Here it is. The (for now) final version for the Outdoor Events.
Apart from bugfixes, the most notable addition in this version is the new MCM.
In order to ensure compatibility with certain city overhauls, I´ve added a feature which allows to physically remove any of the new locations from the world. This way they don't clip into anything important.
Disabling a location also disables the associated Event for Prison Alternative in that specific location. which means you don't have...
2023-05-05 18:10:53 +0000 UTC
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So, after a lot of cleanup and even more bugfixing, here we are again with a major version Update for PA.
Due to the split into two separate esm´s for Zaz/Standalone, this thing has become a nightmare to work with, so I beg your forgiveness if I overlooked something during conversion and Fomod creation. But I did sink undue amounts of time into manual testing, so I'm reasonably confident that there shouldn't be any major hiccups.
Installation:
You can probably get...
2023-05-01 17:23:03 +0000 UTC
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So, after the Last poll got canceled, here we are with a new one.
The two leading options last time were the Whiterun court trial and the spawnable pyre, but after a some consideration I´ve decided that both of them aren't quite ready yet to start working on. The Whiterun trial requires a clearer picture on what I actually can and want to include, and our writer is heavily busy with some...
2023-04-27 16:27:35 +0000 UTC
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Hey guys, As I already announced in the Direct messages to you, The Recent ooopsie has been overcome and I´m able to continue creating new content.
I´m still busy cleaning up the fallout of that, but I did have some time to reflect on where I need to steer my content in order to be more sustainable in the long term.
And I think I´ve already come up with something you might like.
There will be two larger framework/story - type projects available in the poll tomorrow. Both ...
2023-04-26 20:42:25 +0000 UTC
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The next update for the Outdoor event pack. hopefully the last one before the complete version.
As the title says, it includes Falkreath and Whiterun as possible execution locations.
It also includes a few more bugfixes, notably another safeguard against the scene getting stuck at certain points.
I´ve also included an automatism to disable Zap´s animation replacer (which is completely broken anyway)
installation:
some minor changes in script properties have happened ag...
2023-04-18 17:00:59 +0000 UTC
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Just another one of these post where I let all of you lovely people know where we currently stand and how we will progress From here.
So, I´m still busy with adding the remaining locations for the Outdoor hanging Event. Locations for Morthal, Windhelm, Whiterun, and Falkreath have been finished. And a lot of the issues from the initial Morthal Release have been found and fixed due to your feedback.
Which leaves only Solitude, Dawnstar and Riften. While I already have Ideas for th...
2023-04-18 12:32:57 +0000 UTC
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Is it Christmas already? No, but you still get 2 uploads within a single day!
A small update to the recently started Outdoor Event Pack, which adds Windhelm as a functioning location for Hangings.
In Addition to that, You Also get voice Files for The Guards Dialogues.
I adjusted some numbers, which should eliminate a potential bug where the scene gets stuck on arrival at the Gallows.
I´ve also made the Escape minigame easier and would highly appreciate some feedback on on...
2023-04-07 06:04:31 +0000 UTC
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Ok folks, here we are. Thanks to your quick and Detailed Feedback on the Discord, I was able to Identify And Fix all obvious issues And Can now Present to you the Finished and (hopefully) stable version 2.0 Of Prison Alternative.
One Notable change is that I had to make a separate version for those who still have Zap installed. This is due to a potential clash between the restraint-handling systems of both mods. This version is still immune to any potential game breaking shenanigans t...
2023-04-06 23:55:04 +0000 UTC
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Not quite as quick as expected, but close Enough (At least I hope)
The new Version of PA with included schmex Event is here.
So, to summarise, The thing is now completely standalone. Which will hopefully avoid any future issues for those who decide to go against any common sense and install Zap9.
I also found a few minor potential issues and bugs along the way. Notably the rare cases where player controls aren't restored after the whipping session should be fixed now.
To ...
2023-04-03 23:32:31 +0000 UTC
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Just a short status update.
Those who are on the Discord or remember the last poll will be aware that in between new sub-events and location for the hanging events, I´m currently working on an extension to the prison alternative Base mod. A quick and uncomplicated daily event which allows for some sexy time with the guards. And while I originally estimated that this would only take a day or two, A few things became apparent during the process.
The first and most important one was...
2023-03-29 21:12:36 +0000 UTC
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Alright Ladies and Gents, here we are, the Initial Release For the New Event.
As mentioned in a previous post, this will be an iterative effort with more additions and sub-events as time goes on, but here a Quick overview on what you get in this first iteration
Features:
-Multiple outcomes depending on your actions.
-An Escape Option
-Full NPC Support
-Chain for manual Scene Start (back of the tree)
-Soft Sexlab Dependency
Recommendations:
-Billyy´s...
2023-03-18 16:30:26 +0000 UTC
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So, the bad news first (sorry).
the initial version for the hanging events is not in the state I want it to be, so I´d rather push that back a week than wasting a lot of your time dealing with unstable scripts. I hope that's acceptable for you.
But since I don't like leaving you without anything either, I´ll give you the updated version of deadly furnitures which will be a hard requirement for the upcoming events. while it doesnt do too much on its own. It does contain the new "sp...
2023-03-12 20:29:38 +0000 UTC
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Just a quick Dev-update.
So, Windhelm in particular is always a bit difficult to deal with when it comes to events outside the city. Due to its location, there's just not much usable space outside of its Gates.
Nonetheless, I hope you like the Design I went with. I wanted something that Goes with the cities overall ancient/stony look.
So much about aesthetics, but what about actual content?
As mentioned, this will likely get multiple content updates due to the sheer amoun...
2023-03-08 23:31:06 +0000 UTC
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Since I haven't gotten any major complaints about this thing, I guess its safe enough to let it loose onto the wider public. But since an actual public Release would require me to set up a proper modpage on Loverslab, I´m gonna release it here to all supporters first. Have Fun!
Installation:
This requires Deadly furnitures V2.3.0 or higher to properly work. V2.3.0 is the latest public release and can be found on Loverslab.
(2023-03-05 16:26:57 +0000 UTC
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I´m making good progress with the current events. I finished a new animation and some script-additions for the gallow which allow them to be placed without the Pole/wallmount and support predefined actors. This enables a lot of "creative" Ideas.
And thats pretty much the point of this post, sharing the "creativity". Its mostly development Images rather than "polished" one specifically for posting them here, but I had a lot of fun making them and I thought you might enjoy them as well ...
2023-02-26 20:11:10 +0000 UTC
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I just thought it might be nice to do another one of these rare public posts to let the wider world now how things currently stand and what I´m working on. So here we go.
Since the Last public update of deadly Furnitures, we have finished 2 new unique Spawnable Devices.
Firstly the creatively named "Deadly tree stump", A first of its kind 2-actor device which combines sexy-time with executions, and secondly the Gravity-Impaler (no, you wont get any points for Guessing what that does...
2023-02-26 20:02:19 +0000 UTC
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No surprises with the Results this time, but lets go through the results and implications, just to bring everyone onto the same page.
The second most voted for option was to start with Bad Ends Revived - Whiterun.
I´m actually kinda happy that this one didn't win, because during the duration of the poll, I actually came up with a far better Idea for the Initial event than what was planned at the start.
Its mostly just Ideas yet, but I´ve already pitched them to Our lovely writer...
2023-02-18 09:56:25 +0000 UTC
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As announced, I´ve spent the last week on some much needed maintenance for Existing content.
The most overdue one was the implementation of the "safe Decap" method for the riften Guilloutine Party, as well as a the fix for the corresponding chain which prevented the scene from being start-able in the player-follower combo..
I´ve also relaxed some distance conditions for the hanging Event to reduce the chance of the scene getting stuck.
Because I don't think fixing thes...
2023-02-18 09:13:37 +0000 UTC
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Its been a while since we had one of these, so here we go.
One smaller point before we go to the options:
Multiple people have pointed out how its a bit weird that there's no simple sexy-time Event for Prison Alternative. And while I´ve put something like that up as a poll option in the past, I´ve realized that something relatively "mundane" as that will probably always loose out to the more extreme options.
So I´m gonna do such an Event in parallel to whatever wins the vote b...
2023-02-14 14:28:52 +0000 UTC
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Edit: included the nee scripts in the upload this time (sorry). It should now work.
Almost on time (just as usual), I present to you the Latest addition to my deadly arsenal of Devices, the New Gravity-Impaler.
Just as announced in the last post, it comes in two variants. An all-in-one solution with a raised platform already included (pictured above), and a freeform variant (just the trapdoor which can freely be placed at any ledge).
Usage is straightforward. Device can be...
2023-02-13 06:06:18 +0000 UTC
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Just a quick Update on the state of affairs.
First of, progress on the currently in the works Gravity Impaler is going well.
There were some alignment issues with the spike and the victims mouth which were an unfortunate side effect of the animator not knowing the intricacies of how the facial expression morphs work, so I had to spent some time on corrections. But as you ca see in the Image above, its working fine now.
Only thing left to do is to shamble a trapdoor together and we...
2023-02-08 14:42:51 +0000 UTC
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Just A quick update on the Next project.
Usually I would open up a new poll here and let you decide, but we have a bit of a special situation at the moment, so w have to make a small exception this time.
Remember the last post about reaching out to other animators?
One Of those who answered, Echo-W, suggested the Idea of a gravity-based Impaling device and ALREADY finished the animations required for it.
And since he didn't even want anything in return, I kinda feel oblige...
2023-01-22 12:29:28 +0000 UTC
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Edit: I actually included the sword this time.
If you already had it, that means you ignored the installation instructions. shame on you.
I´m not gonna lie, this was a though one.
It took way longer than it should have, and I had to scrap most of the initial ideas.
But I think I learned a valuable lesson from this: keeping the scope reasonable.
The initial Idea with the hybrid 3-Actor beheading and strangulation alternative was just more that I could take on at...
2023-01-20 13:01:58 +0000 UTC
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This is the Last Update to the spit-roast before it goes public.
The treestump has been removed as option from the spawn-spell for now in order to have a clean release. Will be re-added in the next beta release once the treestump is usable, dont worry.
Aside from a lot of smaller cleanups, this update contains manual recognition for high-poly heads on LE games, so they should properly change color now.
Despite some earlier posts, They should already have worked on earlier version...
2023-01-13 17:40:33 +0000 UTC
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There have been some noteworthy developments recently which might be interesting to you, so strap in.
3 days ago, I posted an announcement on the Discord server, reaching out to animators and offering to commission some of the currently required animations for the tree stump, as well as a variety of other planned projects to them.
To my great joy, I got multiple responses from interested parties, two of which are especially noteworthy.
The First and most surprising one ...
2023-01-12 01:43:16 +0000 UTC
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To complement the recent update to Deadly furnitures, I´ve also made the corresponding changes to the Vampire Feast in order to prevent the red skin issue after the End of the Event. Which means the entire mod should now be save to use in a serious play-through.
It requires Deadly furnitures V2.2.9, but no new Game.
The new update for Deadly furnitures featuring the new Treestump will unfortunately take another few days, I´m having a bit of a creative blockage and a lot of last ye...
2023-01-10 03:45:49 +0000 UTC
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Edit: Attached the correct file this time. Described changes should now actually be there. sorry for the inconvenience.
Today I bring you a bunch of important Bugfixes, most importantly a fix for the skin Discoloration after being killed by the spit-roast.
Another notable problem I addressed is the sometimes invisible preparation spike.
I changed the shader properties to something slightly more resembling similar Zap assets, but I'm reliant on your feedback because I cant really ...
2023-01-04 01:49:25 +0000 UTC
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While I´m not exactly a youtuber or any other type of internet personality, I still wanted to do a little recap of the last year and give an outlook on whats in store for the Next one, so brace for it.
The First and obvious thing I have to do is to thank you.
Those who have left their ideas and kind words on Loverslab or the Discord, those who have actively helped me to track bugs, and Of course and especially all of you who have supported me here on this very platform and made a ...
2023-01-02 20:17:47 +0000 UTC
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while its not as finished as I wanted it to be, I cant let you go without anything for Christmas, So here you go.
Turns out that making smooth looking animations with 3 actors (especially if its not some looping SL-animation) is quite hard and takes a lot of time, So I couldn't include them yet. I beg your forgiveness. Will be completed within the next month.
The new Device (creatively named "Deadly tree Stump"), is already spawnable via the regular spell. I´ve decided to ...
2022-12-23 17:08:57 +0000 UTC
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Because this issue has popped up more than once, I just wanted to get this quick PSA out.
If you get an error message which goes something like: "This Event Requires Pama Deadly Furnitures V2.2.7 or higher", this means you either have an outdated version installed, or you made a mistake when updating to the current one.
For a quick check, go into Deadly Furnitures MCM. If it doesn't look EXACTLY like the image above (without the red frame of course), you did something wrong.
...
2022-12-21 02:53:15 +0000 UTC
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