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mark2580

mark2580

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mark2580 posts

I'm upset.

I was hoping for the summer update of gta v, that there will be some new houses or interiors. But it looks like it will just be a couple of dozen identical cars and that's it, or maybe just tuning for existing ones.
In the video and in the article, I see only some kind of basement-garage. I think very few people will be interested in it. Let's see... the 20th is coming soon.

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VR Paradise stripclub [final]

Okay. Let's assume that this is the final version of the map. The original was made for VR and most of the level was not there at all, I had to invent a lot of things myself. 99.9% I had to do from YouTube videos or screenshots. I spent especially a lot of time on bottles, only 40 new models.

Changes in this version:

- 40 new models, various bottles and cocktails.

- 2 new private rooms with a pole

- various bug fixes and imperfections

- added tel...

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Van RAF-2203 [hl alyx] [SimfPhys]

Unscheduled project. I just wanted to do what they have been asking of me for a whole year. During this year, none of the other authors did it for me either. πŸ€·β€β™‚οΈ

Download - https://steamcommunity.com/sharedfiles/filedetails/?id=2545133629

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About the casino itself

I see many still want to see the casino itself, its interior. This is a pretty complex geometry, here everything consists of arches. The Source Engine is very bad friends with such geometry, so I can run into limits that have not changed for more than 10 years. Should you try and start building a casino interior? All of this may end in failure and time will be lost.

Most likely, you will have t...

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Diamond Casino update [Garry's mod | SFM] [$5+]

Hello. Finally, I can introduce you to the penthouse terrace. But even now it is not completely ready, or rather the part that is located behind the building. My task was to "polish" the main zone to a playable state for the remaining half a month.

Of the problems, there are minor problems with the transparency of vegetation models on the walls, this is all the fault of the outdated engine, as well as the models of bushes and trees change the lods too noticeably, all because of attempts...

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today...

Today I will lay out the next build of the casino penthouse map. This is not the final version. I added a fully working terrace. The map is now undergoing the latest bug tests. As a reminder, this build is for $5+ subscribers only.

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Penthouse [optimization vs mirrors]

Hello. Here are some screenshots of the penthouse. Now I am tidying up the terrace so that it looks presentable at least from the front side of the building. Everything was fine until the moment when I compiled the full version of the map. 

The problem is that fps drops very much when the player looks from the street to the terrace or, on the contrary, walks inside the penthouse and looks out the window, and immediately starts drawing a huge number of models. Lods don't help this s...

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Vr Paradise stripclub 2in1 [beta 2] [$1+]

As promised, here's the next version of this map. I almost finished building the second location, removed all the logos, made a few fixes. Expect the final version next month.

The sprites are broken in SFM, so I made the sprite in the form of a particle system, but it also looks not very presentable. You can download the pcf file separately.

Here's an example of what the sprite looked like in SFM. At the moment, I delete it from the map altogether. Use a particle.

2021-06-20 07:28:28 +0000 UTC View Post

Some news.

Greetings. Yes, I'm alive. The awful heat does not allow me to work at full strength, but I try.

In general, such news: I was hoping to make a quick port of the second location of the strip club and finish this map to the final version, but this did not work for me, I did not have any approximate coordinates of the models at all, I had to do everything by eye and from various screenshots and videos that I could find in the discord of this game or in the steam community...

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Utopia progress

"something easier" ... there is always some "BUT" in my work with porting locations from other games. So this time I remembered why I gave up the development of the 2nd club.

The fact is that all I can get with umodel is raw meshes, on which there is not even any mention of the name of the material that should be on it. All this data is stored somewhere in the map itself, which I cannot open in any way. Even the scaling of some models has to be guessed from the screenshots, all this is ...

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Question about game logos

I don’t want the game logos on the map, most likely nothing good will come of it. The assets they use for strip clubs are mostly just bought from the epic games store.

When I created the first version of the strip club, the idea was that it would be exclusive to the digital ero website, I hung their logo everywhere, but then everything went wrong and I decided to upload everything "as is" to Patreon.

You need to come up with something original of your own, not in any way connect...

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Next...

For a long time I chose what I want to do next... I would like to return to one project that was abandoned almost a year ago. Perhaps I will finish the first location, many have mentioned that there are problems with spotlights and the digital ero logo of the site.  Unfortunately I couldn't find another perspective (final version) of this strip club.

Link - https://store.steampo...

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Hanger map for Garry's Mod and SFM.

Foreword: in the beginning you are enthusiastic, you want to create something new. After about two weeks, everything starts to piss off. By the end of the project, you want to give up everything and rather take on a new project. This month I was compiling the map on the last day, I did not expect that there will be so many different problems.

Hello. Here's another map. This is a hangar from GTO from dlc. I still don't know what to do on this map, but many showed interest and I...

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While the video is being rendered and the project is compressed in 7z 😁

I'm in the process of making a hangar post. Have a little patience.


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About the hangar.

I have literally 2 days left. I have a choice: to finish all the small details inside the workshop rooms or fix some bugs and "polish" the logic of the crane and fix the lighting.

What's more important ? In the screenshots, I indicated the models that I did not have time to make. There are a lot of small models that, in theory, have nothing to do with it. The rest of the hangar is completely ready.

2021-05-29 18:38:20 +0000 UTC View Post

Hanger crane test...

I completed the crane model. Added sounds. Continuing development...

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Hangar Map News (screenhots + video)

Hello.

It looks like I'm starting to panic again. Less than a week left, and I haven’t got my map ready yet. I ran into a bunch of problems, even where I didn't expect them.

Recently I managed to build two mezzanines. One of them is completely finished (this is the left side where the rooms with an office and a bedroom are located). There should be warehouses and a workshop on the right.

I put off designing the crane logic until the very last days of development and didn't...

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Vote for the drawing on the hangar floor


In the original, the player has a choice of 9 different layouts on the hangar floor I don't know which one to choose. Do it for me 😁

Gallery on imgur -> https://imgur.com/a/ROJd63O

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A few screenshots...

I decided to share the fruits of the last week's labors. There were only 8 models in the original, the Source Engine is not able to competently illuminate such gigantic models, I had to make 64 separate models, from which I assembled an analogue of all flights of stairs and bridges.

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A few screenshots...

...of the progress of the map with the hangar 😎

Who was waiting for the next apartment, I'm in a hurry to upset, most likely this month there will be only a hangar, I'm still surprised, but many people have expressed a desire to get such a card.

I also want to make a full-fledged working crane there, for the entertainment of Gmod users.

Cheer up, this hangar has a small bedroom and an office 😁

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Question to subscribers

I've been posting my maps on Patreon for a year now. I don't remember a single time when someone asked me where and what to unpack. Whether it's the SFM version or Garry's Mod. I always write in the title that this is a version for both games at once. I always leave a full description of where and what to put.

Did anyone actually have a problem? Someone did not understand that inside, for example, there are two maps, one with the prefix gm_ View Post

DirectX tester model for Garry's Mod

Assistant model for Garry's mod users. I only compile my maps with HDR lighting. LDR is outdated for a long time and looks terrible and faded.

To make sure that the user is sure that he has HDR turned on, as well as reflections, I made this model.

To make it easy to find, lua was written for me. You can spawn this cube from the "Entities" - "Fun + Games" section.

How to understand that everything is working correctly ?

It's simple. If ...

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Three font models for SFM...and Gmod ?

Fonts: Blood of Drakula, Georgia, MVBoli.

This was an order for Source Filmmaker. The customer allowed me to share these models with subscribers. In general, there are three models, each with a huge number of body groups, each with its own letter. Groups named "aa / bb / cc etc. contain uppercase characters. There are also various punctuation marks, brackets, and so on."

Painting in any color is supported. For both Gmod and SFM.

There are three skins...

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GTA V LSPD [Garry's Mod | SFM]

It has come to pass. I finished another long-term construction. I present to you the police department from Grand Theft Auto V.

The map includes additional locations from the GTO. There is a dressing room and an area called a mugshot (where a character is configured and selected). Due to many requests, I also made a map without lighting, for those who like to expose it themselves, especially for SFM users.

Maps with sfm_ prefix for Source Filmmaker. Maps with the ...

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Several screenshots of LSPD progress

The main map is finished. I still decided to build an extension "mugshot room" (the location in which the character is selected and configured in gto). In the next couple of days, most likely I will already post a ready release.

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Several screenshots of LSPD progress

It turned out to be a difficult month, for almost a week I did not have time to create a map, now I have to work at double speed in order to finish everything before the end of the month.

I almost finished the main floor, it remains to set up the lighting and some other little things. The floor with the cells is not ready at all, I continue to work.

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I got carried away with detailing again

Heck. Again trying to do better I lost three days. It's just that you can't enter this room in the original, and everything that is there is made as simplified as possible. I created brand new lockers (like the ones in the apartment). Made models of some rifles and pistols. Extra drawers, ammo boxes laid out...
I also wanted to make it possible to open the doors, even made full-fledged working models of doors. But unfortunately, due to engine bugs, many doors simply refused to open or clos...

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I have a question

On the 4th, I took screenshots and completely forgot to write a post...

In general, this question: several times I was asked to make a hangar from the "Smuggler's Run" update. But I personally do not really understand what functionality can be thought of in Garry's Mod or even Source Filmmaker for such a map ? Place planes or cars there ? Maybe I'm just so stupid and don't understand πŸ€”.

In principle, I would not mind doing it, especially since there is a huge number of...

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Advanced trash can 😁

What am I spending my time on ?

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My perfectionism...

Sometimes I wonder: why am I doing this... this is a small invisible texture of the signs, no one will notice. I drew it from scratch, in two-fold resolution. I even found the font used here.

And yes, here are some screenshots of the progress.  I lost a lot of time with the door to the armory, the original was too bad, and also had a low resolution texture. But in the resources of the game, with a completely different name, I found an improved model with a texture of 1024. And I al...

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