XaiJu
bagoolworks

bagoolworks

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bagoolworks posts

(7/8/18) Checking In

Hi everyone, long time no post.

I've been focusing the entirety of my time in game development on artwork, as I mentioned before, and things are going as scheduled. I haven't posted as much, because I want to keep some of the designs and stuff hidden until release. Knowing everything before hand can make things less interesting, after all.

However, going a week without hearing from me felt off, so I decided to tease my latest character redesign, Sophie, and give some ideas of what her ne...

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(7/5/18) Schedule Adjustments

Hello everyone, I hope you all had a good America Day yesterday. Recently something has come up which demands a big change in my plans for this month. My family back in my home state is going to be moving out of our home we had for 20-ish years, and I need to fly out there to help them out for about a week. Naturally, this will cut in to the time I have to work on the game. However, I have a couple ideas that might let me still get work done while I'm out there. First, I'm going to try and do al...

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(7/2/18) Sketches, and other statuses.

New month, new title format.

Above you see the sketch of the conversation portrait of a certain character from Spanquest who got quite an upgrade in their design. Who they are is probably a dead giveaway due to how few male characters I had in the original, but whatever. If someone can guess who it is correctly, I'll give them a little prize.

I chose this guy as my first NPC of SQI/2 to work on in order to give a male spanker/spankee character option to anyone who likes that kind of thin...

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6/30/18 and Demo 1 Fix 2

Hi everyone. Last post of June, and it's the last fix of the demo I'm planning on doing. Collision should be fixed, as should the issue with going from the sub-scene to the dom-scene. In addition, I've also added sprinting (using shift), adjusted the perspective of the characters (they are now slightly higher on the tile they're on to fit with the perspective of the tiles), and added a thigh-spanking skill for testing purposes which the player starts out with and works properly. Not reposting th...

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6/29/18 and Demo 1 Fix

 Hi everyone, I've uploaded the fixed version of the demo in the form of an application, and no longer an HTML file. I think I've managed to fix most of the problems people were having and added some polish here and there as well. I also made it so that you can use lotion on Maria during a spanking scene, at the moment all it does is lower soreness, but in the future I'll make it so it amplifies damage as well. On thing I know for sure isn't fixed, is that if you mash through dialogue and d...

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6/28/18 and Pre-Demo Fix

Hi everyone.

Just a short post for right now. The demo I had released for patrons only will be public in a few hours from now. However, I'm doing some final touches on the fixes for that demo that probably won't be done until tomorrow evening, since I have to bring my car to a mechanic. Still, if you can't wait the few extra hours to see the newer demo, go ahead and try it out tomorrow to hold you over until the fixed version comes through.

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6/26/18 and Optimization

Hello everyone. I've been gradually doing cleanup work for the game update in a few days, and made some big breakthroughs recently. First, is by adjusting some settings for how the game is played back, I drastically increased the frame rate and game speed. It had something to do with how the images were being scaled in the browser. Either way, before I did this, even I was having stuttering when first loading the main room. Now it runs smooth as butter. Another related thing, but an even bigger ...

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(6/24/18) and Demo Followup

Hi again everyone. It was actually earlier today that I last posted the demo, wasn't it? I actually slept like a baby for 3 hours after releasing that demo, so my sense of time is a little off.

From what I've heard from you, the demo seems to have gone about as I expected, with a lot of bugs, and things not working as intended, but the important features working. Hmm, deja vu. This time things are going to be different, because I'm going to be spending these next 5 days working on the demo to ...

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6/24/18 and Spanquest I/2 Demo/Alpha ver. 1

Okay, I think that'll do it. 

It's a bit after 4 in the morning, but whether it is the sleep deprivation that is keeping my perceptions dull, or I've actually succeeded in making the demo functional to the degree I wanted remains to be seen. 

I hope everyone takes the chance to read most or all of this post, as lengthy as it is, for clarity's sake. Before you open that file, I want to preface your gameplay experience by saying that this is meant to be a first look at the expand...

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6/23/18 and Demo status

Hi everyone. As I've mentioned before, today is when I originally planned to have the demo out. While it is still my intention to release the demo today, the issue I mentioned in my last post was more far reaching than I thought, and I'm still spending all of the time I have to both correct those issues as I come across them as well as working toward actually finishing the demo. As much as it would suck to miss the deadline I've given all this time, it would be even worse for me to release such ...

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6/21/18 and 1 Day Delay

Hi everyone. Sorry if I got your hopes up when you saw an email, notification, or something else thinking the demo was done. When I started going over the menu systems and making sure everything worked, I discovered some progress was lost that I couldn't explain. Some of you might have remembered a few posts ago that I did showed a new system comparing the stats of equipment in your inventory with what you have equipped, and it showed that change if you were to equip the item selected. While loo...

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Tester Positions Closed

What it says. I found the 3 folk I needed, so no more openings atm.

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(6/16/18) Day 24 and "Final" Post

Hi everyone. Despite what I wanted to do, I could only finish Maria and the female player character's expressions. I underestimated how many I needed to do for the player. I needed to make 8 different expressions each with a version with their mouth closed, and one with them talking, along with an expression for a wincing after being spanked. While this is definitely time consuming, since it is the player character I won't have to repeat this again after I'm finished. 

Another good thing ...

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(6/15/18) Day 23 and Spankee Framework Complete

Hey everyone, I have some great news with the game. Over the course of the day I managed to get the main framework of the mini game complete. It took an astonishingly few amount of test runs, but a lot of work to get it all set up. I actually managed to play through an entire scene, although the resources it actually used were very limited. I only had one of the options able to be chosen, but it still made all of the changes randomly, none were repeated, the changes actually changed values, the ...

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(6/14/18) Day 22 and Sub-Flow

Hi everyone. As expected, I spent almost all of my time today working on the setup and progression of the spanking mini game from the Spankee's POV. It's been a long and tough process, but I finally decided how things will be handled from now on with regards to that.

To start off, the scene will have a constant flow without you interacting, save for a few parts. As soon as you start the scene, you'll have an introductory line from the spanker, and the scene will begin after a few seconds witho...

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(6/13/18) Day 21 and Bottom Portraits Done

Hello again everyone. Nothing crazy to show off today. Only that the target graphics for the player character are complete, both for the male and female characters. I will do some final touch ups before the demo is finished since I was sloppy with some parts. I guess that is a consequence of trying to do them all in one day and not split the work over time. Tomorrow I'll be building the whole interface and mini game UI for the spankee's position, and will get into the nitty-gritty of planning an...

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(6/12/18) Day 20 and Final Stretch

Hi everyone. It's a bit late for a post, but I want to let you all know that I nearly hit my goal of finishing the spanking systems as the spanker. I don't have anything to show right now, since the whole system still has some holes that can't be filled until I work on the system as the spankee, and even some work after. It's a bit confusing, so you'll just have to take my word for it. In the meantime, there is a feature that is worth talking about now that the other pieces of the game are being...

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(6/11/18) Day 19 and Penultimate Top Progress

Hey everyone, I got much more caught up with the game as you can see from the video above. Everything aside from the spanking action was done today, to almost completion. 

You'll also notice that in the video, everything appears to be shifted downwards. This is because I am going to be adding a few more elements to the UI that will be placed above rather than below, since it was looking pretty crowded before. Specifically I'll be moving the attitude bar to the top middle, along with a bar...

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(6/10/18) Day 18 and Top Interface 4

Well that didn't work out. As much as I'd like to say I got out a crazy huge amount of work done today, it just didn't happen. Since 1 this evening I spent about 7 hours moving furniture and driving back and forth between places. Even as I post this, I barely have the energy to type. Still, today is today and tomorrow will be tomorrow. All I can do now is make up for it then. 

Regardless, I managed to try out some cool stuff in the short time I had to work in the game. The major thing is ...

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(6/9/18) Day 17 and Top Interface 3

So I did a few more graphics to the interface today...

SIKE I did ALL OF THEM. Now all I need to do is make them actually work with the system. That shouldn't take too long, but I don't want to make promises I can't keep and say it'll be done by tomorrow evening. Since I'm going to be moving some furniture for a friend for a good part of the day. Still, I'll see how much I can get done and then hopefully, finally I can get started on the final core component of game, and one probably ...

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(6/9/18) Day 16.5 and Top Interface 2

 

Hi everyone. I literally just woke up and found out I forgot to post this last night after writing it up, ruining my 15 day streak...

Either way, I wasn't able to do quite as much as I wanted to do today (yesterday), but I realized an error I originally made with the interface planning because I didn't include space for the attitude bar. 

The addition above the text box is a constant indicator of the spankee's attitude. Some of you might recognize the old rpgmaker syste...

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(6/7/18) Day 15 and Top-Role Interface 1

Howdy folks. I didn't get as much done today due to that thing I mentioned before, but I did get all of the updated action-bubble designs done and made a sort of blueprint for how the menu for the spanking action will look once it is done. 

I did away with the add 5, add 10 buttons and instead will make it so you can just type in the number as well as add/subtract by 1 at a time. I'm going to try to create an actual slider using sprites instead of using the generic slider I had for the la...

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(6/6/18) Day 14 and Minigame Interface

Hey everyone. I would have had this out earlier by my computer randomly shut itself down and did a hard drive consistency check or something for about an hour. What you're seeing is the final appearance of the minigame interface for the spanking scenes. The black window is for text, the blue and red are for the spankee and spanker respectively, and the white window is for all of the controls of the actions you can take. So actually doing the spanking, baring, implement changing, etc. will be dec...

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(6/5/18) Day 13 and Equipment (nearly) Finished!

Awright! Phew, I'm just about finished with updating the menu systems. As you might have seen from the video above, nearly all of the intended functions are working and finished. You can now cycle through all of the tabs, select equipment from each, and equip or unequip them as you need. In addition the 9 core stats (Weight, Impact, Dominance, Protection, Insulation, Strength, Endurance, and Stamina) are displayed below, along with what changes will occur if you equip a selected piece of equipme...

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(6/4/18) Day 12 and Inventory Finished

Hello again everyone. From the video above you can see that I manage to finish the inventory system for the game in its entirety. There are a few minor adjustments to make, like the font size, confirmation window, quantity display, and item graphics, but overall it is finished. Let me tell you, testing this was a bitch. I very much underestimated the work that needed to be done with the menus. Fortunately I still have plenty of time in my original deadline, I still have over half of my time left...

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(6/3/18) Day 11 and Setbacks

Hey everyone. I know I said that I'd have the menus finished by tonight but I got really stuck on the inventory management functions and wasn't able to finish. I spent a good chunk of the day trying to patch my unfinished system I originally had before I realized it was a waste of time and just started to make everything from scratch. Although when I say "make from scratch" I mean make the system functional with one type of item and then copy the same code for the other item types. This is a ver...

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(6/2/18) Day 11 and Menu Polish

Evening folks (or whatever time it is, this kind of introduction sucks). As you can see from the pic above, I (hopefully) improved all of the necessary graphics for the bag menu today. Unfortunately I haven't been able to adjust the functionality of the system along with it yet, so I will probably spend a good chunk of tomorrow on that. A notable change you can see right away is that I decided to include tabs for equipment in the inventory section, when previously they were shown in the equipmen...

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(6/1/18) Day 10 and Dialogue

Hey everyone. As you can see above, I some progress on the dialogue workings despite all of the procrastination I was fighting today. As good as it looks now, there is a fatal flaw that can't be seen in the above demonstration in that I can't find a way to make selections in text go backward with my current system. I'll have to spend tomorrow fixing that probably with the same method I use with the pause menus. In addition to that, I'll start working on updating the graphics for the menus. Since...

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(5/31/18) Day 9 and NPC Portrait Finish

Boom, Maria portrait details "done". I tried a unique pose for her, but I'm not super satisfied with how it came out. Either way, I'm going to practice working with conversation mapping and try to set up a prototype of what the final version of what the interactions with NPC's will look like tomorrow. I'll be able to take an art break for now, and can work on something else.

You might notice that Maria doesn't have anything below her knee area. I cut that part of the graphic out because it sho...

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(5/30/18) Day 8 and Interface Prototype

Hey peeps. Not a stunning update for you all tonight, just a shot of the new UI for the game. I'm using a super simple artstyle for the face graphic on the left, which can cycle between normal, sad, teary, or crying depending on how intense your last spanking was. The meter below it measures your exhaustion, so the lower it is the better. On the opposite we have a butt graphic which will show redness in real time, and below it is the precise soreness meter which measure down to a percent. The tw...

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