These fractals were originally part of the paradict's design but eventually spun off into their own thing. The chaos fractal is one of my favorites - just random things happening throughout battle, both good and bad as chaos should be. The Infinity fractal is a defensive monster that uses the exploding dice mechanic as much as possible - incapacitating its Infinity Shield should be a first priority. Finally, Void Fractals are ambushers that steal targets away from battles and hides in shadows...
2022-06-20 14:00:08 +0000 UTC
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I somehow completely forgot to post this?? Sorry everyone 😅
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This javelin is originally the gnomon of the Apotheose Dial, a mythical artifact capable of sending its users through space and time. The javelin is a powerful magic item in its own right, capable of altering the passage of time for its wielder.
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Chronostad Needle
Weapon (javelin), legendary (requires attunement)
You have a +2 bonus to attack and d...
2022-06-20 13:01:05 +0000 UTC
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How do you deal with a Schrodinger's rogue?
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Chronoi Wardens of the Infinity Guard gain these charms along with their rank promotion to ensure they do not prematurely fall in battle. The few who used its power have described the feeling of simultaneous conscious and unconscious states as "existentially terrifying."
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Superposition Charm
Wondrous item, very rare
Dual-State. If you are reduced to ...
2022-06-13 14:01:03 +0000 UTC
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Given the multiversal nature of the Infinity Guard, I realized a sundial would be very appropriate. It also lets me design items for less popular weapons like the javelin. This artifact is a big one and provides a way to travel through time (if your game even wants to touch that). The catch is that the dial doesn't travel with you, so unless you have secured the dial, the dial may not be where you expect once you arrive.
This artifact is also a set (which are always fun). On its o...
2022-06-13 14:01:03 +0000 UTC
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This shield is originally the face of the Apotheose Dial, a mythical artifact capable of sending its users through space and time. The shield is a powerful magic item in its own right, capable of changing dimensional lengths around its wielder.
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Dimensional Sieve
Shield, very rare (requires attunement)
You have a +1 bonus to your AC while you wield this magic shield. This bonus is in addition to the shield's normal bonus to A...
2022-06-13 14:01:03 +0000 UTC
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The whole reason I made this theme was so I could draw some optical illusions. My favorite kind is Escher-esque drawings with strange geometry (like the Penrose Stairs), but it turns out most optical illusions are bendy lines or grey dots, so there weren't many ideas for this theme. I also really like 2022-06-06 14:01:03 +0000 UTC
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It is always unclear how many prongs protrude from this trident-like weapon. Newly promoted Chronoi Sentinels are often tasked with obtaining an anomalous weapon like this one, designed to grow in power as their rank increases. Those who wield this trident can effectively maintain distance from the deadlier temporal scavengers.
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Contradent
Weapon (trident), uncommon (requires attunement)
This magic weapon partially breaches i...
2022-06-06 14:00:08 +0000 UTC
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Welcome all the new patrons! The biopunk and blood magic mixed theme was really fun to explore; I'm pretty proud of the polymutics and hybrid templates. I would love to hear about anyone who used these in their games. As always, I can't do any of this without your gracious support — thank you so much!
This month's theme is a little muddy but I centered it around "Infinity" with a mix of multiversal stuff, wibbly wobbly time stuff, and a bit of optical illusion to add to the e...
2022-06-06 14:00:08 +0000 UTC
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If the illusion is not readily apparent, the prongs of the hexagonal hammerheads somehow all meet the rod as if they were flat!
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This weapon's physical state never seems to settle no matter from which angle one looks at it. Newly promoted Chronoi Sentinels are often tasked with obtaining an anomalous weapon like this one, designed to grow in power as their rank increases. Those who wield this weapon usually require discretion and flexibility.
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<...
2022-06-06 14:00:08 +0000 UTC
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This long whip spirals inward indefinitely, forming beautiful geometric patterns that appear to waver on their own accord. Unlike other fractal weapons, this whip can hunt and restrain targets with unparalleled efficiency, provided its wielder is experienced. Chronoi Sentinels unable to obtain an anomalous weapon must train with this whip for the interim, but those who master it continue to use it well into their careers.
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Fractal Coil
Weapon (w...
2022-06-06 14:00:08 +0000 UTC
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Wizards or wealthy students who cannot be bothered with the effort of note-taking turn to this notebook. However, they find more use as eavesdrop tools among thieves and investigators.
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Stenographer's Folio
Wondrous item, uncommon
When found, each book contains 12 (2d6+5) pages of blank magical parchment. You can use an action to tear a page from the book. When a creature within 10 feet of the page speaks its command word (us...
2022-05-31 14:00:06 +0000 UTC
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The tip of this rapier tapers to an imperceivable tip. Records say the rapier was not forged, but found by an intrepid Chronot Warden in the Voidhollows. Temporal analysis indicates an origin of indeterminate age, suggesting it either existed since the dawn of time or was left behind by a temporal visitor.
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Vanishing Point
Weapon (rapier), legendary (requires attunement by a character with an Intelligence of 13 or higher)
2022-05-30 14:01:02 +0000 UTC
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The clerks of the Infinity Guard maintain their records in extremely tidy fashion, storing billions of books' worth of information in a single shelf, but the time it takes to find any archived information tends to take longer than a lifetime.
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Eternal Parchment
Wondrous item, uncommon
This roll contains magical parchment of seemingly infinite length. You can draw and write onto the parchment indefinitely; information previous...
2022-05-30 14:01:02 +0000 UTC
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We're kicking off the Infinity Guard for June! It's mostly centered around a time paradox preventing agency, which involves a bit of time travel, combat, extradimensional creatures, and paradoxes! This one was originally designed for the Cosmos compendium, but it didn't make the cut.
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This blade seems to thin to an impossible cutting edge. Each swing with it threatens to tear the very air itself. Only the most capable combatants, those as keen as t...
2022-05-30 14:00:08 +0000 UTC
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Yet again instead of ~15 pages per compendium I've been planning on, I've created a 36 page compendium. I don't think this will happen again because I need to sleep more.
Download the pdf to check out 4 pages of lore about the Polymer Lab, 8 adventure hooks, 13 hybrid templates, a wizard subclass, 30 new items, and 10 new monsters including a 3-phase boss monster
Head over to this post to read about the awesome 3-phase campaign boss monst...
2022-05-23 14:02:00 +0000 UTC
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This is a preview for May's The Polymer Lab compendium, which contains 4 pages of lore about the Polymer Lab, 8 adventure hooks, 13 hybrid templates, a wizard subclass, 30 new items, and 10 new monsters including a 3-phase boss monster
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Want to see more? Purchase it now either through the 2022-05-23 14:01:06 +0000 UTC
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I was reading up on mythic traits and I wanted to try making some stronger monsters that could make use of them. I was also thinking about boss monsters and really wanted to see if I could make a 3-stage monster work. I ended up with the fleshwarp amalgamate, goliath, and colossus — defeating one evolves it into the other. I'm pretty happy with some of the actions and traits, especially Blood Boiling (which forces vulnerability on enemies) and I can't wait to try it out in a game! We'll hav...
2022-05-23 14:01:02 +0000 UTC
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I was struggling to make a biomancy-focused wizard for the Cosmos compendium. It was hard to make something special given how restrictive the subclass chassis was and how broad biomancy really i, but I took another attempt. It's possibly stale, but should have enough flavor for a biomancer character.
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The School of Biomancy lurks in the recesses of arcane society, centered around modifications to the human body. As you focus on the dark intersection between abjuration, necroman...
2022-05-23 14:01:02 +0000 UTC
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Attached to this rod is a hemoglobe containing a drop of blood from Arathin, the God of Knowledge and Death, stolen centuries ago by an unknown godslayer. The rod itself is forged from tempered necropyre, fitted with conduits that collects charge from the storming skies. With the blood as the catalyst, this rod can revive even the most stubborn of enemies, and the lich-king Agonus wielded it to maintain his army.
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Arathin's Rod of Reanimation
2022-05-23 14:01:02 +0000 UTC
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A curious discovery by practitioners of blood magic, these tiny spheres have served inquisitors of the Empire of Blood for decades during their conquest of the western reaches. Its dark magic circumvents the need for individually enchanted magic gear.
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Hemoglobe
Wondrous item, rare
Blood Collector. This small globe magically suspends, preserves, and holds up to 10 drops of f...
2022-05-23 14:00:08 +0000 UTC
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