XaiJu
sugarmint

sugarmint

patreon


sugarmint posts

Malevolent Planet - August 2nd Status Report

Hey! As promised for transparency, I'm ongoing my process of keeping you updates with progress on the game(s)' development.

Regarding the text game, I've added most of the text to the code of the game and connected the logic so that it flows smoothly. I've also added the drawings I've made for this build (9 in total) to the folder of the game and the code, but I still need to add every drawing where it belongs.

So basically, what's left for me to do is to fill the...

View Post

Malevolent Planet Text Game - Status Report

Hey. Thanks everyone for voting on the previous poll

I wanted to let you know that I'm implementing my written text and art into the code of the game, and at the same time making a new drawing for what happens in the content the poll was based on.

I'm aiming to release the next build only to Patrons around the middle of the next week, which would be around 5-6 August. I wanted to do...

View Post

Optional Mind-Control Content - Malevolent Planet Text Game

Hey! I was finishing writing the next month's build for the text version and I came up with something that might be interesting for players.

There'll be futanari content (optional) in this version's content. You'll get arrested upon your first arrival to The Hub, and you pick your cellmate. You don't know that there's a futanari character there, just a mysterious character.

Near the ending of the futanari can branch off into two endings.

I'm asking about one of them. In this...

View Post

Malevolent Planet Unity2D & Text Game Status Report

Hey everyone! Part of my process to make development more transparent, this is the status report that will reflect plans (with the assistance of Patron-Polls) and development progress. I'll separate this topic into two subjects.

Malevolent Planet Text Game. New Build Releasing in the beginning of August for Patrons.

You've been wrongfully arrested upon your first arrival to The Hub. You get placed into temporary confinement and figure out a plan to get bac...

View Post

MP Unity2D - Day1 Poll Results - Bonus Poll

Hey! I wanted to already make the summary post, but I thought it'd be nice if there was an image inside that post so I'm working on a new outfit for the training your character will have with Morris. (hint, it's nurse related)

The last poll showed that people would like to see more coercion content and/or short fetish content like groping, harassment, verbal remarks, etc.

So, to give myself a bit of time to draw the new outfit, I'll let you vote on options that expand the popular ...

View Post

MP Unity2D - Day1 Poll Results - Context Poll

We have 2 days since the last poll so it's time for the next one, the Context Poll for Day1.

As a refresher, there will be a bigger status update that addresses the results of all the polls. There's one left after this.

Alright, so to build on top of the previous one, this poll addresses the context for the scenes/content that will unfold.

In case the poll options ...

View Post

MP Unity2D - Day1 Poll Results - Content Poll

Hey! Based on the results from our previous poll, there's a pretty visible desire that people wish for more immersion content rather than going straight to business.

So, Day1 will have a bunch of side content. For example, there can be some guy sitting on a chair and interacting with them can lead to some content, there can be a more complex shower scene, there can be stuff like trying to fix ...

View Post

MP Unity2D - Day1 Poll

Hey! I hope everyone's doing well and for everyone from the US I wish you a happy 4th of July!

I got a good suggestion for introducing more polls for Patrons.

If you got the chance to play the released Day0 build for Malevolent Planet Unity2D, you might be wondering what's coming next. You can help me figure this out.

Here are three ideas:

1. Day1 is focused on the idea of getting used to the ISA. You wake up, you can wander around the halls and interact with the NPCs,...

View Post

Malevolent Planet Unity2D First Public Release!

Hey everyone! This is the first public release for Malevolent Planet Unity2D!

Malevolent Planet Unity2D is the 2D version of Malevolent Planet, which originally was built as a text game.

The story follows a female protagonist who's been training and finally gets assigned an interstellar space travel mission by the International Space Academy. As you undergo your training and embark on your mission, you discover the hidden purpose behind your mission. The...

View Post

Malevolent Planet Unity Day0 Feature Lock

Hey! This should be the last update Day0 needs before it's ready for the Public release.

I've done a few QoL improvements and added extra buttons to the main menu so that if public players would like to support the project, they'd have a button that would make it easy to find the Patreon page :D

Itch (online) 

Windows and Android versions in the attac...

View Post

Malevolent Planet Unity First MultiPlatform Release for Day0

Hey! I've been working a lot on the Unity version since my last post. I optimized many things, fixed other things, and added a bunch of QoL improvements. I've also managed to have a relatively... fine build for Android and an alright one for Windows.

Quality of Life Improvements:

- Smoother Keyboard Movement

- Guidance on what doors/teleports to use to finish your quest (WiP)

- More Stable Gameplay (less bugs)

- Higher Performance (reduced the amount of calls to ...

View Post

Malevolent Planet Unity 2D Platform Priority

Hey! I'm solving a lot of things in the Unity version and I was wondering what platforms I should prioritize for the feature-locked release of Day0.

This is a public poll because it'll help me figure out what public players prefer to play on.

View Post

Malevolent Planet Unity Public Release Date & Sneak Peeks

Hey! As I mentioned in my previous Patron only post, my past month has been spent on working with a new company to secure a stable income source while development for Malevolent Planet may continue without financial stress.

A Patreon project needs constant public exposure in order to work and I haven't actually had a real public update in a really long time. The past updates were to the text version and they mostly included bugfixes. This isn't good.

After having the chance to see...

View Post

Malevolent Planet Unity - Latest Update before the Public Release

Hey! This update came later than I expected, because I had to deal with an employment training process that'd help me secure a stable income while working on Malevolent Planet.

We've not had a real public update in a really long time and because of this the project stagnated in growth. Without constant public exposure, Patreon doesn't really work. 

That's why I'm getting us back to a public release schedule.

This is the latest content & critical bugfixes update for ...

View Post

Malevolent Planet Unity Patreon Preview - Build 2

Hey! I've done some work on the unity version's bugs and added more content.

For instructions on how to access the online playable game, click here. 

Online Playable Version (if you've already followed the steps of connecting your itch account to your Patreon account)

I'm...

View Post

Malevolent Planet Unity Preview - Patreon Access

Hey there! A lot has been going on in the past few weeks. Much of my focus has been on adding features and building the Unity game from scratch. It hasn't been easy, but I've been motivated by the patience you guys had while supporting me.

Therefore, I'm releasing the first version of Day0 to all my Patrons.

You need to log in with Patreon to play it at the followin...

View Post

Malevolent Planet v0.2.3 Public Release

v0.2.3 is a bugfixing update and comes with an announcement.

I've been working on an Unity Version for Malevolent Planet lately. Thanks to bearcore, the Lead Dev and Animator of Third Crisis, I've had a much easier time getting used to working in Unity and as a result, progress has been made pretty fast.

Below the link, you will find a bunch of early screenshots from the Unity game. I'm working on art for the ga...

View Post

Malevolent Planet v0.2.3 $5+ Release

Hey guys! I'm sorry for the lack of transparency since the latest development update. I've been working a lot on the Unity version and animations in Unity. The practice will speed things along and I can't wait to show you a playable version of what I've been working on :)

This version includes a bunch of bugfixes and overall game text fixes, courtesy of DogDogDogDogDog, a very appreciated member of our publ...

View Post

Malevolent Planet Unity 2D Teaser Screenshots + Early GIF

Hey! I didn't mention this in any Public posts so far because it's a pretty new idea that's still in the works. While developing content for Melissa's NSFW Waterfall Encounter, I realized that I'm a little burnt out on my current JavaScript codebase for the game. That happened because it's pretty difficult to maintain such a vast codebase by myself and when bugs show up my creativity can plummet knowing that there's a pretty important issue right now that negatively affects p...

View Post

Malevolent Planet v0.2.2 $5+ General Fixes Release & Announcement

Hi guys! Although I could've updated the latest post for the $5+ release for v0.2.2, I thought it would be better to let you know here. Basically, this release doesn't bring anything new for now outside of general fixes for the game. I'm planning on trying something new in the Malevolent Planet Universe that you may or may not like.

Download on MEGA  View Post

Malevolent Planet v0.2.2 Public Release

Hey, here's the latest build for the v0.2.2 release! This version is part of a week-long release rollout, so, with every polish update, I will update the MEGA link from below. Please let me know if you find any bugs.

MEGA LINK 

ITCH LINK

View Post

Malevolent Planet v0.2.2 $5+ Release

Hey, here's the latest build for the v0.2.2 release! This version is part of a week-long release rollout, so, with every polish update, I will update the MEGA link from below. Please let me know if you find any bugs.

MEGA LINK 

BUILD UPDATED ON: 12/17/2021

2021-12-12 13:52:48 +0000 UTC View Post

Last Development Update for v0.2.2 - 9th December 2021

Hey! Ever since releasing the early $5+ Patreon Build, I've been working on fixes and issues that could annoy players.

To not lose focus, I've created a list of Tasks on Trello for myself. I'll list each category one by one with a summary of what I've done, but first I'll announce this:

The Release Date for v0.2.2 (with fixes) is Sunday, 12th December:

  • $5+ Patrons will get the updated build together with the other releases.
  • View Post

Malevolent Planet v0.2.2 Sneak Preview (BUILD-IN-DEVELOPMENT)

Hey guys! There are a ton of changes I've made since the last development update.

Unfortunate, due to time constraints, I haven't had enough time to test this build properly. This is why, in the zip in the download link there's also a save file that skips right to the last content. It should work fine for the duration of the preview of the combat system and for the different endings that can be achieved, but I can't guarantee a very smooth playthrough.

That's why, I'll add a big a...

View Post

Release Date Announcement & Recent Developments as of 22nd November 2021

Hey guys! Sorry for the delay between this development update and the last one. I've been busy building a new PC and setting up all my tools at the beginning of the month, then I had to leave home for a few days to get a medical check-up done.

Good news is that I don't really have anything else on my schedule and everything runs much smoother, which means that development should be a smooth ride.

I'll keep this short, together with more important details related to the next versio...

View Post

Recent Developments - 11/2/2021 - Combat UI & Seduction Design

Hey! As per our last poll, enemy weaknesses will be exposed when using a type of attack against them. Here's what happened lately:

Remade the Combat UI from scratch:

  • The description of the combat will be scrollable. This means you won't need to scroll down the page to see the actions you can take.
  • The combat buttons will always sta...

    View Post

Combat Improvements - Step Two - Enemy Weaknesses UX

Hey! I don't know if any of you played Persona 5, but I'm sure many have played RPG Maker games. Here's a dilemma I've faced and I need your help.

Many people have reported an issue and here's my summary:

  • People weren't aware of the enemies' weaknesses, and this made some of them stuck and left with no choice but to try random actions. Figure out a way to expose the enemies' weaknesses through an action of some kind, such as a Sense action.

We have two options: View Post

Recent Developments - 10/26/2021 - Combat & General Tasklist

Hey! I've been working on the simplest popular votes from my latest poll.

So far, I've been working on elements we can chain together to make the first update to the combat system more engaging and interesting.

I thought that information can be immersive, so for the Flee action, depending on what went right and what went wrong, a text will be displayed that will let you ...

View Post

Combat Improvements - Step One - Environment & General Additions

Per this previous poll and our latest changes to the clothing/character system, I've started working and designing a more engaging Combat System recently that considers your clothing choices as well.

As an extra unimportant detail (for now), the first drawing of this version is finished (I'll try to post a sketch soon) together with the entirety of the text that leads to the Next-Gen Combat...

View Post

Latest Hotfix on Malevolent Planet v0.2.1 Published

Hey! Ever since the release of this version, I've been looking a lot at the forums and tried my best to fix all the bugs that have been reported so far.

Good news is that all the critical/mildly annoying bugs are fixed. I've updated all the forums and the Patreon posts for each build in part with the latest changes and everything should be fine now. UI fixes for tablets/phones will come later, because those are a bit tricky and need more time to get right.

I'll now start working o...

View Post