EDIT: Elden Ring 1.09 just came out and this mod is not working anymore.
Just wait for an update, I almost got DLSS working now.
INSTALLATION
- Launch the game and set it to use Borderless instead of Fullscreen.
- Extact everything in this zip to the game's root folder.
- Install Anti-Cheat Toggler from https://www.nexusmods.co...
2023-03-20 14:28:46 +0000 UTC
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The last video got compressed and it was hard to see the difference, so I did a quick editing to show the difference.
2023-03-16 22:31:21 +0000 UTC
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Thanks to huutaiii for finding the address of jitters for me!
I still can't exclude the UI though, but it looks alright, I guess it's very functional.
I might release this as the alpha build in the next few days.
2023-03-16 22:08:43 +0000 UTC
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Currently I've only implemented DLAA, and I haven't find a way to exclude the UI.
I'll keep working on DLSS and excluding the UI, and maybe I'll release the DLAA version first before I can implement DLSS.
Since DX12 is more complicated than I thought, I am now relying on ReShade to do the heavy lifting and using ReShade's events for me to hook into the pipeline.
2023-03-08 18:07:24 +0000 UTC
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Fixed random crash on startup.
Fixed FOV not being applied correctly so that FSR2 has more ghosting than expected.
Fixed some ReShade effects darkening the image.
Note that rendering ReShade effects before upscaling is best for RTGI and Comic.fx, they will cost less performance and look much more stable.
But for DOF it's still best to be applied after upscaling, so you will have to choose, cuz currently I can't separate them, they either all render before upscaling or ...
2023-02-28 09:29:51 +0000 UTC
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Updated DLSS to v3.1.1.
Added DLSS Preset Selection.
Added option to render ReShade effects before upscaling which is the best spot for RTGI and Comic.fx.
Compatibility with ChineseInput plugin and ImprovedCamera's menu.
INSTALLATION
- Install as any other SKSE plugin, using MO2 or Vortex would be the best way.
- Slide DOF all the way to the left in the settings.
- Turn off ENB Edge AA
2023-02-23 19:13:13 +0000 UTC
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Update
* Fixed issue with HBAO+;
* Fixed quality level randomly changes;
* Fixed ReShade not rendering before UI as intented;
* Note that console will look scaled up, it's known;
Description
DLSS/FSR2/XeSS in Fallout 4.
Compatbile with ENB.
Installation
1. Install like any other F4SE plugin.
2. No fullscreen, set bFull Screen = 0 in Fallout4Prefs.ini
3. Probably best to d...
2023-02-16 18:01:32 +0000 UTC
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Update
* Fixed issue with DOF/dialog camera;
* Fixed icons not showing in building menu;
* Added DLSS Preset selection;
* Force ReShade to render before UI;
* Win11 Auto-HDR support (need to install ReShade)
Description
DLSS/FSR2/XeSS in Fallout 4.
Compatbile with ENB.
Installation
1. Install like any other F4SE plugin.
2. No fullscreen, set bFull Screen = 0 in Fallout4Pr...
2023-02-16 03:18:44 +0000 UTC
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Update
Fixed random crash when pulling up pipboy.
Fixed broken SPECIAL menu.
Fixed cursor clicking the wrong place in some menus.
Description
DLSS/FSR2/XeSS in Fallout 4.
Compatbile with ENB.
Installation
1. Install like any other F4SE plugin.
2. No fullscreen, set bFull Screen = 0 in Fallout4Prefs.ini
3. Probably best to disable ENB's sharpen pass or it can get oversharpen, an...
2023-02-14 21:07:20 +0000 UTC
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Update
Fixed accidentally broken ENB compatibility with build 02
Updated DLSS to v3.1.1.
Fixed item missing in the item menu and looting menu.
Fixed UI overlapping in these two menus.
Fixed FSR2 and XeSS not working correctly.
Description
DLSS/FSR2/XeSS in Fallout 4.
Compatbile with ENB.
Installation
1. Install like any other F4SE plugin.
2. No fullscre...
2023-02-12 11:21:06 +0000 UTC
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Wait, looks like what I did to fix the item viewing menu also messed up ENB compatibility, working on fixing right now.
Update
Updated DLSS to v3.1.1.
Fixed item missing in the item menu and looting menu.
Fixed UI overlapping in these two menus.
Fixed FSR2 and XeSS not working correctly.
Description
DLSS/FSR2/XeSS in Fallout 4.
Compatbile with ENB.
Installation
1. Install like any other F4SE ...
2023-02-12 01:10:07 +0000 UTC
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It's the DRS-based version that's not compatible with ENB.
2023-02-06 20:44:46 +0000 UTC
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Description
DLSS/FSR2/XeSS in Fallout 4.
Compatbile with ENB.
If you are seeing DLSS watermark on bottom-right, download again.
Installation
1. Install like any other F4SE plugin.
2. No fullscreen, set bFull Screen = 0 in Fallout4Prefs.ini
3. Probably best to disable ENB's sharpen pass or it can get oversharpen, and disable DOF effect if you can't stand the shimmering in the blurred background.
4. Press END ...
2023-02-06 12:50:45 +0000 UTC
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Comparison on imgsli
https://imgsli.com/MTUyNTQ5
Almost done, when this is done I'll release the DRS version on Nexusmods.
2023-02-03 18:10:15 +0000 UTC
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For a lot of games that supports TAA, I can easily replace TAA with DLAA.
Making a DLSS mod is harder and will take time, but only supporting DLAA will take way less time.
So maybe with games that only have TAA it can still be useful.
And when I have more time I can extend DLAA mod into DLSS mod.
I've already made a mod that can replace any game's DLSS with DLAA, for those who want the most image quality and got more than enough GPU power. I just haven't released...
2023-02-01 03:51:16 +0000 UTC
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Finally fixed wrongly cropped magic sfx in magic menu.
Compatibility with newest ReShade.
If you downloaded the old zip and got crash, download again.
The new file contains Hotfix1 postfix.
INSTALLATION
- Install as any other SKSE plugin, using MO2 or Vortex would be the best way.
- Turn off TAA and DOF, anything that will blur the input for...
2023-01-24 13:18:01 +0000 UTC
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Update
Fixed image shrinking to top left in certain menus.
Updated DLSS to 2.5.1 to fix some ghosting.
Description
This is the DRS version which is not compatible with ENB.
It's still in alpha so don't expect it to work flawlessly.
If you run into any issue you can report in the comments.
Installation
1.Install like any other F4SE plugin.
2.That's it, no othe...
2023-01-21 02:48:41 +0000 UTC
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This is the DRS version, it's not compatible with ENB.
And it's in a very early stage so I drop it here only for testing.
If you run into any issue you can report in the comments.
I am still working on an ENB workaround like for SkyrimUpscaler, and this DRS version will eventually be released on nexusmods for free.
Installation
1.Install like any other F4SE plugin.
2.That's it, no other steps.
2023-01-18 23:25:48 +0000 UTC
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Only bare minimum code to make it work, next would be taking time to polish it.
And this is the DRS version which isn't compatible with ENB, after I got this version working I am gonna do the ENB compatible version using the same method as the SkyrimUpscaler ENB Workaround.
2023-01-13 20:04:30 +0000 UTC
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Featuring fixed foveated DLSS and fixed foveated rendering.
2023-01-06 05:19:24 +0000 UTC
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Fixed FSR2 ghosting due to incorrect FOV, now you can set FOV in the ini, note that the setting doesn't change your FOV, but rather it should match your in-game FOV.
Updated FSR2 dlls to FSR 2.2
Compatibility with Enderal SE
INSTALLATION
- Install as any other SKSE plugin, using MO2 or Vortex would be the best way.
- Turn off TAA and DOF, anything that will blur the input for upscalers must ...
2023-01-01 16:36:35 +0000 UTC
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It's quite impressive in my test case, although it's not too noticeable when using 100%SS. But with DLSS I can safely play at 150%SS, getting better image quality and better frametime.
2022-12-20 23:16:55 +0000 UTC
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Fixed some potential crashes
Fixed changing settings in-game not getting saved
INSTALLATION
- Install as any other SKSE plugin, using MO2 or Vetex would be the best way.
- Turn off TAA and DOF, anything that will blur the input for upscalers must be turned off.
- Turn off ENB Edge AA and DOF (If you play at high enough resolution you can still try to ...
2022-12-15 15:15:38 +0000 UTC
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I mean the issue with TAA and most importantly, upscalers.
It was caused by wrong motion vector calculations. See pic 1.
It's wrongly calculated only in right eye, causing the vibrations.
And I was analysing it in RenderDoc, I figured it might be when calculating motion vectors for right eye, it was still using the projection matrix of the left eye, thus casuing the misaligin. (Pic 2)
And after some tinkering, I finally got it fixed.
Been testing with some ...
2022-12-14 22:35:13 +0000 UTC
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Fixed some ghosting issue
Fixed compatibility with certain AMD GPUs
Added compatbility for tm command to toggle menus
Fixed comapatbility with Detection Meter and Improved Camera(Untested)
INSTALLATION
- Install as any other SKSE plugin, using MO2 or Vetex would be the best way.
- Turn off TAA and DOF, anything that will blur the input for upscalers must be turned off.
- Turn of...
2022-12-13 08:01:29 +0000 UTC
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If you are using AMD cards and experiencing issues like black screen or heavy ghosting, know that I am aware of this and working on it.
It should be fixed in next update.
2022-12-11 09:31:38 +0000 UTC
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It's the DRS-based version that's not compatible with ENB, but on the bright side it also doesn't have too many compatibility issues with other mods.
2022-12-09 17:38:26 +0000 UTC
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So anyone doesn't want to use ENB doesn't have to subscribe to get access to ENB test build.
The main version uses the game's built-in DRS so you will be able to switch quality levels and upscalers as well as turning it on/off on the fly without having to restart the game, and it doesn't have so many compatibility issues as current ENB Workaround version.
2022-12-08 02:32:47 +0000 UTC
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Fixed some crashing issue with AMD cards.
Included a modified SSEDisplayTweaks.ini to make sure you have fullscreen off, this is only in test build to rule out user errors.
Fixed heavy ghosting with FSR2, it was the lack of depth buffer.
MaxsuDetectionMeter might cause a crash, even if it doesn't it won't have any effect.
2022-12-06 05:16:55 +0000 UTC
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This one is compatible with IED, if you haven't read the last post you should.
2022-12-05 00:37:34 +0000 UTC
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