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eromancer

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PURE ONYX - Inner Circle Release - May 11 2019!

Hey guys!

Thanks for being patient while we got over the hump with the release woes this month.  I've largely been consumed with helping Mr. Kittyhawk recently, so there's not as much to show off this week as usual.  However, I did get the other H animation to a presentable state for you guys :D.    

Anyways, check out the details below ^-^.


PURE ONYX Inner Circle Test Release for May 11, 2019

The only significant ch...

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PURE ONYX - May 7 2019 Test Release

Hey guys!  

Here's another patched release!  Players that don't have English as their Windows date/number formatting setting should no longer have issues.

I'm re-posting the full, updated known issues list from the May 2nd release,  The major bugs should all be knocked out now.  

We're at a good point now to work toward the next release I think -- we will continue to fix animation-related and cosmetic issues as we go.  Multi-threaded AI is responsibl...

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PURE ONYX - May 4 2019 Test Release

Heya guys,

I've got a new build mostly aimed at people who couldn't run the May 2 test release.  We're using DirectX for this build and I was able to confirm on my end that this fixes the following issues:

  • The 'Switching Resolution' bug that prevents some users with non 60 Hz displays from starting the game.
  • Integrated graphics work, but it's slow :D.  If you had a pink or black screen on startup previously let us know if this fixes it.

Here's ...

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PURE ONYX - May 2, 2019 Test Release

Hey guys! 

As promised, I'm posting our most current build of Pure Onyx!  That being said, we simply ran out of time and still have a couple of days worth of work to fix issues that were left for last,  We'll therefore be releasing another build in the next few days that should be a lot more presentable, and I strongly recommend waiting for that. 

 P.S. if you intend on leaking the release, wait for that one >_>.


<...

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May 2019 Progress Update!

Hey guys!

I'll be posting the next test release of Pure Onyx tomorrow evening at the latest!  I apologize for the delays -- we admittedly bit off too much for one release, and Mr. Kittyhawk and I have had to work nonstop the past few weeks to get things where they need to be.

In addition to the release, we've been hard at work on art and animations, so for now check out the progress we've made this past month :D. 


Topics for this Update!...

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Inner Circle Update for April 28 2019!

Hey guys!

I'm stopping in to update you on the status of the update.  We've made a ton of progress, but are still working on achieving more stability with the AI before we wrap up the easy stuff.  In particular there are a couple difficult bugs to track down, and I'm posting a list of all of the remaining things we've got left to tackle.  I've also posted a clip from yesterday morning of the enemy AI doing its thing.  We hadn't loaded up the updated animations yet, a...

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Inner Circle Update for April 22 2019!

Hey guys!

I really apologize -- we discovered a host of issues at the tail end of implementation of the new features for the Pure Onyx release, and Mr. Kittyhawk and I have spent a very stressful week debugging.  We're making a lot of progress however.  Admittedly, we overdid it with the new back-end stuff for this release.  We should have left the new AI system for the next one, but no turning back now :D.  

Most of the other issues involve the physics engine ...

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Inner Circle Update for April 14 2019!

Hey guys!

Currently things are looking good for the Pure Onyx release to happen in the next few days.  I figured I'd drop one more quickie IC update just to get caught up before discussion on it overshadows stuff :D.  



Pure Onyx User Interface Concepts

While Mr. Kittyhawk has been coding remaining stuff for the H system, I created som...

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Inner Circle Update for April 11 2019!

Hey guys,

Uber and I got a lot done on the Vioreaper Nest map, and since there was some interest in how the character sprites would look in it with the finished processing I figured I'd show it off and get some feedback :D -- especially since I usually don't showcase environments.  We think we're about done other than a few experiments we want to try on the goop.



<...

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Inner Circle Update for April 8 2019!

Hey guys,

It's been a pretty frustrating week, but we're working hard to get the release ready + things to where I expect them to be quality-wise.  As for the release, Mr. Kittyhawk ran into some unexpected issues when hooking the grapple system up to the combat system, and it's delayed the demo for a few days while he fixes it (the source of the issue is known and he's working on it ).  It's not trivial, but we think we can have it ready before the next Inner Circle update. &...

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April 2019 Progress Update!

Hey everyone!  

The next Pure Onyx release is finally near, and with it most of the barriers that have been holding us back will come down!  The majority of the work on this release went on in the back-end <_<, but here's a rundown of what you'll notice:  

  • Scenes no longer freak out when loading. Music doesn’t start and stop and post processing doesn’t go in and out.
  • We now have true dynamic physics, and have retooled combat to function aro...

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Inner Circle Update for March 28 2019!

Hey guys,

SPOILER WARNING for the video!

I just wanted to stop in for a very brief IC update and show you one of the work-in-progress H animations for the Splicer Thug scenes.  The details are still rough, but please give us your feedback on the animation / sound!  We're very up in the air on voice stuff at the moment, so feedback there is especially appreciated.  Also, sorry I didn't get a chance to post-process this one :D.

I also wanted to say we're plann...

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Inner Circle Update for March 21 2019!

Hey everyone!

Sorry for being a few days late with this ;(.  TK, Kitsune, and I have been working this week on the animations for the release, and with any luck we should have them looking good for when Mr. Kittyhawk finishes up his Unity overhaul.  He's currently crunching to get the combat systems and H stuff reintegrated over the next week.   While we do this however, I've been focused on keeping the art pipelines full, meaning we've been getting a lot of other wo...

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Inner Circle Update for March 10 2019!

  

Hey guys,

I’ve finished up the artwork for the second part of the Splicer Thug H scene, and TK has rigged the Vioreaper’s main pose in Spine. Limbo and Kitsune had to be away for most of this week due to a family emergency, so I’ve been trying to fill up the hopper with tasks so that the pipeline would be full now that they’re back. 

The goal is to make the next PO release within the next few weeks even if we don’t have the animations totally poli...

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March 2019 Progress Update!

  

Hey guys!

I’m really disappointed we’re not as far as I was hoping we’d be, and I apologize for the release not being ready yet. We’ve made a lot of unexpected progress in other areas while we work on getting the animations to the quality I expect, so there’s a lot to show off at least. We’ve also already got solid results on what I think will be the most advanced real time liquid system in a 2D H game, and we’re making good strides toward relatively sea...

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Onyx vs Splicer Thug Grapple Animation Preview

Hey guys!

So, I'm really pushing things around the clock to get this release ready ASAP, but I doubt it'll happen within the next week as expected.  Quality-wise things are turning out good (I think at least, you be the judge), but these are the first animations we've done with the face rig and we're having to debug Spine issues along the way.   It's frustrating because when we run into one, we can't work on another animation or something in the meantime; we simply have t...

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Inner Circle Update for February 17, 2019!

  

Hey guys,

We had some setbacks this week, but we also overcame some technical challenges and have the H artwork process streamlined / automated for next time.  That being said, we’ve got some good stuff to show off.


Animation Progress

I’ll get the boring stuff out of the way first @_@. 

A major difficulty for this kind of game is that Spine (and any 2D animation software) is inherently bad at handling complex...

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Inner Circle Update for February 8 2019!


Hey guys,

We’re still working on the release, but we have some new and unexpected fun stuff to show off :D.  


Face Rig Example

Kitsune has been learning how to create universal face rigs for Spine, and she put together this test while we prep the remaining art for animation.  She's still getting the hang of weighting things for the proper 3D effect, but since TK has more experience with weights he's going to start learning S...

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February 2019 Progress Update (Part 2)!

  

Hey again :D,

Tonight we’ve got a video featuring the updated Splicer animations, an old favorite enemy returning for Pure Onyx as well as a completely new one, a new map and an update from Mr. Kittyhawk on his work in Unity!

  • Splicer Thug Animation Update
  • Vioreaper Enemy Reveal + Bonus
  • Vioreaper Concept Art
  • Tunnel/Vioreaper Nest Concept
  • Tunnel/...

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February 2019 Progress Update (Part 1)!

  

Hey everyone!

We’re still working on the next release, but it will be available later this month for sure.  Here’s a brief list of the major additions it will contain:

  • H scene(s) for the Splicer Thug
  • Full animations for the Splicer Thug moveset (example video tomorrow)
  • Rebuilt animation and physics layers of the engine. 
  • Collision/hitbox/physics visualization overlay accessible via F1 key

I’m breaking ...

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Inner Circle Update for January 29 2019!

  

Hey again guys!

Sorry for not having this posted yesterday ☹! Just a quick update :D.



H Artwork Preview!

The H artwork is in various stages of completion, but I want to show you an example of a completed frame! I’ve posted a few different versions to show off the work that goes into getting these things Spine-ready (also ...

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Inner Circle Update for January 27 2019!

  

Hey everyone!

I was hoping to start getting Onyx into Spine by now, but I’m still working on her moveset artwork ☹. We have quite a bit to show off nonetheless! That being said, I’ll have another update for you tomorrow with a finished frame from the H artwork set for you to check out!



Vioreaper Final Design + Bonus

Aft...

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Inner Circle Update Part 2!


Hey again guys :D. 

So, here's the footage I wanted to show last night but didn't get to because of the storm.  This shows the updated animations for the Splicer Thugs.  There are also some new issues with shadows and a bit of other wonkiness that won't be present in the next release.  The info on the changes shown are as follows:

  • Added animations for Punch 1, Punch 2, Defend, Hit (damage), Ground Hit, Knockdown, Stand Up 
  • Playbac...

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Inner Circle Update for January 19 2019!

  

Hey guys!

It’s been a bit of a dull week, but there’s progress to show nonetheless! Uber has school finals this week so he’s been busy there, and I’ve been mostly occupied with cleaning up and breaking down Onyx’s moveset artwork for Spine. Lesson learned, it’s far easier to draw characters in layers from the start (which we do now) than it is to break them down later. That said, it’s giving me the opportunity to improve on shading and faces since I’ve...

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Inner Circle Update for January 10 2019!

  

Hey guys!

Now that the holiday stuff and Patreon page update is out of the way, I’m back to making steady progress on artwork. We have some previews of the first Splicer Thug H artwork (horray), as well as progress on the boss poses, Splicer animation, and the underpass map. I’ve been trying to trim down our posts and not go too deep into the tech stuff, but we’ve had a lot of requests for an update on the MATM engine, so I bugged APL and he put together a post ...

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PURE ONYX January 2019 Test Release!

Hey guys!

After one last all-nighter we finally got the January Pure Onyx test release out!  

You can download it here!   

Like with MATM, the Pure Onyx releases will now be listed under the Reward Downloads section of our page accessible via the featured tags or links on the front page (an updated front page is incoming later today). 

Be ...

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PURE ONYX Download (Updated: 9/30/23)

Click below to download the latest versions of PURE ONYX.

PREVIOUS VERSIONS:

XXXmas 2018 Prints and HD Wallpapers

Hey guys!

Mr. Kittyhawk is still knocked out from all-night debugging the Pure Onyx release, so I knocked out the HD wallpaper and print images for the XXXmas 2018 set :D.   

The images for the SFW and NSFW print versions are above (11"x 14") and you can find the 4K wallpapers attached to this post.  Sorry it took me so long to get them to you!

If you previously ordered a print via the $40+ tier (and haven't chosen/been sent one yet) and would like one of the...

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January 2019 Progress Update!

  

Happy New Year!

As promised, we will have a new Pure Onyx build for you tomorrow! For now, here’s the monthly progress update!

With Pure Onyx development well underway, we’re getting ready to come out of our shell and start showing what we’ve been working on publicly. With that in mind it’s time to start updating the Tumblr and Blogspot again. I also haven’t been doing a great job of curating the rewards pages, so I’ll be reformatting that to better ...

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2018 Concepts and Designs Artwork Compilations


Hey guys!

I just added the first iteration of the 2018 Concepts and Designs artwork compilations for Malise and the Machine, as well as for Pure Onyx, to the $5 tier rewards post!

These compilations are a 'best of' of the 2018 artwork I've posted for both games, so hopefully new patrons enjoy seeing the content all in one spot.

Currently it's just the raw content, and I ...

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