another progress report. I'll be short: things are going exactly as I planned them. Pretty much the entire story of v0.4 is finished, now I only need to make the rest of the images. By the way, there's 40 sex-related pictures already, which is exactly as many as v0.3 had. So there's that. Text-wise it's way smaller that v0.3 though, because now I don't need to write 3–4 versions of every dialogue. Everything is...
2020-02-23 13:07:31 +0000 UTC
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«Do you like my new panties?»
Hello. It's time for our new progress report. Same stuff as always. There are good news and bad news.
The good news is that the text part of v0.4 is pretty much finished. 85% as I estimate it. The new update will have almost the same amount of text as v0.3, but since there's gonna be a lot more diversity in playthroughs it might feel a little shorter. But just a little. I also rewrote the initial seven mid-sized days into five big and one small one....
2020-02-16 16:40:33 +0000 UTC
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2020-02-14 10:30:46 +0000 UTC
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«Hey, can you give me a foot massage? I'll be very grateful…»
You know what time is it. Oh, yes, yo do. It is time for our first progress report since the release of 0.3. This is the most important one, so I'll try to be wordy.
Since I've spent most of the week weeding out errors and mistakes in the public version (word of caution: if you're on a Vanessa's route and you haven't played the latest patched version that I released on 4th of February, you need to replay her date on...
2020-02-09 16:26:22 +0000 UTC
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There's now a story poll open for our patrons from the Wicked Maid tier. Consider this a clue.
2020-02-04 14:38:08 +0000 UTC
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Version 0.3 is finally released for everyone! You can find it in my Mega folder.
Features major continuation of the story: 70000 new words of dialogues (more than 0.1 and 0.2 combined), 60 new renders (not counting the backgrounds), 110 new character sprites, 5 new characters. You're now able to get locked on a Melinda's, Samuel's, Liam's or Vanessa's route.
There's als...
2020-02-03 16:39:04 +0000 UTC
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Do you want me to show how much have I learned?
Almost forgot to post the progress report today. Busy days, you know.
Well, the main thing to report is that v0.3 is completely finished and (as far as I'm aware) polished. If there are still errors, those are in some very well hidden places. The distributions you can download from my Mega folder are pretty much the same as the public version t...
2020-02-02 20:36:33 +0000 UTC
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Hello! The test version of 0.3 is finished and ready for download. No Android port this time, those are getting too big. You'll have to wait until the public release.
I personally haven't fully tested it yet (only went through one route). It should be playable and without many typos, but that's about that. There's probably some missing or misplaced sprites, mistakes and just some weird shit in gen...
2020-01-31 19:30:42 +0000 UTC
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So here's a link to Shattered's Discord server. I personally never used it before, so I'm not sure how that thing even works. I also haven't been able to link my Patreon's creator page to Discord (there should be an option in settings, but there is none. Really), so if you want to gain access to the patron channel, tell me your name here and I'll change your role manually.
2020-01-30 14:31:43 +0000 UTC
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Something good and non-threatening… right?
2020-01-27 19:52:20 +0000 UTC
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Good morning! If it's morning in your area. It's time for another weekly report. I have a lot to say today.
First things first, let's talk about actual measurable progress. This week I've finished two more days to v0.3, and those days are pretty much the backbone of the entire update. Not only they are massive (each contains more than 4000 lines of dialogue: just for the comparison's sake, the entire v0.1 was just 3500 lines), but they will eventually decide your future relationships wi...
2020-01-26 10:36:09 +0000 UTC
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Vague spoilers for you! Day 3 of v0.3 is going to contain two smaller scenes (you'll have to choose between them. The first one contains two completely different dialogues depending on the way you've finished Day 2, the second one reintroduces on of the previous characters anew), both of which might surprise you, and a big one. And the big one is absolutely massive. It has 2–4 possible outcomes depending on your actions and routes, so keep that in mind. What does this have to do with the pi...
2020-01-21 23:49:35 +0000 UTC
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So this is who won the poll, my friends. Please welcome our beautiful Suya. She's bumptious, cocky, rakish, and has a huge… sense of humour. Just the type of character I wanted Oleg to be before his role became more important to the story.
Note! Since there are no in-scene renders with Suya yet (she appears right before the ending of 0.3), I can still rework her model if you don't like it. I personally think she's just fine. But maybe bigger boobs? Wider shoulders? I'm open for sugges...
2020-01-20 15:48:35 +0000 UTC
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Don't forget to take your dog for a walk.
Hello guys. It's time for another weekly progress report. Not gonna lie, this was a rough week. And I mean rough. I know you're not interested in excuses and I'm not going to make them. But I'm currently sporting a 40°C temperature, and the constant technical problems only make my blood boil even more.
Let's get to numbers. Last Sunday I planned to write at least a thousand lines of dialogues and render at least four images per day. Now, ...
2020-01-19 09:49:59 +0000 UTC
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While I'm working on the next version, I wanted to share with you a little sequence that I've made between finishing 0.2 and starting 0.3. Just Blake having some… in-depth exercises with two helpful dudes. Note: this scene will not be included in the game. It's just a test to try out some lighting presets and various shells (like sweat or cum). At this point in the story Blake isn't ready for taking two hunks at once.
I'm not exactly happy with the result, but m...
2020-01-15 15:41:24 +0000 UTC
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Sometimes Blake is scared to sleep alone. Luckily for him, he can always count on you.
No hard work today, unfortunately. My regular job has called me to arms. But I don't waste that time in vain, as I'm thinking of future dialogues, browse available assets (mostly clothes), and overall visualising the story structure for the versions yet to come. And I managed to get a lot of stuff done yesterday, so it's all good.
While I have a little break, I want to tell you what was the orig...
2020-01-14 10:22:09 +0000 UTC
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«You see, doctor, the problem is that I'm constantly thinking about having sex with you…»
Hello. This is our regular weekly progress report. Since I've released the new version earlier this week and spent the entire Saturday fixing the numerous bugs (I hope we've got them all in the end. Next time I'm going to release the test version on weekend, so you would have more time to help me find the issues), today is the first day I could do some steps toward the version 0.3 (I've made se...
2020-01-12 11:24:42 +0000 UTC
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Many thanks to our patron beliar who was able to find quite a handful of bugs, including one game-breaking one. I strongly advise you to download the distribution again and play through it again, as you might be forced to follow the unwanted route in the future if you'll keep using your current saves. Please, accept my apologies. And here's a picture of Blake in a pink nightie for you.
2020-01-11 22:58:51 +0000 UTC
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The public version of 0.2 is on. Now with the music. Although I personally prefer playing without it.
I also have to remind you to start a new game, because saves from 0.1 won't work. I mean, they could, you'll just get locked out of several routes.
As far as the content goes, we have several new characters, new scenes, new routes, and many, many new outfits for Blake. Which, in my opinion, was the most important thing out of all. Enjoy!
2020-01-10 23:42:09 +0000 UTC
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In an alternate reality Blake became a varsity football team cheerleader and was always welcome in the locker room.
By the way the test version is still up (check the link in the post below) and I still need your opinion on it. No pressure though.
2020-01-09 23:08:21 +0000 UTC
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A (slightly) misleading picture for you.
Test version of Shattered v0.2 is finally ready and is available for downloading here. As you can see, it's now double the size of the first one, and I'm planning to add 300–400 Mb of content every next time as well. And it's not yet finished, because I'll have to find some music for the release version. It wasn't a priority before, but now I can finally ...
2020-01-08 00:38:01 +0000 UTC
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Blake is in the hospital? Oh, no!
The test build of 0.2 is going up in 2–4 hours!
2020-01-07 19:18:00 +0000 UTC
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Hey-hey! Liam's looking stylish, isn't he?
Anyway, today is Sunday, and it means I have to tell you about my progress.
Short answer: it's good.
Long answer: it's gooood.
Remember when I promised you that 0.2 is going to have at least 6000 lines of dialogue as opposed to 3500 from 0.1? Well, I lied. Because I have 8000 already finalised, and 3000 more waiting for editing. This version is still not as sex-heavy as some people might expect, because Blake is… well,...
2020-01-05 12:38:02 +0000 UTC
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