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Pamatronic

Pamatronic

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Next up: Dwemer Electrics

So the poll Is over and the Dwemer Electric charging Device won by a small margin. Not My favorite option, But It will without a doubt be a very unique and exiting addition to the existing Lineup. 

Something something about Lore and why its even there:

Deep down in Ruined cities of the Dwemer, there are hidden steam turbines powering an Electric grid. What is it needed For do you ask? Well, as we all know, The Animunculi who Guard the Ruins are powered by soulgems, and those...

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The End Of Oldrim

This hopefully doesn't come as a complete shocker to you considering the poll I made a while ago, but As the Title says, The Last update for Deadly Furnitures marks the End of Official LE/Oldrim support for me.

But before I explain my reasoning's for this, let me just give you a small rundown of the Different versions so you can determine if this decision does even affect you (statistically speaking, it wont.)

There are currently 3 major versions of skyrim around:
- The 2011 Or...

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Deadly Furnitures 2.5.2 - "Signpost" update

As promised, today I give you the free standing variant of the Hanger. Besides this new addition, this update also contains a minor Edit to sound files to make it a bit less repetitive.

Functionally, this variant is completely Identical to the wall-mounted version, So I'm not gonna do a complete repost of the last update here.

Just the technicals again:

  • Uninstall previous version
  • Install new version with MO2 or Vortex
  • Run Fnis/Nemesis (Use Pandora at...

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The Next Vote - Lots of Options

With this Semesters Exam phase (and the subsequent binge drinking) behind me, its time to resume creative Output.

First step on the Agenda is to finalize the Hanger, which only needs a few minor adjustments to its sound files, as well as a free standing variant. But the later just requires a model swap and can reuse the existing scripts, so this shouldn't take much time.

But in order to be ready when that time comes, We already need to Decide on the follow up project. And I have Q...

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Deadly Furnitures Version 2.5.1 Update

So, for the last month I´ve spent the vast majority of my screen time on looking at something resembling the Image above.
What is that? Well, its Blender. The tool I use to make new Animations. And Boy do we have a lot of them in the new Update.

All in all, this Update contains 40(!) new Animation files which are meant to support a second Actor. I´ve Included a small Animation Test feature in the Device which can be used for previews and screenshot archery.

In Addition to th...

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New Device "The Hanger" - Initial Beta Release

So, after a long while without new content and a shorter while with a lot of teasing, here it is. The long awaited two-point-hanger (I prefer that name).

I have to preface this whole post by saying that this is NOT a finished product. some key features are still missing due to exploding scope and time constraint issues. In practice this means that sounds and the Entire 2-Actor interaction system will come in the next update.

Sorry about this, but the script for this device (not c...

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LE or SE/AE (Poll)

To get a better idea on which Game version is actually used by my audience, I'm putting up this little Poll.

Clarifications:

LE = Skyrim Legendary edition (Oldrim)
SE/AE = skyrim version 1.5.97 and upwards (Special Edition and Anniversary Edition)

Just Select what describes your situation best.
This wont have any effects on ongoing projects, but it WILL likely have ramifications later on.

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New Year, New Possibilities

Happy new year to all of you!
I hope you could use the last few days and weeks to get a a bit of quality time away from the usual day to day grind (hyperbole).

As for me, I could get some quality time with my family and reconnect with some friends, as well as get a lot of much needed me-time where I simply could do nothing.
Yes, I know, I probably should have been working on the current device a bit more instead, but this downtime was very invigorating and I can feel a newfound ...

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Christmas coming early

First:
Yes, I know I´m late again, but I got something to make up for it.

Second:
I'm a bit disappointed about the lack of reading comprehension skills which apparently affects half of you -.-

So what happened? Originally I planned to only have the Enablers and Electors vote on which mod they want to have released today, But 90% of the votes came from the Beta testers who already have every bit of content anyway.
What I COULD do now is sift through the data and manua...

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Plans for December - Pick your present

A few things today.

First of
I just want to bring all the different tiers of supporters up to speed since the last few months were bit heavy on the Beta-tester exclusive side.
To reiterate: The Solitude Events have been paused temporarily and I´m gonna do something else for a while to prevent me and you from getting bored. The Mod is in a very playable state however and everything you need for a serious play through is there. Including escape options for Playe...

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Solitude update V1.6.1 - To the Rescue!

With only a reasonable delay, I present to you the (for now) finished version Of the Solitude Plaza system. And we got a few new and important features.

First of:
One Problem I saw with the last version was that getting shackled at the plaza always meant certain death without any way to escape. which made the entire system kinda boring from a gameplay perspective. So I scripted a new Scene in which the player is getting rescued by a "mysterious" savior. The chance fo...

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A quick Intermezzo - Vote for the Next Device

As I´ve secretly hoped, the last vote showed enough support for a quick break from the Solitude events. As I´m not really happy with leaving the thing in its current semi finished state for extended periods of time, The Device options I will present to you today will be smaller ones. But All of them are specifically chosen because they would fit very well into the OBH/PA context.

Reminder: No matter what you choose today. The current Solitude Events will get some finishing touches fir...

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A surprise Vote!

I´m gonna try something new today, but given the scope of the current project, I think its justified.

As most of you will (hopefully) still remember we are currently busy with the Solitude Events. Trying to get a well rounded system extending the crime and punishment system to the remaining denizens of skyrim and making it work without the need to have the player as participant.

Going by the relatively muted response to the last update, I thought It might be a good Idea to maybe...

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(Late) Halloween Update. Chop Chop....

As always, with minimal delay, here is the promised Halloween update with a new Scene involving the Vanilla style block.

The overall procedure to use it is the same as with the Hoister. Use the button at the stairs or the MCM to shackle NPC´s or the Player character, wait till 11:00, watch the show.
Note that you obviously need to switch the currently active device to the Block first. This can also be done via the MCM. The automatic switching will be activated once I Finish the Thir...

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Spooky!

Heyho, its been a while.
So I thought I´d just give you a quick update to preempt any speculations about me being dead or something (Overdramatized).

There has been a bit of a Notable Event in my life recently.
After A mere 7 years, I´ve finally admitted to myself that I have hit a roadblock in my current major at the university and decided that I need a fresh start If I want to get somewhere in that direction.

So I switched my Major and my campus, which took a bit of tim...

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Let´s develop together!

Its not exactly a secret or a new thing, but for all of you who still managed to miss it:
We have A public Discord Server!

Whenever you see me in the Server and I have this Ominous Line "Playing Creation Kit" under my name, That means I´m at that very moment working on the next update, and that also means Its the PERFECT time for you to ask some question or bring up ideas or suggestions.

It might be counterintuitive, but whenever I'm developing, I´m actually ...

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Solitude Events V1.4.0 - New Event, new Animations, and new gameplay Mechanics

You know, when I originally put an extension for the Solitude Events up as an option in the Last vote, I didn't really expect it to win against OBH and its planned features, but by now I feel like this thing is on the best way to become another biggie in its own right...


So, what Do we have today?

As of today, we have the fully functional capture mechanic in place. It will activate itself as soon as Solitudes vanilla opening scene has been finished (or skipped via the MCM)...

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New Solitude Beta - with new Device "The Hoister"

Do you know what they say about Germans? Apparently we have a tendency to over-engineer things. So in a spurt of caffeine fueled inspiration, I channeled my inner engineer  and pieced together the new Device you can see in the Images above. Creatively named "The Hoister", it functions exactly as you would expect.
Unfortunately though, writing the scripts for it and testing took a lot of time. And Because my original time estimate assumed that I simply use the existing Gallows from De...

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Waiting in Line

Its been a while, but we are getting close to the next release. I just wanted to bring you up to speed again regarding what exactly I´ve been up to and what you can expect.

As you might remember, we wanted to give Solitude some Love and finally add some public NPC executions for the player to gawk at and give the city a bit of an atmosphere. To that End, I´ve added a few wall shackles to the back of Solitudes Plaza which can hold up to three convicts.
While it is possible for the p...

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Vote concluded - and the winner is...

I COULD give a very long winded speech with a lot of fancy words to dance around the actual Subject matter, but you have seen the preview image. So you can probably guess the result.
But I want to stress how INCREDIBLY close the results are. So I now have the problem that over half of you didn't get what they wanted, and I already feel A bit sorry about that.

So, without further Ado, here is the result. With only 2 votes more then second Place, the winner Is:

Solitude...

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The Next Vote

So, as of yesterday, OBH is in a stable and playable state. There is still a lot to add, but we already have a solid foundation.

And as announced in a previous status update, I want to offer you the option for a bit of variety. While I would personally prefer to directly continue my work on OBH, there are a few other options available for those of you who aren't particularly interested in that. Some among us apparently aren't particularly interested in Orks and would prefer something PA...

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OBH - New Event!

So, as promised, here it finally is, the new version of OBH with all known bugs fixed.

But more importantly, Because I didn't want to leave you without an actual content update for so long, I´ve included a fully fledged event for the Ork camps to make escape attempts actually dangerous. Creatively named "Stumped" it features one of the Devices from DF which hast been used in any other PA extensions so far. I hope you like it.

In order to get it to play, you might want to adjust ...

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Changes to OBH and status Update

Its been a while, but yes I´m still alive.

The overall reception to the Last Update has been better then expected, there were of course some of the usual fringe cases for some Users for which I don't have an immediate explanation, but overall it seems to be mostly working as intended. There have also been some error reports for which I DO know whats causing them and how to fix them, and they have been adressed.

There will be an update shortly, and I want to talk about some minor...

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The Long awaited Beta! - The grand Escape: walktrough

First of, let me thank you for you patience with this one. This should have realistically been finished last month, and I have no real excuse on why it took so long.

Buuut, it was at the very least a great learning experience on how ai-packages work, which might be usefull for some background scenes in the ork stronghold later down the road.

So, what do we get today? pretty much everything I promised in the last post: 2023-07-11 03:23:07 +0000 UTC View Post

Fighting with the Wildlife (and skyrims AI...)

Just a quick update on the state of things.
Originally I would have liked to present you with the next Beta at this point, but since I'm not quite there yet, I should at least let you know what I´ve been up to.

Main reason for the delay is my inexperience with the faction/aggression system and the more complicated AI-procedures. And testing this is kinda tedious.

Bit of a hurdle which has presented itself early on were random attacks by nearby predators on the Orcs, which wo...

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The Grand Escape - and its aftermath

Its been a while, but Here we are again with the next big progress update. And just like last time, there is quite a bit to show, so lets get into.

Spoiler Warning!
I´m not gonna show everything here, but If you are one of these types who likes immersion, you maybe want to skip out on reading this one. The next stable Beta is not far away and might be more interesting to you.

With that out of the way, lets go over the new content:

T...

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New Feature - Ork camps!

Another Progress update (yay!)

While working on the dynamically placed Trap system, I also got some Ideas for new outcomes, other then just going straight to Jail. which requires some explaining first.

As those of you who have played with regular Defeat mods likely know, things can get a bit messy if the player gets Defeated on difficult terrain. Something simple like a SL scene might still work (even if half of the characters are clipping into the ground), but If we want to imp...

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Orkish Bounty Hunters - First Beta ready

So, here we are. The first Draft of "Orkish Bounty Hunters" (will hopefully come up with a better name before Version 1.0)

Download here: Orkish Bounty Hunters V.01 (LE/SE/AE)

This first version is primarily intended to test the very base mechanics. which includes:

  • -Staging of Ambushes on the player 
  • -Poison based combat mechanics
  • -Outcome Handler (cu...

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Orkish Bounty Hunters (OBH) - combat system

Its been a while, but here I am with the first progress update On our current project. And I´m glad to announce that there is indeed quite a bit of progress already.

So what have we got here?

  • 1: The Finished poison based combat system.
    As some of you might remember, on of the most pressing issues with a mod like this are potential incompatibilities with other combat-defeat type mods.
    In order to avoid this, I´ve implemented a poison-meter which is increased by the &n...

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Vote concluded - Orks!

So, the Final count of all votes over all platforms looks like this:

Orkish bounty Hunting Guild:  133
Interdimensional Necromancers: 66

Which means we have a clear Winner! For those who wanted to see the Necromancers, don't worry, that option will come back at some point in the future.


So, what does this result mean for us? Just as I already described it out in the Poll,
The Overall Idea was to to create a Bounty hunters Guild. With the main features being:...

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