
Ok that is a bit of a lie. These outfits are not technically new but what is changed is that I have further modularized the outfit system. What was considered a single piece can now be separated into a base layer, and attachments. These two can be separated selected for greater customization possibilities.
For example, a coupe of "base layer" options:
2022-06-04 02:47:36 +0000 UTC
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New build is here! In this build I added initial support for non-humanoid enemies (in the form of slimes), 3 new optional missions, 2 to test out the new reinforcement system and 1 as a future boss fight candidate. These side missions are probably harder than the mainline missions so its okay to come back to them at a later time.
The other focus is a sig...
2022-05-31 23:59:20 +0000 UTC
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Here is a preview of grabs utilizing the slime as the attacker. As far as next patch goes, still need to work on enabling the modding of custom missions, otherwise the patch will be available soonTM!



And a sli...
2022-05-27 02:58:17 +0000 UTC
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For versus mode and beat-em-up mode, any interest in local multiplayer? Not going to implement multiplayer over the internet, but adding a local multiplayer shouldn't be too difficult. And if you really want to play over the net, you can use things like Parsec and Steam Remote Play.
2022-05-17 19:37:51 +0000 UTC
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A whole bunch of features to flesh out the game mechanics.
The first feature is the new Temp HP effect, which grants temporary HPs that must be depleted before you take actual damage to your HP. In many games, this is called "shield" but calling it "shield" may cause some confusion with the shield equipment type so called it Temp HP instead.

The inclusion of Temp HP also meant the c...
2022-05-14 20:14:01 +0000 UTC
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This build improves the algorithm that determines whether a grab should be in first person or not. (Once you have enabled the first person mode via the cheat command in this post https://www.patreon.com/posts/catc-cheats-63144895)
More importantly, I added a "first...
2022-05-05 03:49:28 +0000 UTC
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First person view build is here! Originally, I thought to make this a modding-tier only download but then I realized there has been quite a few additions to the game since the previous Versus Mode build so might as well make the baseline build available to all. Note that the first person view mode is behind a cheat atm due to the experimental nature of it. May...
2022-04-28 07:55:00 +0000 UTC
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A first person view is something that was asked for a long time - dated all the way back to Heroine Rumble days. So decided to give it a try in the past couple of days.
Well, it is functional but too janky for the baseline game, as the game was not designed for first person in mind. Maybe add it as a cheat?

2022-04-17 05:10:01 +0000 UTC
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Shoutout to koasdn who has kindly made a mod for CATC/SR featuring 20 new female on female moves! Get it here: https://www.loverslab.com/files/file/21590-expanded-moves-ff/.
2022-04-10 05:52:49 +0000 UTC
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Changelog:
- Fixed random personalities favors one side due to omitting the number sign
- Fixed a possible roster unit corruption bug by doing roster dismissal followed by recruitment
- Added a personality randomization for recruitable set prior to v7.9.3 as a bandaid
- Fixed a bug that cause a softlock when InflictStatus effect ...
2022-04-10 05:50:54 +0000 UTC
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See previous post for an overview of the new features.
Changelog:
- Added new CHARMED effect
- Added new character personalities - new units and existing units in your roster starts with randomized personalities.
- Added new Desire Level mechan...
2022-04-05 07:00:06 +0000 UTC
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Next build of CATC should be available this week, here is what to expect:
I added 7 new grab animations to them. 4 of which are wrestling-themed, based on Rumble Roses moves by request. Probably wouldn't do too much more Rumble Roses moves as some of the moves there looks rather ridiculous.
The other 3 are team grabs, but utilizes different sized attackers. So one normal sized and one larger sized attacker. You can check out the new animations on my twitter: 2022-03-31 03:53:06 +0000 UTC
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Changelog:
- Fixed a unitId sync problem that can cause your units to disappear on new recruits
- Fixed units are considered invulnerable at start of combat (and thus bugging out START_OF_COMBAT perks like Alert)
- Fixed recruit portraits in the select units for battle UI displaying incorrect units
- Fixed portraits not updated a...
2022-03-09 07:14:45 +0000 UTC
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The command to unlock cheats is now "cheat_cmds" (without quotes).
Heroine Rumble2 has a built-in game console that you can access via F1. This allows you to enter console commands for various functionality not found in the main game.

When you press the F1 key, you show see a black console box popping up at top left side of your screen. Press F1 again to close it.<...
2022-02-28 03:50:52 +0000 UTC
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See previous post on whats new.
2022-02-28 03:20:41 +0000 UTC
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Download In the next post, this is the public post on what’s new in this build.
The first big feature is obviously recruitment. Now you can recruit additional units to your roster and give you additional options and flexibility. Note that for this patch, the recruitable roster refreshes when you recruit everyone in the pool, but you can do this as often as you like. In the later builds, this will probably be changed. I will add a Financial Cycle system where you need to pay upkeep eve...
2022-02-28 03:19:08 +0000 UTC
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New feature for next CATC build: recruitment of randomized characters! And along with it, the ability to dismiss any current characters as well.

I also did some work on a "Unit Overview" screen, which is what you'll see if you click on the "Info" button when prompted to select a character. This gives the players a at-glance summary of each character:
2022-02-09 04:22:35 +0000 UTC
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As titled. Next patch of CATC will have working console/cheat commands. There's obvious stuff like give credits and so on, but what "balance-breaking" gameplay switches would you like to see? Or commands that can help with modding.
Leave your comments below!
2022-02-01 01:01:28 +0000 UTC
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Added a "Rescuing" mechanic for BeatEmUp mode. Now you can free captives and maybe even receive a powerup as a symbol of their gratitude.
See it in action here: https://twitter.com/Enlit3D/status/1486472494538113026.
This is all I am doing for the BeatEmUp mode for now. (You can get i...
2022-01-27 07:09:58 +0000 UTC
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New BeatEmUp patch is here! This patch brings in lots of combat changes and implements two new mechanics, "Rescuing" and "Power Pickups" that will be very integral to the game.
Pretty "content" light though, still the same stage as previous build so might want to wait for the next BeatEmUp patch for new enemies + possibly new stage.
2022-01-27 07:04:34 +0000 UTC
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Been working on a new BeatEmUp Mode patch. Here is a preview of the new features:
First off, added the loot light pillar and glow as I talked about in the previous post. This is what they look like:

Secondly, added a new "1handed" moveset that also includes the new particle trail visual effect. This moveset is used when you pickup the 1handed weapon powerup on the ground. The weapon model...
2022-01-23 21:27:12 +0000 UTC
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A new bunny suit outfit in the next patch. Includes the fishnet too as it was something asked for often.
Couple more shots:



The other thing I am working on is a weapons pickup system for the BeatEmUp mod...
2022-01-08 23:00:06 +0000 UTC
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Merry Christmas everyone!
Here is my present to you all: a new Versus Mode public version: Download Link.
This is similar to the previous patreon-only build, but includes modding support for voices and the grab replacement changes.
Compared to the previous public build, this includes new content and new features such as grab move customization, extended outfit cu...
2021-12-25 03:34:54 +0000 UTC
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Changelog:
- Fixed game crash at new area Elimination mission
- Fixed grab victim expression bug
- Fixed unit skin color customization to not be updated for certain parts (may need to customize once more to fixed the desynced data first)
- Auto Grab Replacement changes to make enemies use grabs on their grab list much more ...
2021-12-18 18:36:45 +0000 UTC
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Thanks for the bug reports on CATC v7.9, the bugfixing build will be ready VerySoonTM!
There is one change I want to talk about and that is the Auto Grab Replacement mechanic change.
The intention behind this mechanic is make grab selection work against opponents of a different body type than what the grab was originally intended to target. For example, lets say you have a character that have 4 different grabs that only work against female opponents, but you are fighting versus a ...
2021-12-16 02:11:33 +0000 UTC
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See previous post for summary of changes.
In addition, reduced the level experience requirement so your characters should be on average a higher level at same total exp.
Moreover, you might see some <Invalid CardIds> showing up in items because some cards ...
2021-12-11 22:08:55 +0000 UTC
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Lots of changes coming for CATC! Here is a summary of what to expect:
1) Command Console.
This can be accessed with F1 key. Not much functionality yet, but will come in the future. It has many improvements over the HRT version, such as supporting copy and pasting, and a outputs area to see what commands you entered so far.

2) New front hair and back ha...
2021-12-05 22:06:45 +0000 UTC
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This build brings all the new CATC features to the Versus Mode, including the grab customization.
In addition, made the following changes that will apply to all game modes:
Added 4 new wrestling themed grabs
- Added larger game resolution options (only shows up if your screen supports it)
- Added game audio options
...
2021-11-18 02:57:31 +0000 UTC
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Added some new wrestling themed grabs. You will be able to select them in the next version of Versus Mode to come VerySoonTM. Of course, they will also be available in other game modes when their next version are released.


2021-11-16 02:17:23 +0000 UTC
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CATC V7.8 is finally here! Probably took about a week too long on the BeatEmUp mode but I hope you guys had fun with that mode.
See previous post for a summary of v7.8 features.
In addition to the things mentioned in that post, I added a few more things.
T...
2021-11-07 07:23:53 +0000 UTC
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