Hey friends!

I just made an update to fix stuff.
First, I wanna thank those of you who posted your issues. Especially those with detailed descriptions and screenshots, super useful!
Now, due to this, I found out that there has been an issue with some of the dialogues.
Previously, when a character would gain reputation with an npc, it would instead of increasing the reputation, increase the value of the dialogue event. Thus making characters unable to have some dialogues.
Sadly, because this was already saved on the files, there is “easy” solution (by easy, I mean something that I do and can fix it automatically, as I did with other stuff in the past). Instead I added a button, on the Settings, that says “Reset all dialogue data”.
If you press that button, the personal dialogues (not quest related dialogues) for all characters will reset, and all the reputation with them will reset as well (so you can’t just spam the button to farm reputation).
I recommend pressing this button once with each of your characters.
And that’s it, you will see more dialogues that you probably haven’t seen before.

Another thing I changed is that I originally set that when recruiting an ally, it will mark a variable, so you don’t see the “join me” dialogue option forever. Due to another issue, data from saves related to unlocking allies got mixed, and that also got stored in the saves, meaning some characters would just be locked forever out of having companions.
So instead, for now, and until the game release, I have set that “join me” dialogue will always be shown, even if you have already unlocked that character as a companion.
It’s not the prettiest solution, but it is the safest, so nobody’s save gets bricked.
And that’s all the important stuff.
Full changelog below!
Have a wonderful week!
Cheers!
0.5.1f - Changelog
Fixed an issue with heavy bondage getting stuck
Fixed an issue that caused enemies who cast charming betrayal to get stuck
Fixed an issue that caused companions buff to stuck forever
Fixed an issue that could cause multiple instances of the same buff on allies
Fixed an issue that allowed the unwanted navigation of buff scroll bars with W and D
Fixed an issue with Gwen not being recruitable if you recruited Lina
Fixed an issue with “Back again” quest not counting when talking with Fiona
Fixed an issue that caused enemies restraining companions to restore health to the player rather than to the restrained companion
Fixed misplaced visuals for the ambush event
Fixed an issue that caused cyclone strike and whirlwind to be unavoidable
Fixed an issue that caused dialogue events to be fucked up
Fixed the description of talent “Expanded mind”
Fixed the description of talent “Lessons of the occult”
Fixed an issue that caused surrendering during a duel to get you captured
Fixed an issue with one shrine in the Onyx reliquary having the wrong name
Fixed an issue that caused wrong scaling of Unleash savagery on targets with 0 base Health regeneration
Fixed an issue with hats and armored headgear
“Fixed” an issue caused by a previous issue: You can now ask the companions to accompany you (unlock them) without personal requirements, this is due to a previous issue that mixed the data here and screwed everything. So, until release you will see this dialogue option, just in case.
You can now exit from the Fortress valley from the same place you entered
Divine heal cast time reduced by 25%
Frenzy now does a cooler animation
Added a button to reset all dialogueData: This can be used to reset all the friendly chatter events and reputation due to a previous bug.
Companions are now more likely to use their abilities
2025-08-19 18:37:06 +0000 UTC
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Hey friends!

I hope you are having a wonderful day!
Today is update day, so let’s get to it!
What 's new?
Added 2 new support inspired trinkets (the drifter sells them)
Added a new spell for supporting roles: Power infusion
Added camera animation upon entering combat
Added camera animation upon exiting combat
non-heavy bondage traps no longer cast shadows (this makes them hard to see from afar!)
Added a new enemy: Bunny servant
Added a new enemy: Bunny fighter
Added a new enemy: Bunny warden
Added 3 new elite enemies: All of them bunnies
Added a new Stage: Valley fortress, ground floor (also known as bunny fort)
Added a new capture stage
Added a new original sex position: Pinned doggystyle!
Added a new original sex position: Wrestler cowgirl!
Added a new option: charmed characters can change their personality! (become dom or sub)
Added a new talent Divine fervor
Added new boss passives.
Added a bunch of new story dialogues
Added a bunch of new personal dialogues
Added a new small event in the Onyx reliquary [NECESSARY TO PROGRESS!]
Added a new companion Gwen! (requires to unlock her in chapter 2)
Added several new quests (none of these can be completed yet lol)

What changed?
Seductive betrayal casting time doubled, since companions cannot avoid it willingly, but rather depend on you interrupting it
Due to popular demand, traps now also affect your companions!
Companions no longer suffer the enemy increased cast times (+100%), as such spellcaster companions are as efficient as melee ones
Combat menu is no longer shown once we won or lost the match
Maximum level increased to 21
Added a failsafe to prevent characters getting stuck when they leave the game upon being defeated but before getting into capture
Reduced all pleasure dealt by 15% as characters were cumming too fast sometimes
Enemies no longer try (and fail) to put restraints on you while you are grappled with someone else
Changed save status of companions to be name based, rather than order based
Resting now removes the 5 most heavy restraints from allies
Remade talent Reinforced summons, now it is called Shared vitality
The drifter now sells chipped akarian stones once you reach level 20
End of chapter bosses, and super elites are now slightly stronger. (not in hp or damage, but with secondary bonuses based on their personality, and less health lost when cumming)
Quest completion system no longer requires to return to Zantlaha to trigger certain event changes
Increased Focus gained from “serving” while captured by 20%, so you can end sooner if you don’t want to have a longer captured experience every time
Buffs are now properly saved for companions

What got fixed
Fixed an issue with recall crashing the combat system on entering the next combat
Fixed an issue that caused buffs from allies to be removed between combats
Fixed an issue with battle cheer that could cause it to go negative
Fixed an issue with party manager not reloading properly
Fixed menu texts in gallery to display the proper category names
Fixed an issue that could get stuck on failing to enter sex
Fixed an issue that could cause heavy bondage idle positions to misalign
Fixed an issue with missing items in chests in the firewalker capture area
Fixed an issue with heavy bondage and being defeated
Fixed an issue with sex and true realtime
Fixed an issue that caused Join me to only invite ally 1 and not ally 2
Fixed an issue with a missing collider on the club
Fixed an issue with the Desire club capture stage
Fixed an issue that caused random sex positions to override other stuff
Fixed an issue with music transitions when exiting sex
Fixed an issue that caused when cumming to sometimes not reduce the amount of pleasure of the character not cumming
Fixed an issue that caused grey balls to appear instead of enemies in the prison
Fixed an issue with tsunami kick being the incorrect type of attack and getting the game stuck
Fixed an issue that didn’t reset threesome invitations upon exiting sex
Fixed an issue that caused aoe abilities to not fire if the target is grappled, it now tries to find another legal target before being cancelled
Fixed an issue that could cause the game to be stuck on pause sometimes
Fixed an issue that made some characters invisible (also added a failsafe)
Fixed an issue that caused Firelord Baelor to spawn (for combat) when he shouldn’t
Fixed an issue with some missing strap-ons (thanks to Bol4onok for the assist!)
Fixed an issue with femboy toggle not working again
Fixed an issue with the ally femboy toggle not working in some cases
Fixed an issue with lingering ui elements when entering combat
Fixed an issue that caused dialogue data to mix, locking some people out of some companions
Fixed an issue with allies cumming while you leave capture
Fixed an issue with charmed eyes not being removed when leaving combat sometimes
Fixed an issue with Flame bolt not dealing extra damage vs burning
Fixed an issue with removing restraints while standing
Fixed an issue that could get the AI stuck with some special abilities
Fixed an issue that caused combat music to linger after combat
Fixed an issue that could get the enemies to not enter sex for a while
Fixed the description of nova spell
Fixed an issue with some enemy passives only granting half the bonuses intended
Fixed an issue with swapping roles when entering threesomes
Fixed an issue with heavy bondage animations getting desync’d
Fixed an issue with Lina, she no longer has elf ears (she isn’t an elf)

The core concept for this update was an expansion on the companion system, with several fixes and small improvements that make the experience much more integrated, and seamless. You can now have any kind of distribution with your team, having companions support you, you being the support, having just a random composition based on who you fancy the most, or just going solo, everything is viable now!
(And a whole ass page of bugfixes)
IMPORTANT
Since I changed the save status for companions to be [position] based to name based, all your saves will have lost their current party setup, so you will have to enter and set your party again!
Also, in order to unlock the new area, you will have to progress in the story:
You need to complete all 4 rescue quests, then head to Zantlaha, there you will be told by Fiona about the “suspicious house” (this should have happened last update but I ran out of time), and you will be given a quest to investigate the place. So you have to go back to the Onyx reliquary and explore it, cause something changed there!
After that, you just gotta talk to Jinsai, he will point you in the right direction.
The new area is found in the Ironstone fort interior, once you unlock it, you will see a corridor that was hidden previously.

….
I hope you guys and gals enjoy this update. I added a lot of text and new dialogues, in order to follow what you voted and wanted. I also did a LOT of fixes. This is basically what happens when you redo your main systems, and I still wouldn’t be surprised if some bugs keep appearing over the next few weeks.
In the new area, you will notice the bunnies are more tough than the previous enemies, so… GO and train!
You can also find good quality Akarian sunstones and moonstones, so you can upgrade your weapons and trinkets to be more powerful!
And that’s pretty much it for this update, I wanted it to be mostly a bugfix and companion expansion update, but ended up having to add a lot of dialogues and content.
As always, I wanna thank all of you who support us. Your support makes it possible that this game exists. Thank you!
And if you are reading this and not supporting us, please consider doing it, so we can make the game even better!
Download links are here!
Have a wonderful day!
Cheers!
2025-08-13 12:17:08 +0000 UTC
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Hey friends!

I hope you are having a wonderful day!
Thank you for supporting our work!
Edit: Updated to 0.5.1FF!
Yaradiel's crown 0.5.1FF MEGA
Yaradiel's crown 0.5.1FF Pixeldrain
Please read the post on how to access the new area!
Enjoy!
0.5.1FF fixes a small bug regarding unlocking companions.
2025-08-13 12:13:26 +0000 UTC
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Hello friends, today I come with a small guide to companions.

The burden of companionship
The game must have a balance so players can play in any way they want. Either solo, with one companion, or with two companions. The more people there are in the party the weaker the companions become (individually). At the same time for most elite and boss fights, additional minions will spawn to balance the fight, because doing a 3vs1 against most elites becomes quite an easy fight.
At the end of the day, just play as you want, and the game will balance itself around you. In this month’s update I will be adding a lot of fixes, and a lot of mechanics, spells and items that will allow players to play as a support for their companions. So you can be the lone wolf, the party leader, the one who protects their lover, the healslut, the harem boss, or whatever you fancy!
Meet your companions!
Right now, you can select from a list of up to 8 companions, more will come soon, but today, you meet them!
Silas, the protector
He is a tactical fighter, combining good defense and offense, with a variety of utility in his abilities. He can reduce the enemy's evasion, their speed, and keep himself alive. Silas abilities shine when he can combo with the others.
His unique ability is tactical strike, a powerful single target attack that deals huge damage and marks the target. Tactical strike also wounds the target, reducing any healing they receive.
Jinsai, the ronin
A lone fighter, whose abilities focus on quickly dispatching his opponents. While he has high attack power, he doesn’t offer much utility to his allies, but he can become extremely hard to hit.
His unique ability is Sunder, a powerful strike that massively reduces the Defense of the target hit. Sunder cannot be avoided or blocked.

Tessa, the arcanist
She is an utility arcane spellcaster, providing allies with useful buffs, and focusing on controlling the battlefield. She uses arcane magic to both deal damage, and put restraints on her opponents.
Her unique ability is Arcane brilliance, which activates all the party’s Reinforce ability, and greatly increases the damage of their abilities and focus regeneration for 60 seconds.
Marius, the battlesmith
Wearing his full plate armor, Marius is the example of an aggressive tank. He excels at battleground control by stunning enemies, slowing them, and being able to take a lot of damage (he can even heal himself)
His unique ability is Battlesmith’s thunderclap, an area of effect strike that damages and attempts to stun all enemies. It also reduces their attack power for 30 seconds after being hit.

Fiona, the warden
She is a defensive support, who can take a lot of punishment and can use divine magic to heal. Being inexperienced with weapons training, and not knowing how to use offensive spells, her damage output is on the lower side, however she can heal and buff all the members of the party.
Her unique ability is Warden’s blessing, which instantly heals all the party, increases Defense and increases the damage of basic attacks
Mayhem, the fighter
A powerhouse martial artist that doesn’t know the meaning of tiredness. Unlike himself, his fighting style is balanced, having good offense and defense, but lacking utility.
His unique ability is hour of mayhem, a rallying cry that restores up to 100 Fortitude and Resolve to the party, and buffs them greatly increasing everyone’s speed and critical strike chance.

Alissa, the witch
She is a shadow sorcery user, and uses hexes to weaken her enemies. She deals good damage and has some utility via her curses.
Her unique ability is Hexblast, a powerful shadow spell that hexes and casts a random curse on all the affected targets, while also dealing high shadow damage.
Lina, the pyromancer
Perhaps the most aggressive and the one with the highest overall damage of the companions. She is a spellcaster who focuses only on dealing damage. While she has access to Reinforce, she prioritizes firepower rather than defense.
Her unique ability is Flames of Vengeance, a fire explosion that deals massive fire damage to all enemies, and sets them on fire. Cannot be interrupted, and cannot be avoided.

And those are all the available companions at this point!
I hope you enjoyed reading this, and this helps you find the ideal partner for your adventures!
Or you can just go with whoever you fancy the most…
On a similar note, companions can be modded and edited, however that is by manually modifying the files, which is not simple and easy, and it can fuck up the files. There is a small explanation in the mods folder. I plan to introduce something to edit or modify companions in the future.
This month’s update is coming either on the 13th, or on the 18th. Have a wonderful weekend!
Cheers!
And also, please support us so we can keep working on the game!
2025-08-08 18:12:03 +0000 UTC
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Hey friends

I hope you are having a wonderful day!
Let's get to what is coming this month!
Unlike previous months, this month's main feature is not something new or shiny, but rather improvements!
First I want to focus on fixing and cleaning up all the code and systems around companions and sex. Having to remake the three Major systems on the game in one month was a crazy task, and a bunch of bugs appeared. This month I will focus not only on fixing all of those but adding new content related to companions.
Right now the game works wonderful if you play as the main character (that you are) but playing as a support, while doable it still feels weak, so I will add stuff and remake some talents to give players the option to play as the healslut their heart desires to be.
Another big focus point for this month is dialogues. Because last month I ran out of time, I didn't add the dialogues and quests to finish Act 1 properly, so I will focus on that.

I will also be adding new talents, weapons and enemies!
And this month the enigmatic (and unhinged) bunnies are joining the island!
Where do they come from? What do they want? Nobody knows!
You will need to venture into the bunny fort!
The bunnies are wrestler type enemies, so this month I'll add two new sex positions of the wrestling type!
And of course more small things and changes Ill make during the month!
I hope to count with your support in this very dark moment for adult games, now more than ever your support is crucial to keep the games you enjoy alive. So if you are able, please consider supporting us so we can keep working on the game !
That's all for today!
Have a great August!
Cheers!
2025-08-01 18:40:50 +0000 UTC
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Hey friends!

I hope you are having a wonderful day
Today I come to you with some news (in case you haven’t heard of them), and also a poll.
Over the last 10 days, Steam and Itch have banned, retired or delisted a huge chunk of games. While this first wave of bans and things did not affect me directly, we all know this won’t stop here, and unless things change, it will be just a matter of time until there won’t be any more adult games anywhere.
Because of that, I came today with something that “we can do”. It’s not much, it’s pretty small, and there isn’t any assured result, but we gotta keep hope…
Here is a petition on change dot org, that you can sign, it’s already at 100k+, so hopefully we will be heard. https://t.co/YyxeUzGpmP
I’m not trying to tell you what to do, just pointing out that this exists, as well as some other petitions and campaigns.

Now, coming back to me. As you could imagine, this has impacted me, and all my plans. I have no intention of stopping doing games, but I’m having to do some emergency relocations of time, so I can have a plan B (actually, that would be a plan G, in case everything else goes terribly wrong).
Because of that, and also the changes of this month to the game, I would like to ask you, what features are you more interested in, so I can organize properly.
Adding companions to the game, really changed it for me, It’s like a new horizon just opened, and I’m happy about it, there is so much to be done and improved, so, yeah, just vote on what you think is the more important things, or rather the things that you would like to see sooner. Do not vote on more than 4 or 5 things, so I can get a good estimate on what most players prefer for me to focus on.
I will absolutely keep working in the game, and making updates every month, with new positions, new enemies, new areas, and all the usual stuff.
And that 's all for today!
Have a nice start of the week!
Cheers!
2025-07-27 21:40:19 +0000 UTC
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Hey friends!

Full tittle was gonna be so long so I just wrote that.
I usually do not make another post when I make fixes, but in this case, I wanted to.
The truth is, I expected some issues to happen, and there were way less issues than expected, but your response with quick and precise reports got me really inspired!
Almost 20 people reported the same issue!
(And that is good, because it helped me track it instantly!)
So with that ispiration I got myself in turbo mode and made some "fixes"
(full changelog below, almost a whole page lol)
Important changes:
Fetish abliity system:
Now you can set the chance for the fetish abilities to trigger. It starts as a default 25%, and can go up to 80%. Keep in mind that this works by replacing other abilities. So putting it at 80% will make almost every ability used by enemies to be a fetish one, really changing how the game feels (but also making combat a bit easier)
Combat adjustments:
Combats with allies should now feel a bit harder than before. It still easier to play with allies, but now you don't just trample over everything when going party of 3.
When fighting against elites, and you are in a party, enemy reinforcements will appear periodically, so you don't just 3v1 a boss. The bigger your party the more reinforcements. These can spawn up to 5 times, and do not count towards the summon count for boss abilities. (You still have to interrupt those!)
Poison is now much more powerful, reducing the speed of the affected target by 5 (most minions have a speed of 6-10)
Party manager 2.0
Made a new window for the party manager, now it is easier to find
Now the party manager includes a field for descriptions of the selected companion, so you can read a brief description of what they do.
Companion's modding. Added a text file and examples of how to mod companions. Look for it on the "mods" folder.
The full changelog is below!
Thank you for your support and your reports!
You motivated me, to make all of this in one day!
Updated links on the download posts!

Edit: Updated to 0.5FF!
Made some balance changes as well as fixing things.
Changelog - 0.5.FF
Fixed an issue that would render useless two party members over many combats
Added extra measurements to prevent combat issues
Fixed an issue that could cause characters to break out of grapple animations
Protect other no longer increases defense of the caster
Fixed an issue that caused allies and enemies to share ability permission cooldowns
Fixed an issue that caused targeting reticles to do not show
Fixed an issue that allowed characters to enter a threesome with someone in heavy bondage (breaking the heavy bondage)
You no longer see the option to target grappled enemies with strikes and projectiles actions
Fixed an issue that could cause enemies to become threesome assistants accidentally (the part of being friendly, not the threesome)
Added a failsafe to prevent starting a combat while you are starting a combat already or teleporting
Added a failsafe to prevent sex spam, you should at least get 1 turn between attempts
Sex realism toggle no longer replaces animations on the gallery
Fixed an issue that could cause the player to not be marked as active
Added a failsafe to prevent buff related issues
Fixed an issue that could get players stuck if their target dies while they are casting
Mirrored the remove leg restraint animation
Bondage removing actions from non-player characters now last 2 seconds instead of 10 (I got annoyed by hong long it took when companions did it)
Added cooldowns to abilities for AI (So they don’t spam the same spell constantly)
Focus cost of all grapple buff reduced from 35 to 20
Breathing exercise, Calming meditation and Refocus focus cost reduced from 30 to 15
Reduced console box text size from 20 to 16
Enemies buff bar now is scrollable and no longer overflows vertically
Adjusted AI ability cooldowns so they can use special abilities properly
Changelog - 0.5F
Fixed an issue with unfinished dialogues with Quezan
Fixed an issue with Onyx reliquary not having the correct BGM
Big aoe abilities slightly nerfed
Invalid dialogue entries are no longer shown
Replaced Fiona’s Divine heal ability for Crusader strike (still heals you)
Enemy AI will no longer use rest action while the player is stunned and not grappled
Enemy Special abilities only trigger action mode evasion when targeting the player
Reorganized targeting buttons so it is player>allies, instead of otherwise
Added a new item to Tessa’s shop (lvl10+) Scroll of victory. An expensive item that allows you to recover willpower
Fixed an issue with the spellbook Join me
Enrage duration increased to 90 seconds
Fixed an issue with cums in succession not being counted
Increased the slow potency of poisons by 50%
Alissa now has Reinforce instead of Chains of bondage
Moved Party manager to a new window
Added descriptions to all companions
Fixed a floating torch
Updated the description of the Random sex toggle
Removed invalid entries that could trigger on the random sex feature
Fixed swapped spawn points for elites on the Onyx reliquary
Changed the tooltip display system backend, now it should work with controllers
Fixed an issue that could cause the house ahead of reliquary to not open
Character cannot interrupt heavy bondage sex accidentally now
Fixed an issue with character roles for non futa lesbians
Sensual betrayal now can properly affect both allies
Added a Fetish ability chance slider!
Fixed an issue that could cause damage over time effects to bug enemies
Fixed an issue with grappling bar not being displayed when entering threesomes
summoning abilities are now more powerful when you have allies
When fighting elites and you have allies on your party, reinforcements will spawn periodically (up to 5 times per battle, every 140 seconds)
Adjusted balance for 3 people party
2025-07-21 17:48:03 +0000 UTC
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Hey friends

I hope you are having a wonderful day, because today is an update day!
What's new:
Added companions! You can now summon companions to fight with you!
In order to do so you must ask them first! Then you can modify your party in the “Settings“ menu of the pause menu.
Added adult settings for companions: roles, futa and femboy toggles!
Completely remade the turns system. In order for companions to be able to participate in sex interactions I had to redo a lot of systems. The game should feel slightly more dynamic and agile now.
Completely remade enemy AI so they can now grab and be grabbed by everyone
Added Random sex! You can now have random sex positions selected instead of the ones being on your or your opponents sex list. Does not work for specific (command, spanking) sex lists
Made 10 new combat skins for all the possible party members!
Added 10 new abilities, however each of these abilities are only available to one of the companions!
Added a new special ability: Assist companion. It buffs, heals or removes restraints based on the situation
Added 5 new weapons
Added 4 new abilities
Added 4 new ero abilities
Enemies now also can fight while you fuck (added a toggle, optional)
Added a new stage: The Onyx reliquary. The entrance is hidden in Central ruins until you complete all 4 main quests!
Added a new feature: Show consent bubbles! This toggle allows you to show or hide small dialogue bubbles with hearts when entering sex.
Added a new Elite: Onyx overlord
Added a new fetish ability: Seduced betrayal. An enemy will attempt to seduce your companions into turning and fucking you!
Added the ero ability “Join me” to the list of abilities sold by Tessa at level 10+
Added a new feature: Remove VFX while on sex! It does just that.
Added a bunch of dialogues for recruiting companions
Added a feature to show consent bubbles when starting sex (toggleable)

What changed?
Abilities that cannot be self cast such as “Protect other” can no longer be cast on self if no other targets are available (AI will instead smack any available target)
Aroused status effect is more powerful now: characters take 20% more damage while aroused, and Pleasure taken is increased to 25%
Enemy AI will no longer “take a moment to rest” when hardcore mode is enabled while on normal or hard difficulties.
Remade Bukkake so player can have a bit more “input”
Bukkakes can now be interrupted by threesomes (based on threesome chance)
Reduced base Arousal effect of Sensual yielding by 20% (it was slightly OP) but increased the base Pleasure it deals by 33% to balance it out.
Reorganized settings in the preferences tab
Reorganized character customization options to be better organized
Increased pleasure done at higher domination by roughly 20%.
Whenever someone puts hand restraints on a target, now it also reduces their turn meter by 100%, so they can’t just take it off right away.
Player character damage done increased by 20% and damage taken reduced by 20% while fighting alone. You also earn more experience while fighting alone
Enemies HP and damage slightly increased to account for companions (playing solo should feel the same right now with the above buffs)
Sex camera should now better follow the player
Flame burst casting time reduced to 0 (now it’s instant)
Characters using the “rest” action will no longer display messages while the player is grappled and there aren’t legal targets (as it becomes very spammy otherwise in matches with 4-5 enemies)
Divine strength talent now also can affect allies
Companions can now be captured when we are captured
Captured characters can now be threesomed while captured
Buffs VFX are now properly attached to the characters
Replaced Defeated icon for a new one
Maximum level increased to 20
Fiona no longer wears armor parts in Zantlaha
Removed cords from bondage boots and gloves 3 cause I like them more like this
Swapped animations between one handed attack type 4 and special attack type 4
The great mace now is greater
Reworked the wording on some elements because evil corporations scare me

What got fixed?
Lina now properly spawns on Zantlaha if you completed her quest
Fixed and readded the feedback form bonus items
Fixed an issue with blindfolds causing sex to be stuck sometimes
Fixed an issue with the talent Maximum pressure not triggering sometimes
Fixed an issue with the talent Servicial not triggering sometimes
Fixed an issue with the Lustful status effect not being removed when cumming sometimes
Fixed an issue with the Asserting dominance talent not triggering sometimes
Fixed an issue with the F/F version of laying oral animation stage 1
Fixed a clipping issue with some bondage boots and leggings
Fixed an incorrect texture on the equipment version of ringed bondage boots
Fixed an issue with the missing ability Inflict pain
Fixed an issue with Rapier weapons not getting correct attack animations
Fixed an issue that could cause futas to not be futas sometimes
Added a tentative fix to the invisible talkers

Important!
How to get to the new area: The onyx reliquary is hidden until you complete all 4 rescue quests. Once you do that, a particular house to the left of the central ruins camp will lead the way to the new area. Be warned enemies in the area are level 18.
This area is supposed to include a bunch of dialogues and quests, as this is the end area of chapter 1. However, remaking 20% of the game took so much time and effort that I just couldn't get this done this month. This area also doesn't have a Capture area. Everything will make sense next month when I add all the quests and dialogues.

I hope you guys and gals enjoy this update, finishing the companions feature was a huge task, and now after one year of development phase 0 has ended. Woohoo!
Just a minor detail… Since 3 of the main systems had to be remade on a single update (battle system, sex system, enemy AI) there may be some bugs… So if you stumble upon something you think is bugged please report it. I will monitor everything during the weekend and deploy a fix on Monday if needed.
Now more than ever I want to thank all of you who support us monetarily. Steam is being forced to censor and ban some adult games, and this is terrifying for us. You guys are what helps us survive and make the game possible. Thank you!
Here is the link for this month’s update!

I hope you enjoy this update, and have a wonderful weekend!
Cheers!
2025-07-19 13:00:34 +0000 UTC
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Thank you for supporting our games!

You can find the download links below:
Edit: Do not ask Quezan to acompany you, he's drunk and will softlock the game.
Edit 2: Quezan is still drunk, but no longers crashes the game. He still won't accompany you adventuring!
Edit 3: whoops, upoaded wrong version. Updated links with the actual 0.5F.
Edit 4: Updated to 0.5FF!
Yaradiel's Crown 0.5FF Mega
Yaradiel's Crown 0.5FF Pixel
Enjoy!
2025-07-19 13:00:07 +0000 UTC
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Hello friends

I hope you are having a wonderful day. Today I come with a devlog and some news.
I'll go with the news first: the update is coming this friday, I’m a bit behind schedule, actually I’m massively under schedule for this month’s update. I will tell you about it below on the devlog part, but the news is that the update is coming on the 18th, maybe the 19th if things go slow.
Devlog: Rebuilding

So, for this month’s update, it was time to finally add the missing piece to the puzzle… the companions, the allies, the party!
And because I prepared a lot of the backend over the last months it wasn’t a big hurdle, I got it working kinda fast, however, there was one tiny thing that would make everything much much harder…
The basic implementation allowed allies to be present and fight, and once you entered in sex they would just behave like all the AI: if they are not in the sex position they would just wait. In theory this seemed fine to add it at first, and then expand upon it.
So I made the allies, I made one special ability for each one of them, I finalized the ally AI, and it was working.
You could start a fight, and will have Tessa, Mayhem or Jinsai at your side (whoever you picked). But, seeing as they were just there to watch and not interact in sex felt empty.
And here comes the big ugly part:
All my previous games were player-centric, so when I made Yaradiel’s crown, I knew I shouldn’t make it player centric as well, but, because of all that happened, I didn’t have time, I needed a working demo asap, so I just worked with what I had, and said "I'll do it someday”...

(hot goth chick intermission)
Well this day has come, and Jesus, it was a lot…
But what do I mean by player centric?
Almost every battle system functioned around the player status. If the player was idle, or exploring, or stunned, or grappled, some things will behave differently. And the biggest offender here was the Sexsystem itself, using the player as a reference for everything. So I had to decouple everything from the player, allowing anyone to grab and be grabbed, and making systems use dynamic references based on what is happening.
So this led me to having to remake some of the core systems: The turns system, the whole enemy AI, including the AI director, the sex system, the capture system, the threesomes, masturbation, and bukkake, and like 10% of the standing abilities.
Is it hard? yes, it is a lot of work, but as soon as my girlfriend said “Think of the potential of the game if there were not such strict rules”, I knew I had to do it, I can’t in good faith squander the potential of my project because I don’t want to be elbow deep in coding for some time…
And this is why I’m having such a huge delay (“huge = 10 days lol”), but I’m trying to get everything going, and I don’t think I will be able to make things that I wanted to make this month, like completing Act 1 quests, and a bunch of missing dialogues.
Instead of that I will bring some very interesting changes to the game like:
Player will be able to have companions*
Each companion has their own equipment, trinket and abilities, and fulfills a certain role (assassin, support, or protector), however all companions benefit the player in one way or another.
A player traveling with companions that gets captured will also have their companions captured!
Companions can be grappled, bukkaked, and restrained by enemies
Companions can enter one of your sex positions to assist you and turn into a threesome
A new special action allows characters to “Cheer up!” for their friends when their friends are grappled and they don’t have valid targets to attack (interrupting sex is rude)
You will be able to learn the grapple ability “Join me” to invite your companion to form a threesome!
Companions may even be able to help you remove restraints on yourself or escape heavy bondage
If you don’t want to use companions you won’t have to!
Enemy AI has been greatly improved to not be more proactive when fighting and fucking
You can become a support for your companions if you so desire, some buff will turn your companions' low damage into killing machines! (Buffs ftw)
A bunch of fun new bugs to discover! (I should implement a system to give rewards for bug reports lol, with such a massive rework, I expect some things to break)
*A balance note: I had to rebalance the whole game because of this. Fighting with allies kinda makes the game much easier, so I had to rebalance numbers so the meta is not just to go to a party and trample everything. Now when fighting alone you deal 20% more damage, take 20% less damage and gain more experience. While fighting with one companion you don’t get any buffs or debuffs, but when fighting with two companions, they become slower and a bit weaker. It needs more testing, but in theory all 3 options would be viable (also depends on your build, and choice of allies, a 3 dps group will kill fast, but may also get downed fast)
And that’s most of it.
There is a lot to tell, but mostly it’s just changes on how now everything is more independent, and the AI is allowed much more freedom on their choices, while also having protections for when the AI makes the wrong choice, or two things happen at the same time-ish. (For example, the player enters a grapple, but the enemy already queued an action to kick them in the face, so when the enemy action resolves the attack will have no effect!)
So, for those who wanted orgies, there you go!
I already tested today that it is possible to have two threesomes going on at the same time!
One small issue may be that on some computers this may lag up a bit more, because there are more mesh renderers (3d objects) visible and animated on screen, and there is more logic running than in previous versions.
Eventually I will super optimize this, but right now, my sole focus is on this working.
I will be back soon, with more news
Have a wonderful week friends!
PS: I'm having issues finding good camera positions to appreciate all the characters lol!
2025-07-14 19:28:24 +0000 UTC
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WISHLIST ON STEAM || Patreon || Subscribestar || Itch.io || Discord
Deluded is an 18+ survival RPG with a dark, immersive open world where every choice matters


About the game:
Alisa was trying to recover from her sister's mysterious disappearance when a tragedy of the past caught up to her. Decide her character and appearance, find a way to survive and uncover the truth about what happened in this little town shrouded in fog.
Deluded is still in the early stages of development, but it already offers plenty of gameplay.
Current features:
⦁ 3 days of the prologue (out of 7)
⦁ RPG-based gameplay (choices matter)
⦁ High-quality H-scenes
⦁ Attributes and Effects system
⦁ Survival system
⦁ Cinematic and immersive story experience
⦁ Quests with different outcomes
⦁ Multiple random events
⦁ Clothes and accessories system (changing, wearing multiple layers, effects and NPCs’ reactions)
⦁ Basic interaction with objects (picking up, using, sleeping and more)
⦁ Weather, Time and Money systems
⦁ 3x3 km map with a river, a lake, a forest and an open world prototype lobby
⦁ 2 playable locations: House area and Camping area
⦁ Grid-based inventory, items stats, tags and prices
⦁ Dynamic character customization (partially)


Planned features:
⦁ NPC schedule
⦁ Exhibitionism system
⦁ Vastly populated open-world map
⦁ NPCs with unique personalities, quests, and reactions to your actions
⦁ A large list of fetish-specific poses
⦁ Characters voiceover



The team focuses mainly on a smaller area—building it up with story, systems and interactions—while the larger open world is taking shape in parallel.
If you want to see more, check out their links below and if you like what they do—consider supporting! Funding and wishlisting Deluded now goes a long way in helping them bring the project to life.
Deluded Steam
2025-07-12 11:48:40 +0000 UTC
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Hello friends

Today I come with a small poll
So, I’m working on the whole allies and companions, and, as expected it is a huge topic, but something that just crossed my mind, and I cannot really decide on what to do is if allies should fight while you fuck.
On one hand, it keeps the fight moving, you can be busy fucking one enemy ,and meanwhile your ally can clear the rest (or just get downed as well, lol), this would make fights shorter, as the action keeps going and never stops.
On the other hand, this will distract you from enjoying the sex, if there are people moving around and throwing fireballs and lightning and hitting each other. So, yeah I cannot decide which option I like more, so I figured I would ask here, and see if either the voting or some comments can help me reach a conclusion about this.
As much as I want the game to be as dynamic as possible, I don’t want it to be at the expense of enjoying the sex. And no, I cannot just do a toggle for it to be on or off, this is a huge topic, and would require rewriting a lot of things, so yeah, making “both” is not an option for this.
And on a different topic I wanted to get your feedback about magic and melee.

I personally feel the game is balanced, I can do a full clear of any area with any character on any build, some get online faster than others, and some are still not 100% functional due to me not having added all talents and spells. However, I am the developer, I know what every enemy, attack,spell and special ability does, and I (sort of) know/remember what every enemy is capable of. So, you know, I’m not the perfect judge for this.
The core concept of difference between melee and magic is ease of use vs power.
Melee is fast (heavier weapons make your turns take longer to recharge), but the initial attack is instant, while magic is more powerful, yet requires you to cast the spell (usually) and expose yourself to danger, for then to deliver a more powerful blow.
As a math thing:
Most melee abilities deal around 140% weapon damage + 140% Attack power. This changes based on the secondary effects of the ability
Most spell abilities deal around 200% Spell power. This also changes based on secondary effects and the magic school:
Fire spells deal average damage, have average casting time and focus cost
Lightning spells, deal lower damage but are faster to cast, and are more tied to critical hits
Arcane spells deal high damage but have a high mana cost
Shadow (weave) spells deal high damage but have the longest casting time
Nature spells deal average damage, but focus more on debuffing or damage over time
Divine spells are mostly buffs currently, but won’t be super effective at dealing damage
So with that basis, spells offer a bit more difference in play, and usually get a bigger impact from talents, sometimes requiring more talents to become even more powerful.
An easy example of this is the lightning bolt spell (bolt), which can trigger overload, and if both the base and the overload crits (with devastation talent), you suddenly hit the target for x4 of the normal damage.
So the questions below are to see if I should tune up or down some things.
One thing I will be changing is not enabling enemies to interrupt the player spells on easy difficulty.
So, yeah, please give me your opinion!
Cheers!
2025-07-07 12:14:14 +0000 UTC
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Hey friends!

I hope you are having a wonderful day!
A new month is here, I’m feeling rested, so let’s go check out what is coming this month:
Companion / Summon system
This will be the big feature this month. You will be able to summon one of the allies from Zantlaha, or use spells to summon creatures to fight for you. Allies will have their own turns, and attributes. You will be able to learn the “join me” ability, to start a threesome with your ally. In general they will be free to interact with themselves, but they will never start sex by themselves, or attack/interrupt another character in sex (it is rude to do so). While you are in sex, your companion will still be able to attack other enemies not in sex.
This is the biggest feature I've been building over the last months, so yeah, I’m very excited to add this, and I hope everything works out.
On the balance side, allies are somewhat weak on the damage department, they can tank some hits as well, but the core concept is that they can support you, or you can support them with some spells ( power infusion is the best spell for this, and will massively increase their dps)
Random sex
Since most of the sex positions from previous games have been imported to this game, I will complete this option. It is basically what the name says, instead of selecting a position from your or the enemies list, it selects one at random, from all available sex positions.

Dialogues and Quests
With the new area, comes the end of the Tier 1 areas, and advancements in the quests. I will be adding a bunch of dialogues, and story progression, as you enter into the final tier 1 area: The onyx reliquary
New area
I will add the Onyx reliquary, a new area, however there will be no new enemies, as the place is populated by all the onyx servants (together for the first time!). There will be new elites and bosses. The new area will not include a capture area, instead if you are captured, you will be taken to another tier 1 area.
New sex positions
I’m not really sure if I will be able to add sex positions this month. There are no marked sex positions for this month on the schedule, as all the enemies already have their sex positions, however I would like to use this month, if I get the time, to add a bunch of new threesomes.
Small systems expansion
I plan to improve the character customization a bit, reorganize some stuff and add the missing brow color picker for female characters (as you can pick brow and beard color for males). I will also add some finishing touches to other small things.
Bugfixes
I will fix all reported issues, improve clothing physics on some specific items, and add the missing Inflict pain spell (yep, that’s why you can’t use the manual, cause the spell doesn’t exist lol)
And that’s all for this month!

As you may see, a lot of time has been allocated to complete the summons part, it is that big, and I feel it could open a lot of interesting ideas in the future. I also have found a bug that I can’t reproduce completely which causes enemies to be able to take turns while you are using your spellcasting action.
So, yeah, fun things are coming, a big mechanical update, and a big story progression update!
As usual, we can do this thanks to those of you who support us. Thank you, without you there wouldn’t be a Yaradiel’s crown!
Have a wonderful day friends!
Cheers!
2025-07-01 09:25:10 +0000 UTC
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Hey friends

Most of you have found out and played Yaradiel's crown around september of 2024, but development for the game started one year ago, around mid june.
And today I want to celebrate and talk about how much we accomplished in just one year.
Here is a small recap of everything I have done in the past year
Made turn based gameplay with the ATB system
Made the walking system
Made the standing - grappling gameplay system, made it seamless to enter and exit sex
Imported and upgraded the customization system
Imported and upgraded the sex system
Imported and upgraded the bondage system
Remade the heavy bondage and threesomes systems
Made new shop systems
Made the whole equipment system
Added 76 weapons to the game
Added 121 abilities to the game
Made the stealth system
Made the player menú systems
Made the talents system
Made the buffs, status effect and fetishes systems
Added a lot of talents (lost count)
Made the campfire and travel systems
Added 12 maps with enemies, traps and loot
Made a quest system
Made a procedural quest system (jobs)
Added over 100 different enemies
Added 33 New original sex positions (And imported roughly 200+ from previous games)
Made a sound system that seamlessly mixes music based on grapple Status
Added cloth physics
Made a new action mode system
And those are just some of the things coming at the top of my head…
So yeah, I did a lot of work on this game, you can tell how much I love this project!

(I still remember this image, this was the first "concept" of YC, made inside KYFC2 project)
And of course none of this would have been possible without your support. I really wanna thank all of you who support us and allow us to work in the way we love.
As a general rule, year 1 development was focused on big core elements, while some of them may not be in their ideal form, they are in the game, and they are working.
My philosophy when making games is to first make it work. Make sure everything is compatible, make sure one thing doesn't break another, and above all else, make sure it doesn't crash the game.

(Pre Alpha 2, before I even had backgrounds, and I was still working on the UI and positions)
Next month we will end phase 0, which is the current phase, and enter phase 1. The only remaining feature that I couldn't add yet is the summons/companions system. Once that is done, for the next year I will focus on polishing and making systems be prettier and smoother.

(First test demo, with old lighting)
In the meanwhile, I would love it if you guys and gals can help me fill this feedback form.
It’s basically to know what I’m doing good, what I’m doing wrong, and what to improve or change direction.
I included a small reward for completing the form. Don’t worry it’s short and shouldn't take more than one minute. Please be honest, and do not just answer with what you think I want to read.
https://docs.google.com/forms/d/1OnZ6XH14JOfoQ7NM_hs3atQdhfnqsLboqBHCy1d9UFU/edit
I will update the roadmap later today to account for all the changes, and reorganization of stuff

(The first clash!)
I hope to count with your support for the next year, as a lot of new content will be added, and many new enemies will join the island!

(Current version, you can tell the quality has really gone up!)
Have a wonderful day!
2025-06-24 11:35:43 +0000 UTC
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Hey friends!

I hope you are having a wonderful day, because today it’s update day!
Let’s chck out all the new stuff:
What 's new?
Added Rough orgasm mode (Speed doesn't slow down during cumming animations!)
Improved camera movement
I put a lot of work on improving the camera, now it should take the intensity of the movement into account. Please give me feedback if the new camera is better or worse (Remember there are camera sensitivity options in pause settings)
Added one handed camera mode!
You can enable it on the pause settings, and allow you to play one-handed during walker mode!
Added a new restraint type: Master collars!
Master collars are level 2 restraints, such as hand restraints, they require you to already have a collar on you, and they do not have a specific visual, however they provide dire effects!
So far I added 5 master collars, as usual you have to enable them to see them in game, and you can read their description there!
Added a new restraint: Fox tail anal plug!
Added a new restraint: Succubus tail anal plug!
Added five new restraints: the 5 master collars!
Added a new system for trap detection: Traps are now invisible (except heavy bondage ones) and when you get closer, you detect them! Detection radius is based on difficulty and hardcore mode!
Added 6 new designs for leggings (in preparation to remove some of the old redundant ones)
Added two new catsuits: Stellar catsuit (and full body variant) for female characters
Added a new shirt with rolled up sleeves for male characters
Added cow ears headgear!
Added a new corset-dress!
Added a new area: Ironstone fort interior
Added a new enemy Firewalker warrior
Added a new enemy Firedancer
Added a new enemy Firewalker ascendant
Added three new elite enemies
Added new weapons!
Added new abilities!
Added new sex abilities!
Added a new original foreplay position: Seductive footjob! This comes with FF and MM variants!
Added a new original foreplay position: Laying Oral! This comes with FF and MM variants!
Added two new “variants” of restraints: punishments hoods that hide the hair! (it’s the same punishment hoods, it now just hides the user’s hair)

What changed?
Maximum level increased to 18.
Removed one old “protective vest”
Removed some of the old hoodies (Added a new hoodie in their place)
Pleated short skirt replaced with Back skirt (since there is no reason to keep pleated meshes)
Denied orgasms now cause an instant 3% maximum willpower lose
Remade turn-queue-system, fixing some bugs and improving the turn smoothness.
While in Hardcore mode, Aroused, Charmed and Trance now last 70% more.
Action mode time to dodge things reduced by 12%, it was too long
Burning effect duration increased from 9 seconds to 45 seconds. Total damage dealt increased from 9% max hp in total, to 15% max hp in total.
Failed grapple attempts now do not have a 5 second wait time
Replaced playground cap with a new “Turned cap” (a turned around cap)

What got fixed?
Sex buffs now properly have their duration extended when cumming
Fixed clipping issues with male helmets and hats
Fixed an issue with customization and physics clothing not working sometimes
Fixed an issue with Sensual titjob getting out of sync sometimes
Fixed an issue with punishment hoods meshes
Fixed some miscellaneous issues with punishment hoods
Fixed rigging issues with Succubus holsters and headband
Fixed an issue with a wrong voice on the Flame smith (male)
Fixed an issue with a wrong voice on the Firewalker warrior (male)
Fixed an issue with one male group including a female pyromancer
Fixed an issue with cat tail plugs not working at all
Fixed an issue with threesomes not working on capture scenes
Fixed an issue with music overlapping at the end of the match
Fixed an issue with the Drifter dialogue not closing completely
Fixed an issue with the player journal not refreshing sometimes
Fixed an issue that caused duplicated entries for preferred sex positions
Fixed an issue with clipping on some boots and leggings
Fixed an issue with the action mode bar background being displaced
Fixed an issue with Hold position and pin down not scaling correctly
Fixed an issue with the picture mode not working on the gallery (broken camera)
Fixed an issue with missing collision near the Onyx investigator
Fixed an issue that could get players stuck if they loaded over a trigger
Fixed an issue with one procedural quest type and elite/faction mixing
Fixed an issue with the restraint menu not putting the correct debuffs
Fixed an issue with denial not consuming extra willpower when triggering

And that’s all for today, friends!
Some notes on this update, I originally wanted to include the summon/companion system in this update, but I had to redo some of the core code for a better action mode (which ironically I couldn’t improve much on the frontend, so you won’t notice much differences except things being smoother and a bunch less bugs all around).
So, yeah as you can see this was a big update for bug fixing and stuff. There is still one bug that I cannot find what triggers it, and it is invisible quest characters. It triggered once while I was testing, and then never again, eventually I will find what causes it…
But outside of that I fixed a lot of things, including the plug tails not working (and I even added new tails!), and I did a major fix on clipping in head items. I also spent a lot of time expanding the bondage system to add the new master collars, so yeah, lots of stuff!
You can find the download links here!
As usual, this wouldn’t be possible without your support, so I really wanna thank all of you for your support! Thank you!
I wish I could get even more stuff on this update, but the launch of KYFC2 forced me to take a “rest” (AKA sickness), but I will get everything missing this month on the next month’s update!
In case you missed it, Kinky Fight Club 2 launched early this month!
Take a look
https://store.steampowered.com/app/2578360/Kinky_Fight_Club_2/
And that’s all for today, friends!
Have a wonderful day!
2025-06-18 13:47:29 +0000 UTC
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Hey friends!

Thank you for supporting us!
Edit: Updated to 0.4.3 to fix some issues, sorry for the inconvenience!
Yaradiel's Crown 0.4.3 Mega
Yaradiel's Crown 0.4.3 Pixeldrain
0.4.3
Improved the clothing shop, now it is smoother to use
Fixed an issue in customization where headgears lose their shininess value
Fixed an issue with gallery mixing two types of leg cuffs
Fixed an issue Haymaker having the incorrect bonus type
Fixed an issue with character names showing incorrectly on the gallery
Updated tooltip for Burning related talents
Fixed an issue with hybrid style scaling, and increased the chances for all levels
Imperial corset no longer is removed when undressed if you set it to move away
You now recover 50% of the Focus cost for Grab and heavy restrain if it fails to put the target on heavy bondage
Fixed an issue with incorrect material for the new horned headband
Fixed an issue with preferred positions not being updated
Added a failsafe group for when mines fails to find the correct enemy group
Fixed an issue with abilities “over time” effects applying while timer is inactive
Increased scaling on escape progress removing abilities
Fixed an issue with hair-hiding restraints no unhiding hair sometimes
Improved the settings menu
Changed settings so you can control horizontal and vertical camera sensitivity
Fixed an issue with camera being inverted when using gamepads
Greatly improved camera displacement and rotation speeds for gamepads
Inverted gamepad zoom buttons because I like them more this way
Fixed one incorrect material for one heavy bondage cross
Sensual dress now (purposefully) no longer have clothing physics
Pleated skimpy skirt replaced by Tight skirt (which does not have cloth physics)
0.4.2F
Fixed an actor issue in the dialogue with the firelord
Fixed an issue with the shop that broke the shop and travel in Zantlaha
Added new items to the shop
Fixed an issue with one incorrect reference for plugs
Have a great week!
2025-06-18 13:47:02 +0000 UTC
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Hey friends!

I hope you are having a wonderful day!
Kinky Fight Club 2 has been released!
(actually it’s been released a few hour ago, but I was so burned out that I forgot to post here lol)
Also ignore the previous publication (now deleted), about the poll for the keys.
Cdkeys for those who supported the development of kinky fight club 2 and voted there has been sent (100% of steam keys, 34% of itch keys, I will resume sending tomorrow, I can’t keep sending more messages today)
So yeah, go check it out!
If you buy the game, please leave a review!
https://store.steampowered.com/app/2578360/Kinky_Fight_Club_2/
https://mrzgames.itch.io/kinky-fight-club-2
Have a wonderful day!
And of course, any issues found will be fixed as soon as possible!
Cheers!
PS:Regarding this month's update of Yaradiel's crown, it will come, just a little bit later, closer to the 20th
2025-06-05 22:01:54 +0000 UTC
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Hello friends!

I hope you are having a wonderful day!
Today I come with some news.
First, I already announced it, but I will be launching Kinky Fight Club 2 on Tuesday the 5th!
And second, let’s see what’s up for this month:
The biggest feature I’m interested in getting up this month is the companion / summons. I also want to add the Power collars (now renamed to Master collars), and get the cat tail plug working.
However, I also need to get some more stuff done. With the change to add action mode some things didn’t went 100% as expected, and the reason is quite simple: I made the “engine” of the game, to work as turn based, so including realtime things, while I try to take most things into account to not get issues, sometimes happen, so I need to rework a big chunk of the code.
I do want to add more real time content. So I will be adding a poll on this post, so I can get some feedback on the action mode. (This will also fix some old issues, like some of your actions getting ignored if you select them too quick after exiting sex / being restrained)

So this will be a very very busy month. Of course all the usual stuff will come:
A new stage (Ironstone fort interior), new sex positions, new elites, a new boss, the conclusion of the Firewalker quest, and new abilities and items.
And this month also marks a very important date as well. At the end of this month, the first year of development would have concluded for Yaradiel’s crown.
It’s crazy to think about all of the systems, features, content and stuff we made in just one year!
Later this month, I will make an update regarding the update of the roadmap, as many things have changed (you may notice that features that were planned for much in the future are already in!).
Overall, I’m happy with the progress of phase 0. Almost all the core features are in. Some are pretty, some are rough, but they work. During the next year I will focus on polishing, and making everything more lively, smooth and pretty.
But I will make a post about that soon.

Right now, I want to ask you, what do you think of the action mode?
I personally loved it, but I’m interested in your opinion as well, since you guys and gals are the ones that finance this game entirely. (Thank you, without you we wouldn’t be working on this!)
And there is also a question I want to ask, for design sake, and maybe future games.
Would you like a system with more progressive sex?
Right now, in all my games, sex positions are selected based on the sex starter positions, regardless of the current desire/arousal level of the player.
Would you like a system where instead of this, the first time you enter sex you only do kissing, then as more sex goes on, you go to handjobs, and other foreplays, and then on to sex.
As an example:
Current system:
when starting sex, you are more likely to have a foreplay than a sex position if your Pleasure is low, but you can still get a sex position
Progressive system:
Based on amount of times that you had sex since last rest/ in total: When starting sex, the first times it will only be kissing, but from the 7th time onwards you will be able to have sex (like, 0-2 kissing, 3-6 foreplay, 7-10 sex, 11+ anything)
I’m just exploring ideas, like I usually do on sundays.
And that’s all for today, friends!
Please vote below, and have a wonderful month!
Cheers!
2025-06-01 08:43:29 +0000 UTC
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Hey friends!

I hope you are having a wonderful day
So, I came here to talk a bit.
First I have no news, like at all, Steam haven’t responded yet, I guess “Larry” must be very busy trying to figure out what real-time means.
Jokes aside, the release of Kinky FIght Club has been postponed for a few weeks, at least until I get everything OK.
I did crash out a bit these last few days, but I feel a bit better today, so I wanted to move on, and get back to work (well not today, tomorrow), so I came back to some of the polls that I wanted to do.
Right now, I “need” to add some sort of analytics to YC, mostly to know three things,
A - most/least used abilities
B - most/least used talents
C - most/least used clothing

You may be wondering why. The first two are for balance. I want to buff up low performing abilities and talents so everyone can have fun playing whatever concept of their character is. I personally have been having a lot of fun playing a paladin-ish character, with the new (reworked) peril related talents.
But I also have almost capped the amount of clothing I can add to the game. Now, let’s start by saying I can add infinite clothing to the game, it is my game, I can keep adding forever, but, due to unity’s bullshit way it manages references, sometimes it loads ALL THE CLOTHING in memory, and sometimes it decides to not unload it. This is why the game is so RAM hungry, and as such there is a limit on how much clothing I can add before just opening the game consumes 124 gb of ram.
So my original idea of having up to 200 types of clothing per cloth type, is actually getting pretty close to full on some slots. For torso-interior clothing for females I actually expanded it to 400, but now I’m almost at 200 on jackets and accessories as well. The thing is, I want to polish and improve some of the old clothing, and remove unused clothing. I don’t see a point in having some clothing if nobody is gonna use it.
So for that reason I should add some kind of analytics, it will be optional of course, but I have no clue how to do that yet.
So, yeah, I want to know what I can safely remove, so I can add some more variations, especially now that long dresses, jackets and capes are viable.
And now for today’s poll
This is mostly for research, but what fetishes do you enjoy while playing the game?
(As in the ero talents version of fetishes do you use with your characters)
And also, if I did miss some big fetish that could be added (maybe not to this project, but just to keep it mind, and also it must be something that makes sense to be gamified, for example pregnancy will never work on my games)
(The core data to find is what fetishes are the more and least utilized, so if you use all of them, feel free to vote on all of them, or just on the ones you like the most)
I also have a second question
Do you enjoy the fetishes as being selected as talents/options, or would you rather have them appear/be gained, based on what your character does?
(This is just for research, I won't redo all the YC fetishes)
--
And that’s it, I feel like I complained a lot during the week, that’s just me having an awful time, I do like to complain, but I’ve got a few days to chill down and I’m better now.
Thanks for your support.
At the end of the day our objective is to make games, not money, the money makes it possible, but we all know we won’t be millionaires by doing this, we just do this because we are fucking kinky and love gaming.
Have a great Sunday, friends!
And I'll be back soon with next month’s objectives.
Kinky Fight club 2 will be out whenever it is out!
Cheers!
2025-05-25 09:15:54 +0000 UTC
View Post
Hey friends!

I just found out that there is currently one bug with the Dress up system. So do not use for now, at least not on the Ironstone Fort area, as it will make your character invisible.
If you got hit by this bug, go back to Zantlaha and enter character customization, change to any outfit and it will be fixed.
I will gather some more bugs and issues, and deploy a fix on monday!
For those of you who don't know where Ironstone fort is, go to the West on Central ruins, it's the gate without the "Coming soon" box in it.
Feel free to use this post to give me feedback on the Action mode!
(Do you like it? would you like it to be used on more stuff like escaping bondage, some sex actions, or not at all? etc, etc)
Sorry for the inconvenience!
2025-05-16 10:36:58 +0000 UTC
View Post
Hey friends!

I hope you are having a wonderful day, because today is an update day!
Today’s update is much bigger than I originally anticipated, so brace yourselves for a lot of new features and stuff!
What 's new?
Added Action mode!
This mode makes the game more interactive, allowing players to press inputs when using abilities to empower their abilities, or pressing inputs to avoid enemy power abilities. You should give it a shot! (it also scales with difficulty)
Added Cloth physics!
Jackets, skirts, dresses and similar items now have the proper physics attached to them! And it looks wonderful. (it only took like 90 hours to get it working right lol). In order to prevent performance impacts, enemies don’t have cloth physics in the overworld, but do have on combat mode.
Added a new system for fetish abilities!
This system allows players to have specific fetishes (like Denial) be part of all the enemies abilities. This works by enemies having a chance to replace one of the abilities they were about to cast for a fetish ability, and which one is selected is based on your parameters!
The current iteration of this system includes:
- Command (enemies commands you to go and serve them)
- Spanking (enemies will start a sex interaction and spank you)
- Low blow (enemies will kick you in the genitals and try to stun you)
- Dress up (enemies will dress you up in humiliating outfit)
- Denial (enemies will put a curse on you that won’t let you cum for the duration)
This system can be expanded with more fetish in the future!
Added Orgasm denial! (Previously wrongly named chastity)
This works as a part of the fetish abilities system. While you have the Orgasm denial curse on you, you will be unable to cum, instead you will gain stacks of frustration, and whenever you finally cum you will lose massive amounts of willpower based on how much frustration you had!
Added Hotkeys to the gallery for the main functions
You can now use your own characters in the gallery as enemies!
Enemies defeated via sex, or that had cummed at least one time, grant up to 100% more experience, increasing up to 300% bonus, based on how many times they came (up to 5).
Added a new original foreplay position: Wrestler handjob II, this position includes FF and MM variants (someday I will add the wrestler handjob III I promise, lol)
Imported 14 new sex positions from previous games
Added a new original sex position: Deep wrestler missionary, this position includes FF and MM variants!
Added a new enemy: Flame smith
Added a new enemy: Pyromancer
Added a new enemy: Flame acolyte
Added a new enemy: Onyx zealot
Added three new elite enemies!
Added new weapons!
Added new combat spells!
Added new ero spells!
Added a new stage Ironstone fort exterior!
Added a new capture stage Ironstone fort catacombs!

What Changed?
Added the correct animation to most counter-attack abilities
Replaced and improved all the textures for estolas
Join me now properly grants domination if there are no live allies
Reworked “Brat by nature” ero talent
Reworked “Weak no more” ero talent. This is to increase the duration of weakened on the player, since some other talents weren’t triggering often enough.
Replaced the old Low blow kick (Breaker kick) with a new animation!
Replaced the old booty strike with a new animation!
Replaced the old dash forward and backward with new animations!
Slightly improved Zantlaha by adding roads!
Sex data books are no longer restocked after bought (this was not intended)

What got fixed?
Throw dagger now properly scales with Attack power (instead of spell power)
Fixed an issue with resting that would cause some enemies to not spawn
Fixed an issue with some enemies not properly removing the “has a hat” flag
Fixed an issue with engine mechanics: buffs can now affect more than one target (mostly a fix for curses only affecting one target)
Fixed an issue with some spells not correctly tagged as abilities and not receiving Ability power bonuses
Fixed an issue with Primal slash having incorrect ability data
Fixed an issue with weapon trails not working!
Fixed a wrong ID issue with glasses O and P for male characters
Fixed an issue with boobs scaling on gallery
Fixed a rare issue with boob physics (falling down)
Fixed an issue with Rebellious flirt not giving enough Arousal
Fixed an issue with the gallery not displaying character’s names
Fixed an issue with Haymaker missing the extra damage component
Fixed an issue with Dress up spell not finding the correct debuff
Fixed an issue with some abilities being usable in heavy bondage while they shouldn’t be
Fixed an issue with quests not counting restraint applications
Fixed an issue with buying sex data books not refreshing the known positions list
Fixed an issue with clothing manipulation when captured was disabled for some faction areas
Fixed a typo on the Gallery menu
Fixed a small hole in the prison walls
Fixed an issue with blindfold effect not being applied back after a fight
Fixed an issue with a typo on the jiggle sliders
Fixed an issue with restraining manual pickup granting 5 books instead of 1
Fixed an issue with Playful domination not granting domination
Fixed an issue with Powerful legs talent not connecting to Fleet of feet talent
Fixed the curtains on the main menu having a shitty material, now they look pretty

And that’s all for today, friends!
I was going to make a small update this month, while being busy with getting ready for the release of Kinky Fight Club 2, but one thing led to another, and well, here we are…
I've been playing Clair Obscur, and man, that game really gave me some cool ideas on things to improve on my game. I’m also happy that we are close to the 1 year of development of this game, and I’m almost done with Phase 0. Out of all the core mechanics, companions is the only one missing.
I also been learning and using a new software to make animations, which sadly I can’t use for sex animations yet (as this software is made for making 1 animation with 1 character, instead of 10-40 animations for 2-3 characters at the same time) so I will be improving some of the solo and combat animations in the near future, I think the new low blow and booty strike looks much much better than the previous ones.
Lastly I want to mention that adding cloth physics was a pain in the ass, but I’m really happy with the results. There are some clothes that I haven’t finished adding all the cloth physics, but that is because they need some changes on the 3d models. Sadly I cannot add physics to the hair of the characters as they are currently, I want to add that, but it will take a while because we have to rig all the hairs to a hair-skeleton. All 130 of them.
But everything will come eventually, one thing I want to mention, because I feel guilty about it. The new spells lately haven’t been having great VFX, and that is kinda on purpose… I have planned a big rework of all the VFX on the game, so I don’t see the point of spending two hours making a new VFX look pretty when I know in a few months I will just remake it all. So bear with me that the new fire spells don’t look that pretty (but they hit HARD!), once I remake all the vfx they will look amazing.
So yeah, big ass post for a big ass update
As always I want to thank all of you who support the work we do. Making games is hard, but having you guys and gals supporting us and allowing us to make the games is totally worth it! Thank you!
You can find the Download links here!
I will be back soon with more polls (cause I got some cool ideas) and more new stuff!
I will be sending the Kinky Fight Club 2 keys this week to those who supported the game during the Kinky Fight Club 2 development campaign.
I expect to release the game the 22nd, but I’m having some issues with one dense steam worker that can fuck up things. Let’s just hope everything works out.
Have a great weekend friends!
Cheers!
Full changelog below
Replaced and improved all the textures for estolas
Join me now properly grants domination if there are no live allies
You can now use your own characters in the gallery as enemies!
Reworked “Brat by nature” ero talent
Reworked “Weak no more” ero talent. This is to increase the duration of weakened on the player, since some other talents weren’t triggering often enough.
Enemies defeated via sex, or that had cummed at least one time, grant up to 100% more experience, increasing up to 300% bonus, based on how many times they came (up to 5).
Added Action mode! (and it scales with difficulty)
Added Action mode toggles to the main menu for new characters
Throw dagger now properly scales with Attack power (instead of spell power)
Added Orgasm denial! (Previously wrongly named chastity)
Added Cloth physics!
Added the correct animation to most counter-attack abilities
Added a new system for fetish abilities.
Added new fetish abilities: Low blow, Command, Spank time and Denial
Added Hotkeys to the gallery for the main functions
Added a new original foreplay position: Wrestler handjob II, this position includes FF and MM variants (someday I will add the wrestler handjob III I promise, lol)
Imported 14 new sex positions from previous games
Added a new original sex position: Deep wrestler missionary, this position includes FF and MM variants!
Added a new enemy: Flame smith
Added a new enemy: Pyromancer
Added a new enemy: Flame acolyte
Added a new enemy: Onyx zealot
Added three new elite enemies!
Added new weapons!
Added new combat spells!
Added new ero spells!
Added a new stage Ironstone fort exterior!
Added a new capture stage Ironstone fort catacombs!
Replaced the old Low blow kick (Breaker kick) with a new animation!
Replaced the old booty strike with a new animation!
Replaced the old dash forward and backward with new animations!
Slightly improved Zantlaha by adding roads!
Fixed an issue with resting that would cause some enemies to not spawn
Fixed an issue with some enemies not properly removing the “has a hat” flag
Fixed an issue with engine mechanics: buffs can now affect more than one target (mostly a fix for curses only affecting one target)
Fixed an issue with some spells not correctly tagged as abilities and not receiving Ability power bonuses
Fixed an issue with Primal slash having incorrect ability data
Fixed an issue with weapon trails not working!
Fixed a wrong ID issue with glasses O and P for male characters
Fixed an issue with boobs scaling on gallery
Fixed a rare issue with boob physics (falling down)
Fixed an issue with Rebellious flirt not giving enough Arousal
Fixed an issue with the gallery not displaying character’s names
Fixed an issue with Haymaker missing the extra damage component
Fixed an issue with Dress up spell not finding the correct debuff
Fixed an issue with some abilities being usable in heavy bondage while they shouldn’t be
Fixed an issue with quests not counting restraint applications
Fixed an issue with buying sex data books not refreshing the known positions list
Sex data books are no longer restocked after bought
Fixed an issue with clothing manipulation when captured was disabled for some faction areas
Fixed a typo on the Gallery menu
Fixed a small hole in the prison walls
Fixed an issue with blindfold effect not being applied back after a fight
Fixed an issue with a typo on the jiggle sliders
Fixed an issue with restraining manual pickup granting 5 books instead of 1
Fixed an issue with Playful domination not granting domination
Fixed an issue with Powerful legs talent not connecting to Fleet of feet talent
Fixed the curtains on the main menu having a shitty material, now they look pretty
2025-05-15 11:40:58 +0000 UTC
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Hey friends!

Thank you for your support!
Edit: Updated post for 0.4.1F changelog below (just fixes)
Yaradiel's Crown 0.4.1F Mega
Yaradiel's Crown 0.4.1F Pixeldrain
Enjoy!
Changelog
0.4.1F
Fixed an issue with clothing manipulation on Ironstone fort
Fixed an issue with Sex data books not getting removed from shops inventories
Fixed an issue with breasts falling down (in theory)
Fixed some issues with gallery and cloth physics
Fixed a wrong animation issue with Trap N suck sex position
Fixed a sync issue in Cowgirl II’s animations when dominating
Fixed an issue with Standing spanking not showing futa dicks
Fixed a sync issue with Breastsmother threesome titjob when dominating
Fixed a wrong animation issue with Headscissor titjob when dominating
Fixed an issue with cleave getting wrong targets sometimes
Fixed an issue in the gallery with cumming and domination
Fixed an issue with cumming and not changing positions
Fixed an issue with Reversal:Missionary selecting wrong positions
Fixed an issue with chests on the Ironstone fort catacombs
Added a bit more of signaling so players can find Tier 1 areas more easily
Mind burn cast time increased by 50%
2025-05-15 11:40:16 +0000 UTC
View Post
Hello friends!

I hope you are having a wonderful day!
Let’s see what’s scheduled for this month:
First off, the release of Kinky Fight Club 2.
The 22nd of May I will be releasing the game on steam, it is technically finished, but I’m still polishing some stuff and fixing some issues. All of you who supported it will get your key soon.
https://store.steampowered.com/app/2578360/Kinky_Fight_Club_2/
For Yaradiel’s crown
A new tier 1 area: The Ironstone fort - the house of the Firewalkers!
Here you will find a lot of pyromancers and fire magic, some hammers and fire themed weapons, as well as a new capture area, and the start of a new quest.
Increased Exp for defeating enemies via sex - Enemies defeated via sex will grant additional experience based on the amount of times they came! (+100% base +10% extra per cum, up to 200% extra). This was a suggestion from a player and I love it, it makes sense since it takes longer to defeat enemies via sex!
Gallery update - I will fix some things not working as intended, and I will add your own characters to the list of possible spawns. So you can have your character A punish your character B for misbehaving!
Clothing physics - This is something I've been wanting to add for quite a while now, yet I've been extremely busy with KYFC 2, so I couldn’t schedule the time to add this properly. Hopefully I'll be able to add it this month
Chastity - I will add chastity, however it will work this way. You will be able to have sex, but won’t be able to cum. I know it is not the “correct” chastity, but out of all the possibilities, it is the one that is more doable and more justified (comparing the little % of audience actually interested in this with the time it would took to add something that required a lot of animation and 3d work like cages).
My version of chastity will work with spells, or with an enchanted collar that won’t let you cum, and will instead give you stacks of frustration, which will increase your damage but make you much more vulnerable (and when you finally cum it will destroy your willpower)

Enchanted collars (or maybe master collars, or power collars) - I don’t know if I will have the time to add this as well, but I want to add tier 2 restraint collars. I have already talked about them on the poll last month, and you guys and gals seemed interested in them. They will work as a level 2 restraint (like hand restraints or leg restraints) and will include some dire effects while the collar is on. Some will remove themselves after some uses (like the chastity one would remove itself after 5 uses to not permalock the character on it)
Bug Fixes - as usual I will fix all I can, including some boobscaling issues in gallery, Silas having no dialogue and bugging the game, curses not being applied correctly to secondary targets, etc
And that’s most of it for this month
I may change some details but that’s what I would like to get done this month.
There is something I want your input on, to see if it is worth pursuing.
When I saw Clair obscur:Expedition 33 a few months ago, I thought, “oh, bringing back the old action-mode for RPGs seems like a cool idea”, but at the time I thought that players may not be interested in this mechanic. For those who don’t know what I’m talking about, it basically is that when some attacks take place, the player can perform a sort of quicktime event (1 button press) to react to it, either improving the attack if it’s their own, or dodging if it is an enemy attack. At that time I discarded adding this mechanic because I thought it may be “too much interaction for an adult game”, but now I’m reconsidering my choice…
I haven’t played CO:E33 yet, I will try it today since it is a festive day, but I saw the massive positive reaction of the gamers to that game, so maybe I was wrong, and now I’m here to make a poll if you would be interested in Yaradiel’s crown having an (optional) Action mode.

How would this work?
Basically I will start testing the waters by changing enemy special abilities to be defendable with this mode, so whenever an enemy does a power attack, power spell, or power grab, you should press 1, 2 or 3, to avoid it, based on what action is. (This as well as reducing their cast speed, making the whole thing more dynamic, but requiring the player to pay a bit more attention)
Later I will test it with the player’s own actions to see if it is interesting, or maybe it is too much…
Would you be interested in Action mode?
And that’s all for today, friends!
Have a wonderful day!
I will be back soon with more news!
Cheers!
2025-05-01 09:14:10 +0000 UTC
View Post
Hey friends!

I hope you are having a wonderful day, today is update day!
So let 's check what’s new!
What 's new?
Added Gallery!
You can access it from the main menu. Select your character, and all unlocked enemies (and the Zantlaha sorcerers) will be there. Enjoy! The drifter in Zantlaha now will always sell 3 sex positions you don’t already own. However, knowledge is not cheap!
Added personal notes!
This small feature allows you to write something in the journal of each character. This can be used to note lore things, or individual role playing ideas like “ this character has been submitted 34 times by the mean warden”. Or basically write anything you want.
Remade and improved jiggle physics!
I completely changed jiggle physics. This is due to some issues I had with clothing physics, which I couldn’t add this month sadly, but it caused some issues with the previous jiggle physics scripts. The new jiggle physics not only works much better, but now also works on thighs and booties!
You can now set up how much % of jiggle you want on boobs, booty and thighs independently!
Added specific sliders for boobs booty and thighs jiggle physics!
Added 6 new equipment items
Added 4 new abilities
Added a new enemy: Ninja
Added a new enemy: Assassin
Added a new enemy: Dragon fighter
Added 3 new elite enemies
Added a new stage: Nazuban war camp, central dojo
Added a new original foreplay position: Wrestler oral II! (this one includes MM and FF variations!)
Added a new original sex position: Wrestler doggystyle!
Added 9 sex positions imported from older games
Added a new threesome position: Headscissor footjob!
Added sex position data to the drifter inventory!
Added a new ability: Bondage escape!
Added a new ability for enemies: Dress up! They can put you in humiliating clothing if you don’t interrupt their cast. (only changes clothing if clothing manipulation is on)
Added a new feature: Command to please, you can find it on the adult settings to enable it.

What Changed
Added scaling toggles, to control the level scaling of enemies!
You can now change how enemy scaling works, the options are quite self explanatory, but you can basically make the game easier or harder, depending on what you desire!
Added humiliating outfit to the Nazuban faction
Added a new VFXto the cast of the buff Unleash savagery
Added a new VFX to all travel locations, so they are easier to spot
Adjusted enemies on the Nazuban war camp capture area to include new enemies
Max level increased to 17
Curses now cause the targets to receive 25% more pleasure

What’s got fixed
Improved undressed mesh for some bras and bodysuits
Fixed an issue with settings on sensual oral (command)
Fixed an issue with some of the job quests not being able to be completed
Fixed an issue with the Muscle up VFX
Fixed an issue with hair and hats for enemies
Fixed an issue with hold orgasm getting stuck when above 130% pleasure
Fixed an issue that could cause characters to get stuck when trying to enter a threesome while other people is cumming
Fixed an issue with the struggle action and the AI hitting themselves sometimes
Fixed an issue with restraints keys not working sometimes
Fixed an issue with Arousing bolt not working properly
Fixed an issue with pillories collision
Fixed an issue with columns collision
Fixed an issue with the femboys toggle
Fixed an issue with recasting blocking effects
Fixed an issue with restraining power attacks would replenish health for the target if it is blocking
Fixed an issue with Charming presence talent
Fixed an issue with undressing and redressing after sex
Fixed an issue with some flying traps
Fixed an issue with some explosive traps causing the game to get stuck
Fixed an issue with quick fingers talent not working on heavy bondage
Fixed an issue with 2 talent roads
Fixed an issue with some threesome footjobs not removing boots when required
Fixed an issue with Switch side talents not triggering on the intended target
Fixed an issue with animations on the heavy bondage pillory
Fixed an issue with animations on the heavy bondage kneeling restraint
Fixed an animation issue with the FF version of Stepping footjob

And that’s all for today!
Some of the things I wanted to add this month couldn’t get done in time. I’m having to put a lot more time on Kinky Fight Club 2 than I originally anticipated, and I’m also trying to not overwork myself that much.
Clothing physics is like halfway done, but I didn’t want to implement a feature that could break stuff when I’m so close to releasing another game. The update on jiggle physics is much bigger internally than what it looks, and I’m happy about it, because I tried 3 different solutions to get thighs and booty jiggle working and it didn’t work. So now I got it working, and I like it. The new solution also takes into account the size of things, so the bigger the boobs the more “heavy” they feel, instead of the previous more “floaty” solution.
I also focused on fixing stuff, as you may notice by the long list of fixes. It’s bug hunting season!
I don’t have much more news.
If you haven’t please wishlist Kinky Fight club 2 on Steam, the game is launching in 5 weeks!
Here are the download links for this month’s Yaradiel’s crown updates
As usual I wanna thank all of you who support us. Without your support we wouldn’t be able to work on what we love, and make the games! Thank you!
If you happen to find bugs or any issue, please report them so I can fix them!
Have a great week friends!
Cheers!
2025-04-15 12:14:26 +0000 UTC
View Post
Hey friends!

Thank you supporting the game!
Yaradiel's crown 0.4 Mega
Yaradiel's crown 0.4 Pixeldrain
Cheers!
2025-04-15 12:10:23 +0000 UTC
View Post
Hey friends

I hope you are having a wonderful day!
Today I come with some feedback questions. These will help me improve current and future games, so just answer with your honest opinión and you will be helping us improve the game!
Regarding the switch talent
Last update I added 2 New talents: switch side dominant and switch side submissive. These work by “switching” (heh) your playstyle to the opposite when triggered. So if you are full dominator, when the talent triggers you become full submissive. This is the best way I found to add this, and as much as I like the idea myself, it is important that you like it.
For those who May don't know, a switch is someone who somedays is more dominant and some days is more submissive.
Finding a way to implement this without just being random was a bit challenging, but I didnt like to leave it completely to rng.
If you happen to think of a better way of implementing something like this let me know!

Regarding debuff potency
Another thing that I would like some opinions on is on harmful effects and debuffs.
Do you prefer very intense but short duratión debuffs, or rather long debuffs with minor inconveniences?
As an example Debuff A in short-intense mode would not let you gain any domination for 30 seconds.
While Debuff A in long-weak mode would reduce domination gained by 30% for 90 seconds.
Please vote on which one you would prefer!
( keep in mind that due to the nature of the games, sometimes getting one debuff May lead into a chain reaction of getting more debuffs!)
(debuffs do not include bondage, this is mostly for status effects I'm asking)
And lastly I would like to ask you if you would like to have different races on future more fantasy-ish games
Option 1 would be classic humanoids only, as in humans and elves, no crazy skin colors.
Option 2 would include green, red and violet skin humanoids, so like orcs, drow, oni, some succubus,etc
Option3 would include not only all skin colors but also nekomimi, as in humanoids having animal ears, horns, and tails (but everything else humanoid)
Note: this is just for gauging general interest, it does not mean that I would make a game with this specifications soon.
I’m currently working on finishing the gallery, and seeing if I can get the clothing physics working for the next update, so hopefully we can have them working!
Expect the update for around the 17th
Have a great week friends!
Cheers!
2025-04-09 12:20:59 +0000 UTC
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Hey friends!
I hope you are having a great start of the month!
Let’s see what is coming this month!
New stuff:
Gallery: I will add a gallery where you can load your character and just have the characters have sex!
Clothing physics: I want to add it, but I’m unsure if I will get to it (more details below). This will add physics only to skirts, dresses and long jackets (or similar items). I tried to get to work physics with more parts but it is not working or breaking other stuff (like boob physics)
Diary: I wanted to add this and forgot. In your Journal menu you will have a blank space where you will be able to write whatever you want, so you can keep things you don’t want to forget on the character itself! (An example of this could be “I should get revenge on the Warden for humiliating me! or “Upgrade Katana when I get the mats”)
New sex positions: Similar to last month, I will be adding new wrestling themed sex positions, both twosomes and threesomes!
A new ability called “bondage escape” where you will instantly escape from a sex interaction but will pay the price of having a restraint put on you. (This doesn’t work if you cannot get more restraints of course).

Content changes:
Max level will increase to 18
VFX Revamp: I want to do it, I’m unsure if I will get to do it (more details below), but I want to improve and change the VFX to some new ones I have that I like a bit more.
Level scaling: I will add the option to tune down or turn off level scaling of enemies for those who do not enjoy it.
Bug fixes (as usual)
A new stage!
New enemies, including elites and an area boss!
New weapons and trinkets!
New abilities and ero abilities!
You will be able to complete the nazuban war camp quest by defeating the Blademaster Akai and meeting Silas!
And that 's all for this month!
It may not look like much when written like this, but the gallery and clothing physics will probably take a lot of time.
But I also have to finish Kinky Fight Club 2, so a lot of time this month will be spent on that. I aim to add the chastity and power collar features next month with the answers I got from the last poll.
But this month my main focus is the gallery, fixing bugs and completing Kinky Fight Club 2.
I do not have much more news, other than just keep working. With some luck, once I see how much the taxes are going to try to kill me this period I may be able to hire a level designer in the next months, so I can focus more on code and system tasks rather than spending a lot of time making an environment.
I don’t have much more to say other than thanking the supporters that make it possible that we work on this game. Thank you!
Have a wonderful start of the month, and I'll be back soon with a small poll about the intensity to duration ratio of effects!
Cheers!
2025-04-01 10:49:53 +0000 UTC
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Hey friends!

Today I have some bad news, and I want to explain everything happening so you can understand all the delays and issues that I had lately.
I originally intended to release Kinky Fight Club in October of last year, and here I am, coming to announce that I’m postponing the launch one more month… It’s the final definitive release date this time, I swear!
Kinky Fight Club 2 will be released on the 22th of May .

So how did we come to this?
First I postponed working on KYFC2 to finish because I was knee-deep in shit panic because of what happened with the previous project. When the programmers, both, screwed me up with the unreal project, I had to make something, so I rushed and made Yaradiel’s Crown, which is not a small feat, the project is not even one year in development and has more content, systems and features than many games that have been in development for half a decade.
So naturally I spent a lot of time on YC, and I kept pushing back KYFC2, then, due to some tax issues (that weren’t my fault) I decided to postpone the launch of KYFC2 to this year, because launching at the end of the year will basically cause me to pay most of the revenue as just taxes because of arbitrary spanish tax thresholds (which are insane)
So at that point I made a decision: I thought that since I would be launching next year, I could take some time to update the game to the new unity version, unity 6.
This led to a lot of constant issues, stuff breaking, shaders not working, me writing messages to the shader dev to see if I can get it working and getting no answers, and a lot of other bullshit.
Finally at the end of January I decided to nuke the project and load from a previous version. I didn’t lose progress, because I’m very strict with version control, but I did lose almost two months and had a lot of headaches with stuff just not working…
The worst issue was that during that time I was so focused on that, that I forgot I didn’t finish writing the story, and here I am now, finishing the story, while rushing to try to get the game ready for the launch in 3 weeks, (while also keeping in mind that I have to make an update for YC for next month), and I’m already in a very burned out state.

So today I decided that I can’t keep rushing and burning out like this, so I will postpone the launch by one month. I would rather have a more polished version than an early version.
That’s most of it, I had some health issues in the middle that made me lose time, but most of the issues were me trying to update to Unity 6 and having to delete the project completely to be able to re-use it.
I hope you guys and gals are not disappointed by this, but I want Kinky Fight Club 2 to be as pretty as I can make it rather than just getting it out while being tired and burned out.
On the plus side I will be able to polish it a bit more, and maybe even add some of the features developed for YC to it. (Like the sweating toggle)
So yeah, I'll be back soon!
Have a good weekend friends!
Cheers!
And once again, I’m sorry for the delay!
2025-03-28 14:11:28 +0000 UTC
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Hey friends!

I hope you are having a wonderful day!
Today is update day!
So let’s get to it
What 's new?
Added Bukkake!
Upon enabling it and setting the chance to higher than 0, this will happen when you have your hands restrained and would enter a sex interaction. Remember to set it up in your adult settings.
Added a new restraint: Neolatex nipple clamps!
Added a new foreplay position: Laying thighjob 2. This one includes both command and perform variants!
Added a new foreplay position: Pilediver titjob!
Added a new sex position: Leglock missionary! This one includes FF and MM variants!
Added a new threesome foreplay position: Breastsmother footjob! - I made this one last month yet I forgot to add it, lol.
Added a new threesome foreplay position: Headscissors titjob!
Added a new threesome foreplay position: Headscissors oral!
Added a new threesome sex position: Headscissors missionary. this one includes FF, MM, FM and MF variations!
Added a new enemy: Nazuban trainee
Added a new enemy: Samurai
Added a new enemy: Nazuban courtesan
Added a new enemy: Onyx blackguard
Added a new stage: Nazuban war camp, entrance! You can find the new enemies in this area!
Added 15 new combat talents
Added 13 new ero talents
Added 7 new buffs
Added 5 new equipments

What changed
Bonus damage to unarmed attacks now also applies to non-default unarmed attacks while using combat gloves or other similar non-weapon weapons
Added small markers to the domination HUD at the 10 and 90% thresholds
Increased the duration of some buffs from 90 to 120 seconds
When someone cums, both participants of the sex interactions have the duration of all buffs that can be extended, extended by 20 seconds. (based on poll results!)
Remade “Might and magic” talent
Remade the “Divine aegis” talent
Slightly reduced enemies Health scaling above level 12
Your Focus is fully restored when you rest now
More buffs now get saved, specially those who have stacking effects
Stun effects now last 100% longer on non player characters

What’s fixed
Slightly increased performance by reducing HUD raycasts
Adjusted attributes for some staffs that had the wrong item bonuses
Adjusted attributes for the rapier, as the weapon bonuses were missing
Fixed an issue with charmed presence talent!
Fixed an issue with some animations domination-reversed
Fixed an issue with threesome lists not loading properly
Fixed a rare issue that sometimes saved the wrong area ID
Fixed an issue with escaping from heaving bondage not counting towards quests progress
Fixed a bunch of typos on talent descriptions
Fixed an issue with quests starting already completed quests
Enemies in heavy bondage now properly attempt to escape from heavy bondage
Fixed an issue with Mayhem’s quest not completing
Fixed an issue with Mayhem not spawning sometimes
Fixed an issue that caused quests status to not reset for new characters
Fixed an issue with the femboy toggle
Fixed an issue with face animations not resetting properly sometimes
Sex positions now should be more evenly selected (it was picking more foreplays than intended before)
And that’s all for this update!
For this update I focused more on fixing stuff, and trying to reduce the total number of bugs and issues to as low as possible (ideally 0, but hey, I’m just one guy working here), and I also took some time to rebalance some stuff.
You may notice some changes are more in favor or on the general verge of quality of life changes, such as restoring all the Focus when resting, or having stuns last longer on enemies. This is mostly due to a change in my perception of the game and some design things.

When I started this project I wanted fights to be as fair as possible, however, now I believe that having unfair moments is better for the gameplay. In the case of the player, being stunned means entering sex or getting restrained, and the stun duration is very short, this is so you don’t get bored, because nobody finds fun staring at the screen for 20 seconds waiting for the stun to wear off, so with that in mind I reduced the stun duration to the minimum viable. However, when players stun enemies, particularly on a game where you may need to use more than one attempt to trigger the stun effect, having it last only 7 seconds doesn’t feel good, it feels too short. At the end of the day, the objective of the stun (when used by the player) is to get some room, or to combo with it, and having the stun effect fade too fast was against that.
Some other changes follow this same logic, making it more unfair towards the player sometimes, and against it sometimes. I find this to be more fun, and that it can lead to better success, and worse failures!
I remade some of the “paladin” talents, the previous ones were a bit boring, and underpowered, so the new ones will focus more on the sort of “hybrid” style of hitting with weapons but also gaining some spell power while keeping buffs.
And that’s what’s on my mind around this update. I spent a lot of time refactoring old code, as I build the core and the 17 base systems in 3 months (something that would normally take a whole year), so now I’m fixing small stuff, that while it may not be visible to players, it will eventually cause issues, the ever feared “Technical debt”.
TLDR: I expanded too fast in the beginning because I was in panic, and now I have to stabilize the foundation so I can keep expanding without everything collapsing on my head.
On a note related to this month’s update content: Those who like wrestling are going to eat good this month and the next one, as I added a bunch of headscissors to the game!
One not so fun thing I noticed, is that there has been a bug, probably since I added threesomes, that caused threesomes to not load properly, so each enemy will have the same 3 basic threesomes. I spent the last months carefully selecting positions for each character that fit both the faction and the character style, just for them to be ignored…
So yeah, this may come as a good excuse to go around and fight enemies in the Prison and Den of pleasure!
Last note: Since the max level has been increased to 16, and the first area of the Prison and Den of Pleasure are level 11 by default, if you are level 16, you will see enemies become very strong, as they will scale up to you!
As always this update wouldn’t have been possible without your support, so I really wanna thank all of you who are supporting us in the development of our games! Thank you!
Download links are here!
Have a great week!
Cheers!
Changelog 0.3.6f
Fixed collisions with some objects
Fixed some flying banners
Adjusted the trigger for escaping the training grounds to the correct position
Fixed an issue with some chests and their items inside
Fixed an issue with the manual for acrobatic strike
Slightly reduced build size
Fixed an issue with missing spawns on heavy bondage traps
Fixed an issue with missing spawns on reinforcements abilities
Fixed some of the textures for skirts that weren’t looking as they should
Nazuban courtesans and Ironhand now have the “Join me” ability
Fixed incorrect facial expressions flags in some threesomes
Fixed an issue with Execute dealing 0 damage
Fixed an issue with reversals and sex selection when changing positions while on a sex position
Fixed an issue with bondage items and a null error
Fixed missing animations on the preferred positions list
Attempted something else to fix the issue of cursor lock ignoring my commands when changing scenes
Changelog 0.3.6
Added 15 new combat talents
Added 13 new ero talents
Added 7 new buffs
Added 5 new equipments
Added Bukkake! Remember to set it up in your adult settings.
Bonus damage to unarmed attacks now also applies to non-default unarmed attacks while using combat gloves or other similar non-weapon weapons
Added a new restraint: Neolatex nipple clamps!
Slightly increased performance by reducing HUD raycasts
Added small markers to the domination HUD at the 10 and 90% thresholds
Added a new foreplay position: Laying thighjob 2. This one includes both command and perform variants!
Added a new foreplay position: Pilediver titjob!
Added a new sex position: Leglock missionary! This one includes FF and MM variants!
Added a new threesome foreplay position: Breastsmother footjob! - I made this one last month yet I forgot to add it, lol.
Added a new threesome foreplay position: Headscissors titjob!
Added a new threesome foreplay position: Headscissors oral!
Added a new threesome sex position: Headscissors missionary. this one includes FF, MM, FM and MF variations!
Increased the duration of some buffs from 90 to 120 seconds
When someone cums, both participants of the sex interactions have the duration of all buffs that can be extended, extended by 20 seconds. (based on poll results!)
Added a new enemy: Nazuban trainee
Added a new enemy: Samurai
Added a new enemy: Nazuban courtesan
Added a new enemy: Onyx blackguard
Added a new stage: Nazuban war camp, entrance! You can find the new enemies in this area!
Fixed an issue with charmed presence talent!
Fixed an issue with some animations domination-reversed
Adjusted attributes for some staffs that had the wrong item bonuses
Adjusted attributes for the rapier, as the weapon bonuses were missing
Fixed an issue with threesome lists not loading properly
Fixed a rare issue that sometimes saved the wrong area ID
Fixed an issue with escaping from heaving bondage not counting towards quests progress
Remade “Might and magic” talent
Remade the “Divine aegis” talent
Fixed a bunch of typos on talent descriptions
Fixed an issue with quests starting already completed quests
Enemies in heavy bondage now properly attempt to escape from heavy bondage
Fixed an issue with Mayhem’s quest not completing
Fixed an issue with Mayhem not spawning sometimes
Slightly reduced enemies Health scaling above level 12
Your Focus is fully restored when you rest now
Fixed an issue that caused quests status to not reset for new characters
More buffs now get saved, specially those who have stacking effects
Fixed an issue with the femboy toggle
Fixed an issue with face animations not resetting properly sometimes
Sex positions now should be more evenly selected (it was picking more foreplays than intended before)
Stun effects now last 100% longer on non player characters
2025-03-18 19:13:44 +0000 UTC
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Hey friends!

Thank you for supporting the game!
Yaradiel's Crown 0.3.6F Mega
Yaradiel's Crown 0.3.6F PixelDrain
Edit: Updated to 0.3.6F, with some fixes!

Enjoy!
2025-03-18 19:10:18 +0000 UTC
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