XaiJu
crushstation

crushstation

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Friday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 20/31 | Pomodoros logged: 166
Task points completed: 108/248

Today I set up the new avatar makeup (8 task points).  Makeup and other small details are much easier to see on the new HD avatar, so I think this is going to be a subtle but important overall improvement.  We can now create eyeshadow, lipstick and blusher for any of the face shapes in an...

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Thursday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 19/31 | Pomodoros logged: 158
Task points completed: 100/248

Today, in prep for tackling the avatar makeup task, I recreated the work I lost recently when Illustrator crashed.  I took the opportunity to correct some facial symmetry issues – just a few pixels (most notably moving the nose up slightly as suggested by Senaar), but t...

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Polishing day 004 report

A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint.  The current polishing task is: add mom and dad jobs to the Lifepath.

I finished adding the starting mom and dad jobs today. Some of them are conditional (e.g. stockbrokers can only spawn in certain hometowns), so we’re repurposing part of the relationship table code to make that work.

I know this is a minor feature, but I’m excited about it...

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Monday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 18/31 | Pomodoros logged: 150
Task points completed: 100/248

Today I added the blink animation and 4 new long hairstyles into the game.

Seeing the eyes closed artwork that Victoria drew for the blink animation gave us the great idea of creating a new "O face" facial expression – what do you think?  It will trigger when the agent's Arousal i...

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8 April dev test version

Short dev test version demonstrating:

  • Hairstyles
  • New hair colours
  • Blink animation
  • Updated boob artwork

Please let me know what you think here or on Discord.

As usual please don't share this file with others – it's incomplete, and would give new players a terrible first impression of the game (because it ends immediately after character creation).  I would hate to see copies of dev tests out in the wild,...

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Polishing day 003 report

A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint.  The current polishing task is: add mom and dad jobs to the Lifepath.

Today I added in loads of dad jobs (from stockbroker to nightclub bouncer) and mom jobs (from academic to former Miss Australia).  I'm just focusing on getting them in the game for now, but later they'll be used to create new Upheavals and in...

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Saturday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 17/31 | Pomodoros logged: 142
Task points completed: 80/248

(I wrote this post last night and forgot to click "Publish")

Today I finished all the hairstyles in all the new colours, and added them into the game.  8 task points complete!  I'll get out a dev test version for Operators soon.

Link to the 2019-04-07 12:56:06 +0000 UTC View Post

Friday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 16/31 | Pomodoros logged: 134
Task points completed: 72/248

I tweaked the hair colours based on player feedback.  Today I coded in the 5 different brow shapes in all 11 basic colours, and recoloured many of the existing hair artwork to make use of the new system.

I'll continue this on the next dev day, which is tomorrow.

Mes...

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Proposed hair colours

I was playing around with the hair colours this morning.  What do you guys think?  Anything I should change/add/remove?

What are your favourites?

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Monday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 14/31 | Pomodoros logged: 118
Task points completed: 64/248

More trading art with Victoria, based on feedback from Saturday's dev test (thanks everybody).  We didn't actually complete anything today, so there's not much to report, but we worked hard on the game all day.  :-)

I'm at my real job tomorrow, so the next d...

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Saturday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 13/31 | Pomodoros logged: 110
Task points completed: 64/248

My diary said that today was supposed to be a polishing day, but I decided to do a normal dev day instead because I've been promising to get a dev test version out for a few days now.

Operators+ now have access to a dev test of some new character creation features – customisable faces a...

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30 March dev test version

Short dev test version with customisable face, and new boob artwork.  This version ends right after the character creation screen.

I'm not sure about the boobs.  <:-/  Now I can see it working on randomised body types, I think the E size might be too big.  Putting this out there for feedback – what do you guys think?

As usual please don't share this file with others – it's incomplete, and would give new players a terrible ...

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1.4.7 bug fix version

"In the absence of orders, go find something and kill it." –Erwin Rommel

While Victoria and I were messing around sending each other pictures of boobs, warrior walrus Hyneman waddled off to find something to kill.  8 bug fixes and 3 improvements are in version 1.4.7, which is 100% Hyneman – Patron copy here, free version uploaded to the View Post

Friday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 12/31 | Pomodoros logged: 102
Task points completed: 64/248

Selectable faces and eye colours complete and working.  There will be 5* different eye, nose, mouth and brow shapes in version 1.5, and you can mix and match these, like Mrs Potato Head, to create a unique look for your agent.

As with everything, we've built this system t...

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Oh for fuck's sake

I just had a crash and lost a lot of the work I've been doing in Illustrator over the past few days.  Illustrator has an auto-recovery feature, but it didn't kick in this time for some reason. 

I am very annoyed with myself.  I will try to remember to save at the end of every day in future.

This is annoying, but not a huge setback – I already exported a lot of artwork to the game, so I don't need to recreate it urgently.  So this shouldn't delay the ...

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Wednesday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 10/31 | Pomodoros logged: 82
Task points completed: 48/248

Illustration:  Victoria and Crush working out together after a long day drawing boob shapes.  (Picture posed by models)

The new boob artwork is done.  I never thought I would say this, but I am sick of looking at boobs.

I made more progress on the ...

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Monday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 9/31 | Pomodoros logged: 74
Task points completed: 48/248

Victoria is doing yet moar revisions on the boob artwork – we're really happy with sizes A to D now, which look great, but the DD and E sizes aren't quite right yet.  I know we're spending way too much time on this, but these are the boobs, they have to b...

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Polishing day 002 report

A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint.  The current polishing task is: add mom and dad jobs to the Lifepath.

Today I worked some more on the mom/dad jobs.  This is a feature we wanted to include in 1.4, but had to cut because it's quite complex: I'm really pleased that it's taking shape now.  It's going to be a source of loads of potential story hooks and Upheavals.  

...

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Wednesday & Thursday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 8/31 | Pomodoros logged: 66
Task points completed: 48/248

Sorry I missed posting a sprint report yesterday, I worked right up to the moment I had to rush out the door.

Today and yesterday, Victoria and I have been going back and forth on the new boob artwork; we're now slightly behind schedule on this, because we've worked for longer o...

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Is this creepy or cool?

As an experiment, Hyneman created a persistent animation which makes the avatar blink.

Is this creepy, like Hugo from Devil Doll, or is it cool and you want it in the game?  Vote, my pretties!

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Promoting...Lyla's Curse!

From time to time we promo other adult games here.  Lyla's Curse has great writing, artwork and characterisation; I played for about two minutes before I fell in love with Lyla and Sock.   
                                               &n...

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Monday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 6/31 | Pomodoros logged: 52
Task points completed: 48/248

Today I worked mainly on outlining a new scene we're planning to add to the initial briefing sequence in Scotland – your agent will be photographed in various travel outfits (to be used by the support team building up her cover story).  It's basically a chance to play with the dress up engine.<...

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Polishing day 001 report

A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint.  The current polishing task is: add mom and dad jobs to the Lifepath.

Today was the first polishing day!  I used it to add a new "military brat" background, which will enable your agent to be the daughter of a soldier, sailor or airman.

I'm working on making the mom & dad jobs – as well as the upheavals your family can benefit from or...

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Polishing day 001

A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint.  Last week, the $5+ Patrons voted on what the first task should be – and did not reach a decision.  Well done, guys.  :-D

I tossed a coin to decide it, and the winner is Mom & dad Lifepath jobs.  So I'm going to create a new system to track the jobs your agent's parents have during her childhood.  The f...

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Saturday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 5/31 | Pomodoros logged: 44
Task points completed: 48/248

Today I coded in the Avatar Rear View (8 task points) and Dynamic Foot Shapes (8 task points).  Yes – bum shapes are in the game!  The agent now also has four different foot shapes (bare feet, low heels, high heels and stripper heels) that will dynamically change based on what sho...

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16 March dev test version

Short dev test version with working avatar rear view and dynamic heel heights .  Let me know what you think.

This version ends right after the character creation screen.

As usual please don't share this file with others – it's incomplete, and would give new players a terrible first impression of the game (because it ends immediately after character creation).  I would hate to see copies of dev tests out in the wild, because they'd harm the re...

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Friday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 4/31 | Pomodoros logged: 36
Task points completed: 32/248

Great day today!  I implemented the new bum shapes (which are more like body shapes, really) into the character creator, and uploaded a dev test version of this for $10+ patrons to play with.  

I didn't mark the task as complete on the Trello as we're doing a few last minute tweaks to ...

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15 March dev test version

Short dev test version which has Victoria's new ass/body shapes (lean, hourglass, curvy) working in the character generator.  Let me know what you think of them.

The game will break right after the character creation screen, and all avatar hair, clothes, facial features etc are disabled.  Even her feet are disabled, for fuck's sake.

As usual please don't share this file with others – it's incomplete, and would give new players a terr...

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Thursday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 3/31 | Pomodoros logged: 28
Task points completed: 32/248

Last year, our illustrator Victoria noticed that the head, neck, shoulders and breasts of the avatar (which she inherited) weren't centred.  She created a new avatar to fix the problem, but we weren't able to implement it without redrawing every single avatar asset in the game.

We're hittin...

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Wednesday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 2/31 | Pomodoros logged: 20
Task points completed: 16/248

I finished the avatar art specs (8 task points), and also implemented  downloadable image pack code.  This will allow you to download a version of Female Agent that you can play offline, and which will load the images faster during gameplay.

Victoria and I are working ...

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