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oskarpotocki

oskarpotocki

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oskarpotocki posts

Roadmap March 2021

Hey guys, this is the roadmap for our current projects. There have been a few changes, so let me explain them down below for the sake of transparency:

Vanilla Factions Expanded - Classical suffered a bit of a set back - our lead programmer working on it had to leave the modding scene completely without wrapping up the project, due to personal reasons. I completely understand that, and this is not the first time Vanilla Expanded had a situation like tha...

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[DEVBLOG#117] Vanilla Weapons Expanded - Frontier

Hello folks! Howdy!

Today I'm announcing a new mod we are working on. It's called Frontier weapon pack and it's purpose is simple - overhaul the Settlers faction, but also provide players without Settlers mod with new interesting weapons.

This mod comes with hooks to almost all of our other weapon mods. This means that if a specific mod is found in your load order, some new weapons will be added to it.

Lets start with the basics.


Vanilla Weapons Expanded - ...

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Typical Tuesday Suggestions - 23/02/2021

Hello folks and welcome to another Typical Tuesday Suggestions thread.

I'd like to hear how you would like to populate this year with new mod ideas. What sort of things would you like to see us expand now knowing that even Vehicles are getting a mod soon!

The more details you give, the better!

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[DEVBLOG#116] Vanilla Merch Expanded - Travel mugs designs

What's up guys and gals, welcome to another Development blog. Today I spent the whole day working on some more RimWorld merchandise, which should be soon available at www.preparecarefully.com

The images you see are designs for 20oz travel mugs and will be printed on steel.

The Vanilla Expanded watermark will not be there on the final design.

Price etc is still to be negotiated with a supplier, but I'd like to hear your opinion on the designs themselves.

Thanks guys! View Post

[DEVBLOG#115] Vanilla Social Interactions Expanded synopsis

Hey folks and welcome to another development diary. This time you won't see too many images, in fact, none, as this devblog is focused solely on how we plan to expand social interactions in our new upcoming mod which should release this month if all goes to plan.

OVERVIEW

Vanilla Social Interactions Expanded means to bring much more needed life to your pawns as well as the overall world map. This mod alters what pawns do in their spare time, adds some much needed...

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[DEVBLOG#114] Vehicle work progress!

Here's the progress on the textures made thus far.

The poll is now closed as well. I will begin work on Animal carriage and an Airship shortly, and I will keep you all updated!

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Roadmap February 2021

Hey folks! Roadmap here!

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Typical Tuesday Suggestions (ON A THURSDAY?) - 04/02/2021

Hey folks! Sorry for being late, but I was fairly busy these last few days.

I come to you with a new typical tuesday suggestions, and due to it's urgency I decided to make it open for everyone, even non-patrons!

I am looking for one very specific type of suggestions for Vanilla Social Interactions Expanded.

MEMORIES

Memory system represents the long-lastin...

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[Survey] Vanilla Vehicles Expanded

As you could have seen in the latest devblog, we currently have a list of vehicles we are 100% adding to the mod. However, I wouldn't be myself if I didn't give you a chance to force me to add some more!

Vote now them, only one vote per person, and the 2 vehicles with the most votes will also be added!

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[DEVBLOG#113] Vehicles Selected, survey incoming!

Hello folks. I have gone through all your ideas for Vanilla Vehicles Expanded and I have whitelisted some I'd definitely want added, as well as came up with some myself. Don't worry though, all the rest of the ideas that are feasible will be released in a survey today, where you can vote which ones I should pick back up again!

Forklift - Art done

Pick up truck - A...

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[Release] Vanilla Weapons Expanded - Coilguns

Vanilla Weapons Expanded - Coilguns is an addition to one of the most popular mods of Vanilla Expanded collection - Vanilla Weapons Expanded, however it can be played without it. This mod adds a selection of spacer-tech weapons, fully craftable upon researching mass drivers technology. Coilguns come with a unique gimmick - whilst their firing speed and aiming time are quite unforgiving, projectiles fired from these weapons pierce any target they hit - flesh or metal, as well as any obstacles....

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[DEVBLOG#112] Update coming to Vanilla Armor Expanded!

Hello folks! Welcome to today's development blog about an update incoming to Vanilla Armors Expanded.

I worked with Logger, Chowder and Avery to bring a nice breath of fresh air to one of our older mods. It never quite ticked with us that there is a Heavy Marine armor, but not Heavy Cataphract or Heavy Recon armors.

So, in the upcoming update, we are renaming heavy Marine Armor to Siegebreaker armor. We are also adding a prestige variant of it if you have Royalty DLC!

An...

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Typical Tuesday Suggestions - 26/01/2021

Hello and welcome everyone! This is going to be a big one!

Let me tell you something about Smash Phil's Vehicles! mod, in particular what kind of vehicles it adds to the game:

A standard car.

A delivery truck.

2021-01-26 10:30:39 +0000 UTC View Post

[DEVBLOG#111] Rim-Effect feature breakdown

Howdy folks!
We are far enough into developing Rim-Effect that it’s time to break the news to people.

Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld. The Mass Effect elements are not meant to stand out, and as such will be blended into the RimWorld style by utilising the same naming conventions and writing styles, as well as making sure it all makes sense in relation to RimWorld lore.

Much like ...

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[DEVBLOG#110] Vanilla Weapons Expanded - Coilgun

Hello folks! A little teaser of a mod I'm working on with a fellow patron - Avery!

RimWorld primer mentions Coilguns alongside Charged weapons as industrial-to-spacer level weaponry. Sadly, coilguns are not present in the game anymore. Well, that will soon change!

2021-01-21 19:48:21 +0000 UTC View Post

Cursed Crew - A game by Cracklewock Games studio!

Hello everyone! I promised you some big news a while ago, and it's about time I deliver!

It was all under wraps until we had something to show, but me and Roolo (author of Giddy-up, Dual Wield, What the Hack, Run and Gun and Search and Destroy mods) have started our own video game design studio - Cracklewock Games.

We have been working for quite a while now on our own video game - Cursed ...

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[Release] Vanilla Animals Expanded - Endangered

Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big issue in our world - endangered species and animal conservation.

From pandas and pangolins to already extinct tasmanian tigers and quaggas, you can now help with animal conservation in RimWorld. These animals, just like in our world, are enda...

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[DEVBLOG#109] Vanilla Animals Expanded - Endangered

Hey hey hello there beautiful people.

Let me begin by saying a massive thank you for being my patrons in these difficult times. I hope I can provide you with more entertainment and more interesting mods in the coming months!

As some of you know, I have teamed up with another great modder - Roolo (author of dual wield, Giddy-up and What The Hack?) and we are working on our own, great game! Let me tell you, if you're a fan of Faster Than Light, RimWorld and Don't Starve in pirates ...

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Vanilla Furniture Expanded - Security now updated!

Hello everyone!

Just a quick heads-up. We have just deployed an update to Vanilla Furniture Expanded - Security, removing all issues in regards to performance. This mod now works flawlessly in late game, with thousands of pawns even. Well, that's overselling it.

But seriously, it's all fixed now.

To those of you who know Dubs Bad Mod list - which is a mod containing information for players in regards to which mods break performance: No Vanilla Expanded mods are on that li...

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[DEVBLOG#108] VEHICLES?

Hey hey hello!

I have another little preview for you all, on a mod that's in final stages of development.

Smash Phil has been working very hard on a special vehicle framework that we will 100% utilise to deliver Vanilla Vehicles Expanded to you. Remember how you've been suggesting all these cool vehicle ideas? Well, I plan to make sure they see daylight!

Now take a look at the preview image I've done:

2021-01-11 13:57:51 +0000 UTC View Post

[DEVBLOG#107] Endangered Animals pack preview

Hello everyone and welcome to a development diary solely focused on our upcoming mod, which will release on the 19th of January!

Endangered Animals pack is our opportunity to spread awareness of animals nearing extinction, and we will go an extra mile to provide donation links to associations tasked with preserving them in the mod description.

To further show how big of an issue this is, we have decided to add a special mechanic that prevents these animals from spawning naturally ...

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[DEVBLOG#106] Rim-Effect teaser

Not saying anything, not answering any questions, just leaving it here to let you know the project is evolving. Fast. Faster than I anticipated.


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Typical Tuesday Suggestions - 05/01/2021

Hello hello hello everyone!

Welcome to the first Typical Tuesday Suggestions thread of 2021. I am slowly recovering from my break, firing on half the cylinders and cracking ahead with quite a few new mods!

Let me know what mods you would like to see most this year.

This TTS thread will be used from 05/01/2021 to 12/01/2021.

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[Patreon Update] New Year's Resolutions

Hello everyone and thank you very, very much for your support. It has been a tough year but you all made it so much better. I hope I can improve where I lacked, and provide you with even more amazing content.

Happy New Year from Vanilla Expanded team!

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Livestream 12-22-2020 Unedited!

Hey folks! To those who missed the livestream, here's the whole thing, unedited. It's not public for people to see, as I will be uploading a separate, edited version later this week.

So please, don't share it anywhere! It's for your eyes only!

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Live stream today!

Our first stream is going to happen today. There will probably be some technical difficulties as I suck at it, but we might just be able to make it work.

You can tune in on twitch.tv and ask me any questions in the chat, and if you're on our private discord, you can hop in the voice chat and talk to me and other devs if they choose to join us.

I will be playing RimWorld and celebrating th...

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Vanilla Factions Expanded - Mechanoid mod breakdown

Just check it out, it's pretty cool!

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[Release] Vanilla Factions Expanded - Mechanoids

One of the first mods I ever came up with, and one that took the longest to design, draw, code and deliver, Vanilla Factions Expanded - Mechanoids is a mod unlike any other. A group of talented modders came together to make sure this mod is not only full of new interesting content, but also provides something to make the game a bit more dynamic.

We have improved on the Custom Settlement Generation code to provide you with semi-random spaceships that Mechanoids can use to wreak havoc on...

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[Patreon Update] Mechanoid mod coming right up!

So who's ready for what essentially is a new RimWorld DLC, but in a form of a mod?

It's coming out today! Alongside the Heavy Weapons mod!


Tune it to a livestream tomorrow at... well, I will let you know later today when.

https://www.twitch.tv/oskarpotocki

I will be playing RimWorld and popping open a bottle of champagne to celebrate such a great year!


See ya all pret...

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[DEVBLOG#105] Vanilla Weapons Expanded - Heavy

Hello hello hello there!

I bet yall waiting for Mechanoids. We have it scheduled for release on monday, so not long now to wait. Alongside of them, we are also releasing a new module for Vanilla Weapons Expanded, and I have just finished the infographics, so be my guest and check them out:

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