Another quick update for you. Excited to say that - while its still kinda buggy - I have all the basic elements of Claire's hookup encounter now working, meaning the next time you visit the nightclub, it won't feel quite so empty!
I'm switching gears today, turning my attention back to the second Heather and Jennifer quests. If you played the last iteration of Girl Games, then you'll know that I already have the second Heather scene written - it's the part where she takes...
2023-08-20 07:36:06 +0000 UTC
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You thought yesterday's update was boring, then whew boy, buckle in, because have I got something eye-wateringly dull for you today!
What is it, and why am I posting it then, I hear you ask. Well, simply for the sake of transparency and accountability. When I get some time to set up the Discord properly, I'm planning to have a channel that's simply dedicated to my Github 'commits' - which are just the small incremental updates I'm making on this game. For my own ...
2023-08-18 12:44:44 +0000 UTC
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Just thought I'd just drop another update/peek behind the scenes.
Maybe it's not all that interesting, but who knows! It might give you some insight into my working process, which I've hopefully got relatively streamlined now!
Right now I'm working on 'Claire' which is - spoiler alert! - the name of the mysterious older woman you can pick up at the nightclub. To get from the main nightclub and back to her apartment, you first need to woo her (read: buy her ...
2023-08-17 18:55:21 +0000 UTC
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I'm still working on the Sex Engine but figured it was time to start weaving in some actual game content around it too - partly as a way to test it out in situ, but also because that's one of the many things I want this next update to have: random encounters.
I've said it before no doubt, but eventually I want the game to have a lot of these. I'll be adding more in with each subsequen...
2023-08-15 17:24:50 +0000 UTC
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Hi all, it still needs a lot of work - so many tweaks to do, plus sound effects, more characters, more options and variables, etc, etc, but ... I've got the reworked and updated 'Sex Engine' to a point where I can share a private build with you.
Before you get your hopes up too much, this is literally just one scene - with Amy - and there's some 'relationship' gates running behind the scenes, meaning some of the options for things you can do to/with her are off l...
2023-08-13 15:49:10 +0000 UTC
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Thought I'd drop in again to keep you all updated. I've been working every day - still getting up at 5am, to cram in a few hours work before my real job starts (and which I'm taking an unofficial break from right now) - to chip away at the Sex Engine, and while there's still some kinks (not that kind) to work out, it's almost ready to share with you.
I've got it up and running with Amy, and need to add in the extra logic for male encounters (and also both female ...
2023-08-10 10:49:58 +0000 UTC
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Just checking in to let you all know how things are going and where I'm up to. I know I have a habit of going a little quiet until I have something to share, so in the meantime I figured it was better practice to drop some small updates.
Here's where I'm at ...
I've officially forked off the game project into 0.5.2 and added in a few little tweaks and made some bug fixes to the UI - stuff like being able to hit Escape to exit the various panels from the phone screen an...
2023-08-03 13:34:50 +0000 UTC
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First up, I wanna say hi to all the new patrons. Thank you all SO MUCH for your support, and I'm going to try and keep you all in the loop about the development of 0.5.2 as much as possible.
The main things in this new update will be the second big Heather and Jennifer events, along with all the shops being stocked with fun things to wear, and finally - and maybe biggest of all - the Nightclub, Shady Alley and the Adult Bookstore back rooms, all of which will open up the options to have...
2023-07-26 14:22:29 +0000 UTC
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So here it is, the latest incarnation of Girl Games. I've been taking a slightly different approach this time around (don't worry, I haven't switched engines again!), but I listened to feedback both about the UI and the fact that the campus feels a bit empty and disconnected.
So this time around, I'm working through, making sure that each chunk of the game has most of its main story and content. There'll still be added extras but as it stands, the game is now polished up until ...
2023-07-23 20:37:27 +0000 UTC
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There's a few questions I've been asked more than once, so I figured I'd make a handy FAQ page to answer them in a thought-out fashion!
Why didn’t you just stick to Twine?
See below!
Why is this game taking so long and why have you re-done it so many times in different versions?!
This is a fair question, and one I get asked a lot.
There’s no quick, easy answer, so buckle in …
I started making Girl Games in 2019, after...
2023-07-23 20:20:50 +0000 UTC
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So I've got to the point where I've added all the polish and tweaks I can to the game running up to the end of Chapter One (Day 6), and it's ready to go out into the world.
I really think it's time I shared this publically too, and I've decided to just release everything I have in this version out into the world. From this post forward, I'll obviously work on any bugs and small quality of life things that might come up from this release, but my main focus will be on moving forward with ...
2023-07-23 20:16:15 +0000 UTC
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It's that time again and I've got something to share with you - although it's not quite the finished polished build I was hoping for. Still, I'm pretty pleased with the progress I've made this month - as detailed in my last post, I've done a ton of work on the character and background images as you'll hopefully see, and I'm excited to hear what you think of the 'new' characters ...
As this is just a test build to show you where I'm up to, like last time it's HTML/browser only - as...
2023-06-30 10:22:24 +0000 UTC
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Okay, I thought it was about time to catch you up on all the work I've been doing and where I am with this update! I don't know if any of you have ever worked on a project like this yourself, but honestly some days it feels like whack-a-mole. I'm loving using Git and Jira to keep track of my progress, so that at least I can see that I am making forward progress, but at the same time, it's like each thing that's added or tweaked causes some other new issue to solve ...
...
2023-06-22 16:28:23 +0000 UTC
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Alright, so this is taking waaaay longer than I anticipated. I've said it before but, note to self: don't make wild promises about when something will be done and just get the f- on with it! But trust me, I've been working super hard. I mentioned Jira already - the development tracking software I'm using - and on top of that, I have a GitHub repo too, where I'm knuckling down and making 'commits' (which is just a way of saying 'updates') to ...
2023-06-09 11:20:30 +0000 UTC
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Alright, here it is ... kind of. Truth is, the more I look at it, the more unfinished it still looks, so I'm gonna spend another few days tinkering and polishing and whatnot, before I put out the 'official' build. But in the meantime, to hold myself accountable and to make sure I don't completely go back on my word, here's 0.5.1 in its current (messy) state:
https://danasavage.itch.io/g...
2023-06-01 16:14:41 +0000 UTC
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Okay, so here's where I'm at. I'm almost done with this update - it's still pretty scrappy in places and there's still so much more polish and little tweaks (and if I'm honest a few big ones) needed before I'd be happy releasing it as the 'public' build. But as a patreon only 'test build' it's maybe a day (two, tops) away from being ready ... Which is obviously super annoying if you were holding on to grab the download of this before cancelling your current subscription or w...
2023-05-31 21:14:29 +0000 UTC
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Whew. This month has honestly flown by - mainly because I had to take on some freelance work to supplement my income - but don't worry, I've been hard at work on the next update too, and I'm hoping to have Version 0.5.1 with you before the month is out (although as always, it'll probably be right up to the wire).
So what is in Version 0.5.1? Well, this update covers Chapter One - which spans from your first monday morning on campus, up to the end of Friday night....
2023-05-26 14:14:28 +0000 UTC
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So I spent most of today (it's 4pm here in the UK and I was up since about 6am!) working on ironing out whatever the issue with saving the game on windows was, and also getting the web version up and running.
The good news is that all that's fixed now! So if you head on over to the games itch page(s) via either of the previous links I posted, you'll now find that everything has been updated. There's new versions to download for Windows (now with working saves), along with the web versio...
2023-05-01 15:03:44 +0000 UTC
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Oh boy, I'd almost forgotten what a nightmare exporting the game was - although I'm hoping there's not such huge glaring errors as the last time! I've even got myself a Windows Desktop (kindly donated by a friend), so that I can make sure to test the Windows export as well as the Mac one, and as far as I can tell it's working on both, although you'll need to tell your computer to trust the files if any scary popups appear!
And if anyone is missing the Linux or Web versions, let me know ...
2023-04-30 21:17:27 +0000 UTC
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This is nothing more than a little bit of showing off(!), but please allow me to toot my own horn for a moment and share a little example with you of exactly what I mean when I say I've been working my ass off on the underlying systems behind the game.
Hopefully the following will give you more of an idea of the kind of thing I've been doing with this huge refactor/rewrite of the code itself, and how it'll drastically improve the speed at which I can make new content in the future.
<...
2023-04-27 06:33:34 +0000 UTC
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I know I said I'd be posting more updates, but I figured my time was best spent working on the damn game and the good news is, you'll DEFINITELY be getting something to play before the month is out. I'm aiming to get the first private test build out to share with you all by the weekend (most likely at midnight GMT on Sunday, lol, although I promise I'll aim for earlier if I can!).
I've been going so hard on getting the underlying systems in the game as polished...
2023-04-26 09:33:40 +0000 UTC
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Hey hey. I've been continuining to chip away at this new, improved version and I'm super happy with what I've done. Here's an example of something I've put in place, which hopefully gives you a little glimpse into the way I'm approaching this all moving forward:
Items. In all previous versions of Girl Games, I was working with individual 'hand-crafted' items that I was painstakingly putting together, one by one. So for example, a pair of panties ... This would be: a ve...
2023-03-25 13:56:01 +0000 UTC
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What's on?! I hear you ask. Everything's on - including billing. So consider this your two-week heads up, in case you don't wanna get charged come April 1st!
What's also on again is making this damn game. I've actually been working on it in the evenings and weekends for about a month, trying to tidy/organise/scale back a lot of things from the last version, in order to carve out a clear path toward releasing Version 0.5.0. And while I'm still maybe a month (or two?) aw...
2023-03-16 16:12:49 +0000 UTC
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I'm just going to cut to the chase (and spoiler alert: this is not the news that you wanna hear), but I'm putting Girl Games on pause for a while. Don't worry, billing is paused too - and will be until I get this update finished - but I can't in good conscience keep charging you when things are in their current state.
Some background/explanation as to why I've made this decision. For a start, I've been working so hard on this game that, if I'm honest, I've been putting my...
2022-06-30 13:44:09 +0000 UTC
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Well, it's happened again. We've gotten to the end of the month and still no freaking game to share. I hate to think exactly what I said in my last month's update - I can't even quite bring myself to go back and read it - but I distinctly remember promising to have Version 4.2 ready and with you by the end of this month.
Well, here's the status on that. I'm still like two weeks away. As always, I'm working on this every damn chance I get and I've done SO MUCH mor...
2022-05-31 21:47:24 +0000 UTC
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So here I am sliding in just under the wire to let you all know how things are coming along with Version 0.4.2 and why it's still not done yet (I know, I know!). Trust me, if I could shake a magic stick I'd ... Well, I'd do a heck of a lot of things, but one of them would be to get this game finished, or at least in the polished, finished, fun-to-play state it is in my head.
So what's taken me so long and why the delay? I'll get onto that in just a moment, I swear, but first I wan...
2022-04-30 22:31:00 +0000 UTC
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So I've been hard at work on Version 0.4.2 but I'm also back to real life - meaning my bank account took a huge hit while I went all out on getting the game out during Jan/Feb and now I'm back to juggling working on this in the evenings/weekends and trying to revive my flagging Amazon sales!
Here's where I'm up to on 0.4.2:
Fixed a bunch of bugs (including the weird thing where it wouldn't let you click on the links in Jennifer's apartment during the phone mission).&nb...
2022-03-24 09:13:09 +0000 UTC
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Hey kids, I'm trying something new here - obviously up until now polls have been a Patron-only type deal, and that's going to continue on the regular in future, but as I continue my work on Version 0.4.2 there's a few things I'd like to gather as much feedback on as possible. So for this poll only, I'm opening things up to the public too ...
I've had a lot of feedback on the lastest version of the game - some great, some not so great - including a few HUGE private messages. It'...
2022-03-10 23:03:16 +0000 UTC
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Well, here it is after - *checks previous posts* - nearly nine months, the new and (hopefully improved) Girl Games!!!
This is a public post, so while a lot of my patrons will have heard this before, I'll just explain exactly what this version is and how it differs from the previous ones. But if you're feeling impatient, skip down for the links!
So as you might know, the game started in Twine and then moved to Ren'py. Well, for the last nine months, I've been rebu...
2022-03-01 15:29:10 +0000 UTC
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Hey again all! As always with these things, there's some teething trouble - I'm still learning the ropes when it comes to exporting the game from the engine and making sure it's playable on various different systems (which is a whole other beast from coding it in the first place, it seems) ...
First off, I had an issue with a bunch of stuff not even working at all - due to certain casing issues I'd used in the initial code, which was what pushed the release back a couple days.&...
2022-03-01 10:50:10 +0000 UTC
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