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October Waypoints

It is the direction and not the magnitude which is to be taken into consideration.

                           - Thomas Paine

Thumbs Up

If you are a Darq Side member who uses Large and/or X-Large components, I believe all remaining L and XL thumb controls (for components that we modify) have been upsc...

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What Is This?

...hmm...

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Who Is Groden?

Over the years EverQuest II game developers have inserted sample text into component templates all over the default UI. We saw some humorous examples earlier this year. Each time we load up the game, those bits of text get replaced with live information that is relevant to us -- item names, quest steps, character stats, etc. As players, we never see any of the templates unless something has gone wrong tec...

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All Thumbs

If you looked closely at the last couple of 2K/4K groups, you may have noticed a small improvement that's been making its way into the upscaled components. Slidebars are one of those UI widgets, like scrollbars, that are resistant to being rescaled due to complexities in how they take input and display their state.  If you think about it, scrollbars and slidebars have a lot in common.

There are not nearly as many slidebars in the UI as there are scrollbars, and for...

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ProfitUI CE: Target Icon Size

It's been quite a while, several years in fact, since ProfitUI Target and Implied Target icons were resizable. It happened when effects with "stacks" (effect counters superimposed over the icon) were implemented. At that time you could use the slidebars in the Control Center to resize the icons, and it would work -- until you targeted something else. 

So the net result was that all custom Target and Implied Target windows had to revert back to the original default of 15 pixels. On ...

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DarqUI 2K/4K Group 17 Published

What, no poll? Surprise! In the above screenshots you'll see a couple of major items that needed upscaling but had fallen through the cracks until now. Did I mention there's three-quarters of a bazillion components in this UI?

Recently Darq Side members made some requests around these windows, so while I was there it seemed like a good time to work on larger versions for you.

Nav Bar

The floating Nav Bar now has a brand-new 4K-friendly size, but I also went ...

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Waypoints: September Opportunities

If opportunity doesn't knock, build a door.

-Milton Berle

In the August news post I mentioned a member request to look at Heroic Opportunities. I've always been a fan of HOs, partly because they are an optional bonus, unless required in an encounter, and because they build upon the main combat system that's already in place. But until recently my appreciation has been mostly limited to clicking a flashing hotkey and admiring the exotic animated w...

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All the Big Names Were There

Update: both of these issues have been fixed, so the component is no longer labeled experimental. Check out the news here 

A while back we had some improvements to the premium Conversation and Chat Bubble component, which actually invol...

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DarqUI 2K/4K Group 16 Published

Merchants of every description across Norrath are now easier to do business with, using the Large (2K-friendly) or X-Large (4K-friendly) Merchant window. Reforging is now easier on the eyes as well. Click the image above to get a good look.

These files are part of the members-only Extras package that can be downloaded with the utility. Not sure what's going on? Check out View Post

New Feature: Beastlord Affinity Bar

This was (as usual) a request from one of our Darq Side members. While your Beastlord is leveling up a Warder, it's natural to want to check on your progress frequently. Up until now the only place to see Affinity has been the Warders page in the Character window, which makes it pretty annoying to monitor.

Darq Siders have a new Warder window that acts as a pop-out for the Affinity bar. You can toggle it on and off from a new control on the Warders page (click the image...

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Today's Game Update

Several UI changes were published in today's Live update, "Toil and Trouble."

Quest Journal

  • Completed quests have a new dropdown box for sorting, similar to active quests
  • Mission timers can now be filtered by a partial name match. This filter stacks with the dropdown at the top of the timers page.

Marketplace

  • The window can be resized vertically to show more items

    A new button appears when you are view...

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Insider Secrets: Custom UI Folder

As with just about any complex application, the DarqUI utility and notifier app have their share of hidden tools and functions. In every case, the concealed bits of code are there as diagnostics, or to improve the experience for users with specific requirements. You most likely will never need to use this invisible setting, but I thought you might get a kick out of seeing it.

There have been players in the past who have requested that DarqUI be installed into another custom UI folder, s...

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Waypoints: August Adventures

When I figured out how to work my grill, it was quite a moment. I discovered that summer is a completely different experience when you know how to grill. 

                                         — Taylor Swift

I know what you're thinking. First Prince, and now T...

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DarqUI v3.1.2.9: Playing It Safe

Several of you already know from our conversations that I'm something of a privacy buff, and when it comes to DarqUI I'm always on the lookout for every possible chance to sink the plans of even the most motivated attacker.

I'm already happy with DarqUI's security methods, but earlier in the year I had an idea for digging one more pothole to trip up the cyber-snoops. It's rare when it happens, but in this case tighter security also improves the update process on your end as well as mine...

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New Feature: Housing Shortcuts

Here's a neat new feature for Darq Siders that I bet you'll find useful. If you always find yourself zoning in to an alt's house or Prestige home for tradeskilling, teleport access or daily activities, Housing Shortcuts can make it easier. On the Favorites page of the Transport window you'll find four new buttons that can be configured to access houses of interest for each of your characters.

The shortcut buttons won't break any of the game's housing rules, so they can'...

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Short and Sweet

Here's a tweak for Darq Side members who are truly hard-core harvesters. Recently in Discord, lhaffinatu and bluja000 discussed ways to reduce the Harvesting Helper footprint to only the bare basics on an already crowded screen.

The helper window can now be shortened to the size you see in the image above. When you make it as short as possible, the blue progress bar doubles as the Start/Stop/Combat button.  Now that's efficient!

I have to adm...

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DarqUI Unified Notifications Update

Recently one of our providers (unexpectedly) upgraded to a more modern platform. Even though the DarqUI Utility was already equipped to handle it, the current notifier (v1.2.0.4) was still only coded for the "old" way. If you are getting something like what you see in the image above, v1.2.0.5 should fix the problem.

Download and unzip the file attached below, and replace your old notifier with it. If you are unfamiliar with the notifier app, take a look 2021-07-15 18:04:17 +0000 UTC View Post

DarqUI 2K/4K Group 15 Published

Marketplace and Claim windows are both on the Patron server in Large and X-Large sizes!  Note that both components use embedded tooltips, which use not only your tooltip font size setting (Options > User Interface > Tooltips > Font Scaling) but also your choice of Examine window size (N L or XL).

For most members this will be a non-issue since you will likely have all of those items scaled together. But if you see any inconsistent sizing i...

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Nostalgic

I was rummaging around for something and came across the honest-to-gosh original EQII UI and thought you might get a kick out of seeing some of it.  The windows don't work any more, but it's fun to remember when we had maybe 10 stats to keep track of including Armor Class (that's "AC" in the pic), and numbers higher than 9999 were unheard of.  Who cared about commas back then?

"Persona" and Inventory were separate windows, no tabs, no appearance gear, no mercenaries, none of t...

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Heart of Luclin

Update 7/13/2021:  It looks like this got addressed in today's patch notes:

"Corrected a bug that would cause items that had two spiritstones added  to them to crash the game client when the item was examined."

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The new Heart of Luclin spirit stone has been reported to crash some players, sometimes, when th...

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July Waypoints

I like constructive criticism from smart people.

                                                                  -Prince

Recently I asked some o...

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In-depth: Dressing Room

Update August 16: In a recent game update some changes were made to the primary dressing room element (the "paperdoll") that made it easier to zoom and pan your character model using the mouse.  The video above discusses Item Mode and Character Mode, which was a custom control that previously correcte...

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Stat Setpoints and Overcaps

Here are two expanded features for Patrons that were previewed in the June news post: audible stat overcaps and chat commands for setpoints and overcaps.  They are inspired by a request from Ayel to improve the relatively new Stat Overcaps feature.

The Stat Monitor setup page has gotten a rework (see pic) to make room for these improvements. As an option, you can configure any stat to send a command (usually a line of text into the chat channel of ...

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Custom Shortcuts for Notes

Here's another one of those small but neat conveniences that you might find useful. A player who uses the My Notes and Shared Notes feature quite a bit asked about a shortcut to get right to those pages in the Character window (Biography tab).

Toggle My Notes and Toggle Shared Notes have two new icons that you can add to the XP Command bar, Floating Nav Bar or Start menu. Give them a try!


2021-06-19 15:46:10 +0000 UTC View Post

ProfitUI CE: Raid Curse Alerts

Here is an optional feature that ProfitUI CE raiders may find useful. It was a request from one of our Darq Side members, an adaptation of two separate DarqUI features: Audible Curse Alerts and Detriment Announcements.  You can try it out by choosing the alternate file from the ProfitUI CE Utility updates page (see pic #3).

This is your normal ProfitUI CE Raid window with one extra mouseover widget: a +/- checkbox in the upper left-hand corner (see first pic). &nbs...

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Auto-Inventory

Here's another super-nice convenience feature suggested by one of our Darq Side members. If you've ever used the Inventory page in the DarqUI utility to track and search your character inventories, houses, mounts, etc., then you'll want to check this one out.

Until now, keeping your characters' inventory logs current meant remembering to hit the button in the Character window at some point during your game session. But now you can configure the UI to run an inventory whenever yo...

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DarqUI 2K/4K: Group 14 Published

June 13 Update:  Both monitors are done and downloadable!  In both cases we already had Normal and Large sizes which were not changed with this update.  Take a look!

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The Maintained Spell Monitor has a new X-Large size. Give it a try!  Normal and Large sizes were already part of DarqUI, both Lite and Standard versions.  None of those were changed with this update.

Next up is the NPC Spell Monitor View Post

New Patron Feature: Mercenary Favorites

If your list of mercs is anything like mine, it's getting tougher to pick out that half-dozen or so that you switch between all the time.  Even with the custom "Mini" display, acquiring more mercs means more scrolling and more searching.  Since we can't get rid of mercenaries once they end up in the list, and by default we can't reorder them, there's really only one good solution.

Enter the Mercenary Favorites list.  The Character window has been reworked...

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Start Moving

This is about as uncomplicated as a modification can get, but I wanted to make sure you've seen it.  You might find it useful.  One of our members got into a situation where the Start menu was too tall for his current game window size, which put him in a bad spot since there are things at the top and bottom of the Start menu that we all need to get to.

Tappar had asked if there was a way to make the Start menu movable, and I gave him all kinds of advice about ...

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DarqUI 2K/4K Group 13 Published

June 2 Update:  Everything from Group 13 is done and Group 14 is already on the boards!

The block of ability icons that pop up above the Beastlord bar (see pic) also got a resize, and it's in the Extras package in your preferred size.  A bonus is that the same pop-up also applies to the Channeler bar, so we won't need to do anything else with that.  Take a look at the pics above, then get the downloads and give your eyes ...

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