
Hey adventurers! Thanks for casting your votes this week!
The Voidknight Signet's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2025-06-21 12:54:01 +0000 UTC
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Ring, very rare (requires attunement)
This dark silver ring features an oddly-cut obsidian gemstone, which glimmers with an unpredictable purple light within. The ring has 10 charges for the following properties, and it regains all expended charges daily at dawn.
Entropic Force. Immediately after you deal damage to a target that you can see, you can expend 1 or more of the ring's charges (no action required). The target then takes 1d6 forc...
2025-06-20 15:00:20 +0000 UTC
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Weapon (maul), uncommon (requires attunement)
This stone maul magically reacts to different environments. Once on each of your turns, you can drag the head of the maul across a nearby surface as part of making an attack with it to infuse it with environmental energy. The next time you hit a target with the maul before the start of your next turn, that target takes an extra 1d6 bludgeoning damage. Alternatively, the extra damage can be of a type related to the environment. Use t...
2025-06-19 15:13:30 +0000 UTC
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Wondrous item, common
This glass pitcher holds up to 1 gallon of water at a time. Any water that's left in the pitcher for 1 minute is magically transformed into potable, fresh water. The pitcher can be used to transform up to 10 gallons of water in this way each day, regaining all expended uses daily at dawn.
"Turns brackish brine to totally fine! Drink like a fish...with a fish! Get yours today!"
2025-06-17 14:54:47 +0000 UTC
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Weapon (any ammunition), uncommon
A target that's hit with this ammunition becomes an electrical conduit for 1 minute. During that time, the conduit makes Dexterity saving throws to avoid taking lightning damage with disadvantage. The first time each turn that another target within 20 feet of the conduit takes lightning damage, the conduit must make a DC 13 Dexterity saving throw. On a failed save, the conduit takes lightning damage equal to half the amount dealt to the ...
2025-06-16 15:39:37 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You ...
2025-06-14 12:55:01 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Nevermore's Vigil's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2025-06-14 12:54:01 +0000 UTC
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Weapon (musket), rare
This musket weighs 12 pounds and has the heavy property. Its barrel resembles an elongated cannon. You can speak one of the weapon's three command words as part of making an attack roll with it to use one of the weapon's properties listed below (no action required).
Artillery. Speaking the first command word transforms the fired bullet into an explosive round. Hit or miss, each creature within 10 feet of the target must succ...
2025-06-13 15:00:14 +0000 UTC
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Rod, rare (requires attunement by a warlock)
This walking cane is topped with a decorative raven's skull, both of which shimmer with a dark iridescence. While holding the cane, your spell save DC and spell attack bonus each increase by 1. While attuned to the cane, you have resistance to psychic damage and can't be communicated with telepathically against your will.
You can use the cane's following properties while holding it.
Mimicry.
2025-06-12 15:00:13 +0000 UTC
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Weapon (firearm bullet), rare
A target hit with a ranged weapon attack using this bullet takes an extra 1d6 force damage from the attack and must make a DC 15 Charisma saving throw. On a failed save, the target is shunted to a harmless demiplane for 1 minute, and the bullet is destroyed. For the duration, the target is incapacitated. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. On a successf...
2025-06-10 15:00:16 +0000 UTC
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Weapon (musket), uncommon
This musket uses blowgun needles for ammunition, instead of traditional firearm bullets. This weapon uses 2d6 for its damage dice, instead of its normal damage die (you still add your Dexterity modifier to the damage rolls). If a ranged attack with this weapon reduces a creature to 0 hit points, you can choose to knock it out. When you do, the creature falls unconscious and is stable.
Whenever you hit a creature with a ranged attack with t...
2025-06-09 16:16:33 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You ...
2025-06-07 12:55:01 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Moonfallen Bow's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2025-06-07 12:54:00 +0000 UTC
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Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)
This cobbled-together staff of fossilized dinosaur bones carries with it a portion of the apocalyptic force that created them, as well as the power to survive them. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
The staff has 10 charge...
2025-06-06 15:26:10 +0000 UTC
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Wondrous item, very rare (requires attunement)
This flashy gi generates and stores kinetic energy when you move. While wearing the gi and not wearing any armor, you gain the following benefits:
Your speed increases by 10 feet.
Opportunity attacks against you are made with disadvantage. If you've moved at least 15 feet in a straight line immediately before leaving a hostile creature's reach, you don't provoke an opportunity attack from that cr...
2025-06-05 15:00:13 +0000 UTC
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Bards of the College of Asperity learn to choose words with the intention to unsettle and gnaw at the minds of their enemies. With the right insult, comment, or look, these bards are capable of bringing even mighty warriors to their knees through the burden of self doubt.
Excerpt from Pindlith Vel Dran’s Guidebook for New Volunteers
Compiled, annotated, and clarified by Pindlith Vel Dran, Senior Archivist, Acting High Adjunct Curator of the Story Stacks, Certified Rhetorician (provisional), etc.
Section I: Orientation, for Those Who Are Always Disoriented
Welcome to the Library. You are reading this because you have—through misfortune or misjudgment—become a volunteer. Most are not chosen. ...
2025-06-04 15:41:03 +0000 UTC
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Rogues that live their lives on the edge and seek out joy in the unknown can sometimes develop a magical connection with Fate itself. This bond is manifested through a metaphysical deck of playing cards, which you use to observe and capitalize on Fate as you draw from it. And, while the cards themselves aren’t real, the effects they have on reality certainly are.
Rogues that find themselves in this position may have a history with playing cards or thrill-seeking through gambling. Othe...
2025-06-04 15:40:57 +0000 UTC
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Want to use or print a lot of cards, but shudder at the thought of downloading all those files?
Never fear, hero! Download a month's worth of cards in a simple .zip file, ready for you to print at home or professionally, as well as the digital files to use for your Roll20 games!
Keep on adventuring!
2025-06-04 15:39:24 +0000 UTC
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Weapon (pistol), uncommon
When you make a ranged attack roll against an undead creature using this weapon, you score a critical hit on a roll of 19 or 20. Critical hits with this weapon deal radiant damage, instead of piercing damage. Furthermore, damage from this weapon ignores the effects of a creature's Undead Fortitude trait.
You don't have to hear your last rites—only feel it.
2025-06-03 15:00:13 +0000 UTC
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Weapon (any bow), legendary (requires attunement)
This bow doesn't need to be strung. A twinkling glimmer of starlight appears between the bow's ends when you reach for it: grasping the light and pulling it back, as if it were a bowstring, causes a string of light to materialize and draw the bow. An illusory image of the moon's face appears in the space between the bow and its drawn string.
When you draw the bow in this way, an arrow of pure light springs into exis...
2025-06-02 16:16:37 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You ...
2025-05-31 12:55:02 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Crowfoot's Cane's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2025-05-31 12:54:01 +0000 UTC
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Scroll, rare
By using an action to read from this gilded scroll, you cast the passwall spell from it. This version of the spell has the following additional effects. The passage created by this version of the spell is lined with gold. Each time a creature moves entirely through the passage, that creature must make a DC 16 Charisma saving throw; the creature is unaware of this effect. On a failed save, the creature loses a portion of any money it has on its perso...
2025-05-30 14:58:12 +0000 UTC
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Potion, uncommon
This canister of oil is capped with a resealable six-sided top. The oil inside is represented by a pool of 10 d6s, which you can use to restore hit points to damaged constructs and objects. You can use an action to pour some of the oil onto a damaged construct or object, expending 1 or more d6s from the pool (up to the remaining amount). Roll the expended d6s: the target regains a number of hit points equal to the total, as the oil magically repairs the ...
2025-05-29 15:52:42 +0000 UTC
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Wondrous item, rare (requires attunement by a cleric)
This brazier is designed after the original brazier of holy flame, which held the first righteous fire conjured by the devout. While holding the brazier or wearing it on your person (such as on a belt), you can use an action to speak one of its three command words. While holding the brazier, it counts as a holy symbol for you.
The first command word lights or extinguishes the brazier. The lit brazier pr...
2025-05-27 15:23:24 +0000 UTC
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Weapon (musket), uncommon
This musket looks like a normal metal cane. Its handle is designed to resemble a crow. You can prime the weapon by lifting one of the crow's wings (no action required); doing so extends a trigger from the cane's handle, which looks like a crow's foot. The weapon can't be fired without first priming it. Ranged attacks made with this cane are silent. After making the ranged attack, the cane's wing and trigger retract, requiring you to prime the we...
2025-05-26 15:51:59 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You ...
2025-05-24 12:55:02 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Spellneedle's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2025-05-24 12:54:01 +0000 UTC
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Weapon (dagger or spear), very rare (requires attunement)
This mithral dagger has a hollow, telescoping handle. While holding the weapon, you can speak its command word using a bonus action to cause it to transform into a spear or back into a dagger, extending or retracting the handle respectively. Regardless of the weapon's form, it has the finesse property, and you are proficient with it. If you're a spellcaster, you can use your spellcasting ability for its attack and...
2025-05-23 15:00:10 +0000 UTC
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