XaiJu
longlivetheprincess

longlivetheprincess

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longlivetheprincess posts

Progress Report

I finally got past the planning stage and solved all the remaining problems I had with this update's progression. Phew! I don't think there's anything else like this for the rest of this game's development, so I'm glad to get it over with. This is the least fun part of making LLtP, honestly. Lots of work and very little to show for it. 

One of my patrons, Zaszar, offered to act as a "sparring partner" to throw my ideas at, and it worked. I've done this before with another patron (t...

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Annual Memberships (with discounts!)

Looks like Patreon added another new feature recently: annual memberships. I have just enabled it for Long Live the Princess, with a 2-month discount. 

What is an annual membership? It's for when you are feeling extraordinarily generous (or have a ridiculous amount of faith in me as a creator) and want to support me for a full year in one go instead of paying monthly. An annual membership will give you a 2-month discount (so you'll be paying for 10 months instead of 12) and is avai...

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Progress Report

Do you know that feeling of smashing your head up against a wall repeatedly? No? Well, I do. It's what I've been doing for the past week. 

You see, I got utterly stuck trying to untangle an unexpected snag in my plans for 0.33. See, this is the reason why I map everything out in such detail. Even if I feel like I have everything under control, it's always the little details that trip me up. This time, it turns out that one of my big plans for this update would completely stop one o...

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Progress Report

Well, that's the end of my summer vacation for this year. After two weeks of taking things relatively easy, it'll be back to full speed now. The roughest part of any vacation is when it ends. Oh well.

I have been fiddling with the overall layout of 0.33 since last time, setting up the major plot points that need to be reached and asking myself important questions about them, trying to figure out how everything connects. While I do have a mental image of how it will all play out already,...

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Progress Report

Hi there!

Not much progress to report this week, I'm afraid. I took a little time off to recharge my batteries after working my ass off to finish 0.32 before July was over. Instead, I've been interacting with the community, advertising the game, and listening to feedback. One rather significant omission that one player discovered is that I entirely forgot to handle cases where Evelyn has left town, so if that happened in your game, she would suddenly show up again during 0.32's events a...

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Version 0.32.0 - Public Release Schedule

If you're just visiting my Patreon or are a $1 patron, this post is for you. 

Version 0.32.0 has now been released for patrons at the $5 level and up. Because Long Live the Princess is moving away from a monthly schedule, this version will become publicly available once version 0.33.0 is out for patrons. Basically, the public version will always be one step behind the patron-only version.

 

Changelog 0.32.0 - Endgame Part 2:

  • The endgame...

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Long Live the Princess - Version 0.32.0 - Endgame Part 2

Update: Added a hotfix for those having trouble triggering one of the new sex scenes.

Update 2: Re-uploaded with a different Evelyn story to comply with Patreon rules.

Long Live the Princess version 0.32.0 is now available for download.  

The darkest hour is just before the dawn.

The time has come at last for you to finally encounter the elusive Princess Selena. This is the moment you have prepared for so long. This is the moment that will d...

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Progress Report

Oho, it's another week? You know what that means. 

Yup, it's another progress report. Luckily, this one is more uplifting than the last one. Progress this week has been remarkably good, so much that I have finished all the renders for the sex scenes in 0.32 and have written the main path through these scenes with AI's help (more on that later). In fact, I have now officially started creating renders for the big climax of this update, your meeting with Princess Selena. There will be...

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Progress Report

Another week, another report.

This week, I've been focusing on one of the new sex scenes in this update. I'm almost done making the renders for it, though there is still a little bit left. It's going to be a quite fun though short scene that offers the opportunity to do something to a particular character that we haven't been able to do so far. Tease, tease. On the plus side, this scene got slightly expanded (but is still short) compared to what I had initially planned for it. It's the ...

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Progress Report

Well, that's it for the first of the two big, dramatic scenes in this update. I'm done rendering, writing, and coding it, though I haven't tested it yet. It's so satisfying to finally put all of this in the game since I have been working towards this moment for literally years. Anyway, I won't say much more about it for fear of spoiling it. You'll see it soon enough.

Another big thing I did this week was to go back and use all the experience I've built up to redesign one of Primrose's o...

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Progress Report

Ah, real progress at last. It sometimes can feel like I'm spinning the wheels when I'm preparing the groundwork for an update like this, and that can be frustrating. It also makes it doubly satisfying to move on to more substantial development, which I have definitely done this past week.

The groundwork, in this case, consists of the big map I posted in an earlier update, as well as all the various dialogues that get you started in this version before reaching the big scenes that it's a...

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Progress Report

I'm melting! Seriously, the weather has been too hot and humid lately. It makes it harder than usual to concentrate. 

Anyway, enough excuses! What have I been doing for the past week? I've mostly been focusing on writing the opening portions of the update. This is one of the parts that branches the most based on earlier choices, so many of you will have quite different experiences from the moment you start playing version 0.32. In fact, if you've done a really, really bad job of th...

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Progress Report

The outline is done, and good riddance! This kind of work really drains me, but it has to be done. 

What you see above is a blurred version of my current outline of the endgame. It currently features very little of what will happen in 0.33, so this is mostly just 0.31 and 0.32. As you can see, the potential paths through these updates are incredibly complex and varied. Putting all these puzzle pieces together is, to put it mildly, fucking brutal. But at least I've got this update c...

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Progress Report

Aaah! Another week has passed already? What's happening? *panics*

My primary focus has been on outlining the story paths through this update. There are tons of them, but what I realized as I mapped them out was that there was very little choice this time around. The way I had set it up, this update would feel quite linear because all the important decisions have been made before this point. I have tried to look at ways to spice that up, but I don't want to go too far. The worst...

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Progress Report

Hi there!

It's the first progress report for version 0.32. How exciting! Actually, not that exciting since I don't have much to share. Anyway, let's get to it.

Getting you version 0.31 before the end of May was the top priority for me last month, so much so that I overworked myself a little. As a result, I've been taking a little breather in the week since its release. Of course, that doesn't mean I haven't been working. In fact, I've made some fun changes that will be co...

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Shoutout: Why I think you should play Heavy Five

Hi there, patrons!

This is one of those exceedingly rare shoutout posts I seldom make. If you have been following me for a while, you know that this practically never happens. If I promote another dev's game, it's because I really like it, and it's never part of a behind-the-scenes business arrangement. 

Today's game is something special. It's a game called Heavy Five by Nottravisgames, and I first...

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Version 0.31.0 - Public Release Schedule

If you're just visiting my Patreon or are a $1 patron, this post is for you. 

Version 0.31.0 has now been released for patrons at the $5 level and up. Because Long Live the Princess is moving away from a monthly schedule, this version will become publicly available once version 0.32.0 is out for patrons. Basically, the public version will always be one step behind the patron-only version. 


Changelog 0.31.0 - Endgame Part 1:

  • The end...

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Long Live the Princess - Version 0.31.0 - Endgame Part 1

Update: Added the latest walkthrough.

Long Live the Princess version 0.31.0 is now available for download. 


The Beginning of the End

Welcome to the endgame! This is it. This is what we've been working our way towards for the past three years. All these story threads are about to come together in an explosive climax (in all meanings of that phrase). But not quite yet. 

This update covers the events of the day before the cor...

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Progress Report

Hi, everyone!

I'm happy to report that I'm starting to get very optimistic about releasing version 0.31 before the end of May, which means sometime in the next week. 

Just before writing this post, I tested every possible path through the available endgame that I could think of. It all seems to work (not that it did while I tested, but that's what testing is for). There is a grand total of 7 "scenes" in this update, two of which contain sex scenes that you may or may not enco...

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Progress Report

Hi there!

Things are progressing at a steady pace. I have finished writing 6 out of this update's 7 scenes, so I can definitely see the light at the end of the tunnel. This final scene is a big one, so it will take a little more work to finish than most others. Regardless, I have already started creating the renders for it, so it is looking good.

What remains before I can release version 0.31, you ask? Let's go through everything since we're so close to the end:

  • I must...

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Progress Report

Hi everyone!

I bet many of you are getting impatient for a new release by now. I definitely understand, but I've still got a lot to do. I'm always surprised at how much work is involved in creating these scenes, but I keep making substantial progress. 

Right now, I have written two out of five diverging scenes in the middle of the update. To be clear, these are not sex scenes. You're going to be spending a fair chunk of your time in this section when playing it, and this is w...

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An update on sales tax for Long Live the Princess

Hi, patrons!

I'm sure half of you fell asleep just reading the title. I understand. This is important, though, at least for some of you. You might already have received similar updates to this from other campaigns you support. If not, you most likely will very soon. 

Here's an edited version of what Patreon wants me to tell you. You'll find my own thoughts at the end of this post.

Patreon is making some big changes that may affect some of your pledges. Due to new laws p...

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Progress Report

Well, the first scene in this update is done, finally. That may not sound very significant for such a massive update, but this particular scene is the most challenging one to write of all of the new ones. Many of the other scenes also don't require new renders, so I can churn through them much faster. 

In fact, that's what I'm doing right now. I'm chipping away at the smaller, but still significant, scenes in this version. I mentioned last time that you'd be meeting almost all the ...

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Progress Report

Greetings!

Man, the endgame is looking to be a lot of work. I'm accustomed to almost being done with my updates at this time of the month, but I'm still far away from finishing this one. I've barely completed the map over all the routes through it, and I've finished the renders for one of the new scenes. Most of the other scenes will be able to reuse a lot of existing renders, but not all of them.

It's looking like this version will contain about 8 or 9 new scenes (not necessarily...

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Progress Report

Oops, I forgot to post this yesterday. Sorry. Oh well, better late than never.

So, I've been doing several things since the last progress report. One of those is to continue mapping the entirety of the endgame. This thing is enormous, so it's taking a while. There are a great many pieces to this puzzle, and I want to make sure I know every single one of them and where it fits before I move too far ahead.

Because I wasn't using my computer for rendering, I decided to push ahead wit...

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Progress report and important info about upcoming changes

Hi everyone!

Even if you don't usually read my progress reports, I strongly recommend that you read this one. It contains essential information about changes to the campaign going forward.

Let's get the first piece of information out of the way immediately: With the upcoming version, we're officially starting the endgame. What does that mean? Well, for now, it means that you'll be given the option of beginning the endgame scenario after a set amount of in-game days. Until the endg...

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Version 0.30.0 - Public Release Schedule

If you're just visiting my Patreon or are a $1 patron, this post is for you. 

Version 0.30.0 has now been released for patrons at the $5 level and up. Since patrons are given a 1-month head start, that means this version will become publicly available on May 5th. This release will include any hotfixes that may be created before that time.  


Changelog 0.30.0:

  • You can now cast Probe Memory on a certain princess.
  • Rebuilt the ...

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Long Live the Princess - Version 0.30.0

Long Live the Princess version 0.30.0 is now available for download. 

Ooh, that's a nice round number. It sounds like the ideal time to round off and wrap up the final content before the endgame. 

If you already glanced at the patch notes below, you might have noticed that they are shorter than usual, especially when compared with last month's update. Fear not, it's not because I suddenly grew lazy or anything. Quite simply, I put almost all of my focus this month into m...

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Progress Report

Hi, everyone!

Strange how quickly things change in the world, huh? I've been stuck inside for two weeks now, and it's looking like it'll be at least two more. Who knows if it even ends then?

I have noticed a lot of dropped or reduced pledges recently. This is perfectly fine. The health of my Patreon and SubscribeStar campaigns is of no importance whatsoever in comparison to the health of you and your loved ones, as well as your economic safety. If you take a timeout from ...

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Progress Report

Ever have that feeling that you've bitten off more than you can chew? Well, that's not what's happening with me right now since I can chew just fine, but it's taking quite a while to get to the point where I can swallow.

The scene I've spent the last two weeks working on is in the game and is fully working already. I've played it from start to end several times. That doesn't mean that it's done, however. This scene goes way beyond anything I've made before, both in terms of individual p...

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