GrowthRPG V0.2.9
Bit of a short month, lost a few days because of the last hotfix, but that shouldn't happen again any time soon. This month's main...
2021-06-25 23:25:15 +0000 UTC View Post
Bit of a short month, lost a few days because of the last hotfix, but that shouldn't happen again any time soon. This month's main...
2021-06-25 23:25:15 +0000 UTC View PostKind of want to do a content update this month, as the last two haven't really added much to explore in the game
Companions - adding party members that will join you inside and outside of combat
Dungeon - overhaul the current dungeon system, make it a lot more interesting and give it more depth
general content update - adding to some already existing content. So possibly some new armors, minigames, redesign some levels to make them longer/more interesting. I have ...
2021-06-03 17:34:06 +0000 UTC View Post
Sorry about this one being late, had to get the authenticator working, and I updated the unreal version so I had to recompile all ...
2021-06-03 17:23:19 +0000 UTC View Post
Sorry a bit late with this update, having some trouble with the authenticator, but it will be fixed by the time that the hotfix rolls around
2021-05-31 19:56:21 +0000 UTC View Postno poll this month, sorry, but I want to take this month to do bug fixes and polishing. I have a list of ever growing issues that I need to fix, so going to be focusing on that. I have a few gameplay/combat change I want to try out, I want to integrate the lich with the new body system, and I want to rewrite the camera system.
Again sorry there is no poll this month, but if you have a suggestion for what you would like to see in the game you can put it in the comments or write a message...
2021-05-11 22:06:49 +0000 UTC View Post
Got most of the reported bugs fixed. Camera is still a bit of a mess but I think I'm going to do a rewrite of that next month.&nbs...
2021-05-05 21:16:19 +0000 UTC View Post
please check the changelog before reporting any bugs
This month's update is focused on character customization. I implemente...
2021-04-30 22:20:45 +0000 UTC View PostPoll for the next GrowthRPG update
I'm taking a week long break in April, parents are coming over to visit, so no streams next week. This hopefully won't affect my development time since I have an extra week this month.
Companions - Party members that join you inside and out of fights
New Dungeon system - Ive been working on a new system for a while one where its a proper randomly generated dungeon with interconnected rooms, optional paths, and a boss.
New Textur...
2021-03-30 23:22:39 +0000 UTC View Post
There's still a bit of a bug where the attack animations can get stuck, I havent quite been able to replicate this consistently, i...
2021-03-30 23:20:13 +0000 UTC View Post
Had a bit of a short month, I've been dealing with some bad allergies and some dentist stuff so I missed a few days of work, so I ...
2021-03-26 22:13:34 +0000 UTC View Postsorry about the late poll, I was feeling under the wean't feeling too well the past 2 days
focus this month will be on a new area, boss, and weapons
Party Members. Add party members that join you in the overworld and in combat.
IK animations are context sensitive animations that would be able to accurately touch objects and characters.
As always suggestions are appreciated for what I should add next. If you have one leave a comment or send me a message.
I'm still having trouble replicating the bug where xp gets capped at a certain point. If someone can reproduce this I would like t...
2021-03-02 22:33:02 +0000 UTC View Post
Focus this update was on UI and adding minigames.
For the UI, in active combat I added a skill panel which d...
2021-02-26 22:13:53 +0000 UTC View PostThis month I'll be focusing on UI changes, getting a new area read, and possibly a new boss.
Sorry about the late poll, but I wanted to test my idea for IK animations before I posted it.
Minigames are short little activities that result in growth. They could either be permanent or temporary attribute increases.
Party Members. Add party members that join you in the overworld and in combat.
IK animations are context sensitive animations that would be abl...
2021-02-04 17:10:47 +0000 UTC View Post
Focus this month was on sound design along with some focus on fixing and polishing the skeleton, inventory, and enemy AI . I also ...
2021-01-29 21:59:07 +0000 UTC View PostOverall I'm pretty happy with the state of the game after a year. It started off as a run of the mill turn based ...
2021-01-13 17:00:42 +0000 UTC View PostI'm back from vacation everyone, it was nice and relaxing but time to get back to work. Vote below what you would like to see added in the next version of the Growth RPG and if there is something you would like me to add that's not listed feel free to message me or comment below
Minigames are short little activities that result in growth. They could either be permanent or temporary attribute increases.
Sound Design. For adding sound effects to the game
Companions....
2021-01-05 16:28:32 +0000 UTC View Post
I turned down Beast's scaling a lot so he shouldn't be breaking as much. I think for the future I'll have Custom skins be more mor...
2020-12-21 20:45:48 +0000 UTC View Post
Short month so I didn't get to add too much. I added a Beast boss fight and made the UI look slightly less terrible.&nb...
2020-12-18 21:42:12 +0000 UTC View PostI thought I would poll this since people seemed to have mixed reactions for beast potentially taking levels in a boss fight. So first option is he takes levels from your character if he wins, but if you beat him then you can get your stolen levels back and then some. Or whenever you beat him he will come back bigger and stronger.
2020-12-09 15:01:27 +0000 UTC View Postgoing to be a short month since I'm going home for Christmas/New Years. I plan on the update coming out the 18th, and the hotfix on the 22nd, so nothing huge this update.
going to be focusing on UI this month because its a short thing I can do that needs some serious improvement. Along with the dungeon, which I don't think I will be able to get out this month, very sorry but I'm slowly chipping away at it. I don't want to reveal too much about it though because I want the content to be ...
2020-12-03 00:14:16 +0000 UTC View Post
Main goal this month was optimization with getting the NPCs to work with one skeleton. I also added in attribute gates and new gro...
2020-11-28 00:02:01 +0000 UTC View PostI'm still working on the new dungeon system still a lot of logistics to figure out and content to make for it, I want to be able to release it by the end of this year.
I think before I can make companions I need to set up a system that will support custom character models. Right now every NPC has something like 13 skeletal meshes, which is a bit ridiculous and I assume this is causing a bit of slowdown. The player needs this many because of all the parts it can switch out, but NPCs don'...
2020-11-05 19:46:55 +0000 UTC View Post
New hotfix, last one for this month, if its broke its broke. I have to start working on the next update. Mainly fixed the bug wher...
2020-11-04 23:25:41 +0000 UTC View Post
Still have a few bugs I wasn't quite able to reproduce/solve. I changed how chest armor works so instead of hiding the mesh it wil...
2020-11-03 23:29:54 +0000 UTC View Post
The focus this month was mainly on rebalancing combat and adding some new things to it.
All attacks have been nerfed, ...
2020-10-30 21:33:06 +0000 UTC View PostI know this is going to be a disappointment to a lot of you and I'm sorry. But I'm not going to lie I am starting to feel a bit burned out with animating and I would rather take a break now instead of forcing myself and burning out completely. There's no particular commission that burned me out, but I've been doing the same thing non stop for about 3 years or so and just want to change it up. I've also been having a bit of trouble with working and motivation and I think changing up my s...
2020-10-27 14:46:31 +0000 UTC View Post