XaiJu
illusorywall

illusorywall

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The next episode will be another (shorter) Dark Souls 1 Dissected!

I have several episode ideas I'm juggling around for what comes after the next video (more Dark Souls 2 is fairly high on that priority list), but the next one is going to be a short one all about object health and object damage in Dark Souls 1.

There's not too much to say, but it's the thing that makes some boxes and table breakable by rolling through them, and others requiring an actual attack instead. Plus it will make for some funny demonstrations when I do some weird stuff like br...

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Poise Episode Progress

The latest Dark Souls Dissected is coming along nicely! It's roughly halfway done in terms of total length completed, but I just wrapped up a particularly edit-heavy, ten-minute chunk of the episode, so it's probably something like 3/4ths done at this stage!

I'd love to have it ready this weekend, but if not, it should certainly be ready by mid next week at the latest.

I think I've also ...

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Next Episode Update (a new Dark Souls 1 Dissected)

Hello everyone! Wednesday's here and I wanted to give everyone an update on the next episode. I recently posted this picture to twitter, asking if anyone could recognize what these two enemies have in common, as a hint regarding my next episode:

The correct answer is Poise! (they both have the same amount)

Dark Souls Dissected #13 is underway and it's all about poise, which is something I...

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Glitching out enemy AI with a Firebomb (Demon's Souls Compare-Through Cut Content)

I ran into this when I was almost done editing the video and I was considering adding it back in, but I was already adding several other things back in and had to cut myself off.

I threw a firebomb at one of the enemies who jumps down from this ledge, which is a somewhat-limited opportunity in that it's a one-time trap (they load down there in subsequent revisits in the same playthrough). I did a "save the last 30 seconds" clip so the throwing of the firebomb itself is just missed but y...

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Weekly posts on Patreon moving forward!

Lately I've been trying to get a more organized schedule down. This doesn't mean there'll be any kind of release schedule for my youtube channel any time soon, or probably ever, since the scope of projects can dramatically change from one video to the next.  I think it's best for me to alternate spending a few months getting one big project out, then maybe cranking out a couple quicker videos in-between the next bigger thing. I'm basically just going with the flow of what makes the most ...

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Elden Ring - Early Impressions and Impending Videos

I wasn't planning on making any videos on Elden Ring right away. It usually takes a long time to explore mechanics, world design, etc, so I assumed the Network Tests wouldn't give me enough time to come up with something that I'd even want to talk about.

Nonetheless I spent most of my time during the network tests testing weird side mechanics, jumping right into some really unnecessary specifics that I worried might be overlooked (rightfully so, why would anyone trying to do early revie...

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Demon's Souls Compare-Through Progress Report (and an obscure cut content observation!)

Part 2 of the compare-through is making good progress! I just hit the 25 minute mark today and can't wait to get this finished. I'm now targeting mid-November as a deadline.

On twitter I recently hinted at some (very minor) restored cut content being found in the Demon's Souls Remake, only that no-one has recognized it as such yet. I got a lot of guesses and speculation but no hits, and you'll ...

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Seeing behind the Dragon God in the Demon's Souls Remake

Towards the end of the first Demon's Souls Compare-Through episode, I showed how there is an oddly-detailed setpiece hidden behind the Dragon God in the tutorial:

I've always been fascinated by how they took the time to create this but it wound up being completely blocked from view. There's no way to s...

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The weird, uncustomized faces of Dark Souls 1.

In trying to experiment with more AI conversions of Dark Souls 1 faces, I realized there's a handful of characters who can't be done. Or, rather, there's no point.

Like the two Darkmoon Soldiers when you plunge Anor Londo into Darkness:

And the Daughter of Chaos, found outside the Bed of Chaos arena:

2021-09-09 17:21:23 +0000 UTC View Post

In Celebration of 500k views for Lordan's Layout...

Lodran's Layout surpassed 500k views, a really cool milestone that I'm very excited about. I recently added captions in English, but this was also prep-work to set up something I wanted to do at this stage: Add Spanish subtitles!

It's not completed just yet, but I have someone helping me and I'll let you know as soon as it's finished. I like the idea of being able to potentially engage with a wider audience, and adding more languages to my most-popular videos is something I'll be thinki...

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Adding proper captions!

I'm not sure if anyone here turns on captions for my videos, but you might have noticed that only my earlier videos had captions. The rest can try to autogenerate them, and it does a surprisingly-decent job most of the time, but of course it struggles with any Dark Souls-specific terms. "Crag spider" sometimes turns into "crack spider", New Londo becomes "New London", and so on.

Ah, yes, th...

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A pleasant surprise, a minor course-correction, and a sneak-peek!

So just as proper work resumed on the next Demon's Souls Compare-Through (I recorded vocal audio for the first half of the episode), a free-cam tool for Dark Souls 1 was ingeniously fixed up by Meowmaritus and it was and patched back into the debug menu by Horkrux.

That's something I didn't actually have previously. Every time you see me show something in Dark Souls 1 where I'm panning over an environment or whatever, the player-character is usually standing in the middle of the screen....

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Getting back on track! (plus an overdue video screen-saver!)

Hello! Sorry for the long stretch of silence. I'm sure many of you may have noticed my general absence not only from here but also on social media. 2021 has been a tough year. A combination of health issues (I've been safe from COVID thankfully), stress from my day job, and the passing of a family member sort of snowballed into burning me out and retreating into a bit of depression.

There was also a bit of a PC-scare that some of you may have heard about on Twitter, but that thankfully ...

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Ever wonder about DOUBLE VAGRANTS?

A very lucky person on twitter asked me about running into two Vagrants at the same time! Here's the screenshot they sent me-

There's actually a weird glitch that can occur when running into two Vagrants, which I didn't mention in my episode about them. Killing one will make the other disappear, and I talk about why in this thread-
2021-03-26 00:19:12 +0000 UTC View Post

Demon's Souls Compare-Through #2 - Progress Update

Hello! Updates have been a little quiet here, but just wanted to let everyone know that I'm currently 10 pages into the script for the 2nd episode of the Demon's Souls Compare-through. And after that, I'll likely make another Dark Souls (1) Dissected!

Life has been a bit busy the last couple weeks so I'm further behind with episode 2 than I would've liked, but I'll be knocking out a bunch more progress this weekend.

When I started this series I knew I'd have a fair bit to talk a...

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Area Select Poll for Dark Souls Video Screensaver #2

I'm pleased to announce that we've hit the goal for creating the next Dark Souls Video Screensaver!

Cast your vote for which area you'd like to see done next! 

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Progress Update #2

Hello everyone! It's been a busy month here, but I'm making solid progress on the first episode of the Demon's Souls Compare-through. It's a little longer than expected (it'll be closer to  a ~55 minute episode now), and it's taking me a bit longer than I would've liked, but there's less than 10 minutes left to it and I finally feel like I'm in the final stretch! You can see how dense the timeline is with edits and clips, and that's only zoomed out to show what roughly 10 minutes of cont...

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Progress Update (and the secret alternate purpose of the episode)

The first episode of the Demon's Souls Compare-Through is coming along! After recently completing and recording the script, I've spent the last week chipping away at the actual video itself. I'm roughly 11 minutes into what should be a 45-50 minute long video!

Now we've seen some side by side comparisons like this already; Here's my previous twitter threads of exactly that-


2021-02-03 05:06:36 +0000 UTC View Post

Announcing the Demon's Souls "Compare-through". (working title)

So as I've mentioned my next video is going to be another Demon's Souls episode. I've begun scripting it (only 3 pages in so far) and I'm really excited for it. I'm going to do something of a "compare-through", and I'm still undecided if this will just be more "Demon's Souls Dissected" or its own spin-off series.

The basic idea is to explore the environment of the games and to see how things were changed between the original and the remake. It'll be an excuse to demonstrate a lot of ou...

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Hoo is that?

Demon's Souls had an unused Owl Mage enemy in it. It doesn't relate to the upcoming video in any way but I still found an excuse to stick this in for a split second. I'm about 8 minutes into what is shaping up to be a ~26 minute video, so progress is happening! 

I also can't stop thinking about the next Demon's Souls video I have in mind. I've had a sort of ballpark intention to do an episode select poll roughly every-other-episode, but this and the next episode are ones I want to ...

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Script completed and audio recorded for the next Demon's Souls Dissected!

Over the next couple days I'll be editing the audio, which means I should hopefully start gathering and even editing some video by this weekend. This one will be all about... Level Range Formulas!

It sounds very mathy but I think I'm providing some context and insight to each multiplayer range. So it should still hopefully be interesting and easy to follow even if you want to turn your brain off for math (which I usually do).

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Here's an hour-long Sen's Fortress "Screensaver".

This was the $420 goal for Patreon! Enjoy 60 tranquil scenes from Sen's Fortress.

The video is unlisted for now, only because I'm a bit shy to launch this publicly on my channel and then disappoint a ton of subscribers with such a "boring" video. It'll probably go public alongside my next video, so at least there'll be some real content to go with it.

Until then, you can find it publicly in my playlists, here's the direct link to the playlist page:

2020-12-22 16:17:35 +0000 UTC View Post

Bonus Content: More Dark Souls 2 Out of Bounds

Trychydts messaged me asking about the King's Memory in Dark Souls 2. As you may recall, you warp to it from Vendrick's armor at the end of the Undead Crypt. It provides a brief interaction with a non-hollowed Vendrick, and kicks you out the moment you ascend the staircase (from which you can catch a brief glimpse of Velstadt, still alive in the past).

He was wondering how it was done; Is it the same location with different settings, or a duplicate of some kind?

I hadn't thought...

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New Series Means a New Chiptune Introduction!

The episode is finally done! It's currently uploading, but with my not-so-great internet connection, it could be a couple more hours before it even begins processing. So I'm not sure if it'll go live tonight, it might have to wait until tomorrow morning (all assuming the upload continues without issue).

In the meantime I thought I'd go ahead and give a sneak peak at the latest chiptune intro. This time covering a brief excerpt from the main theme of Dark Souls 3.

This is once agai...

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Dark Souls 3 World Layout: Script Finished, Audio Recorded & Edited

Being socially distanced this Thanksgiving, and even after getting my hands on a PS5 and the Demon's Souls Remake, I was good and decided to dedicate today towards making significant progress on the episode.

It will be around ~55 minutes in length, and this is after trimming out a couple entire sections I realized would fit better into different, future episodes! Full steam ahead!

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Update on Dark Souls 3 - World Layout

Hello everyone! It's been a bit quiet here for a bit. As some of you may know, I'm not as familiar with Dark Souls 3 overall as I am with some of the previous Soulsborne titles, having only played through it roughly 1.5 times previously.

I did do a bunch of level range and PvP Soul rewards testing when the game was new, so I did dive deep into a few mechanics, but my general knowledge of the game was lacking. I've more-recently spent a good amount of time chipping away in debug and Dark...

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Majula 8-bit NES cover

Sorry this came a bit later than originally intended! For those who may be unaware, I've created all the chiptune intros for my videos, but none of them exist as completed tunes (I've only written them as the brief jingles that you hear).

But one of my goals here on Patreon was to complete the Majula track from my Dark Souls 2 Dissected videos, so here it is!

I've uploaded it as an unlisted youtube video for now, but feel free to post wherever if you'd like! 

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The Looming Landmarks of Lothric (working title)

As you might have seen, the world layout of Dark Souls 3 won the most recent poll! I am very very excited to be doing this one finally. I noticed early on that the game made an effort to include views of lots of distant areas, but with less interconnectivity than Dark Souls 1, I wondered how interesting it would be to break down.

But as it turns out, the more I look at it the more impressed wit...

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Episode Select Poll #3

Hello, we're back with another episode select poll! I was particularly in the mood to do another exploration video or spatial analysis before doing another mechanics video, so here are the current options.

If you've previously voted on another topic that didn't make the cut and was hoping to see it here again, Gravelording is getting bumped up the priority list as well and will likely just be m...

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Progress Update (and some minor youtube updates)

So, I'm still chipping away at the Miracle Resonance episode! Thanks everyone for being patient, it wound up becoming a much bigger endeavor (and longer episode!) than originally anticipated. There's quite a bit more work to be done so I don't have an ETA just yet, but I've made more progress in the last couple days than in the last couple weeks and I hope to keep this pace up until it's done.

...

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