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sugarmint

sugarmint

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Malevolent Planet v0.2.00 $1 Release

Hey! I couldn't attach the .zip to the Patreon because of its size limit, so here it is.

MEGA Link 

For the most part, the new content can be accessed in less than one minute after you make your character. You only need to nap or to sleep, and you'll access the dreams. There are 2 dreams, so make sure to sleep twice if you want to access it all. In the next update...

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Malevolent Planet v0.200 $5+ Initial Release

Hey! I couldn't attach the .zip to the Patreon because of its size limit, so here it is.

UPDATE: Saves from v0.1.4 now work on the latest update. The mega link has been updated.

Mega Link 

There are a few fixes I want to apply before I make this a definitive build for the $5+ tiers, so I won't update the itch link just yet. Because of those ...

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Development Update - 13th May 2021

Hey there! I'll make development updates more often, seeing that we're getting closer to the ending of the first cycle of the monthly update plan.

The results of the last poll were convincing enough, so we'll keep the same preset. I'm not really looking to spice things up after all, just to make the game more fun for you and for that polls are very helpful.

Regarding the update, v0.2.00,...

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Favorite Preset Idea

Hey! Since we'll have monthly updates, what do you guys think if before the drawings for each version begin, I'd have a Patreon Poll in which people can vote for their favorite preset.

Right now, the red hair, E or D cup, pale skin and thin body type is used in all our drawings so far. 

In the future, we might have the possibility of filtering hair color and skin color on the fly, but chest size, body type and hair style can't really be filtered. Because of that, I'm curious ...

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Development Update - 6th May 2021

I'll keep this really short, because I'm working hard on delivering this first monthly update with as much quality and quantity as it can get.

  • 4 Drawings finished for the Spa Dream. 
  • Drawings for the Gardening Dream are starting.
  • Been working on my writing skills.  I've asked people for feedback, including an erotica authors discord and I think I'm on the right track. When I can't draw, I rewrite th...

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Newest Crewmate Addition + Introductory Quest

Hey! Ever since the last update, I've been drawing a lot and I've finished writing the Spa Center Dream.

Since Anna won our poll, she's going to be our newest crewmate and since this game takes a lot of inspirations from Mass Effect, I thought it'd be fun to have an introduction quest for every new crewmate that we can later expand into full blo...

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Next Crewmate Introduction Poll & Weekly Topic

The 2 dreams we're targeting for the next month's update are estimated to have 20-30k words of new content and, if the time and the creativity hits right, a pretty ambitious amount of drawings.

Before we start building up the job plotlines in the city, we need to make sure that we don't forget anything (or anyone) from the village. Because it'd be nice to have more crewmates in the ship, we have a pretty good opportunity to add a few more human crewmates before we end up needing to recr...

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Upcoming Dream System

Just as promised, I'll talk a bit about what I have planned for the dreams system.

One of the premises of the game was that the planet your character ended up on had a corrupting influence from a malevolent source, and that's where the Malevolent in Malevolent Planet comes from. The malevolent source is of course a deity of lust, that lives in an immaterial realm amongst other beings that are as well born out of emotions and feed from those. Well, our d...

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Weekly Topics & Monthly Release Schedule

So, there we have it! From now on, we'll aim for monthly releases. For anyone that might have voted for the quarterly releases option, I will make sure to not disappoint you with this method:

  • Every month, we'll release a new version of the game. To make the public release at the beginning of every month, we'll have a release for $5+ Patrons at the middle of the month (for example around 15th of May), then a release for $1 Patrons one week after the $5+ one (for example around 22nd...

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Future Development Planning Poll

Hey! After resting for a few days in order to boost up my creativity, I've returned to work. My first step for this version was setting up git and putting up the project on GitLab, which will allow me to keep track of any changes and make saves cross-version compatible from all the versions going forward.

Since the big hurdles (the new interface and the updated systems) are now past us, my next step is to figure out a development schedule for Malevolent Planet. After we have that, my fi...

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Malevolent Planet v0.1.4 Public Release

Hey! It's been a long time since the last public release, around 4 months. During this time, I've not only attempted to add more content, but considering that this update brought an ending to an important section of the game, I thought it deserved a new look. The old interface was clunky for the state the game had gotten to and with this opportunity, many systems have been updated as well. A honorary mention to Cyrus is i...

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Malevolent Planet v0.1.4 Proper Release $1

Hey! Here is the most likely final version of v0.1.4 for the $1 Tier. I'm hoping that most bugs have gotten fixed.

This build contains all the images, just 25% smaller versions of them. Only the animation is missing from this build.

Itch.io version

Offline versio...

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Malevolent Planet v0.1.4 Proper Release $5+

Hey! Here is the most likely final version of v0.1.4 for the $5+ Tiers. I'm hoping that most bugs have gotten fixed.

This build contains all the original images and the animation. 

Itch.io version

Offline version (mega link because Patreon has a 200mb limit on attachment...

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Malevolent Planet v0.1.4 Second Bug-Catcher List

This update is looking better and better every day! At the top you can see the list of all reported bugs so far together with their progression, not all of them discovered/written by me.

Here's a list of all the recent fixes/additions:

  • Better Quest Highlighting. ✅ As a suggestion by Jack Hallows, we now will have separate colors for main quests and side quests. Orange 🟠 for Main Quests, Blue 🔵 for Side Quests, Purple 🟣 for Focused Quests (quests c...

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Malevolent Planet v0.1.4 Bugfix Release $1 Tier

As promised, today I will release v0.1.4 for the Supporter / $1 Tier as well. There is absolutely no censoring, just smaller images, although the older ones are most likely in their original resolution. Changelog for those who might have missed it at the bottom of the post.

Current progress on the bugs.  

Summary Changelog:

  • Two New Quests View Post

Malevolent Planet v0.1.4 Bugfix Release $5+ Tiers

Although I've updated the last post as well, I thought it might be a good idea to have another post for those who might miss that update.

Here's a comprehensive list of all the bugs we have so far, together with the progress that has been made on them. 

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Malevolent Planet v0.1.4 Bug-Catcher List

I think we can safely begin this phase right now. I've spent all day today on fixing bugs and right now preparing to update the $5+ build, followed by the $1 build. I will reference this post on both of them.

List of reported bugs so far and their ongoing progress:

  • Clothing Checks if she's naked or only wearing underwear, for the ability to leave the Player Room. ✅
  • Dummy Entries from Codex removed. ✅
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Flea Infestation

Hey! This isn't exactly a development update. It's more of a notice that for the past week, since I released the build for $5 patrons, I've not really had a chance to rest because of these creatures from hell, with daily vacuuming, cleaning, washing, steaming etc.

So, I didn't get to use my PC very much and still haven't managed to do so today. Hopefully I've managed to get rid of them today, but if not, then here's what you should know:

  • A list of bugs has been colle...

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v0.1.4 Changelog & Details

Hey! The previous post will be accessible only to the Explorer and the Scientist Tiers, so I thought I might release a public post as well about the current state of the last version.

Basically, because I know it's been a long time, I've prepared the last update for release in its current state. It's not yet fully polished, but that's why this can be an opportunity for the players and.. me.

The opportun...

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Malevolent Planet v0.1.4 $5+ Patreon Build

The time has to come to tell the village its farewell story. It's taken a pretty long time, because it brought a lot of updates to the old systems and to the old UI, in addition to the new content which took a really long time to develop due to its complexity.

Latest Bugfix: 28 March 2021. Old version is 21st March 2021.

Warning: Although it's in a pretty playable state, there are still some things that are not quite working yet, so please keep that in...

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Last Development Update for v0.1.4 - 15th March 2021

Hey! It's been a while, and I wanted to do something more than just tell, I wanted to show some progress.

I'm using this last week to finish up pretty much everything that's still left and I'll announce the release dates for this version:

  • $5+ Patrons. 21st March 2021 (very important to add the year)
  • $1 Patrons. 29th March 2021 
  • Public. 5th April 2021

I've posted a 2021-03-15 18:21:25 +0000 UTC View Post

v0.1.4 Sketches Sneak Peek

There's an upcoming post after this one with the release dates and everything that's happened and the last steps I need to take by the time the first release date is met.

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Development Update - 1st March 2021

Hey! I've been a little quiet lately, because I've been putting a lot of time into catching up on the workload. There's a lot I could say, but what's most important right now are the following bulletpoints:

  • The Festival's beginning and first sequence (including the endings) are fully finished. In total, there are 36K words so far written for this quest. There's one sequence left, then the ending ceremony to the festival and that's about it. Because that one sequen...

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Status Report

It's been a rough couple of days, with 100.7F / 38.2C fever and a pretty strong headache, but I've given myself some time to recover and I'm feeling better now. I started working again, finished all the drawings for the exotic hunt quest and started working on the drawings for the festival quest, fixed some UI bugs and updated some of the legacy code to make it work with the new systems.

Right now, I'm trying to get as much writing as I can done on the festival quest and hopefully bring...

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Development Update - 13th February 2021

Hey there! I've decided to post this development update ahead of time to let you guys know what progress has been made in the past week, in case I won't be feeling well enough to do it on Sunday. I won't post the fully finished Stats UI in this one, because most of this week's work has been on drawing the scenes I've written already and on the last quest of the village, The Festival.

Progress on the art:

  • I've drawn 3 masks for View Post

End of Week Development Update - 7th February 2021

Hey, guys! For the sake of consistency, I'll try to keep you updated on what's most important about the developments of the last week and more relevant information about when the release is going to happen.

The Avatar UI is finished and with this occasion, there is also an updated Stats UI: 

  • Both Health and Energy will be represented by 5 triangles, each representing 20% of the remaining Health and Ener...

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End of Week & Month Update - 31st January 2021

Hey guys! A lot has happened in the past week. I'll start with the most important feature.

  • Updated Avatar System & Updated Wardrobe System are nearly complete! Even though it's supposedly a text game, a lot of coding goes into it, especially for the UI and for the gameplay systems. Cyrus has helped me decipher a lot of the wizardry that's necessary for making these systems as flexible and...

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New Avatar System - Jeans Vote

Hey! I've started feeling a bit better so I resumed working. As part of the new avatar system I've mentioned, we can now have individual clothing layers which can take up one or more slots. I will post some screenshots on that in the next development update (because I need to update the wardrobe UI to make it easier to pick an individual slot on the body), but there are already some screenshots on our discord with how the ripped clothes look and the combination of underwear with a normal, mor...

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Development Update - 20th January 2021

Hey! As I've mentioned in the latest development update, there is an UI overhaul in the works, to complement the new Smartwatch UI as well. The idea behind this new UI is to make gameplay smoother, more presentable on multiple devices (such as smaller screens and mobile phones) and at the same time, it brings a lot of potential for upgrading the current mechanics of the game, such as the avatar system into one you'd hopefully like more. At the bottom of this post, you can see a comparison bet...

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Development Update - 17th January 2021

Hey there! Here's what I've been working on lately:

  • A Daylight Alien Desert Background which you can see in the attachments. It might not yet be fully finished because light is tricky, but I'm doing my best.
  • Fix to the Terminator issue. You can no longer walk around with 0 Energy and/or 0 Health. As soon as you can access any kind of map (Village, City, or Ship), if your Energy and/or Health levels are be...

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