Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
...
2025-09-27 12:55:01 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Spellrender's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2025-09-27 12:54:00 +0000 UTC
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Ring, rare (requires attunement by a paladin)
While wearing the ring, when you cast a spell with "smite" in its name that requires concentration, you can choose to cast it without concentrating on the spell. When you do, the spell ends at the end of your turn. You can't use this property if you're already concentrating on a spell with "smite" in its name.
In addition, the first time you make an attack on your turn and are concentrating on a paladin spell, you have ...
2025-09-26 15:45:09 +0000 UTC
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Weapon (longsword), uncommon
This magic weapon has the finesse property. When you hit a creature with the weapon, you can choose to hit it with the inverted, serrated side of the blade: the damage from the attack is halved, and the target suffers a magical gash until the start of your next turn. The first time a creature begins to cast a spell while affected by the gash, the wound flares and deals 2d8 force damage to the target. Once you apply a gash, this property of th...
2025-09-25 15:18:07 +0000 UTC
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Wondrous item, rare
This lock doesn't have a key and can be opened freely by anyone who believes it's unlocked. As long as a creature thinks that the lock is locked, or is unsure whether or not it's locked, it refuses to open for that creature. No lockpick can open the lock (the inside is entirely smooth), although a knock spell causes the lock to pull apart and open (despite not actually being locked). A successful DC 20 Intelligence (Arcana) check or ident...
2025-09-23 15:53:17 +0000 UTC
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Wondrous item, common
A calling can is a hollow metal canister with small holes in one side. On its own, a single calling can has no function. You can connect one calling can to another by tapping the two together (no action required). Connecting to a can in this way disconnects it from any others.
While holding the can, you can use an action to wrap it with a length of copper wire and speak into the holed end. If the can is connected to ...
2025-09-22 15:38:53 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
...
2025-09-20 11:00:24 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Shrouded Boots' art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2025-09-20 11:00:13 +0000 UTC
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Ring, uncommon
Once per turn when you hit a target with an unarmed strike, you can choose to deal an extra 1d4 lightning damage with the attack. If you roll a 4 on this extra damage die, the target is also pushed up to 5 feet away from you and can't make opportunity attacks until the end of its next turn.
Zap!
2025-09-19 15:56:44 +0000 UTC
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Wondrous item, rare (requires attunement)
While wearing these black leather boots, you have advantage on Dexterity (Stealth) checks. In addition, if you're in dim light or darkness, you can use an action to become invisible. You remain invisible in this way as long as you remain motionless in either dim light or darkness; attacking or casting a spell automatically reveals you.
Shadow Stride. While wearing these boots, you can use a bonus a...
2025-09-18 15:41:52 +0000 UTC
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Rod, very rare (requires attunement by a wizard)
This dark silver scepter radiates with psychic energy. While holding it, you can change the damage type of any spell you cast to psychic damage.
You can use a bonus action to activate the rod, at which time it begins to pulse with power. The rod deactivates after 1 minute or if you deactivate it early using a bonus action. When the rod is activated, and then again as a bonus action for the duration, you can force a c...
2025-09-16 16:20:12 +0000 UTC
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Weapon (warhammer), rare (requires attunement)
You can make an ability check using smith's tools with this hammer without needing a heat source, even if the check would normally require one. A target hit with this weapon takes an extra 1d6 fire damage from the attack. If you roll a 6 on the fire damage's die and the target is made of metal or in physical contact with a metal object, the target must also make a DC 15 Constitution saving throw. On a failed save, the target...
2025-09-15 15:17:48 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
...
2025-09-13 12:55:01 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Staff of the Ferryman's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2025-09-13 12:54:01 +0000 UTC
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Staff, legendary (requires attunement by a cleric, druid, warlock, or wizard)
This long staff is made of ancient driftwood from the river of the damned. On one end hangs an iron lantern; the wood has been carved into an oar on the other. While holding the staff, you have resistance to necrotic damage.
The staff has 10 charges for the following properties, and it regains 1d6 + 4 expended charges daily at dawn.
Spells. While holding th...
2025-09-12 15:00:15 +0000 UTC
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Want to use or print a lot of cards, but shudder at the thought of downloading all those files?
Never fear, hero! Download a month's worth of cards in a simple .zip file, ready for you to print at home or professionally, as well as the digital files to use for your Roll20 games!
Keep on adventuring!
2025-09-12 03:45:03 +0000 UTC
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Wondrous item, rare (requires attunement)
Granted only to established forgemasters in Heavensteppe, these bracers practically radiate with warmth. While wearing them, you have resistance to fire damage, and you have proficiency with smith's tools. If you already have proficiency with smith's tools, your proficiency bonus is doubled whenever you make a check with them.
Redsmith Hammer. While wearing these bracers, you gain a +1 bonus to att...
2025-09-11 15:36:39 +0000 UTC
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Wondrous item, uncommon
You can use an action to press this brass stamp against a blob of wax to create a magical wax seal, provided the blob of wax was mixed with diamond dust worth at least 100 gp.
When a creature or object bearing a magic wax seal enters the area of a spell of 3rd level or lower for which the caster could specify a number of unaffected or otherwise permissible targets, that creature or object is considered to be an unaffected or permissible targ...
2025-09-09 15:03:01 +0000 UTC
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Weapon (any hammer), very rare (requires attunement)
You gain a +3 bonus to attack and damage rolls made with this magic weapon, as well as to any contested check you make using Strength. Whenever you make a contested check while the hammer is on your person, you always win the contest if it results in a tie.
In addition, you score a critical hit whenever the total of an attack roll with the hammer is equal to the target's AC.
"So whaddya say? Best...
2025-09-08 15:11:52 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
...
2025-09-06 12:55:01 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Great Owl's Pocket Library's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2025-09-06 12:54:01 +0000 UTC
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Weapon (dagger and rapier), legendary (requires attunement)
This pair of weapons count as a single item for the purposes of attuning to them. Call, the rapier, is ornamented with musical motifs. Response, the dagger, is embossed with the visage of a singer. Together, the two weapons work in tandem. You are considered proficient with Call even if you lack proficiency with rapiers.
You gain a +2 bonus to attack and damage rolls made with these magic weapons. While ho...
2025-09-05 16:04:38 +0000 UTC
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Wondrous item, rare
This golden owl brooch is paired with a miniature ivory figurine of a bookcase. The two items rest within a metal carrying case in the shape and size of a small book. Though the brooch and figurine weights are negligible, the carrying case has a weight of 2 pounds. The brooch, figurine, and metal case all share a command word.
Brooch. While wearing the brooch, you gain a +5 bonus to any Intelligence check you make to le...
2025-09-04 15:23:56 +0000 UTC
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Wondrous item, rarity varies (requires attunement by a monk)
While wearing this headband, you gain a bonus to your ki save DC. The bonus is determined by the headband's rarity. If another effect already grants you a bonus to your ki save DC, use whichever bonus is higher.
In addition, you can use an action to spend 1 ki point to create a ball of roiling blue flame between your hands and hurl it at a target that you can see within 30 feet of you. That target must th...
2025-09-02 15:15:24 +0000 UTC
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Rod, rare
This walking cane features a duck's head on the top. While the cane is on your person, your body and clothes magically repel water and can't become wet. While holding the cane, you can use an action to speak its command word, which has a different effect based on how the cane is held.
As a Cane. You can stand on and move across any liquid surface as if it were solid ground until the end of the turn.
As a Club.
2025-09-01 15:08:21 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
...
2025-08-30 12:55:01 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Battle Dancer Garb's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2025-08-30 12:54:00 +0000 UTC
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Wondrous item, rare (requires attunement)
This floor-length garb flows around your legs to obscure their movement. Sharp, decorative blades hang from the sides. While wearing the garb, you gain a +2 bonus to Dexterity (Acrobatics) checks, as well as Charisma (Performance) checks made to dance.
The garb has 5 charges and regains 1d4 + 1 expended charges daily at dawn. While wearing it, you can use a bonus action to expend one of its charges to take the Dodge action,...
2025-08-29 15:42:51 +0000 UTC
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Wondrous item, uncommon
This leathery mask rests magically over your nose and mouth. The mask creates a raven-like beak over top of your mouth, which can remain closed or move with you while you speak (your choice each time). The mask weighs 1 pound, but feels weightless on your face. You can don or doff the mask using an action.
While wearing the mask, you have advantage on saving throws made against harmful gases and vapors (such as cloudkill, inhaled po...
2025-08-28 15:41:25 +0000 UTC
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Weapon (pistol or shortsword), rare (requires attunement)
This magic weapon can be used as either a shortsword or pistol. Regardless of how it's used, you gain a +1 bonus to attack and damage rolls made with it. When you make an attack with the sword or pistol, you can immediately make an extra attack as a bonus action using the weapon's other option. If both attacks are against the same target, you have advantage on the second attack roll.
Swooping Str...
2025-08-26 15:20:50 +0000 UTC
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