Guess what new map I've decided to make ?
Actually the question is in the name. Guess which map awaits you in April š
UPD: In the comments on YouTube guessed.

Actually the question is in the name. Guess which map awaits you in April š
UPD: In the comments on YouTube guessed.

A set of models from GTA V convenience stores. There are no magazines here. they are already in the decor folder with other maps. There are no bottles here as they are already there.
I made each model separately. Each model is complete, I fixed all the problems, added missing polygons, fixed UVs, painted some textures almost from scratch. Some models had to be found in other interiors (they were not separate).
Later I will add all sorts of counters, advertisements and other remain...
2021-03-27 07:38:39 +0000 UTC View PostI wanted to ask: what types of models are you interested in within the framework of just packs of models that are not associated with other maps.
For example, some interior objects. Sofas, armchairs, wardrobes, tables, etc.
Or some kind of electronic device ? TV, magnetophone, dvd player, computer, laptop ?
Maybe these are models of the kitchen, products, bathroom ?
Or food for example ? apple, banana, orange, milk, bread, cereal box ?
Or maybe even some kind of ...
2021-03-24 04:27:51 +0000 UTC View PostHave time to make some more prop-pack or already start a map project for the next month ?
2021-03-22 23:54:58 +0000 UTC View Post
Nightclub Maisonette 9 from Grand Theft Auto IV.
Almost all textures were made from scratch or heavily reworked. Some models were made from scratch because the originals were very difficult to fix. Some models have been replaced with counterparts from gta v.
I very much regretted taking on this map, I did not expect that this game is so outdated. Low poly models, textures of 128 or 256...
There is no map editor for GTA IV, it was quite difficult for me to understand where an...
2021-03-22 10:23:43 +0000 UTC View Post
In general, here. I really don't know whether to make it lighter on the map or not... And whether to add "detail" to the security room and office? There, in the original, all sorts of posters and pieces of paper on the walls, and in the office there is a warehouse of bottles for the bar... I think you yourself come in to arrange the rest ?
2021-03-21 19:27:27 +0000 UTC View Post
I've been going to upload something like that for a long time, it's no secret that there are a lot of SFM users here, and usually 18+ videos are shot in SFM ... I think it will come in handy)
2021-03-19 17:09:06 +0000 UTC View PostThe addon that posted below was strongly disapproved of by fans of "poor quality content", in other words - š©)
I have a request, if it's not difficult poke your finger up to return the addon to the top workshop.
Literally in the evening, due to dislikes, he flew from page 1 to 13 š¢

Sorry. My ass is on fire. š„ Over the past week, two people have appeared in the workshop who create simply awful models from GTA V. There are a lot of unused textures, vmt that are configured without knowing the banal oss of writing. The textures don't even have opacity adjusted where needed!
In short, I made three models as an example and shared them in the workshop, so that those idiots who praise these works will see how they are mistaken and what quality should be.
The mode...
2021-03-18 07:14:32 +0000 UTC View Post
Finally, I finished with the basic models, all sorts of tables, sofas, armchairs, etc. Some models were conceived as destructible, you had to connect all the parts together, remove excess polygons, and align everything. I just made a couple of models from scratch because it was not advisable to edit the original. You also need to adjust the lighting, spotlights, and I still haven't even started making a security room and an office.
In general, this is the first and last port with GTA IV...
2021-03-17 23:32:28 +0000 UTC View Post
Remakes of palms and plants from Maisonette 9. These are the same models, only they use textures from GTA V. Almost all textures were found similar.
2021-03-13 22:10:22 +0000 UTC View Post
Okay. I will finish this map in full, but then do not complain that there is not enough content this month š
I found the original texture on the Internet, although it had to be slightly edited. Now the sofa has a corrected UV and a texture resolution of 1024x1024 + detail.
2021-03-11 10:40:38 +0000 UTC View Post
I am very saddened by my idea of tackling a map from GTA IV. The quality of this game is very poor, all the models are too bad even for such an old engine like half-life 2.
In general, I have been fiddling with Maisonette 9 for 10 days, but I feel like Iām just wasting time trying to somehow refine the original textures and models. It takes an awful lot of time to find analogues, during which time I could have done a lot more with GTA V.
In General, the point of no return. Eithe...
2021-03-10 19:41:04 +0000 UTC View Post
I want to propose a solution for problematic mirrors, or even the use of pseudo mirrors where there are none.
In Source Filmmaker, you can create a camera that will feed the image to the _rt_monitor texture. This texture can work on any model, i.e. can be used everywhere!
I suggest that you familiarize yourself with this add-on for SFM, in the description there is a link to a video on how to make a working monitor / mirror. Please note that SFM needs to be run with the -monitortex...
2021-02-27 23:27:29 +0000 UTC View Post
Should you make your own version of Maisonette 9 from GTA IV? Recently, I received an offer to make this club, I replied that the steam workshop already has this map, but I was told that it was made very poorly and I would like to see my version.
I downloaded GTA IV yesterday and took a look at this interior. In principle, yes it is possible, but there textures of a rather small resolution (256/512), w...
2021-02-27 16:21:20 +0000 UTC View Post
Hello. I think many were waiting for this. Perhaps this map can be called as "Penthouse 1.0".
All premises of the casino penthouse are present here. There are minor flaws, but I did not have time to finish them + there were a lot of problems with the mirrors.
- Separate maps for SFM / Gmod due to reflection incompatibility.
- Fully working cubemaps in sfm version of the map.
- All mirrors are working! Yes, I have achieved working mirrors in all washrooms, even in the o...
2021-02-26 22:38:26 +0000 UTC View Post
I am now trying to complete the interior of the casino penthouse to a sane state, I still cannot solve the problem with broken mirrors, if nothing changes, I have to lay it out "as is." (this month)
2021-02-26 14:07:16 +0000 UTC View Post
A few more models from the Unreal Engine.
2021-02-23 23:17:35 +0000 UTC View Post
Random models. I didn't want to be wasted... They have a collision.
2021-02-23 00:09:19 +0000 UTC View Post
Hello. I present to you my bold project. This is a port of a random apartment for Unreal Engine 4. I didn't transfer everything, a lot of small physical objects had to be excluded, I simply did not have time to meet the deadlines. I also suffered for a long time with tiles in the bathroom, I still do not like the way they look, it's all the fault of broken cubemaps in SE.
In the folder "_sfm_mirror" you can find the texture for the mirror under the SFM version (so that the mirror is not...
2021-02-22 15:18:12 +0000 UTC View Post
I am struggling to finish this project (by the end of the month). I would like to finally finish everything that I started in 2020 and start new ones.
2021-02-20 00:52:42 +0000 UTC View Post
Hi everyone. February is a rather short month and I panic a little, I hardly have time to do anything. One of the subscribers reminded me that it would be nice to do the interior of a motel room. In general, here is a small map with this interior.
In the _sfm_mirror_fix folder, you can find the corrected texture for mirrors (for sfm).
You can turn off the lights on the map. For SFM users, I made the switches work even from a shot at them. The switches themselves a...
2021-02-16 01:03:54 +0000 UTC View PostHello subscribers. I often think about creating a discord server. There I could more often share development screenshots and not litter the patreon feed with such posts. Also, it would be much more convenient for me to answer your questions or accept wishes for future releases.
While I have no idea how it will all look, but I feel that this is quite a necessary undertaking.
2021-02-15 13:01:55 +0000 UTC View PostWhat would you like to see from GTA V content? I previously created a survey, but maybe I did not take into account something, maybe someone is interested in other interiors, models, cars? I could just make a set of certain models. Maybe someone is interested in the interior of LS Customs, or someone is interested in a 24/7 store or even a hairdresser. Share your ideas. š
2021-02-08 23:03:30 +0000 UTC View Post
I continue to finish the casino penthouse. This time, screenshots of the lobby and one of the bedrooms, as well as a wardrobe and a bathroom with a toilet. The lighting is slightly different from the original, but I'm limited by the engine's capabilities and so I think it looks better...
P.S. - ai patreon has again identified adult content in these screenshots š¤£
2021-02-03 18:53:51 +0000 UTC View Post
Without further ado... I will try to finish the entire interior of the penthouse next month.
A lot of things were done back in 2019. But all this needs to be adapted to the new ways that I have been doing all of 2020. And change all the textures on the floor, walls and ceiling so that there are the right patterns.
It's the second day I've been struggling with the lighting, I don't understand why, but the pink carpet on the floor is too much color to the ceiling structure in the ha...
2021-01-31 13:14:46 +0000 UTC View PostTo be honest, I am very disappointed that I seem to be trying in vain to make full-fledged maps, models with collisions, and other things that can be used in Garry's Mod. The previous survey showed that the majority of respondents use SFM, for which I can make content much faster, because there is no need to mess with the collision and you can take large models that the user himself will then illuminate in the scene as he needs.
Pool version 2.0. I do more answer options, it turned out ...
2021-01-28 14:52:53 +0000 UTC View PostA small help for the map, which contains all eight interiors from gto. I forgot to specify how to enable mirrors for sfm users, they work there via a trigger so as not to degrade performance.
To enable all mirrors at once, type the following command in the console:
ent_fire mirror_* enable
To turn off all mirrors at once, respectively:
ent_fire mirror_* disable
To enable a specific mirror:
I just want to know how many users of Garry's Mod and Source Filmmaker are here.
2021-01-24 09:32:26 +0000 UTC View Post
All. This is the final version. I thought for a long time how to connect all the apartments, from the beginning I thought to build some kind of staircase or create an elevator between floors, but building all 8 maps in height turned out to be not the best solution (because of the skybox). In general, I just put them on the "sameness" side by side. 2 identical horizontally and 4 in height.
I created a start room where you can change the texture of the skybox using the button.
2021-01-20 18:59:59 +0000 UTC
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