XaiJu
the_architect

the_architect

patreon


the_architect posts

Developer Diary #9

Hi folks. Here's the detailed roadmap for v0.7. 

The 'head', 'boobs' and 'backdoor' branches are almost integrated in the country club locker room event, making it the most complex interactive scene in the game. If your character is prone to embrace the dark side, the special ending with Michael coming into the scene is also ready. There is also a sequence exclusive for good guys planned for later.

I'm also not trying anymore to use the 'move mouse at the right speed' mechanic in mi...

View Post

What's next!

Hi folks! Release v0.6 was messy and tiresome! Now that it's done, it's time to plan what's next. 

From now on, I'll try to not make the same mistake again. I'll plan smaller and quicker releases because late scenes of the game are becoming more and more complex (with several past choices and stats being used to build individual dialog lines and actions).

Day 3 night has some important events to unfold and day 4 is election eve, so it won't feature the same routine (house-school-fre...

View Post

Hack'n Stalk 2.0 OSX Experimental [v0.6.1]

Here it is... As always, OSX builds are labeled experimental because I can't properly test them !

View Post

Hack'n Stalk [v0.6.1] - Walkthrough

Here's the updated walkthrough with content added in version 0.6.

Again, it's is a somewhat detailed guide, describing choices consequences, how to find and complete all quests and how to acquire all gallery pics and scenes. 

View Post

Hack'n Stalk 2.0 [v0.6.1]

This is a quick bug-fix release. Thanks, Mobum for the problems reported!

What is fixed:

- End of node chain reached when trying to check the manhole at the country club
- End of node chain reached when waiting for Jennifer without pills

Please refer to this post for more info about this ve...

View Post

Hack'n Stalk 2.0 [v0.6]

Phew... That was rough, but here it is... 

Be warned that I didn't send this version to the testers because it would delay the release even more. And as the game state handling is becoming more and more complex, bugs might haunt Riverside. I also messed a lot with ALL mini-games code and they might still need work. Keep checking the patreon page for updates because I think I'll need to release some fix versions this time (I feel this is going to be a long week...). 

View Post

Why does it take so long?

Hi folks! I'm still running trying to catch up with the planned schedule. I know a month is a quite long time to produce content, but my little 'project staff' has some peculiarities. 

Let me write a quick rant about it:

  • Art (by The Architect): I carefully work in each one of the game's sprites and CG. It's not a simply load-pose-render workflow. Assets are acquired from various sources and each texture and material is fine tuned and customized to...

    View Post

Developer Diary #8

Hi folks. Real life was a mean bitch to me these last days, demanding much more time than usual. Even being able to finish the Lost and Found scene, I'm afraid that now I'm a little behind schedule. I'll try hard to catch up and keep the plan to release v0.6 next weekend.

VERSION 0.6 ROADMAP

[100%]  Input issues and aspect ratio fixes
[100%] DAY 3 start scenes and free roam
[100%]
 Lost and Foun...

View Post

Developer Diary #7

 Hi folks. Lost and Found scene is almost done (I didn't notice that latest roadmap scene progression values had switched values).

With this progress I'm almost sure we can have v0.6 released in a couple of weeks.

VERSION 0.6 ROADMAP

[100%]  Input issues and aspect ratio fixes
[100%] DAY 3 start scenes and free roam
[   75%]
 Lost and Found quest ...

View Post

Minigames issues (hopefully) fixed

Hi, folks! Since first versions of HnS2, sometimes I hear people complaining about input issues in mini-games like superfast button mashing and ultrafast mouse movement being required to beat the games. I never intended them to be this way, as all minigames are designed to be somehow easy. Today I discovered a bug that causes these problems.

I made a n00b mistake in some mini-games, using frame counters instead of time counters for logic processing . This means that if your computer is playing...

View Post

Developer Diary #6

Hi folks! I just finished the free roam content for v0.6. Again, you'll have a few different options to solve problems and set up good conditions for recording nice videos for Max! There's a new location to visit and some challenges to solve!

Now, to the quest scenes!

VERSION 0.6 ROADMAP

[  80%]  Input issues and aspect ratio fixes
[100%] DAY 3 start scenes and free roam
[     5%] Revenge Cheat quest scene
[     0%] View Post

About Karma

Hi, folks! When I read people commenting about the game, I often notice they talking about a 'good route' or 'bad route'. So, let's talk about Karma!

Checking the game info screen, you probably have noticed that Karma is the sole D.I.C.K. stat that doesn't have an absolute number. Instead you see your current 'title' (MEAN, NEUTRAL or NICE View Post

So... Let's get going!

Hi folks! I opted to not release a v0.5.1. I already had added some new scripts to the project, content to some free roam areas and some tricky code to solve problems with weird aspect ratio monitors. So I won't risk creating new problems with untested code just to solve a pesky bug. Just be aware of this bug found on v0.5: 

The game will freeze when reporting to Max while going to sleep at day 2 if you didn't followed the LOST AND FOUND quest. It's right in ...

View Post

Hack'n Stalk 2.0 [v0.5]

Hi folks! Version 0.5 is a quick and short update, including the final scenes of day 2 and setting up quests for day 3 plus a few gallery items to collect (no new full sex scenes this time). Of course, the new unified gallery is included! Grab it if you want to check out these new features, including gallery items for the SHOPLIFTER quest!

WHAT'S NEW

- Aftermath...

View Post

Developer Diary #5

Hi, folks! As I wrote in the last post, v0.5 will be a shorter and quicker interaction just like v0.3.  Content and new features are already done and it now just needs some more testing.

Release is probably tomorrow night!

VERSION 0.5 ROADMAP 

[100%] DAY 2 aftermath and new quests triggers
[100%] Unified gallery
[60%] Testing and text revisions

View Post

Version 0.5 roadmap

Hi, folks! I had to stay off the  grid for the last few days but I'm now back on track for version 0.5. 

This version is planned to be somewhat like what I did on v0.3: a smaller but quicker release, with not so much new history content (aftermath and end of day 2) but an important new UI feature (unified gallery). The plan is to release by the end of the next week.

VERSION 0.5 ROADMAP 

[50%] DAY 2 aftermath and new quests triggers
[25%] U...

View Post

XNALara XPS Jennifer character

Hi folks! Here's the Jennifer XNALara XPS character model to make company to the previously posted Phoebe model. Check the previous post to learn how to use it if you're interested.


View Post

Choose the next UI improvement

Hi, folks. Development cycle for v0.5 is starting, and the first item I handle is always a UI or system improvement. I'll leave the choice to you.

What do you want in next version? 

More save slots. It may sound a very simple update, but I'll need to improve the loading panel with scrollbars and handle how loading several more save labels might drag the UI.

Unified title gallery means adding an option at the title screen to access the gallery,...

View Post

The cheat console !

Hi folks! Some people like only to explore game content not caring much about gameplay and story spoilers. In short: playing with cheats. I've seen some people even using mods to enable cheats.

Well... This might break a lot of the fun, but you actually don't need mods for that! Since v0.3 there's a hidden cheat console that can be used to mess with game variables, enabling a lot of cheating opportunities. If you want to put your real life hacking abilities to test, here's how...

View Post

Hack'n Stalk 2.0 [v0.4.2]

Another quick bug fix release! I hate bugs! I can't let these fuckers alive!

v0.4.2

  • Fix for grope scene at day 1 in story mode allowing player indefinitely repeat climax sequence
  • Fix for LOST AND FOUND quest peep scene triggering during free roam in day 2 if skipped in day 1

View Post

Hack'n Stalk 2.0 [v0.4.1]

This is a quick bug fix release. Download it only if you want a fix for the following reported problems:

v0.4.1

  • Fix for Officer Dan starting day 2 already in front of the school if not lured out in day 1, restricting access to some content
  • Fix for possible inconsistent Mr Watson dialog inside the school in day 2

If you find any more nasty bugs, please comment here!

View Post

Hack'n Stalk [v0.4] - Walkthrough

Here's the updated walkthrough with content added in version 0.4.

Again, it's is a somewhat detailed walkthrough, describing choices consequences, how to find and complete all quests and how to acquire all gallery pics and scenes. 

View Post

Hack'n Stalk 2.0 [v0.4]

Hi folks! After a lot of work and few minor fixes for bugs found by the testers, here's the release! I hope you enjoy it ! As always, if any game breaking bug is found, please post here and I'll try to release a fix as soon as possible.

WHAT'S NEW

  • Day 2 free roam, TENNIS LESSON and SHOPLIFTER quests.
  • New scenes to unlock added to the gallery
  • Auto-save system. The game will now cre...

    View Post

Release week!

Phew... That was a lot of work, but content for v0.4 is done! 

I just sent a test build to our 'beta' testers! I'll give them a couple of days to play-test and report any bugs found while I do some final polishing. Finally, I'll probably release it on Wednesday !

In these last days I tried a new 'skeleton' based animations into the main quest scene. I think it's looking pretty good and you'll notice the difference!

Keep your pants on! We're almost there!

View Post

Developer Diary #4

Hi, folks! Work on version 0.4 is almost done! It has a fair amount of new content with interactive scenes featuring all main characters. The plan is still to release it next week. Get ready!

VERSION 0.4 ROADMAP

  • [DONE] UI and Save Systems improvements
  • [DONE] Day 2 intro scenes
  • [DONE] Free roam quest tasks for day 2 
  • [DONE]  Tennis Lesson quest main scene/game View Post

Rough week and Global Project Progress

Hi folks! This was a rough week for me... I didn't have much time to post here and just invested all the free time I could scrap working on game content. The planned release schedule is still totally feasible, but I have some good amount of work to do in order to catch up!

I'd like to post about the current global project progress. The game is planned to feature 3 days of quests and free roam in River...

View Post

Developer Diary #3

Hi, folks. Not much to say today besides that I'm starting to work in the final item for version 0.4.  The plan is to send test builds at some time next week and then release the new version a few days later.

VERSION 0.4 ROADMAP

  • [DONE] UI and Save Systems improvements
  • [DONE] Day 2 intro scenes
  • [DONE] Free roam quest tasks for day 2 
  • [DONE]  Tennis Lesson qu...

    View Post

Developer Diary #2

Hi, folks! I've been working hard on the Tennis Lesson quest! Remember Samantha is really prudish and doesn't leave the house much. So, this will be the perfect opportunity to really start corrupting her (or bring her to your side!). 

You'll choose between two ways of approach to the quest, and then try to teach her one or two techniques. The autosave feature is being used in all these new scenes...

View Post

Developer Diary #1

Hi, folks! Developer Diary will be series of posts reporting the current progress of the upcoming version. Of course I won't flood your feed with these posts daily (despite the name), but I think it's cool to report how things are going from time to time!

VERSION 0.4

  • [DONE] UI and Save Systems improvements
  • [DONE] Day 2 intro scenes
  • [DONE] Free roam quest tasks for day 2 
  • [20%...

    View Post

Actions and consequences

Hack'n Stalk 1 is quite a short game, so it doesn't have much time to show a lot of consequences for your actions beyond the game progress itself (most are in the final chapter or in the endings). I'm trying to work on this in Hack'n Stalk 2.0. 

Some actions in day 1 will be remembered and they can lead to different opportunities in day 2. There are still choices with status checks, of course. But now your D.I.C.K stats will also define some of your character's lines and thoughts, girls m...

View Post