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NoxiousGames

NoxiousGames

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NoxiousGames posts

Preview Drawings; Flash Practice

Just showing off the practice sketches I mentioned in the release plans for this month here. I used to do a lot of drawing in Flash a while ago and I wanted to get back into it, so I figured what better way then by drawing some stuff that could work as assets in a game.

I have a very simple game planned with these assets that I plan to do a bit of work on in the background between updates. I'd love to have something playable later this month for you all.

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March Release Plans

To start off this month, for MGG since the last version ended up being almost entirely bug fixes (due to having the reprogram a lot of old code to make it work with the new cursor) I decided to call it a half version, and continue working on some new stuff right away in March. I'm currently looking at beginning to add some items which will be used to create clothing for your Monsters, as well as a new species to compliment it. I'd also like to add some suggested content from the Discord page,...

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MGG v1.47.5b is now Available!

The latest update of MGG addresses many issues with the new cursor system. Features which were technically functional, but were broken in some instances or frustrating to work with have been fixed. For example, issuing commands to Monsters is now functional with the cursor, where it used to break when unhovering the Monster. Items can likewise be selected from the inventory with the cursor and then dropped in the world/otherwise used.

I've also addressed a number of other issues in the ...

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RogueLove 0.27

This version contains a bunch of new animations. Tentacles now have 2 forms, the regular ones and the ones summoned by Dryads, each now have their own distinguishing colour and HUD animation when grappled, as well as individual sprite animations for Ero attacks. In addition, the Purple Tentacles have had their animations expanded, fixing the old clunky animation and adding a full rotation including prepping and finishing.

Beyond that, the Slime King fight has also been overhauled. Slime...

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RogueLove; New Animation previews

Just a quick post here to show off one of the new animations coming to the new version of RogueLove, the green tentacle summoned by Dryad now has it's own animation. There's a couple new animations coming to this version, I'll update this post with them as they are finalized.

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February Release Plans

Hello everyone, here is the current plans for releases during the month of February. To start, I'll be updating RogueLove and fixing up some of the older animations with new versions/totally different ideas. I also want to add a few Ero attacks to boss fights that don't have one yet, and perhaps even another enemy with one.
For MGG, I'm looking into creating more content for the biomes around the world and garden which are lacking in that area, as well as adding some cool suggestions peop...

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MGG 1.47b now Available!

The new version is now available for all Silver+ patrons. This one adds a pretty massive change, long overdue and makes the game feel way better to play. The god mode controls have been completely revamped. The cursor is no longer attached to the camera, but instead follows the mouse. The camera can be moved by left-clicking and dragging, and rotated by right-clicking and dragging. All the same interactions from before can still be used, but the point of reference is now the cursor position o...

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MGG; Warpstones Updated

Just making a quick post here to talk about one of the upcoming quality of life updates for the next version. On top of the bug fixes and new cursor (the latter of which is still being worked on), I'm also updating all of the Warpstones.

The Warpstones can now be crafted at the Fabrication bench once they've been unlocked by completing one of NPCs quest lines (they can still be obtained by Gold+ patrons VIA an Item Code.) Their appearance has been updated, as you can see above, but the ...

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MGG WIP; New God mode Controls

Hello everyone, I posted this in the Discord last night but I figured it would probably be a good idea to post here as well.


— Yesterday at 10:57 PM

Here's a quick look at something else I've been working on in addition to the terrain editing system (still some bugs to work out in that part), but for now you can see some work I've been doing on the camera controls for god mode.

This system is much more intuitive and is based on how ot...

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69 Days After v0.27 is now Available!

The new version of 69 Days After is now available for all Silver+ patrons. This version adds a bunch of missing text, completing almost all of the remaining events which are missing text. It also adds a volume section to the settings menu, and prepares the game for Steam implementation.

I've prepared the code ahead of time which will sync the Achievements with your Steam achievements once the release is complete. There's a few other minor changes, some flavour text added and some writin...

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69 Days After; Steam trailer

Hey everyone, I've got the first pass of the Steam trailer for 69 Days After finished, and it's looking really good already. I submitted a version for review yesterday, but I'm going to be updating it with this clean one today. If anyone has any suggestions, I'd be happy to hear them!

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69 Days After; New Demo

I've created and uploaded a simple demo for 69 Days After, to update the one from years ago which is long outdated. This is one of the things I wanted to get finished before the games release on Steam. The demo is essentially the most recent version of the game with a bunch of content locked out. The differences are:
-All but the first 10 Photos are entirely censored
-Only 3 Expeditions are available, the rest are locked
-The game only allows you to play for 50 days
-Challenges an...

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January Release Plans

Happy new year everyone! I hope you all had wonderful holidays, and are excited about another brand new year. I've got lots of big plans for this year including getting both 69 Days After and RogueLove up on Steam. But let's take this in stages, here's the plans for releases in January.

69 Days After New DEMO (January 1st) <-Now Available!!
[X] All but the first 10 Photos are entirely censored
[X] Only 3 Expeditions are available, the rest are locked View Post

MGG 1.46b is now Available!!

Merry Christmas, and Happy Holidays everyone! The new version of MGG is here. This version is a bit on the lighter end, as I've been working on some stuff in the background as well as the usual Holiday busyness. I'll explain the new features I'm working on at the end of this post.

As far as this update is concerned, an entirely new area has been added to the Caves, along with a quest required to complete to access it. This area will contain two new mushrooms year-round, which appear in ...

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RogueLove Patch+Android

I've uploaded a couple patches over the last few days as reports come in, as well as completing the Android version for 0.26.

One of the bigger additions to the Patch was to add the ability for players to manually remove their gear. You can click any of the 3 gear icons below your character Portrait and select Yes to remove it. This solves a problem with playing using god mode, which made ero content while wearing armor impossible to see.

It's also fixed some graphic issues and ma...

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RogueLove patched!

Hey everyone! Just uploaded a patch for the new version of RogueLove, this fixes a few errors in the latest version, as well as a few other older glitches I stumbled across.

The graphic display when hooded armor is destroyed has been fixed, as well as the spawn issues with the Milking Chamber. I've also added the ability for players to undress their top or bottom armor by clicking and holding the buttons under the Portrait display. See below for the full list of Patch changes.

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December Release Plans

Hello everyone! A new month, and a new set of production release plans. Firstly I'll be releasing a small patch for RogueLove to fix a few of the errors in the new version.
For MGG I will be continuing to work towards Final Production Release, I'm planning on adding some content to the less developed Garden biomes, and seasonal gathering items to the new overworld biomes. I've also been talking with ShadyCorner about possibly getting a new character model made, which I'm pretty excited abo...

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RogueLove 0.26 is now Available!

The new version of RogueLove is now available! This version adds an entirely new system which can change the Player's breast size, both randomly and by controlled methods.

Growing and Shrinking breast size has been added to existing (de)buff elements. Shrines and Succubi can now increase or decrease your Breast size (succubus results are based on your Charisma roll, a very high Charisma roll can increase Breast Size, but a low one may decrease it). Players can also now select a Wish whe...

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RogueLove New Demo

Hey everyone! Here is a link to the new RogueLove demo if anyone wants to try it out and see what's different. I'm also open to hearing suggestions for content which should be locked or unlocked before it is released to the Public.

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Updating RogueLove Demo

I've created a new version of RogueLove meant to be the new demo for the game. My old demos are extremely outdated and I want to bring them up to date, starting with RogueLove.

Basically the demo restrictions are that you can only play the Prisons level, and only the Human character is playable. Before I release it, I'm interested to hear if you all have any suggestions for content that should be locked out or allowed, and I will also be uploading it so everyone can try it out, and doub...

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RogueLove; Breast Sizes Preview

Hello, my beloved Gold+ patrons! I've got a quick preview here to show of something I'm adding to RogueLove in the next update. Variable breast sizes!

Characters will start with a certain breast size (each Character will have their own default size), but this value can change up or down through out the playthrough, through various means. To start this will probably be very simple like Shrines increasing or reducing size at random, or letting the Player choose an option as a wish from an...

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MGG v1.45b is now available!!

The new version of MGG is now available for all Silver+ patrons! This version contains a number of optimizations for some of the more frame rate taxing Garden elements. One garden I was testing during this update went from 20-24 FPS up to 42-46 FPS, for example.

The new Island map has also been expanded further.
This update adds 3 new areas to the Island which will be developed further and have created areas to add new content to in future updates. These areas are the Mountains (whic...

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Loading Zones Preview

Just making a quick post here to show off the new loading zones and their functionality on the Expanded Island. In the bottom corner of the screen you can see two of the loading zones (The City, and Slums), and observe how they appear and disappear from the game world when the Player moves past certain points.

These loading zones are being used for every section of the Expanded Island (City, Slums, Forest, Mountains, Beach, etc) to maintain performance in real time. These loading zones ...

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69 Days After v0.26 is now available!

The new version of 69 Days After is now available! This version totally finalizes all of the M***urbate Together events and photos, meaning all combinations are now possible as long as the Relationship between the relevant characters is high enough. This means there are now 49 Photos in the game, and we are ready to leave Alpha for a very brief Beta period before the game is ready to be called complete.

I'm going to spend another day or two tweaking any events I might have missed for mi...

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November Release Plans

Hello everyone! Here are the production plans for this month. To start I'll be finishing up the new version of 69 Days After, this one will finish all of the character combination photos, meaning every single possible combination will finally work properly and have a photo. Aiming to finally have 69 Days After ready for it's Steam Release.
For MGG I'll be continuing work on some of the new stuff, namely the Expanded Island and NPC Relationship system. I'd also like to focus a little on gam...

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MGG v1.44b is now Available!

The new version is now complete, and available for all Silver+ patrons! This new version puts us a giant leap towards Final Production Release. I had planned an Expanded Map to be added, honestly much further down the timeline than now. Recently I realized that I was overthinking the migration of content to the new map, and found a much easier way to do it. Duplicating the Level the game already exists within, adding the new Map underneath it, deleting out the old map, and moving any content ...

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MGG; New Animations preview

Hello folks, here's a bit of an early look at some new animations being added to the new version of MGG. I've been working on making dildos functional, so for this next update any Pen that contains a dildo will enable the new animations (only for the combinations which have a new animation). When Monsters in a Pen with a dildo masturbate, they will climax 20% faster and play the new animations.

When Monster gear is added to the game (clothing, etc) there will be an active item slot. Thi...

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MGG: Expanded Island, early access for Gold+ patrons!

The Expanded Island demo for MGG is now available for all Gold+ patrons!

This exclusive version gives early access to the Expanded Island in MGG. By selecting the "New Island" option in the Main Menu and then loading in a garden, you will be able to see the new island being added to the game. Note, this is just an early access demo to the new island, it's not finished yet and some content might not work properly. What I'm really hoping to show here is that expanding the Island and maint...

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Addressing upcoming changes to Patreon (Apple App Store fees)

Hey everyone, I just wanted to make a post here to explain some upcoming changes, and how it will affect us.

From their release message: "Apple is requiring that Patreon use their in-app purchasing system and remove all other billing systems from the Patreon iOS app by November 2024. This means that starting in November, new memberships purchased in the iOS app will be subject to Apple's 30% App Store fee."

This means going forward, anyone who is subscribed through the Apple iOS P...

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RogueLove 0.25.1 is now Available!!

The new non-combat room updates have been added to RogueLove! This adds a totally new non-combat room, and changes the way the Bar/Club appears. Instead of the goal of the Bar/Club being randomized, the player can now choose their path.

A number of new Goblin NPCs will appear in the bar, they can be talked to, or the more confident players can just smack them in the face to start the combat resolution. Aside from that, the old method of chugging 5 beers is still viable, the Goblins will...

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