Here's the 0.743 patch: https://ufile.io/qgl1m
Kendra's Palace
1: Fixed Bondi's quest. He should be able to take the 50 monster blood from you now.
Hokum
1: Fixed the orbs stacking in the first coatls fight (wasn't a big issue, but was a bit wonky).
Classroom
1: Removed a redundant dialogue line.
2: Fixed a dream sequence that occurs after the 2nd poetry class.
Players should now be in the c...
2018-10-22 07:20:00 +0000 UTC
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Get version 0.742 here!
https://ufile.io/z5f5i
List of changes:
Merchant Shop
1: Moved the Upgrade Forge Stone option to the top, and Convert to Base Ring option to the bottom. I also fixed the ring of mastery message erroneously displaying for every ring that is converted. Also, I added a message that will inform you that Sienna's currently equipped ring will be converted, and you have an option to say yes or no. Now...
2018-10-21 05:46:40 +0000 UTC
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https://i.imgur.com/tHhJfPW.png
I thought it might help...
I'm also adding a sign in Kendra's palace that mentions why funding me on Patreon is a good idea, as well as giving the address for my Patreon page at the end.
Might not be the best solution, but I'm anxious to reach $200 per month.
2018-10-19 08:29:14 +0000 UTC
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I thought I should post and let everyone know that Annis is a bit glitched in the current release. She can't give her last item (which also means that, sadly, the new Halloween themed dungeon is not accessible)! I'll release a patch for that on Sunday, among other things.
Some other incoming fixes/changes for Sunday:
1: The mineable gem rocks will be fixed (I'm hoping to fix their glitchy graphic as well).
2: Fairy milk can be used to revive fallen allies. (Yay!)
(it's not powerful th...
2018-10-17 19:35:23 +0000 UTC
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You can pretty much freeze up your game by pressing the hot keys (E, R, 1, 2, 3..) during any event where there's other text, including potion selection.
Well, I'm working on telling them game to disable hot keys during these things, so in the meantime... don't play with the hot keys during events. Thank you! :)
2018-10-17 02:00:46 +0000 UTC
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0.741 Patch: https://ufile.io/tsdbq
Version 0.74 is required, just download the patch and copy the contents over everything in your 0.74 folder.
(fixes game freeze while making potions & some night events in The Tower)
2018-10-16 07:04:13 +0000 UTC
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I finally got the game shared and updated to all the forums that I have a thread for it on. 11 of them in total I believe.
Strangely enough, I noticed that .72 was still being downloaded from somewhere after all these updates. I wanted to replace the file but couldn't figure out how. Oh well, better to delete it in the end! In the end, it had 11,000 downloads. I thought that was pretty impressive. If only I had $1 for each download. Ah well, enough lusting for fantasy money that could pu...
2018-10-15 07:42:01 +0000 UTC
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Download here: https://ufile.io/ycq4t
I've included some save files. Careful not to overwright your own if you have played 0.73! Sorry but saves from 0.72 and earlier versions are incompatible due to new (but very important) scripts.
Save 1: End of Tutorial caves.
Save 2: Tower mostly completed.
Save 3: Abyss started a bit, early tools collected (axe, pick, hammer, and acid).
I'll try and release on var...
2018-10-13 08:06:07 +0000 UTC
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Some of you have commented in the past about how slow (and tedious) the alchemy system is. When I first put that system together, it was kinda fun. But, well, a non-interactive mini-game does get boring, especially if you want a bunch of tonics or antidotes but you're just spending time watching Sienna jumping and then you gotta go grab the potion...
So I think I have a good solution in mind. I'll use what I've learned from the whoring system. Basically you'll use one thing to set which potion...
2018-10-08 15:07:16 +0000 UTC
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I just streamlined the stained glass events, and those in the upper hall might have been given a new ID when i was doing this. If you want to be absolutely sure you don't lose any shards then I suggest waiting about using any in the Upper Hall until 0.74.
Saves from 0.73 to 0.74 will be compatible.
2018-10-08 12:14:04 +0000 UTC
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TLDR: Things to fix, public release on the 14th.
As you may know I have released a closed beta to patrons only. I'll most likely be doing this for all future releases before they're thoroughly tested. I'll do a public release next Sunday (the 14th), after I've had plenty of time to play through and make sure everything's working properly. I've found quite a few issues already (such as exiting Kendra's Palace into a black void, which you can only escape by using the Safety spell).
...
2018-10-07 22:25:36 +0000 UTC
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There's a few minor issues, but I can take care of those later on. For now, here's the closed beta version. I'm sure I've missed some horrible bug, but I've tried to block off most of the content that could cause issues.
If you find any bugs then please report them. That's the primary intent of doing a closed beta before the public release of 0.73. I don't want any embarrassing bugs like the player getting stuck when using the cup on the stump from version 0.72. >.>;
2018-10-06 23:04:45 +0000 UTC
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TLDR: Closed beta is coming soon! Probably this Sunday! (probably-)
I just wanted to post an update, because I want to.
...
So anyways! :D
I wanted to say that the menu is now fully updated. I'm sure I could add some helpful stuff to the help menu, among other things, but it's fairly complete now. I shouldn't have anymore BIG issues with it in the future. All the sex traits have been added to the traits menu. Woot!
I also updated a few bits and bobs here and there...
2018-10-05 17:35:55 +0000 UTC
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I went back and added 3 new "main storyline" quests that give a minimal amount of quest experience, but also give hints about what you should be doing next in the early chapters. There's also 2 new side quests, as well as the kids' 6 quests.
I double checked on the event work for most of these. They should also all appear in the menu just like the original quests. They're probably not in the most ideal order, but it'll do. xP
I might work on replacing the outfit display in the men...
2018-10-03 06:54:05 +0000 UTC
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https://i.imgur.com/ZfIpe09.png
I've decided to add the sex traits in with the normal traits menu. There's several reasons behind that decision, namely that I don't really want to clutter up the menu with another primary selection at the top (and that's basically the only way it can work, at least as far as I understand it).
But anyways, I put all the other important whoring stats under Personal, Proclivity De...
2018-10-02 16:54:22 +0000 UTC
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As I've said before I'm not too fond of working with the menu script. I had several issues with this one: https://i.imgur.com/CqCusDU.png
But I finally got everything worked out.
https://i.imgur.com/dxndcwn.png
One of the biggest issues was that I couldn't fit all the STDs into the list, so I had to improvise a bit. I combined two STDs into ...
2018-10-02 07:01:15 +0000 UTC
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https://i.imgur.com/XiRboB7.png
I've removed the wand charges since they're no longer used in that way (and you can now easily check them from your items). I also changed several other stats, as you can see.
Vulnerability and Immunity are both constantly competing with each other, so I felt it was important to show them side by side. You can easily tip the scales toward immunity with a few tonics. Vulnerability...
2018-10-01 15:32:21 +0000 UTC
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I've already taken care of the most grievously time consuming events, which are the nightly events in The Tower. There are still yet some others that could potentially irritate players. Does anyone have any special requests about which dialogue or events they would like to be skip-able? Otherwise I will be waiting until after this release to implement the skip option for those.
Speaking of which, I'll probably include save files for key parts of the game (in tower, in tower day 16, and i...
2018-10-01 07:00:40 +0000 UTC
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Bebecake made Kendra's new portraits:
https://i.imgur.com/VYuMdHY.png
Also, I've decided to give Annis an entirely new design. I won't be asking Mavis to do the concept, but I think Bebe can manage with references (Mavis' concepts just made things a little simpler).
This week I started working on and finished making an optional dungeon. It's for Halloween, and I want to keep adding content to it every year....
2018-09-30 08:14:23 +0000 UTC
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I worked on the new sex animations some more, and added "no splatter" cum variants. I also added sound effects, and set up each girl with their own "mostly unique" sounds. I tried to keep each one as unique as possible, and varied the pitch where appropriate. I also finished adjusting the placement of the default sex animation size. I also noticed a couple slight issues. Namely, when Sienna is not open to penetrative sex of any kind, the "play" option comes into play. This pretty much means a hu...
2018-09-23 06:13:10 +0000 UTC
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After today I think I'll switch to a weekly update format and see how that works. I'll still be working every day, but I'll just keep notes of everything I've done and then do the update on Sunday or Monday.
I worked on updating the bosses a bit more, basically adding a retry option to several of the TB bosses. I took a bit of a break from this and worked on The Hollows, adding all the secret rooms for all 3 levels. I also fixed up the passages, such that you can now get from one level to...
2018-09-17 18:09:33 +0000 UTC
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The wizards' dialogue has been updated and, menu fluffage aside, Bondi now has his quest! I also updated Annis fully, although a new item you can get from her does require some additional content. I updated Zonetan's event a bit. It still needs a lot of work but that may need to wait until I can get the appropriate sprites. I might go ahead and use some ugly placeholders, but I'm not sure. xP
I'm actually at a loss as to whether to keep the blue haired guy or not. He seems rather superfluous a...
2018-09-16 13:19:18 +0000 UTC
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Well, the new sex animations are pretty much set up and working well in-game, and I've streamlined the process enough that it's pretty simple to add new girls and guys.
I do still need to add some variation to the timing, as well as some sounds. Should be simple enough, especially if I set up more common events to take care of these things.
While waiting on the final Kobold frames I decided to work on The Hollows levels. I wasn't really sure what to do with them at first. I m...
2018-09-15 11:57:22 +0000 UTC
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I've been working all morning on converting the climax images for the sex animation. Just need to apply them to the sex system I'm using in-game now. I'll use the shadowy figure for all the guys until I can commission their sprite from Bebe. BUT in the meantime most of the old sprite animations will remain.
Also, Bebe's finished the first male animation, climax aside.
https://i.imgur.com/PFcVvcN.gif
(if you not...
2018-09-13 16:50:58 +0000 UTC
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As for my computer issue, it was the graphics card. Fortunately my pc came with an integrated graphics card, which actually works fine for RPG Maker and anything else not involving 3D stuff. I'll continue using it for the next couple of months and then try to get a new PC. I think a nice business computer might be good enough, but on the other hand I could REALLY use one that is good for recording game videos. Some game trailers would work wonders for advertising FSA.
I've started work on...
2018-09-12 20:52:06 +0000 UTC
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I knew it was coming. I just didn't know when, and was hoping it wouldn't happen for another year or so. xP Well my computer refuses to start up outside of safe mode. I'm going to try a few things but I'm pretty sure it's destined for the junkyard. I haven't lost any progress on FSA (I keep regular backups, AND I saved the latest work just after this happened).
I kinda suspect that it might just be my video card has died from dust inhalation, but it's hard to say.
I'l...
2018-09-11 20:27:33 +0000 UTC
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I finished converting all 4 primary dungeons' lightlock systems to the simpler one. They still need some conversion to a newer system, but that step will make things much easier (and faster!) going forward.
After taking care of that I decided to go back to updating the NPCs at Kendra's Palace. There's So~ much to take care of there, but I finished updating the dialogue for Red, Black (bartender), Mr. Rapey, Purple's initial dialogue (she still needs work, but nothing imminent), and Harle...
2018-09-11 09:09:19 +0000 UTC
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Gray is pretty much updated now, aside from his event in Kendra's room. I've started working on updating various events in Kendra's palace now as well, including a couple of Yellow's event tabs.
I've noticed that the primary issue with the new clothing system is the old "Sienna laying down with cum leaking out" animation. It's pretty much outdated anyway, so I'm going to just remove it from all of the sex events. I could keep it, but it's not really displayed for long anyway. Plus it woul...
2018-09-10 07:08:23 +0000 UTC
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I just finished up with the last boss in The Depths. I also tested out all the regular enemies and only needed to tweak the placement of a few enemies in the fights (such that it doesn't look like they're inside a wall), as well as when an after-fight reward is displayed.
Edit: I also finished adding the secret rooms, so The Depths is now completely finished! Woot!
I'm now in the process of updating Gray. He has 12 event tabs. Yikes!
3 down, 9 to go! This is his "with Sienna" v...
2018-09-09 12:14:24 +0000 UTC
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The battle backgrounds for Caverns 7/8, and for The Depths, are now both made and in-game. I also just finished up the 2nd boss of The Depths. Both bosses are tested and working properly. Just one more boss and a few secret rooms and The Depths will be finished!
After that I'll try to narrow down my "things to get done before the next release" list.
2018-09-08 09:40:39 +0000 UTC
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