Hello supporters! Thank you very much for your ongoing love! Excited to show you our work!
Read all about the new release here: https://www.patreon.com/posts/60824622/
Download the latest version here: https://mega.nz/file/015AFACJ#P2jKPvZbIO1CWS6flPsaRIHiwvkutJAdauAKG9SYww8
...
2022-01-06 21:26:51 +0000 UTC
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The 2022’s are upon us. This new year means a new format for the Friday Posts. Previously we did a weekly post with a short breakdown of the status of our in-development games, it gave me a lot of freedom to just quickly give everyone an insight into our works and how it’s all coming together. Buuuuuttt….
It was not very informative.
Yeah.
So that will change for this year, instead, I wanna chat about more specific details, I want to elaborate on new updates, new te...
2022-01-06 18:56:18 +0000 UTC
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Alright the final week of 21, we made it! Woo! I hope you all have a safe end-of-the-year celebration, and our 22 will be very very good. I can feel it in my bones. Expect this week’s report to be a little on the light side due to Christmas and all that.
Date Night
Final preparations are going into the first internal build of the new systems, after that, we will have more to talk about. However, I wanted to chat about our inclusion of the Inkel product Ink. This is...
2021-12-30 14:34:43 +0000 UTC
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The year is winding to a close, but we are still trying to get things done.
Date Night
The system is slowly coming together, our main programmer for this joint had a few days of rest due to some sickness, he should be back at it this week though. As for other work, we are building our bible still of needed poses and such, it’s a slow process to make sure things are smooth and look great. Once this work is done, it will be a lot less taxing to make new content for t...
2021-12-23 10:17:23 +0000 UTC
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New team members, new directions, same old scope. December is about halfway done, and we still got a bit left to do this year.
Date Night
With the basics of the new Lipsync system kinda done, the focus was entirely on making sure the animation/modeling bible we are building as a result of this neat little game is up to date. The next steps are around building functionality around a narrative element, for this, we are using Ink by Inkle Studios. It is a very robust na...
2021-12-14 12:30:34 +0000 UTC
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So last week was downright frustrating, our company storage and repository had some issues that took several days to overcome, but I can say with confidence that the machine is up and running without issue! Hurrah!
Date Night
Like I mentioned last week, we are taking a month or two to build up some new tech that will be brought over to Sapphire and future games, but to cover that space we are using that new tech to make a small, and free, a game called Date Night. Ri...
2021-12-07 19:40:36 +0000 UTC
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Congratulations humans, you did it, you passed the tutorial that is 2021 and now we can play the game. In all honesty 2021 was a crazy year for us, but we have one more month left and hopefully some very good news to come out of it!
Sapphire Safari
The last week was spent mostly releasing the v0.0.3 build, this build was focused on refining the cuddle systems in the game along with getting a few other features like controller support and UI working. The team is takin...
2021-11-30 15:04:52 +0000 UTC
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Nothing beats a good week of work, you feel good at the end, you move into the weekend with good vibes. Happy!
Sapphire Safari
This week we have once again been hard at work focusing on the building of monster interactions. The system we have right now is the basic starting point for all interactions going forward. However, that system is something that needs far more detailing and works. To combat this we have started to write documentation on the methods we need to...
2021-11-23 17:06:48 +0000 UTC
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Greetings explorers! The new version of Sapphire Safari v0.0.3 is out now, we have been doubling down on building out the cuddle mechanics this month and we almost have the system in a place we need it to be before integrating it into our overall game flow.
While still not at the exact place we want the system to be we are going to spend the next month or so building the required missing tech to really push the animation system to the next level. Once we are fully confident in the new a...
2021-11-23 14:46:44 +0000 UTC
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Hello supporters! Thank you very much for your ongoing love! Excited to show you our work!
Read all about the new release here: https://www.patreon.com/posts/59047024
Download the latest version here: https://mega.nz/file/5xZExZDD#2_IO51EIbg2CpWdn-jSXmfA25-gfnlYEs7HGiKr6qEY
2021-11-23 14:46:31 +0000 UTC
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Hello, Warlocks! Thank you for your patience as we build the first post-release patch for Elewder for early access. A little later than our target date of the 15th, this new build is just jampacked with new mechanics, new systems, overhauls, graphics, sounds, etc. There should be a lot of requested fixes and such for the game as well, getting your feedback on the build will be very exciting!
As for the new art assets and content, please expect that in the next patch, building the new m...
2021-11-22 14:06:06 +0000 UTC
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Hello supporters! Thank you very much for your ongoing love! Excited to show you our work!
Read all about the new release here: https://www.patreon.com/posts/59004181
Download the latest version here: https://mega.nz/file/MhoCFTLC#FT1zp0L-uIKwvXT6xnMCmd0OL5_-A7XX1p_RIm7IOiI
Thanks f...
2021-11-22 14:06:01 +0000 UTC
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We are getting closer to the end of the year, and what a year it has been. But before we get all misty-eyed we have more work to tell you about!
Sapphire Safari
We are getting really close to having another patch ready for everyone here. This week was spent with a focus on tying together the controller with the UI, it means making a new system for the PC in the campsite along and keeping the cuddle/petting UI to be compliant with a drag system. Along with a new camer...
2021-11-15 17:13:42 +0000 UTC
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Hello, Warlocks! Thank you for your patience while we build the next patch based on all the wonderful feedback we have received over the past few weeks. This update will be broken down into two parts, the first is focusing on the build coming around November 15th, and the second patch coming around the end of November.
Patch v0.1.1
After the release, we aimed to focus on building and changing the core mechanics to match our customer’s expectations for a roguelike b...
2021-11-09 11:29:33 +0000 UTC
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Another week has passed over and our work continues. We have had to double down on the work needed for Elewder but the processing for the other games has not slowed either!
Sapphire Safari
Our focus for this week was mostly around bringing up the quality of the models available in the current beta, currently, we have three girls who can “kinda” work under the new cuddle systems, this number has been upgraded to all currently available models on the island (kobold...
2021-11-08 12:34:06 +0000 UTC
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A disappointing start to the life of Elewder does not change our focus and perspective. We learned a lot but we keep on trucking.
Sapphire Safari
Last week the focus of Sapphire was around the menu interactions for the cuddle mechanics in the game. Specifically, the system we released in A002 was very underproduced. The current UI makes understanding the tools and positions systems way easier and allows for scalability in the number of tools and positions we can plac...
2021-11-02 16:38:01 +0000 UTC
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So here we are Warlock, beta is upon us, and our systems are ready for all you can throw at her! We have worth tirelessly over the past two months to build this particular update, this build is so big, we are worried some of you might get whiplash from all the new content available.

Before we get started, today also marks the release of our Early Access version on Steam, reviews on that site re...
2021-10-28 01:32:33 +0000 UTC
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Hello supporters! Thank you very much for your ongoing love! Excited to show you our work!
Read all about the new release here: https://www.patreon.com/posts/57954328
Download the latest version here: https://mega.nz/file/txYEQToZ#NHZ0rraPvLiOtmbgi8E63JZ7LQT22t7Vc42Ox9UEpB8
Thanks f...
2021-10-28 01:32:23 +0000 UTC
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Warlocks everywhere, rejoice! Elewder is launching this evening on Steam’s Early Access! We have been developing this particular title for almost a year and she is finally ready to be put in the hands of an amazing community.
The beta build launching in a few hours has all the base mechanics every Warlock needs to fight back against his mistress, players will venture across 15 different levels, combat 5 uniquely talented bosses, collect items and spells to grow in power, amass wealth...
2021-10-27 16:10:14 +0000 UTC
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EDIT: A hotfix has been released for the game, the download link in the release post has been updated. Please use the setting menu to add a delay if you're character is falling through the land on map load.
Welcome back to the tasteful beaches of Sapphire Safari! We have been hard at work to build this month’s release and while it took a little longer than expected we still need roughly another month to fully get the new interaction mechanics fully in place. What you...
2021-10-25 17:28:01 +0000 UTC
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Hello supporters! Thank you very much for your ongoing love! Excited to show you our work!
Read all about the new release here: https://www.patreon.com/posts/57845785
Download the latest version here: https://mega.nz/file/40wgxL4K#lzNX4ggz8qaJHJN7Zd0V717Ho5Pkpu5q2g-FfeZoBjw
Thanks f...
2021-10-25 17:27:23 +0000 UTC
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Finally after poking and prodding me, the marketing staff have their way, the Friday Post is going to be released on Monday, but I wont be changing the name of the Friday Post since it is about the previous week… Weird...
Sapphire Safari
So we will have Alpha v002 ready for everyone today at some point, our goal for this month was specifically to build the interaction mechanics for the monster girls, we got a good chunk done but I will tell you in advance that it i...
2021-10-25 08:35:13 +0000 UTC
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At this point, we might as well not call it the friday post, and just call it the weekly thing.
Sapphire Safari
This week we have been working on the sex interactions, mostly on how the user interacts with the UI. The key feature here is to allow the user access to their tools and interaction options, we have opted for a drag and drop mechanism, now you’ll have a belt or bottom UI for your tools and you simply take your hand and you grab the tool you need. Dropping...
2021-10-18 11:09:44 +0000 UTC
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This time my delay on the Friday post is a damn good one, as you might know already! More details are below.
Sapphire Safari
So when we first started working on Sapphire Safari I will admit that the mechanics surrounding how the horizontal tango occurs was a bit of a mystery. When we made the move over to the open-world gameplay style those mechanics kinda fell into place. With freedom of movement comes freedom of control, and more player interaction and input. This ...
2021-10-10 14:11:12 +0000 UTC
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Allow me to set the scene. You live alone, secluded, withdrawn from humanity for reasons only known to you. You’ve never really needed companionship, nay, you’ve intentionally avoided it. Save for the occasional moment of intimacy, as fleeting as they are, you’ve made a life for yourself out here in the woods. So when a young woman stumbles into your life, grasping at your treasured life and invading your space. What is a man to do?
2021-10-08 22:56:58 +0000 UTC
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Hey supporters! Thanks for all the love you've given us to allow this momentous occasion to happen!
Be sure to check out the release post here with demos for sharing with all your friends: https://www.patreon.com/posts/57176863
Download v3.3.2 options:
Windows: https://mega.nz/file/...
2021-10-08 22:56:40 +0000 UTC
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Man, October, remember when 2021 started? Yeah, I do too, it was like yesterday.
Sapphire Safari
Now that October has officially begun, our staff is now working full time on the project. The speeds at which we will be able to progress from this point will be so much faster. We are currently finishing up the menu system and building in controller support and controller schemes. In terms of art, we are building up the rest of the monsters that needed a final update fro...
2021-10-01 15:04:11 +0000 UTC
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I really need to stop putting writing these things to the last minute. Maybe I will start writing them in the morning?
Sapphire Safari
After our release of the first alpha, we have been fixing a lot of the issues and bugs you’ve all been reporting. So we changed our main menu from being a level to being a recorded video which means there won’t be any loading times for opening the game. We are also building support for controllers, along with making alterations to...
2021-09-25 13:59:08 +0000 UTC
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The first half of September has gone by so quickly, but it’s been a hell of a ride so far!
Sapphire Safari
What a big moment for Sapphire this week! If you did not see the news we released the first Alpha for the game which covers our massive dev time from the prototype until now. Be sure to read the post here but the main reason it took us sooooo long to do was we pivoted the game from an on-rails game to one set in the open world. We basically had to start from s...
2021-09-18 20:01:41 +0000 UTC
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Welcome everyone to our newest product currently in development, Sapphire Safari! This is an open-world photography game set on the Sapphire Isles where Monster Girls roam free and have yet to see the influence of humanity. Be the first to explore the island and its inhabitants as you set off on your own expedition, be sure to capture the Monster Girls as they live, eat, sleep, and play in their own habitats. And if you’re feeling especially brave, why not try to interact with them, who kno...
2021-09-14 10:08:15 +0000 UTC
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