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RoyalSkies

RoyalSkies

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Unity 3D : Menus Part 3 (BUTTONS in 4 Minutes!!)

The second most important thing in a menu are the buttons the player interacts with - Luckily, Unity has very simple and powerful tools to quickly and easily setup buttons for your Menu :)

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Unity 3D : Menus Part 2 (Text-Mesh-PRO in 5 Minutes!!)

I present to you the foundation of EVERY menu in history - If there was one thing you NEEDED to know how to control for a menu, it would be the Text. Learn everything you need to master Unity Text in the next 5 minutes!!!

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Unity 3D : Menus Part 1 (Panel Backgrounds)

Alright, it's time we hit that thing that 99% of all Developers never think about when imagining their game... Don't worry though, Unity has some pretty good built in tools to hook you up quick! Learn how to start setting it up in the next 60 seconds!!!

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It's Official Now -

So, we are now officially Apple and Google Play store developers :)
Google play was a lot easier to sign up for than Apple. Going through the process itself was a pretty cool learning experience. Definitely wasn't as straight forward as I imagined, but we're in-! 

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Programming Flappy Bird's Gameplay (In 4 Minutes!!)

Here we go - This is where it all comes together. Everything you've learned this month applied in a FULL real-time Flappy Bird Gameplay Engine! Hope it helps :)

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We hit 100,000 Subs -!!!!

Well, somehow Squad, we did it - I'm literally just... well, speechless. I didn't think we would get here this fast. I was gonna make a big thank you video for this occasion, but I thought it was gonna be in a week or two. So, I don't have anything prepared to address this big moment yet :(

All I can say right now  is thank you so much everyone for being here... I know I say this often, but there's no way I'd still be here making content if it wasn't for you all supporting the ch...

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April Mission - OBJECTIVES

Alright Squad, we got a FULL month ahead of us. I decided there really was no way to "completely" teach anyone to make a full game without at least a basic understanding of menu's, GUI, and UI. A small menu is often the main difference between a sandbox and a full game. So, this month we're going to hit that as hard as we can, as fast as we can -

Immediately afterwards in order to prepare for the Animation Programming, we will finish the Male Macrophage character for the community. Th...

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Unity 3D : Advice For Your FIRST Game -

Before you get started on making a game, I'd like to share the 3 most important rules of advice when working on your first project -

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Monthly Report (Objectives Completed)

It was super close, BUT we DID finish all the Intro To Unity Programming tutorials-! I can only imagine the years I would have saved if I knew this code when I started game design. The intermediate and advanced stuff is usually just a combination of the basics. But, the basics are now available for anyone who needs them fast -

The next 3 or 4 videos wont be "Tutorials" per say, but more like demonstrations and examples of how to take what we've learned last month and put it into action...

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Unity 3D : For Loops & Arrays Tutorial- (In 2 Minutes!!)

If you want to master Arrays, you're gonna need at least a basic understanding of "For Loops". Here is the crash course on how to use them in the next 2 minutes :)

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Small Gameplay Demo

So, we're on the last tutorial now- If I'm lucky, I'll be able to finish it tonight right before the end of the Month as we planned :) I thought a great way to end the series would be to build a tiny demo game using only the code we've learned this month. It would probably only be 3-5 videos. I'm hoping this might help people get an idea of how to put the pieces together.

Is this something you guys would be interested in doing? If it is, I'll devote the next week to this small demo exa...

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Unity 3D : Introduction To Arrays In - (In 2 Minutes!!)

In my opinion, Arrays are some of the most difficult things for a non-programmers and Artists to learn. Here I will do my best to try and explain it for the average person -

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Poll Results, Thoughts, and Future Plans -

Big thank you to everyone for voting, commenting, participating in the last 2 polls - It was extremely insightful and  helpful. I honestly was not expecting the votes to be SO close. Animation Programming barely won over Procedural Environments (With YouTube Members), however it really looks like picking either one over the other would be equivalent to ignoring half of you :(

I was originally going to only cover 1 or the other, but since the vote was so close, I'm going to try and...

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Controlling Sound In Unity - (In 5 Minutes!!)

This tutorial is a little long, but it really only made sense when you could see/hear everything together. This is everything I normally use on a normal day to day basis regarding Sound in Unity - Hope it helps!!!

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Follow-Up Poll & Thoughts

The last poll was pleasantly surprising I really I thought most people would want to go back to modeling or Sculpting, but if we add the results from YouTube and Patreon, the most popular demands are :
Character Animation Programming
Anime Shader
Environment Creation
Menu Creation.

Facial MoCap got 1 vote, but that was a Patreon goal so it's guaranteed in the future. The only thing stopping us is the paywall. It's way more expensive than I thought. The Facial Shapekeys alon...

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Next Month's Preference

Alright, Squad - The "Intro To Unity" series is nearing it's end. Below is a list of everything we still need to complete in order to finish the game. Please pick which field you are hoping we jump into "sooner" than "later". I'm in the process of planning out the next month, so this will help me try and keep our direction aligned with what you are most interested in :)

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Unity 3D Instantiating GameObjects & Prefabs - (In 2 Minutes!!)

Making Objects appear and disappear is the foundation for so many applications - Learning this trick marked a huge milestone for me when I was learning programming the first time. Hopefully it will help you as well :)

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Status Announcement (& Color Tests)

Hey Squad, been testing different potential color pallets for Exa. If you have a favorite, definitely let me know in the comments-!

I just wanted to give everyone an update on where we are in the schedule. It looks like are right on time. There are only about 4 or 5 videos left before the Unity fundamental series is over - That's almost a video every other 2 days so far. Been really hard to keep that schedule, but we're making good time so I'm glad -

Once we've completed the Fu...

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Unity 3D Game Object Prefabs - (In 2 Minutes!!)

Before I show you how to instantiate an object, you'll need to know how to create a prefab first. Here's a crash course on Prefab Objects in Unity-!!!

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Detail Color Change Test

Now that I've completed the UV/Texturing Process for the character. I've  had a chance to start messing around with different potential colors.  I'm gonna mess with bigger changes. But, for now, what do you guys think  about this small adjustment between Green or Gold Detail?
https://ibb.co/5GY4TsW

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Unity 3D RayCast Collisions (In 2 Minutes!!)

I wasn't originally going to cover this, but it's extremely useful - So, I decided to add it to your kit of tools! Learn the foundations of RayCast Collisions in the next 2 minutes!!!

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Unity 3D Collisions, Colliders, & Hitboxes (In 3 Minutes!!)

Alright, Hitboxes... Learn how to make them, and how to program them in Unity in the next 3 minutes!!!

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I think we did it... - Thank you -

Well, I finished creating all the detail for the AO map, combined it with our Albedo map, Squared up the UV, and did everything Arc Studio said they do and... well, I guess we're done. Might not be "exactly" the same as the same as the way they do it in Guilty gear, but all things considered, I think it looks pretty close - :)

This was without a doubt the most difficult Art Style I've ever attempted lol. But, it was also an incredible learning experience. The biggest value I probably g...

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Have any of you ever used this??

I was looking through the Unity asset store to see what kind of "Environment, Level Generation" tools available. Stumbled upon what looks to be a Procedural Environment Generator (Which is pretty crazy if you've ever tried to create an environment from scratch).

I was wondering if anyone has ever tried it before? Reason being I was wondering if it was possible to change the texture maps of the environment and materials to our Anime shader after the environment had been generated.
...

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Unity 3D 3rd Person Camera (Position, Movement, & Rotation)

3rd Person Camera control might seem tricky at first. But, today I'll share the code that worked best for me - As always, thank you so much for watching, and hope it helps :)

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Anime Shader -

So, the Kings probably heard this yesterday, but last night I completed the Anime style UV-Map. Everything that wasn't working for us made sense after I got the map set up. The biggest advantage to laying out your UV-Map this way is there is ZERO pixilation. It doesn't matter how far you zoom in on the model, your detail and color is always perfectly clear -

I also now understand why and how the put specific detail in. Now that the Normals and map are complete, it's basically smooth s...

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Unity 3D Mouse Input Rotation (In 2 Minutes!!)

Mouse control is probably the easiest way to control looking around in a game. And, as it turns out the code for it is pretty straight forward. As always, hope it helps :)

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Unity 3D USING Lerp vs MoveTowards vs SmoothDamp (In 2 Minutes)

Before I show you how to apply a basic 3rd Person camera set-up. I really have to make sure you understand the 3 Main Position Tools first - Learn to control the differences between Lerp, MoveTowards, and SmoothDamp in the next 2 minutes!!!

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Anime Shader (Potential Breakthrough-)

So, up to this point, my biggest problem with Anime shading was the normal shadow editing process. I spent weeks trying to learn to do it, and in the end it looked "kinda OK", but we ended up paying a professional a few hundred bucks to do it correctly. Even for a professional, it took her almost a week to completely edit the normal shadows for 1 character face.

For me, this was a pretty big deal breaker, because in the 48 straight hours of work it takes to wrestle with face normals, y...

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Unity 3D Control Separate GameObjects - (In 2 Minutes!!)

The ability to control multiple objects from a single script is a Must-Know for any game developer. Luckily, it's also very simple and easy to do - Learn how to manipulate multiple GameObjects simultaneously-!

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