I received a comment on itch.io saying that the body ratio is a bit strange, with the legs being too short, making her look like a midget. Do you think I should spend time on making proportions different? It will take some time, because I will need to rebuild the clothes to fit the new proportions, but if it is really needed it is better to do it now than later when we'll have a lot of clothes.
2020-06-22 04:08:27 +0000 UTC
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And today's patch notes are:
- Currently, there is no built-in way to check one inventory's capacity in the Universal Inventory System, but I have messaged HiEv and there are a few workarounds I can use that to the player will behave exactly the same as if it was built-in, just means a bit more attention from my side to use one workaround properly.
- 4 pubic hair types have been drawn and worked into the game. There are 5 col...
2020-06-19 18:14:02 +0000 UTC
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Today's patch notes are:
- Using the Universal Inventory System made by HiEv, I have added 2 possible inventories, a chest box and a backpack. There will be a chest box at the base, which will have a capacity of items you can hold, but I did not set it yet. The backpack will be carried by the player at all times, and it will have a limited capacity of items. Since there will be a ma...
2020-06-18 16:58:16 +0000 UTC
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Today I've:
- Centered the title of each screen, and had to center the map as well for symmetry.
- Wrote the full draft for a sexual scene demo I'm planning to release before the next update, as a preview of what future scenes will be like. You'll be able to pick your character's preset as normal, but on the Introduction Screen you'll be able to jump straight into the scene.
- Worked on a lot of art assets for the game, there will be more diversity in the presets...
2020-06-17 19:31:31 +0000 UTC
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Patch notes for today's work:
- Ported the entire game from Twine to VSCode with Tweego. It should make development faster, because syntax highlighting comes in handy. The people at the twine discord were very helpful. This took a while, because it is not very easy to move a story's files from Twine to Tweego.
- Fixed an error during the Convincing Meren'goth scene, if you selected the first option it would not work properly.
- Fixed some minor g...
2020-06-16 15:41:44 +0000 UTC
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This past week has been hectic, with the HDD dying and the release of the game on more websites. I took the time to consider the feedback given to the thread and in conclusion, I have to reconsider some structures I've used so far in detailing the scenes. Games like Corruption of Champions rely mainly on text with a lot of words for each scene. This is what I was going for, too, but it is not easy to reach that level of skill within such a short time. Nonetheless, I will take my time when wri...
2020-06-15 16:21:03 +0000 UTC
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Hey! The 2 weeks have passed since I posted the Patreon-exclusive version. Since then, I have tried to fix whatever I could find that was wrong with it (bugs and others), but I could not find many so.. ultimately I've been working more on the next version as much as I could given the fact that my HDD died.
The Life Simulator will mark release v0.1.0 as it introduces a whole new gameplay system. I have been drawing the next maps, a village and a city hub...
2020-06-14 15:33:55 +0000 UTC
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I received some feedback that cameltoe types may be desired within the game. Do you think they would be a worthy addition to the game? You can see a reference I was given below.
If yes is majority, I will draw some types of camel toe and they will be available within the character creation screen. Maybe it will also be available as a surgery option within the city hub later. (a city hub map is coming with the next dev update)
2020-06-13 21:24:35 +0000 UTC
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I managed to clone the old HDD's partitions so all the data is intact and I can resume working.
Tomorrow I will post the public version of the game for everyone and after that I'll resume adding new features to the LifeSim update. New maps have been drawn and I will introduce them in the next development update since I will integrate them within the game through imagemaps.
With the addition of the public version, I'll also spend some time posting the game on Reddit, itch.io ...
2020-06-13 14:37:28 +0000 UTC
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My HDD is dying and I ordered a replacement, I am working on what I have around, but most of my data is saved on the dying HDD and until the new one comes around (estimated Wednesday) new content will be sparse. My apologies.
2020-06-07 07:44:54 +0000 UTC
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As seen in the last development update, I added some CSS for an interface that will allow the player to change the equipped item out of fights (who knows, maybe in fights too, the fight system is not yet properly thought). You can see this box again here.

Considering the gif shown below, do you think it would be nicer to have a sidebar on the right of the screen as well?
The left si...
2020-06-05 15:29:04 +0000 UTC
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So, I haven't noticed any real bugs on the last release of the game and because looking for bugs can sometimes be more of a pain than fixing them, I started working on the next version. A lot of JavaScript code has been added into the game, all of it relating to systems that will build up the Life Sim.
- Base Upgrade. For starters, there are 6 upgradable parts of the ship. So far, I have included the following: Medical Facility, Communicatio...
2020-06-05 15:16:58 +0000 UTC
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The first release was supposed to take place on 10th June, but I worked more these days..
I have finished writing the ending of this chapter last Friday and since then I have been working more on the art and on fixing bugs. I will list below what changes I made to the current release, and I will add what I have made already for the Life Simulator release. There will
- There have been some bugs in the ending of the current chapter, mostly caused by the "do you pick this o...
2020-06-01 03:26:36 +0000 UTC
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With the occasion of ending the last linear chapter of the game, I have also made a new banner and updated the protagonist's profile picture. (Couldn't draw all possible variants of the player character, so she will have to be our main PR avatar.)
- Updated Ted's portrait.
- Made the background fit the entirety of the passage screen as you can see in the screenshot with the background filling in the screen up until the sidebar starts.
- I would say the story is 95% don...
2020-05-28 21:10:28 +0000 UTC
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I have been looking over the art assets in the game and after I saw the old logo I thought it would need a refresh as well. I worked on an updated logo and I ended up with a single one, then I made 12 variants of it in different colors and after some tests I picked the one that seemed most suitable.
If you have any feedback on the logo, I'd be happy to hear that.
2020-05-27 16:25:44 +0000 UTC
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I apologize for the delay since the last update. New additions to this update are as follows:
- On the base passage, you do not need to press the arrows anymore. You can just press the Back link and you will be returned to the previous page without any bugs happening.
- Drew a background for the alien village, it will be the background for the passages that happen in the villages.
- Wrote the story sequences up to and containing the third target. There are some extra s...
2020-05-26 17:22:06 +0000 UTC
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2020-05-21 15:11:59 +0000 UTC
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2020-05-21 15:07:42 +0000 UTC
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2020-05-21 15:07:02 +0000 UTC
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I've been putting a lot of effort into this drawing. My layers for this drawing reached a record with 260 layers in one drawing. I hope you will enjoy it.
2020-05-21 15:05:57 +0000 UTC
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Hello. I have been working on a Perona from One Piece drawing for a while and I have thought about where you would like my drawings to be from. I haven't been neglecting the game neither, the story is progressing and it's ~40% ready until the next update, I have fixed some bugs today that I will elaborate in a progress update that's coming soon.
Ever since I started this Patreon, your support has been encouraging me to keep improving my drawing skills and compared to my earliest works I...
2020-05-19 17:40:58 +0000 UTC
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From now on, the development updates will have the current date written into the title to prevent further confusion.
Since the last post, I have achieved the following things:
- Fixed 3 instances that led to the player seeing a rectangle surrounding the player's character, those were caused by a lack of .png files the game was looking for and even though the .png existed, it was not named correctly within those passages.
- The explorer outfit has a hat that ...
2020-05-15 11:15:59 +0000 UTC
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I will start this series of updates after every successful day spent working on the game. Up top you can see a sketch of the village drawing I'm working on, the next scene includes the player's journey through the alien village and to make the writing more immersive I have also tried the design choice seen in the gif.
I had to choose between 3 design choices:
1. Either the player clicks the link then a new passage opens, which can lead to a low amount of text on each passage...
2020-05-14 03:53:40 +0000 UTC
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I've watched this anime a long time ago so I dedicated myself more to this another pink-haired yandere character. I tried hard and made more versions, resulting in a total of 8 variations of a single outfit within this archive.
2020-05-13 02:52:50 +0000 UTC
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2020-05-13 02:12:13 +0000 UTC
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2020-05-13 02:10:47 +0000 UTC
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2020-05-13 02:07:01 +0000 UTC
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2020-05-13 02:03:16 +0000 UTC
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2020-05-13 02:02:17 +0000 UTC
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2020-05-13 01:59:47 +0000 UTC
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