Hello everyone!
As I said last time, we're going to talk about statistics and how are they going to work.
I'm going to reupload the concerned pic for that. Just keep in mind that the stats are in no particular order in that pic (since it's still a WIP) while I'm going to try to order them properly for that post.
1) The Rank
Another thing I st...
2020-07-08 08:53:42 +0000 UTC
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Hello everyone!
As I promised earlier this month, I'm gonna give you a first look at the brothel stuff in the game.
Before that, I'd like to mention one thing that seemed to have worried some of you:
The Brothel will NOT replace the sex-based fights. It's just another gameplay element.
Another thing I've already mention but it doesnt hurt to say it again: those previews are currently mainly done on the programming side. The whole UI is filled with ...
2020-06-26 10:44:32 +0000 UTC
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Hello everyone,
As I promised, here's a little extra :)
You might have understood what it is thanks to the preview pic. It's indeed a small pack to switch the scenario scenes into a naked version. It's nothing big, really, but I thought it was a good idea. I have a few things to mention about this pack.
1) This is for scenario scenes only. It means that H scenes are NOT concerned (outfit switch will be a thing at some point so it...
2020-06-06 16:56:05 +0000 UTC
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Hello everyone!
I'd like to explain you a bit what will happen here during the next months (it contains spoils so don't read it if you haven't played the game yet.)
As I've already stated, my goal is to finish my side projects (Naomi's Past and Slice of Venture Origins) so I can focus on The Hunter 2 and Slice of Venture 3 only.
As such, there will be an exceptionnally long gap between v0.1.1 and v0.2 (it'll be the only time). That was calculated though....
2020-06-01 07:49:09 +0000 UTC
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Hello everyone!
It's finally here. It's way too late for a simple "polishing" release. But you know, polishing is one of the top 3 enemy of speed. There are countless things that can be polished. And sometimes it can lead to you having to search for 3 hours why the fuck the font of the game doesn't work anymore and put Times New Roman instead 8DDDDDDD
Anyway, let's put that aside. I'm trying a new type of release naming. The first decimal will change on VERY big upda...
2020-05-14 17:59:33 +0000 UTC
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Hello everyone, this is the download post for the v0.1.1 of The Hunter 2. As always the game's available in 3 versions: PC, Mac and Linux:
The Hunter 2 v0.1.1 - PC:
https://mega.nz/file/Bk1EgIaY#HEKLKn0mDBDPArHeIZDSqq6ZqEQSa-T3XrGRTu41DCI
The Hunter 2 v0.1.1 - Mac:
https://mega.nz/file/gg1wxAAZ#rto8AeqTNKrVoXyIJGMyVw6LapubAzcUcvHiY4VF8rQ
The Hunter 2 v0.1.1 - Linux:<...
2020-05-14 17:59:16 +0000 UTC
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Hello everyone,
Just a message to tell you two things: 1) I have a fiber connexion so fuck yeah :p
and 2) The update won't be tomorrow but thursday. The overjoy of being out of quarantine meant that my family's celebrating the two birthdays we couldn't celebrate during the quarantine. As such I won't be able to work tomorrow. I've almost finished the big quest and the rest, but I need some time to make sure everything runs fine so I'll need a bit of thursday to do that (sin...
2020-05-12 15:43:37 +0000 UTC
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Hello everyone,
Just a little message to tell you that the new update is going to arrive in the following days. I'm still doing the renders for the new H scene and I also have to change a few other things in the game. Considering I SHOULD get a fiber connexion on Tuesday (if everything goes well), you can expect an update on Tuesday/Wednesday.
I remind you this update is mainly for polishing stuff and tweaking elements. The only new content will be a whole H scene.<...
2020-05-10 10:16:54 +0000 UTC
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Hello everyone!
A little post that has nothing to do with The Hunter 2 but with Fanbox directly. I don't know if you got messages about it, but to celebrate their 2 years of existence, Fanbox is getting a bit more independant by removing the "pixiv" part in the URL and making things easier for people to connect.
As such, they allowed us to choose a custom ID for the new url. Now their new url is https://www.fanbox.cc instead of the old https://www.pixiv.net/fanbox/wh...
2020-04-27 09:35:21 +0000 UTC
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Hello everyone,
I'm about to enter the "crunch" period of Naomi's Past's update so I have no idea how things are going to be for TH2 in the coming days.
Hime and I have been working on tweaking some things for the first update. Among those things, we've added the names of the girls under their faces in the mini-map when it's displayed full screen. I've also made some slight changes due to... hm... it's hard to say that gently... "Lack of understanding"? of some people. Like the fact that talk...
2020-04-21 12:10:33 +0000 UTC
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Hello everyone,
I hope you enjoyed (or you're enjoying) the game. On my side, even if technically the first version is over, there are still some elements I'd like to work on a bit. Stuff I can do parallelly to working on Naomi's Past.
In the list of things we have planned for the next update with Hime, there are things that can be implemented in the current version. As such, you'll probably see patches popping here and there to either improve already existing things or to add new stuff (don'...
2020-04-12 14:19:48 +0000 UTC
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Okay so that was to be expected, the game suffered a broken element right at the start because of how RPG Maker MV encrypt files (it doesn't work well with scripts adding image folders on the side.) Thankfully Hime managed to correct that bug and normally everything should run smoothly. Just extract the two folders from the zip and put them in the www folder of the game.
...
2020-04-09 17:43:55 +0000 UTC
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Hello everyone!
After a big crunch period of two weeks, here it is! The first version of The Hunter 2 is out!
I don't know how many of you are used to play my games in their very first version but even if I made the necessary tests, you can expect to find bugs, that's a given ^^'
Other than that, it might feel short for some of you but please, bear in mind that many elements present in that game are not making the game longer but require development time...
2020-04-09 14:08:02 +0000 UTC
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This post is meant to download The Hunter 2 v0.1. Like with all other games I create on RPG Maker MV, you can find it for Windows, Mac and Linux:
Windows Version:
https://mega.nz/file/0sMWwQ6R#hEAEfC0MBXuGr_fSPYny8aAjyRPcBz1fQZMWe1gddAI
Mac Version:
https://mega.nz/file/9ldUjCKJ#tCLlbTaj2wh5GxHMRkSGIlaw3tyVscF4H9ckUNVnicY
Linux Version:
https://mega.nz/fi...
2020-04-09 14:07:45 +0000 UTC
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Hello everyone o/
The Hunter 2 is currently entering the final stage of its development. Man I had forgotten how many tiny things had to be worked on when you start a project. To be honest, I'm glad SoV3 is a bit delayed cause starting a project is almost as exhausting as finishing one x) (especially in such a short span of time.)
I still have a few things to write in the game and after that I'm going to test things (and that part can take 2 hours as much as it can t...
2020-04-06 11:25:14 +0000 UTC
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Hello everyone,
This is my SECOND run of that post since Fanbox decided to bug during my previous post erasing EVERYTHING I had written so I'm slightly salty :x
If you don't mind, I really don't feel like rewriting everything I had written before and I'll just introduce this post saying that I want to show you how I'm trying to make my renders better in TH2 compared to the first game.
2020-04-01 11:12:26 +0000 UTC
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Hello everyone o/
This is probably going to be one of the last post before the game's release. And before starting anything I'd like to say that what you see is WIP, so some elements aren't finished (and maybe won't even be for the release ^^')
So, I'll start with NOT the main pic, but the mini-map as it was something I teased in the last post. As I said, people could easily get lost in the village (or maybe anywhere else in the game.) So we integrated a Mini-map!
It's not perfect, for now it...
2020-03-26 18:11:12 +0000 UTC
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Hello everyone o/
Sorry I'm slightly late. It's kinda frightening how I'm getting slighty overwhelmed by the amount of tiny things that prevent me from writing everything. Unlike my previous games where I could write all the dialogues right away, here there are many things to tweak beforehand. If we don't make sure everything's good, I might end up in the situation of having to go through ALL dialogue box of the game to change that "tiny" element because it should've been made right BEFORE.
As...
2020-03-24 10:05:22 +0000 UTC
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Hello everyone,
I've been thinking about one thing. There's no CG Tier. Would you be interested in me adding a CG Tier for The Hunter 2? Knowing that the CGs would be 1920x1080 in resolution (nothing higher cause I'm not keeping big resolutions anymore.) Since there's no poll possible on Fanbox here's a quick google form with the question: https://forms.gle/6svADUBW8qJEBpro8 (Yeah you have to connect with your gmail account to vote, so I can be sure people don't vote twice ^^')
Now for the Com...
2020-03-20 10:12:43 +0000 UTC
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This post wasn't planned at all. After all, it's something that kinda fell on my head this morning...
You see, when I rendered the title screen for the game, I had to go through Photoshop to improve the image a bit. I added a sky, changed a bit the lighting, and I actually corrected a problem on Kaya's hair. This problem is what you can see on the third pic.
I thought it would be a one-time thing, but as I rendered the first H scene I had worked on yesterday, I realized that this bug kept goin...
2020-03-16 17:45:11 +0000 UTC
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I recently got the idea of showing you a bit more about the "backstage" of game development and it actually works well with explaining you what I have decided about conversations in The Hunter 2.
The picture you're seeing is my folder of render. You can actually divide the content in half (each render has an icon pic so all pics are doubled.) These past days I've been half working on MV half doing this. All those renders are here for the sole purpose of having facesets during conversations. Tha...
2020-03-13 11:14:09 +0000 UTC
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Hello everyone o/
Time to move to something a bit more tangible. And I'm starting with the game's menu.
As you can see, we're not really at the level of the previous game anymore :p
This menu can still evolve a bit but the majority is here. On the left side you have access to the different sub menus, and on the right side you have Kaya's level, her wilderness/stamina left (HP/MP) as well as her horniness gauge.
I already said it before but I say it again, due to how things are built, there ...
2020-03-09 15:36:29 +0000 UTC
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This is the very last batch of render-only I'll show you for the game! Just like with the creatures, there won't be a 100 Yen version here. I'd like to take the chance of that post to explain a bit more how Ambriosa is supposed to work. After all, I don't plan on giving much informations about those characters. You'll get to meet them all in v0.1 of the game, so might as well keep a bit of surprise :p
As you already know, Ambriosa will be the other big place of the game. Unlike the village it'l...
2020-03-03 14:29:41 +0000 UTC
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No 100 Yens version for the creatures and Ambriosa inhabitants. The mega files will be accessible to everyone too :)
It was rather obvious that with the new Daz model for dogs I jumped on the occasion to rework Tamabara's Dog. There aren't many breeds BUT the German Shepherd is one of them. The big thing about this new model is, of course, the hair. In the previous version I had to use a plugin called "Look at my hair" that could basically add hair to anything. It was such a pain to set that al...
2020-02-26 10:35:23 +0000 UTC
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Discover the last 3 inhabitants of the village! As always, more informations about them and the full size clothes variations pics in the 100 Yens post!
2020-02-24 12:47:41 +0000 UTC
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For this last batch, just the title alone is already 2 revelations 8D
First of all about Ishtar. Yes, just like Caitlyn and Diana, Ishtar ends up as a member of the village. Why? How? You'll know that in the game :p
Design-wise I won't hide that it was EXTREMELY difficult to have clothes fitting Ishtar. Her body being what it is, I was limited in my choices. Skirts/dresses were out of the question and pants didn't fit that well so I had no other choices but to give her shorts. Thankfully I ha...
2020-02-24 12:47:25 +0000 UTC
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Discover the rework of Léonie, the village's mayor, Sophie her granddaughter as well as Shing, the son of Mingyu. More about them and links to clothes variations in the 100 Yens post.
2020-02-22 10:54:46 +0000 UTC
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Can you feel that I'm starting to want to get rid of rework presentations? XD
But I still have to finish it, so I'm now doing it in batches like I did with Lizzie and Jade :p
This time we have both the oldest and the youngest members of the village. Let's first go with Léonie cause she's the one I changed the most. It's simple, I totally left her old design aside cause I didn't like it. So I decided to take a whole new model (thankfully more "aged" females models have been released since the ...
2020-02-22 10:54:32 +0000 UTC
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Here's the rework of Beatriz, the village's rich Brazillian company owner. Find more about her and some naked variation in the 100 Yen post.
2020-02-18 12:22:47 +0000 UTC
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In my effort to reduce the amount of side-shaved females in the village, I had to change Beatriz' hair. However, due to her excentric nature, long hair really didn't fit her at all, so I tried to find something that was still short. I'll tell you a secret: Her haircut is actually meant for male models. But of all the ones I had it was the one that I prefered.
Her old outfit was absolutely stupid and I only gave it to her because I wanted to have fun with the morphs -_- So I had to change that t...
2020-02-18 12:22:39 +0000 UTC
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