
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings (anymore).
Latest version of No Man's Sky removed the system-level HDR Calibration and now seems stuck to actual Peak HDR Luminance in-game of 800 nits both on Xbox & Playstation.
For this reason, try switching between HGIG and Dynamic Tone Mapping and choose wha...
2022-04-03 10:19:19 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has an average HDR implementation which doesn't differ too much from its SDR version.
It still offers some HDR controls as Peak HDR Luminance (which can go up to 1.500 nits), Contrast and Paper White which by default is overly contrasted and bright and need to be ...
2022-03-18 14:01:02 +0000 UTC
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I've tried/had/tested all the most recommended/praised gaming wireless headsets over the years:
- B&O Beoplay Portal;
- SteelSeries Arctis 9X and 7P;
- LucidSound LS50X and LS35X;
- Astro A50 & A40;
- Corsair HS75 XB;
- Razer Thresher Ultimate and Nari;
- Turtle Beach Elite 800X;
- Xbox Wireless Headset.
2022-03-18 11:08:58 +0000 UTC
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Spatial Audio and 3D Virtualization software for Stereo Headphones is not a novelty of recent years as solutions like old CMSS 3D on Creative Sound Blaster audio-chips existed over 10 years ago on PC.
What's changed is that the two big audio players on the mass market (Dolby and DTS) decided to create something to be adopted at scale both for movies and games starting from the pipeli...
2022-03-18 10:45:36 +0000 UTC
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The game DOES USE/APPLY Playstation HDR Calibration app settings.
The game has a good HDR implementation and it's one of the few games actually leveraging system-wide HDR settings.
It also offers additional control over E...
2022-03-17 10:49:36 +0000 UTC
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The game DOES USE/APPLY Playstation and PC HDR Calibration app settings. (after patch 1.18)
The game now supports and (partially) applies Playstation HDR Calib...
2022-03-17 10:43:25 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has an average HDR implementation as mostly it won't exceed 100 nits except rare occasions or light sources that can go up 1.200 nits.
For this reason it is suggested to use Dynamic Tone Mapping in order to increase luminance a bit.
...
2022-03-17 09:52:13 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has one of the less impressive HDR implementations. Even if it offers an actual Peak HDR Luminance numerical slider (not in "nits") and can go up to 5.000 nits in the HDR settings menu, during gameplay HDR will never exceed 1.200 nits and there are Gamma issues where mo...
2022-03-17 09:26:24 +0000 UTC
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The game DOES USE/APPLY Xbox HDR Calibration app settings.
FH5 has one of the best HDR implementations and it's one of the few games actually leveraging system-wide HDR settings.
After latest patch verify the following in-game s...
2022-03-17 09:18:38 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has a fairly good HDR implementation with an actual Peak HDR Luminance slider (in numerical values but not in "nits") which can go up to 2.000 nits and also a regular Brightness/Gamma slider.
If you have an LG OLED and:
> you'r...
2022-03-17 09:08:08 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has a good HDR implementation offering an actual Peak HDR Brightness and Paper White sliders in nits.

If you have an LG OLED and:
2022-03-17 09:00:40 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
Crysis 1 Remastered
This doesn't have a good HDR implementation. There's no way to adjust Peak HDR Brightness and there are no HDR controls at all.
For this reason it is suggested to use Dynamic Tone Mapping in order to offset potenti...
2022-03-17 08:53:26 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has an average HDR implementation with no Peak HDR Luminance control.
For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.
You could still change regular...
2022-03-17 08:35:51 +0000 UTC
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The game is NOT using/applying Playstation HDR Calibration app settings.
Kena has one of worst HDR implementation as it's basically a "fake-HDR" title.
The game will trigger the HDR signal but measured actual Peak HDR Brightness won't exceed 100 nits, making it a clear case of an SDR game just "contained" in an HDR signal, making it somewhat worse t...
2022-03-16 15:30:13 +0000 UTC
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The game DOES USE/APPLY Playstation HDR Calibration app settings.
The game has a good HDR implementation and it's one of the few games actually leveraging system-wide HDR settings.
It also offers additional controls.
2022-03-16 15:22:32 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has a good HDR implementation with a proper numerical Peak HDR Brightness (up to 4.000 nits) and Paper White controls, even if not in "nits".
NOTE: There was a bug on Playstation version which limited the HDR output of the game to 400 nits only (no matter what you ...
2022-03-16 15:15:58 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has a good HDR implementation offering a Peak HDR Luminance slider in nits along with a useful Contrast slider.

If you have an LG OLED and:
2022-03-16 14:55:38 +0000 UTC
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The game DOES USE/APPLY Playstation HDR Calibration app settings.
The game has a good HDR implementation and it is one of the few games actually leveraging system-wide HDR settings.
It also provides a regular "Brightness Adjustment...
2022-03-16 14:46:30 +0000 UTC
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The game is NOT using/applying Playstation HDR Calibration app settings.
Measured Peak HDR Brightness of the game will reach a range between 1.000-1.500 nits but there is no way to control/modify it.
For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright ...
2022-03-16 14:41:14 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game had one of the worst HDR implementation with its initial release (washed out/wrong colors and wrong gamma) but after 1 year and a half since release things noticeably improved with Patch 1.5 (and free Next-Gen consoles Upgrade) and now even more with patch 2.3
2022-03-16 14:31:48 +0000 UTC
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The game DOES USE/APPLY Playstation HDR Calibration app settings.
The game has a good HDR implementation and it's one of the few games actually leveraging the system-wide HDR settings.
It also features additional controls:
2022-03-16 14:19:53 +0000 UTC
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The game DOES USE/APPLY Xbox & Playstation HDR Calibration app settings.
The game has a mixed HDR implementation as it is one of...
2022-03-16 14:13:19 +0000 UTC
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The game is NOT using/applying Playstation HDR Calibration app settings.
Measured Peak HDR Brightness of the game will reach a range between 2.000-10.000 nits (rarely) but there is no way to control/modify it.
For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail...
2022-03-16 14:03:18 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
Unfortunately the game has a worse HDR implementation compared to the two AC prequels (Origins & Odyssey) and as of today it's still one of the worst HDR implementations.
Even if Valhalla provides an actual Peak HDR Luminance control and an Exposure setting, the actual...
2022-03-16 13:35:09 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has a good HDR implementation offering an actual Peak HDR Brightness slider (up to 10.000 nits) along with HDR Black point and Paper White controls.

For a...
2022-03-16 13:22:28 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has a good HDR implementation, as Peak HDR Brightness can be controlled with a proper "Max Luminance" slider in nits and can go up to 4.000 nits along with a "Paper White" option which can control the overall exposure and gamma of the picture.
But reference images ...
2022-03-16 11:12:48 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
Measured Peak HDR Brightness of the game will reach 1.000 nits but there is no way to control/modify it.
For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.
...
2022-03-16 10:58:07 +0000 UTC
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The game DOES USE/APPLY Playstation HDR Calibration app settings but not PC HDR Calibration ones.
It has a good HDR implementation and is one of the few games actually leveraging system-wide HDR settings on Playstation.
It also offers a separate Brig...
2022-03-16 10:50:52 +0000 UTC
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The game is NOT using/applying Playstation HDR Calibration app settings.
The game has a fairly good HDR implementation with an actual Peak HDR Brightness control, but not in "nits" value and that can go up to 2.500 nits max.
Also the reference images do not represent actual luminance during gameplay.
2022-03-16 10:42:51 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The games have a good HDR implementation, providing an accurate HDR Brightness slider and Midpoint slider in nits.
Measured Peak HDR Brightness can go up to 8.000 nits.
...
2022-03-16 10:32:00 +0000 UTC
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